Migrated to the native Windows resource file system
This commit is contained in:
parent
84faec1bd1
commit
e67c1e3640
8 changed files with 326 additions and 225 deletions
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@ -58,6 +58,85 @@ BEGIN
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END
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Bitmap
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//
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CREDIT01 BITMAP "..\\assets\\resources\\BITMAP\\Credit01.bmp"
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CREDIT02 BITMAP "..\\assets\\resources\\BITMAP\\Credit02.bmp"
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CREDIT03 BITMAP "..\\assets\\resources\\BITMAP\\Credit03.bmp"
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CREDIT04 BITMAP "..\\assets\\resources\\BITMAP\\Credit04.bmp"
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CREDIT05 BITMAP "..\\assets\\resources\\BITMAP\\Credit05.bmp"
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CREDIT06 BITMAP "..\\assets\\resources\\BITMAP\\Credit06.bmp"
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CREDIT07 BITMAP "..\\assets\\resources\\BITMAP\\Credit07.bmp"
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CREDIT08 BITMAP "..\\assets\\resources\\BITMAP\\Credit08.bmp"
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CREDIT09 BITMAP "..\\assets\\resources\\BITMAP\\Credit09.bmp"
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CREDIT10 BITMAP "..\\assets\\resources\\BITMAP\\Credit10.bmp"
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CREDIT11 BITMAP "..\\assets\\resources\\BITMAP\\Credit11.bmp"
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CREDIT12 BITMAP "..\\assets\\resources\\BITMAP\\Credit12.bmp"
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CREDIT14 BITMAP "..\\assets\\resources\\BITMAP\\Credit14.bmp"
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CREDIT15 BITMAP "..\\assets\\resources\\BITMAP\\Credit15.bmp"
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CREDIT16 BITMAP "..\\assets\\resources\\BITMAP\\Credit16.bmp"
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CREDIT17 BITMAP "..\\assets\\resources\\BITMAP\\Credit17.bmp"
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CREDIT18 BITMAP "..\\assets\\resources\\BITMAP\\Credit18.bmp"
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PIXEL BITMAP "..\\assets\\resources\\BITMAP\\pixel.bmp"
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/////////////////////////////////////////////////////////////////////////////
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//
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// ORG
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//
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ACCESS ORG "..\\assets\\resources\\ORG\\Access.org"
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ANZEN ORG "..\\assets\\resources\\ORG\\Anzen.org"
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BALCONY ORG "..\\assets\\resources\\ORG\\Balcony.org"
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BALLOS ORG "..\\assets\\resources\\ORG\\Ballos.org"
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BDOWN ORG "..\\assets\\resources\\ORG\\BreakDown.org"
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CEMETERY ORG "..\\assets\\resources\\ORG\\Cemetery.org"
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CURLY ORG "..\\assets\\resources\\ORG\\Curly.org"
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DR ORG "..\\assets\\resources\\ORG\\Dr.org"
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ENDING ORG "..\\assets\\resources\\ORG\\Ending.org"
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ESCAPE ORG "..\\assets\\resources\\ORG\\Escape.org"
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FANFALE1 ORG "..\\assets\\resources\\ORG\\Fanfale1.org"
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FANFALE2 ORG "..\\assets\\resources\\ORG\\Fanfale2.org"
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FANFALE3 ORG "..\\assets\\resources\\ORG\\Fanfale3.org"
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FIREEYE ORG "..\\assets\\resources\\ORG\\FireEye.org"
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GAMEOVER ORG "..\\assets\\resources\\ORG\\Gameover.org"
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GINSUKE ORG "..\\assets\\resources\\ORG\\Ginsuke.org"
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GRAND ORG "..\\assets\\resources\\ORG\\Grand.org"
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GRAVITY ORG "..\\assets\\resources\\ORG\\Gravity.org"
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HELL ORG "..\\assets\\resources\\ORG\\Hell.org"
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IRONH ORG "..\\assets\\resources\\ORG\\ironH.org"
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JENKA ORG "..\\assets\\resources\\ORG\\Jenka.org"
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JENKA2 ORG "..\\assets\\resources\\ORG\\Jenka2.org"
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KODOU ORG "..\\assets\\resources\\ORG\\Kodou.org"
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LASTBTL ORG "..\\assets\\resources\\ORG\\LastBtl.org"
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LASTBT3 ORG "..\\assets\\resources\\ORG\\LastBtl3.org"
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LASTCAVE ORG "..\\assets\\resources\\ORG\\LastCave.org"
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MARINE ORG "..\\assets\\resources\\ORG\\Marine.org"
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MAZE ORG "..\\assets\\resources\\ORG\\Maze.org"
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MDOWN2 ORG "..\\assets\\resources\\ORG\\MDown2.org"
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OSIDE ORG "..\\assets\\resources\\ORG\\Oside.org"
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MURA ORG "..\\assets\\resources\\ORG\\Mura.org"
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PLANT ORG "..\\assets\\resources\\ORG\\Plant.org"
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QUIET ORG "..\\assets\\resources\\ORG\\quiet.org"
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REQUIEM ORG "..\\assets\\resources\\ORG\\Requiem.org"
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TOROKO ORG "..\\assets\\resources\\ORG\\Toroko.org"
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VIVI ORG "..\\assets\\resources\\ORG\\Vivi.org"
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WANPAK2 ORG "..\\assets\\resources\\ORG\\Wanpak2.org"
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WANPAKU ORG "..\\assets\\resources\\ORG\\Wanpaku.org"
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WEED ORG "..\\assets\\resources\\ORG\\Weed.org"
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WHITE ORG "..\\assets\\resources\\ORG\\White.org"
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XXXX ORG "..\\assets\\resources\\ORG\\XXXX.org"
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ZONBIE ORG "..\\assets\\resources\\ORG\\Zonbie.org"
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/////////////////////////////////////////////////////////////////////////////
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//
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// WAVE
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//
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WAVE100 WAVE "..\\assets\\resources\\WAVE\\Wave.dat"
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#endif // Japanese resources
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/////////////////////////////////////////////////////////////////////////////
