Fix Pro Controller support
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ba65ebf3fe
commit
e667844801
1 changed files with 17 additions and 11 deletions
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@ -19,8 +19,12 @@ bool Backend_Init(void)
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VPADInit();
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WPADInit();
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KPADInit();
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WPADEnableURCC(1);
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// WPADEnableWiiRemote(1);
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tick_delta = OSGetSystemInfo()->busClockSpeed / 4;
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return true;
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@ -28,6 +32,8 @@ bool Backend_Init(void)
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void Backend_Deinit(void)
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{
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WPADShutdown();
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VPADShutdown();
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WHBUnmountSdCard();
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@ -99,18 +105,18 @@ void Backend_GetKeyboardState(bool *out_keyboard_state)
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}
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KPADStatus kpad_status;
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if (KPADRead(WPAD_CHAN_0, &kpad_status, 1) == 0)
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if (KPADRead(WPAD_CHAN_0, &kpad_status, 1) == 1)
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{
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keyboard_state[BACKEND_KEYBOARD_UP] |= kpad_status.hold & (WPAD_PRO_BUTTON_UP | WPAD_PRO_STICK_L_EMULATION_UP);
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keyboard_state[BACKEND_KEYBOARD_DOWN] |= kpad_status.hold & (WPAD_PRO_BUTTON_DOWN | WPAD_PRO_STICK_L_EMULATION_DOWN);
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keyboard_state[BACKEND_KEYBOARD_LEFT] |= kpad_status.hold & (WPAD_PRO_BUTTON_LEFT | WPAD_PRO_STICK_L_EMULATION_LEFT);
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keyboard_state[BACKEND_KEYBOARD_RIGHT] |= kpad_status.hold & (WPAD_PRO_BUTTON_RIGHT | WPAD_PRO_STICK_L_EMULATION_RIGHT);
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keyboard_state[BACKEND_KEYBOARD_Z] |= kpad_status.hold & WPAD_PRO_BUTTON_B; // Jump
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keyboard_state[BACKEND_KEYBOARD_X] |= kpad_status.hold & WPAD_PRO_BUTTON_Y; // Shoot
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keyboard_state[BACKEND_KEYBOARD_Q] |= kpad_status.hold & (WPAD_PRO_BUTTON_A | WPAD_PRO_BUTTON_PLUS); // Inventory
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keyboard_state[BACKEND_KEYBOARD_W] |= kpad_status.hold & (WPAD_PRO_BUTTON_X | WPAD_PRO_BUTTON_MINUS); // Map
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keyboard_state[BACKEND_KEYBOARD_A] |= kpad_status.hold & (WPAD_PRO_TRIGGER_L | WPAD_PRO_TRIGGER_ZL | WPAD_PRO_STICK_R_EMULATION_LEFT); // Weapon left
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keyboard_state[BACKEND_KEYBOARD_S] |= kpad_status.hold & (WPAD_PRO_TRIGGER_R | WPAD_PRO_TRIGGER_ZR | WPAD_PRO_STICK_R_EMULATION_RIGHT); // Weapon right
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keyboard_state[BACKEND_KEYBOARD_UP] |= kpad_status.pro.hold & (WPAD_PRO_BUTTON_UP | WPAD_PRO_STICK_L_EMULATION_UP);
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keyboard_state[BACKEND_KEYBOARD_DOWN] |= kpad_status.pro.hold & (WPAD_PRO_BUTTON_DOWN | WPAD_PRO_STICK_L_EMULATION_DOWN);
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keyboard_state[BACKEND_KEYBOARD_LEFT] |= kpad_status.pro.hold & (WPAD_PRO_BUTTON_LEFT | WPAD_PRO_STICK_L_EMULATION_LEFT);
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keyboard_state[BACKEND_KEYBOARD_RIGHT] |= kpad_status.pro.hold & (WPAD_PRO_BUTTON_RIGHT | WPAD_PRO_STICK_L_EMULATION_RIGHT);
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keyboard_state[BACKEND_KEYBOARD_Z] |= kpad_status.pro.hold & WPAD_PRO_BUTTON_B; // Jump
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keyboard_state[BACKEND_KEYBOARD_X] |= kpad_status.pro.hold & WPAD_PRO_BUTTON_Y; // Shoot
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keyboard_state[BACKEND_KEYBOARD_Q] |= kpad_status.pro.hold & (WPAD_PRO_BUTTON_A | WPAD_PRO_BUTTON_PLUS); // Inventory
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keyboard_state[BACKEND_KEYBOARD_W] |= kpad_status.pro.hold & (WPAD_PRO_BUTTON_X | WPAD_PRO_BUTTON_MINUS); // Map
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keyboard_state[BACKEND_KEYBOARD_A] |= kpad_status.pro.hold & (WPAD_PRO_TRIGGER_L | WPAD_PRO_TRIGGER_ZL | WPAD_PRO_STICK_R_EMULATION_LEFT); // Weapon left
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keyboard_state[BACKEND_KEYBOARD_S] |= kpad_status.pro.hold & (WPAD_PRO_TRIGGER_R | WPAD_PRO_TRIGGER_ZR | WPAD_PRO_STICK_R_EMULATION_RIGHT); // Weapon right
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}
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memcpy(out_keyboard_state, keyboard_state, sizeof(keyboard_state));
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