Removed the SDL dependency from Draw.h
Should make compiling with VC++ 2003 simpler
This commit is contained in:
parent
132d3c5110
commit
e5caff593c
16 changed files with 81 additions and 34 deletions
52
src/Back.cpp
52
src/Back.cpp
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@ -1,12 +1,15 @@
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#include "Back.h"
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#include <stdio.h>
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#include "WindowsWrapper.h"
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#include "Tags.h"
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#include "Back.h"
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#include "Frame.h"
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#include "Game.h"
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#include "Draw.h"
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#include "Stage.h"
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#include "Map.h"
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#include "File.h"
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BACK gBack;
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int gWaterY;
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@ -16,21 +19,48 @@ bool InitBack(char *fName, int type)
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//Get width and height
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char path[PATH_LENGTH];
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sprintf(path, "%s/%s.pbm", gDataPath, fName);
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SDL_Surface *temp = SDL_LoadBMP(path);
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if (!temp)
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FILE *fp = fopen(path, "rb");
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if (fp == NULL)
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{
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sprintf(path, "%s/%s.bmp", gDataPath, fName);
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temp = SDL_LoadBMP(path);
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if (!temp)
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fp = fopen(path, "rb");
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if (fp == NULL)
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return false;
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}
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gBack.partsW = temp->w;
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gBack.partsH = temp->h;
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SDL_FreeSurface(temp);
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#ifdef FIX_BUGS // TODO: Maybe we need a 'BETTER_PORTABILITY' flag
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if (fgetc(fp) != 'B' || fgetc(fp) != 'M')
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{
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fclose(fp);
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return false;
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}
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fseek(fp, 18, SEEK_SET);
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gBack.partsW = File_ReadLE32(fp);
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gBack.partsH = File_ReadLE32(fp);
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fclose(fp);
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#else
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// This is ridiculously platform-dependant:
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// It should break on big-endian CPUs, and platforms
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// where short isn't 16-bit and long isn't 32-bit.
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short bmp_header_buffer[7];
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long bmp_header_buffer2[10];
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fread(bmp_header_buffer, 14, 1, fp);
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// Check if this is a valid bitmap file
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if (bmp_header_buffer[0] != 0x4D42) // 'MB' (we use hex to prevent a compiler warning)
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return false; // The original game forgets to close fp
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fread(bmp_header_buffer2, 40, 1, fp);
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fclose(fp);
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gBack.partsW = bmp_header_buffer2[1];
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gBack.partsH = bmp_header_buffer2[2];
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#endif
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//Set background stuff and load texture
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gBack.flag = 1;
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if (!ReloadBitmap_File(fName, SURFACE_ID_LEVEL_BACKGROUND))
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@ -1,4 +1,7 @@
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#include "Bullet.h"
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#include <string.h>
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#include "Draw.h"
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#include "Caret.h"
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#include "NpChar.h"
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@ -1,8 +1,9 @@
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#include <string>
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#include "Caret.h"
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#include <string.h>
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#include "WindowsWrapper.h"
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#include "Caret.h"
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#include "Draw.h"
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#include "Triangle.h"
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#include "Game.h"
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11
src/Draw.cpp
11
src/Draw.cpp
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@ -27,6 +27,17 @@
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#include "Tags.h"
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#include "Resource.h"
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struct SURFACE
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{
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bool in_use;
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bool needs_updating;
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SDL_Surface *surface;
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SDL_Texture *texture;
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};
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SDL_Window *gWindow;
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SDL_Renderer *gRenderer;
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RECT grcGame = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
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RECT grcFull = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
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12
src/Draw.h
12
src/Draw.h
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@ -1,10 +1,6 @@
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#pragma once
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#include <stdint.h>
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#include "WindowsWrapper.h"
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#include <SDL_render.h>
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extern SDL_Window *gWindow;
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extern SDL_Renderer *gRenderer;
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extern RECT grcGame;
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extern RECT grcFull;
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@ -48,13 +44,7 @@ typedef enum Surface_Ids
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SURFACE_ID_MAX = 40,
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} Surface_Ids;
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struct SURFACE
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{
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bool in_use;
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bool needs_updating;
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SDL_Surface *surface;
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SDL_Texture *texture;
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};
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struct SURFACE;
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extern SURFACE surf[SURFACE_ID_MAX];
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@ -1,11 +1,14 @@
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#include "Ending.h"
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#include <stdint.h>
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#include <string>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "WindowsWrapper.h"
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#include "Tags.h"
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#include "Generic.h"
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#include "Ending.h"
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#include "Flags.h"
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#include "KeyControl.h"
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#include "Escape.h"
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@ -1,4 +1,4 @@
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#include <string>
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#include <string.h>
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#include "WindowsWrapper.h"
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@ -21,14 +21,15 @@
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#include "Triangle.h"
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#include "Resource.h"
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// These two are defined in Draw.cpp. This is a bit of a hack.
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extern SDL_Window *gWindow;
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extern SDL_Renderer *gRenderer;
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char gModulePath[PATH_LENGTH];
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char gDataPath[PATH_LENGTH];
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int gJoystickButtonTable[8];
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SDL_Window *gWindow;
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SDL_Renderer *gRenderer;
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bool gbUseJoystick = false;
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bool bFps = false;
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@ -1,6 +1,7 @@
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#include <stddef.h>
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#include <stdint.h>
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#include <string>
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#include <stdlib.h>
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#include <string.h>
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#include "WindowsWrapper.h"
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@ -1,5 +1,5 @@
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#include <stdint.h>
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#include <string>
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#include <string.h>
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#include "CommonDefines.h"
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#include "MapName.h"
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@ -1,4 +1,5 @@
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#include <stdint.h>
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#include <string.h>
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#include "WindowsWrapper.h"
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@ -1,5 +1,5 @@
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#include <string>
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#include <stdint.h>
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#include <string.h>
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#include "WindowsWrapper.h"
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@ -1,3 +1,5 @@
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#include "SDL.h"
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#include "Sound.h"
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#include "MyChar.h"
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#include "MycParam.h"
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@ -1,6 +1,7 @@
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#include <stddef.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#include "WindowsWrapper.h"
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@ -1,4 +1,5 @@
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#include "WindowsWrapper.h"
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#include <stdint.h>
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#include <string>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "WindowsWrapper.h"
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