Added NATIVE_OPTIMIZATIONS option to Makefile

This commit is contained in:
Clownacy 2020-01-29 22:19:47 +00:00
parent e4394aea1f
commit e599d02fb1
2 changed files with 6 additions and 0 deletions

View file

@ -35,6 +35,11 @@ ifeq ($(LTO), 1)
ALL_CXXFLAGS += -flto
endif
ifeq ($(NATIVE_OPTIMIZATIONS), 1)
ALL_CFLAGS += -march=native
ALL_CXXFLAGS += -march=native
endif
ifeq ($(JAPANESE), 1)
BUILD_DIRECTORY = game_japanese

View file

@ -96,6 +96,7 @@ Name | Function
`RELEASE=1` | Compile a release build (optimised, stripped, etc.)
`STATIC=1` | Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)
`LTO=1` | Enable link-time optimisation
`NATIVE_OPTIMIZATIONS=1` | Enable processor-specific optimisations (executable might not work on other architectures)
`JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
`FIX_BUGS=1` | Fix various bugs in the game
`WINDOWS=1` | Build for Windows