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@ -421,9 +421,6 @@
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<File
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RelativePath="..\src\Profile.cpp">
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</File>
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<File
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RelativePath="..\src\Resource.cpp">
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</File>
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<File
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RelativePath="..\src\Backends\Rendering\SDLTexture.cpp">
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</File>
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@ -597,9 +594,6 @@
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<File
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RelativePath="..\src\Backends\Rendering.h">
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</File>
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<File
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RelativePath="..\src\Resource.h">
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</File>
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<File
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RelativePath=".\resource1.h">
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</File>
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@ -641,8 +635,212 @@
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Name="Resource Files"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
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UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
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<File
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RelativePath="..\assets\resources\Org\Access.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Anzen.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Balcony.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Ballos.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\BreakDown.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Cemetery.org">
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</File>
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<File
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RelativePath="..\assets\resources\Bitmap\Credit01.bmp">
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</File>
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<File
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RelativePath="..\assets\resources\Bitmap\Credit02.bmp">
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</File>
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<File
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RelativePath="..\assets\resources\Bitmap\Credit03.bmp">
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</File>
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<File
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RelativePath="..\assets\resources\Bitmap\Credit04.bmp">
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</File>
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<File
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RelativePath="..\assets\resources\Bitmap\Credit05.bmp">
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</File>
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<File
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RelativePath="..\assets\resources\Bitmap\Credit06.bmp">
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</File>
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<File
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RelativePath="..\assets\resources\Bitmap\Credit07.bmp">
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</File>
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<File
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RelativePath="..\assets\resources\Bitmap\Credit08.bmp">
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</File>
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<File
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RelativePath="..\assets\resources\Bitmap\Credit09.bmp">
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</File>
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<File
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RelativePath="..\assets\resources\Bitmap\Credit10.bmp">
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</File>
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<File
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RelativePath="..\assets\resources\Bitmap\Credit11.bmp">
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</File>
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<File
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RelativePath="..\assets\resources\Bitmap\Credit12.bmp">
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</File>
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<File
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RelativePath="..\assets\resources\Bitmap\Credit14.bmp">
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</File>
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<File
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RelativePath="..\assets\resources\Bitmap\Credit15.bmp">
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</File>
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<File
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RelativePath="..\assets\resources\Bitmap\Credit16.bmp">
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</File>
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<File
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RelativePath="..\assets\resources\Bitmap\Credit17.bmp">
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</File>
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<File
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RelativePath="..\assets\resources\Bitmap\Credit18.bmp">
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</File>
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<File
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RelativePath=".\CSE2.rc">
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCResourceCompilerTool"
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Culture="1041"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCResourceCompilerTool"
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Culture="1041"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release (Japanese)|Win32">
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<Tool
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Name="VCResourceCompilerTool"
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Culture="1041"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug (Japanese)|Win32">
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<Tool
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Name="VCResourceCompilerTool"
