Fix Pro Controller support

This commit is contained in:
Clownacy 2020-04-19 21:19:02 +01:00
parent ba65ebf3fe
commit e667844801

View file

@ -19,8 +19,12 @@ bool Backend_Init(void)
VPADInit();
WPADInit();
KPADInit();
WPADEnableURCC(1);
// WPADEnableWiiRemote(1);
tick_delta = OSGetSystemInfo()->busClockSpeed / 4;
return true;
@ -28,6 +32,8 @@ bool Backend_Init(void)
void Backend_Deinit(void)
{
WPADShutdown();
VPADShutdown();
WHBUnmountSdCard();
@ -99,18 +105,18 @@ void Backend_GetKeyboardState(bool *out_keyboard_state)
}
KPADStatus kpad_status;
if (KPADRead(WPAD_CHAN_0, &kpad_status, 1) == 0)
if (KPADRead(WPAD_CHAN_0, &kpad_status, 1) == 1)
{
keyboard_state[BACKEND_KEYBOARD_UP] |= kpad_status.hold & (WPAD_PRO_BUTTON_UP | WPAD_PRO_STICK_L_EMULATION_UP);
keyboard_state[BACKEND_KEYBOARD_DOWN] |= kpad_status.hold & (WPAD_PRO_BUTTON_DOWN | WPAD_PRO_STICK_L_EMULATION_DOWN);
keyboard_state[BACKEND_KEYBOARD_LEFT] |= kpad_status.hold & (WPAD_PRO_BUTTON_LEFT | WPAD_PRO_STICK_L_EMULATION_LEFT);
keyboard_state[BACKEND_KEYBOARD_RIGHT] |= kpad_status.hold & (WPAD_PRO_BUTTON_RIGHT | WPAD_PRO_STICK_L_EMULATION_RIGHT);
keyboard_state[BACKEND_KEYBOARD_Z] |= kpad_status.hold & WPAD_PRO_BUTTON_B; // Jump
keyboard_state[BACKEND_KEYBOARD_X] |= kpad_status.hold & WPAD_PRO_BUTTON_Y; // Shoot
keyboard_state[BACKEND_KEYBOARD_Q] |= kpad_status.hold & (WPAD_PRO_BUTTON_A | WPAD_PRO_BUTTON_PLUS); // Inventory
keyboard_state[BACKEND_KEYBOARD_W] |= kpad_status.hold & (WPAD_PRO_BUTTON_X | WPAD_PRO_BUTTON_MINUS); // Map
keyboard_state[BACKEND_KEYBOARD_A] |= kpad_status.hold & (WPAD_PRO_TRIGGER_L | WPAD_PRO_TRIGGER_ZL | WPAD_PRO_STICK_R_EMULATION_LEFT); // Weapon left
keyboard_state[BACKEND_KEYBOARD_S] |= kpad_status.hold & (WPAD_PRO_TRIGGER_R | WPAD_PRO_TRIGGER_ZR | WPAD_PRO_STICK_R_EMULATION_RIGHT); // Weapon right
keyboard_state[BACKEND_KEYBOARD_UP] |= kpad_status.pro.hold & (WPAD_PRO_BUTTON_UP | WPAD_PRO_STICK_L_EMULATION_UP);
keyboard_state[BACKEND_KEYBOARD_DOWN] |= kpad_status.pro.hold & (WPAD_PRO_BUTTON_DOWN | WPAD_PRO_STICK_L_EMULATION_DOWN);
keyboard_state[BACKEND_KEYBOARD_LEFT] |= kpad_status.pro.hold & (WPAD_PRO_BUTTON_LEFT | WPAD_PRO_STICK_L_EMULATION_LEFT);
keyboard_state[BACKEND_KEYBOARD_RIGHT] |= kpad_status.pro.hold & (WPAD_PRO_BUTTON_RIGHT | WPAD_PRO_STICK_L_EMULATION_RIGHT);
keyboard_state[BACKEND_KEYBOARD_Z] |= kpad_status.pro.hold & WPAD_PRO_BUTTON_B; // Jump
keyboard_state[BACKEND_KEYBOARD_X] |= kpad_status.pro.hold & WPAD_PRO_BUTTON_Y; // Shoot
keyboard_state[BACKEND_KEYBOARD_Q] |= kpad_status.pro.hold & (WPAD_PRO_BUTTON_A | WPAD_PRO_BUTTON_PLUS); // Inventory
keyboard_state[BACKEND_KEYBOARD_W] |= kpad_status.pro.hold & (WPAD_PRO_BUTTON_X | WPAD_PRO_BUTTON_MINUS); // Map
keyboard_state[BACKEND_KEYBOARD_A] |= kpad_status.pro.hold & (WPAD_PRO_TRIGGER_L | WPAD_PRO_TRIGGER_ZL | WPAD_PRO_STICK_R_EMULATION_LEFT); // Weapon left
keyboard_state[BACKEND_KEYBOARD_S] |= kpad_status.pro.hold & (WPAD_PRO_TRIGGER_R | WPAD_PRO_TRIGGER_ZR | WPAD_PRO_STICK_R_EMULATION_RIGHT); // Weapon right
}
memcpy(out_keyboard_state, keyboard_state, sizeof(keyboard_state));