Added NATIVE_OPTIMIZATIONS option to Makefile
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2 changed files with 6 additions and 0 deletions
5
Makefile
5
Makefile
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@ -35,6 +35,11 @@ ifeq ($(LTO), 1)
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ALL_CXXFLAGS += -flto
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ALL_CXXFLAGS += -flto
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endif
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endif
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ifeq ($(NATIVE_OPTIMIZATIONS), 1)
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ALL_CFLAGS += -march=native
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ALL_CXXFLAGS += -march=native
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endif
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ifeq ($(JAPANESE), 1)
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ifeq ($(JAPANESE), 1)
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BUILD_DIRECTORY = game_japanese
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BUILD_DIRECTORY = game_japanese
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@ -96,6 +96,7 @@ Name | Function
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`RELEASE=1` | Compile a release build (optimised, stripped, etc.)
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`RELEASE=1` | Compile a release build (optimised, stripped, etc.)
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`STATIC=1` | Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)
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`STATIC=1` | Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)
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`LTO=1` | Enable link-time optimisation
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`LTO=1` | Enable link-time optimisation
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`NATIVE_OPTIMIZATIONS=1` | Enable processor-specific optimisations (executable might not work on other architectures)
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`JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
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`JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
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`FIX_BUGS=1` | Fix various bugs in the game
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`FIX_BUGS=1` | Fix various bugs in the game
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`WINDOWS=1` | Build for Windows
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`WINDOWS=1` | Build for Windows
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