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Culture="1041"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\assets\resources\Org\Curly.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Dr.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Ending.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Escape.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Fanfale1.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Fanfale2.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Fanfale3.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\FireEye.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Gameover.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Ginsuke.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Grand.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Gravity.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Hell.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\ironH.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Jenka.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Jenka2.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Kodou.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\LastBtl.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\LastBtl3.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\LastCave.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Marine.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Maze.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\MDown2.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Mura.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Oside.org">
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</File>
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<File
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RelativePath="..\assets\resources\Bitmap\pixel.bmp">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Plant.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\quiet.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Requiem.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Toroko.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Vivi.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Wanpak2.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Wanpaku.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Weed.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\White.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\XXXX.org">
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</File>
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<File
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RelativePath="..\assets\resources\Org\Zonbie.org">
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</File>
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</Filter>
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</Files>
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@ -7,7 +7,7 @@
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 101
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#define _APS_NEXT_RESOURCE_VALUE 169
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 101
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34
src/Draw.cpp
34
src/Draw.cpp
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@ -13,7 +13,6 @@
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#include "CommonDefines.h"
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#include "Font.h"
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#include "Resource.h"
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#include "Tags.h"
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#include "Backends/Rendering.h"
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@ -379,13 +378,32 @@ static BOOL LoadBitmap_File(const char *name, SurfaceID surf_no, BOOL create_sur
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static BOOL LoadBitmap_Resource(const char *res, SurfaceID surf_no, BOOL create_surface)
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{
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size_t size;
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const unsigned char *data = FindResource(res, "BITMAP", &size);
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HRSRC hrscr = FindResourceA(NULL, res, RT_BITMAP);
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if (data)
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if (LoadBitmap(data, size, surf_no, create_surface, res, SURFACE_SOURCE_RESOURCE))
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return TRUE;
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if (hrscr == NULL)
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return FALSE;
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size_t size = SizeofResource(NULL, hrscr);
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const unsigned char *data = (unsigned char*)LockResource(LoadResource(NULL, hrscr));
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// The bitmap we get from LockResource is incomplete, so we need to restore its missing header here
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unsigned char *bmp_buffer = (unsigned char*)malloc(size + 0xE);
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if (bmp_buffer == NULL)
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return FALSE;
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const unsigned char bmp_header[0xE] = {0x42, 0x4D, 0x76, 0x4B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00};
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memcpy(bmp_buffer, bmp_header, 0xE);
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memcpy(bmp_buffer + 0xE, data, size);
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if (LoadBitmap(bmp_buffer, size + 0xE, surf_no, create_surface, res, SURFACE_SOURCE_RESOURCE))
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{
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free(bmp_buffer);
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return TRUE;
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}
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free(bmp_buffer);
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printf("Failed to open resource %s\n", res);
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return FALSE;
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}
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@ -644,11 +662,11 @@ void InitTextObject(const char *font_name)
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#endif
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#endif
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// Fall back on the built-in font
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(void)font_name;
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/* (void)font_name;
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const unsigned char *res_data = FindResource("DEFAULT_FONT", "FONT", &data_size);
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if (res_data != NULL)
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gFont = LoadFontFromData(res_data, data_size, fontWidth, fontHeight);
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gFont = LoadFontFromData(res_data, data_size, fontWidth, fontHeight);*/
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}
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void PutText(int x, int y, const char *text, unsigned long color)
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13
src/Main.cpp
13
src/Main.cpp
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@ -18,7 +18,6 @@
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#include "MyChar.h"
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#include "Organya.h"
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#include "Profile.h"
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#include "Resource.h"
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#include "Sound.h"
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#include "Triangle.h"
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@ -106,8 +105,8 @@ int main(int argc, char *argv[])
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#ifdef WINDOWS
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// Set the window icons. See res/ICON/ICON.rc.
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SDL_SetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON, "101");
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SDL_SetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL, "102");
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// SDL_SetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON, "101");
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// SDL_SetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL, "102");
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#endif
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// Initialize SDL
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@ -212,7 +211,7 @@ int main(int argc, char *argv[])
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RECT unused_rect = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
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// Load cursor
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/* // Load cursor
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size_t size;
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const unsigned char *data = FindResource("CURSOR_NORMAL", "CURSOR", &size);
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@ -236,7 +235,7 @@ int main(int argc, char *argv[])
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{
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printf("Failed to load cursor\n");
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}
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*/
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// Get window dimensions and colour depth
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int windowWidth;
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int windowHeight;
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@ -315,7 +314,7 @@ int main(int argc, char *argv[])
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bFps = TRUE;
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#ifndef WINDOWS
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// Load icon
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/* // Load icon
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size_t size;
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const unsigned char *data = FindResource("ICON_MINI", "ICON", &size);
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@ -334,7 +333,7 @@ int main(int argc, char *argv[])
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else
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{
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printf("Failed to load icon\n");
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}
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}*/
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#endif
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// Set rects
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@ -14,7 +14,6 @@
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#include "WindowsWrapper.h"
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#include "Resource.h"
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#include "Sound.h"
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|
||||
#define PANDUMMY 0xFF
|
||||
|
@ -267,11 +266,13 @@ signed char wave_data[100][0x100];
|
|||
|
||||
BOOL InitWaveData100()
|
||||
{
|
||||
const unsigned char *data = FindResource("WAVE100", "WAVE", NULL);
|
||||
HRSRC hrscr = FindResourceA(NULL, "WAVE100", "WAVE");
|
||||
|
||||
if (data == NULL)
|
||||
if (hrscr == NULL)
|
||||
return FALSE;
|
||||
|
||||
const unsigned char *data = (unsigned char*)LockResource(LoadResource(NULL, hrscr));
|
||||
|
||||
memcpy(wave_data, data, 100 * 0x100);
|
||||
|
||||
return TRUE;
|
||||
|
@ -432,7 +433,12 @@ void LoadOrganya(const char *name)
|
|||
memset(now_leng, 0, sizeof(now_leng));
|
||||
|
||||
// Open file
|
||||
const unsigned char *p = FindResource(name, "ORG", NULL);
|
||||
HRSRC hrscr = FindResourceA(NULL, name, "ORG");
|
||||
|
||||
if (hrscr == NULL)
|
||||
return;
|
||||
|
||||
const unsigned char *p = (unsigned char*)LockResource(LoadResource(NULL, hrscr));
|
||||
|
||||
// Version Check
|
||||
unsigned char ver = 0;
|
||||
|
|
194
src/Resource.cpp
194
src/Resource.cpp
|
@ -1,194 +0,0 @@
|
|||
#include "Resource.h"
|
||||
|
||||
#include <stddef.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "Resource/ORG/Access.org.h"
|
||||
#include "Resource/ORG/Anzen.org.h"
|
||||
#include "Resource/ORG/Balcony.org.h"
|
||||
#include "Resource/ORG/Ballos.org.h"
|
||||
#include "Resource/ORG/BreakDown.org.h"
|
||||
#include "Resource/ORG/Cemetery.org.h"
|
||||
#include "Resource/ORG/Curly.org.h"
|
||||
#include "Resource/ORG/Dr.org.h"
|
||||
#include "Resource/ORG/Ending.org.h"
|
||||
#include "Resource/ORG/Escape.org.h"
|
||||
#include "Resource/ORG/Fanfale1.org.h"
|
||||
#include "Resource/ORG/Fanfale2.org.h"
|
||||
#include "Resource/ORG/Fanfale3.org.h"
|
||||
#include "Resource/ORG/FireEye.org.h"
|
||||
#include "Resource/ORG/Gameover.org.h"
|
||||
#include "Resource/ORG/Ginsuke.org.h"
|
||||
#include "Resource/ORG/Grand.org.h"
|
||||
#include "Resource/ORG/Gravity.org.h"
|
||||
#include "Resource/ORG/Hell.org.h"
|
||||
#include "Resource/ORG/ironH.org.h"
|
||||
#include "Resource/ORG/Jenka.org.h"
|
||||
#include "Resource/ORG/Jenka2.org.h"
|
||||
#include "Resource/ORG/Kodou.org.h"
|
||||
#include "Resource/ORG/LastBtl3.org.h"
|
||||
#include "Resource/ORG/LastBtl.org.h"
|
||||
#include "Resource/ORG/LastCave.org.h"
|
||||
#include "Resource/ORG/Marine.org.h"
|
||||
#include "Resource/ORG/Maze.org.h"
|
||||
#include "Resource/ORG/MDown2.org.h"
|
||||
#include "Resource/ORG/Mura.org.h"
|
||||
#include "Resource/ORG/Oside.org.h"
|
||||
#include "Resource/ORG/Plant.org.h"
|
||||
#include "Resource/ORG/quiet.org.h"
|
||||
#include "Resource/ORG/Requiem.org.h"
|
||||
#include "Resource/ORG/Toroko.org.h"
|
||||
#include "Resource/ORG/Vivi.org.h"
|
||||
#include "Resource/ORG/Wanpak2.org.h"
|
||||
#include "Resource/ORG/Wanpaku.org.h"
|
||||
#include "Resource/ORG/Weed.org.h"
|
||||
#include "Resource/ORG/White.org.h"
|
||||
#include "Resource/ORG/XXXX.org.h"
|
||||
#include "Resource/ORG/Zonbie.org.h"
|
||||
#include "Resource/WAVE/Wave.dat.h"
|
||||
#include "Resource/BITMAP/Credit01.bmp.h"
|
||||
#include "Resource/BITMAP/Credit02.bmp.h"
|
||||
#include "Resource/BITMAP/Credit03.bmp.h"
|
||||
#include "Resource/BITMAP/Credit04.bmp.h"
|
||||
#include "Resource/BITMAP/Credit05.bmp.h"
|
||||
#include "Resource/BITMAP/Credit06.bmp.h"
|
||||
#include "Resource/BITMAP/Credit07.bmp.h"
|
||||
#include "Resource/BITMAP/Credit08.bmp.h"
|
||||
#include "Resource/BITMAP/Credit09.bmp.h"
|
||||
#include "Resource/BITMAP/Credit10.bmp.h"
|
||||
#include "Resource/BITMAP/Credit11.bmp.h"
|
||||
#include "Resource/BITMAP/Credit12.bmp.h"
|
||||
#include "Resource/BITMAP/Credit14.bmp.h"
|
||||
#include "Resource/BITMAP/Credit15.bmp.h"
|
||||
#include "Resource/BITMAP/Credit16.bmp.h"
|
||||
#include "Resource/BITMAP/Credit17.bmp.h"
|
||||
#include "Resource/BITMAP/Credit18.bmp.h"
|
||||
#ifdef JAPANESE
|
||||
#include "Resource/BITMAP/pixel_jp.bmp.h"
|
||||
#else
|
||||
#include "Resource/BITMAP/pixel.bmp.h"
|
||||
#endif
|
||||
#ifndef WINDOWS
|
||||
#include "Resource/ICON/ICON_MINI.bmp.h"
|
||||
#endif
|
||||
#include "Resource/CURSOR/CURSOR_IKA.bmp.h"
|
||||
#include "Resource/CURSOR/CURSOR_NORMAL.bmp.h"
|
||||
|
||||
#ifdef JAPANESE
|
||||
#include "Resource/FONT/msgothic.ttc.h"
|
||||
#else
|
||||
#ifndef WINDOWS
|
||||
#include "Resource/FONT/cour.ttf.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
static const struct
|
||||
{
|
||||
const char *type;
|
||||
const char *name;
|
||||
const unsigned char *data;
|
||||
size_t size;
|
||||
} resources[] = {
|
||||
{"ORG", "ACCESS", rAccess, sizeof(rAccess)},
|
||||
{"ORG", "ANZEN", rAnzen, sizeof(rAnzen)},
|
||||
{"ORG", "BALCONY", rBalcony, sizeof(rBalcony)},
|
||||
{"ORG", "BALLOS", rBallos, sizeof(rBallos)},
|
||||
{"ORG", "BDOWN", rBreakDown, sizeof(rBreakDown)},
|
||||
{"ORG", "CEMETERY", rCemetery, sizeof(rCemetery)},
|
||||
#ifdef NONPORTABLE
|
||||
{"ORG", "Curly", rCurly, sizeof(rCurly)},
|
||||
#else
|
||||
{"ORG", "CURLY", rCurly, sizeof(rCurly)},
|
||||
#endif
|
||||
{"ORG", "DR", rDr, sizeof(rDr)},
|
||||
{"ORG", "ENDING", rEnding, sizeof(rEnding)},
|
||||
{"ORG", "ESCAPE", rEscape, sizeof(rEscape)},
|
||||
{"ORG", "FANFALE1", rFanfale1, sizeof(rFanfale1)},
|
||||
{"ORG", "FANFALE2", rFanfale2, sizeof(rFanfale2)},
|
||||
{"ORG", "FANFALE3", rFanfale3, sizeof(rFanfale3)},
|
||||
{"ORG", "FIREEYE", rFireEye, sizeof(rFireEye)},
|
||||
{"ORG", "GAMEOVER", rGameover, sizeof(rGameover)},
|
||||
{"ORG", "GINSUKE", rGinsuke, sizeof(rGinsuke)},
|
||||
{"ORG", "GRAND", rGrand, sizeof(rGrand)},
|
||||
{"ORG", "GRAVITY", rGravity, sizeof(rGravity)},
|
||||
{"ORG", "HELL", rHell, sizeof(rHell)},
|
||||
{"ORG", "IRONH", rironH, sizeof(rironH)},
|
||||
{"ORG", "JENKA", rJenka, sizeof(rJenka)},
|
||||
{"ORG", "JENKA2", rJenka2, sizeof(rJenka2)},
|
||||
{"ORG", "KODOU", rKodou, sizeof(rKodou)},
|
||||
{"ORG", "LASTBT3", rLastBtl3, sizeof(rLastBtl3)},
|
||||
{"ORG", "LASTBTL", rLastBtl, sizeof(rLastBtl)},
|
||||
{"ORG", "LASTCAVE", rLastCave, sizeof(rLastCave)},
|
||||
{"ORG", "MARINE", rMarine, sizeof(rMarine)},
|
||||
{"ORG", "MAZE", rMaze, sizeof(rMaze)},
|
||||
{"ORG", "MDOWN2", rMDown2, sizeof(rMDown2)},
|
||||
{"ORG", "MURA", rMura, sizeof(rMura)},
|
||||
{"ORG", "OSIDE", rOside, sizeof(rOside)},
|
||||
{"ORG", "PLANT", rPlant, sizeof(rPlant)},
|
||||
{"ORG", "QUIET", rquiet, sizeof(rquiet)},
|
||||
{"ORG", "REQUIEM", rRequiem, sizeof(rRequiem)},
|
||||
{"ORG", "TOROKO", rToroko, sizeof(rToroko)},
|
||||
{"ORG", "VIVI", rVivi, sizeof(rVivi)},
|
||||
{"ORG", "WANPAK2", rWanpak2, sizeof(rWanpak2)},
|
||||
{"ORG", "WANPAKU", rWanpaku, sizeof(rWanpaku)},
|
||||
{"ORG", "WEED", rWeed, sizeof(rWeed)},
|
||||
{"ORG", "WHITE", rWhite, sizeof(rWhite)},
|
||||
{"ORG", "XXXX", rXXXX, sizeof(rXXXX)},
|
||||
{"ORG", "ZONBIE", rZonbie, sizeof(rZonbie)},
|
||||
|
||||
{"WAVE", "WAVE100", rWave, sizeof(rWave)},
|
||||
|
||||
{"BITMAP", "CREDIT01", rCredit01, sizeof(rCredit01)},
|
||||
{"BITMAP", "CREDIT02", rCredit02, sizeof(rCredit02)},
|
||||
{"BITMAP", "CREDIT03", rCredit03, sizeof(rCredit03)},
|
||||
{"BITMAP", "CREDIT04", rCredit04, sizeof(rCredit04)},
|
||||
{"BITMAP", "CREDIT05", rCredit05, sizeof(rCredit05)},
|
||||
{"BITMAP", "CREDIT06", rCredit06, sizeof(rCredit06)},
|
||||
{"BITMAP", "CREDIT07", rCredit07, sizeof(rCredit07)},
|
||||
{"BITMAP", "CREDIT08", rCredit08, sizeof(rCredit08)},
|
||||
{"BITMAP", "CREDIT09", rCredit09, sizeof(rCredit09)},
|
||||
{"BITMAP", "CREDIT10", rCredit10, sizeof(rCredit10)},
|
||||
{"BITMAP", "CREDIT11", rCredit11, sizeof(rCredit11)},
|
||||
{"BITMAP", "CREDIT12", rCredit12, sizeof(rCredit12)},
|
||||
{"BITMAP", "CREDIT14", rCredit14, sizeof(rCredit14)},
|
||||
{"BITMAP", "CREDIT15", rCredit15, sizeof(rCredit15)},
|
||||
{"BITMAP", "CREDIT16", rCredit16, sizeof(rCredit16)},
|
||||
{"BITMAP", "CREDIT17", rCredit17, sizeof(rCredit17)},
|
||||
{"BITMAP", "CREDIT18", rCredit18, sizeof(rCredit18)},
|
||||
#ifdef JAPANESE
|
||||
{"BITMAP", "PIXEL", rpixel_jp, sizeof(rpixel_jp)},
|
||||
#else
|
||||
{"BITMAP", "PIXEL", rpixel, sizeof(rpixel)},
|
||||
#endif
|
||||
|
||||
#ifndef WINDOWS
|
||||
{"ICON", "ICON_MINI", rICON_MINI, sizeof(rICON_MINI)},
|
||||
#endif
|
||||
|
||||
{"CURSOR", "CURSOR_NORMAL", rCURSOR_NORMAL, sizeof(rCURSOR_NORMAL)},
|
||||
{"CURSOR", "CURSOR_IKA", rCURSOR_IKA, sizeof(rCURSOR_IKA)},
|
||||
|
||||
#ifdef JAPANESE
|
||||
{"FONT", "DEFAULT_FONT", rmsgothic, sizeof(rmsgothic)},
|
||||
#else
|
||||
#ifndef WINDOWS
|
||||
{"FONT", "DEFAULT_FONT", rcour, sizeof(rcour)},
|
||||
#endif
|
||||
#endif
|
||||
};
|
||||
|
||||
const unsigned char* FindResource(const char *name, const char *type, size_t *size)
|
||||
{
|
||||
for (unsigned int i = 0; i < sizeof(resources) / sizeof(resources[0]); ++i)
|
||||
{
|
||||
if (!strcmp(name, resources[i].name) && !strcmp(type, resources[i].type))
|
||||
{
|
||||
if (size)
|
||||
*size = resources[i].size;
|
||||
|
||||
return resources[i].data;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
|
@ -1,5 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
const unsigned char* FindResource(const char *name, const char *type, size_t *size);
|
Loading…
Add table
Reference in a new issue