Clean-up readme option descriptions
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README.md
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README.md
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@ -73,13 +73,13 @@ Name | Function
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`-DBACKEND_RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default) (note: requires `-DBACKEND_PLATFORM=SDL2`)
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`-DBACKEND_RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer (note: requires `-DBACKEND_PLATFORM=SDL2`)
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`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer
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`-DBACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer
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`-DBACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer
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`-DBACKEND_AUDIO=WiiU` | Use the hardware-accelerated audio backend for the Wii U
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`-DBACKEND_AUDIO=Null` | Use the dummy audio backend (doesn't produce any sound)
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`-DBACKEND_AUDIO=SDL2` | Use SDL2 to deliver audio
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`-DBACKEND_AUDIO=miniaudio` | Use miniaudio to deliver audio
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`-DBACKEND_AUDIO=WiiU` | Use the Wii U's APIs to deliver audio
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`-DBACKEND_AUDIO=Null` | Don't deliver audio at all
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`-DBACKEND_PLATFORM=SDL2` | Use SDL2 for windowing and OS-abstraction
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`-DBACKEND_PLATFORM=GLFW3` | Use GLFW3 for windowing and OS-abstraction
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`-DBACKEND_PLATFORM=WiiU` | Target the Wii U natively
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`-DBACKEND_PLATFORM=WiiU` | Use the Wii U's native APIs
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`-DBACKEND_PLATFORM=Null` | Use the dummy platform backend (doesn't do anything)
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`-DLTO=ON` | Enable link-time optimisation
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`-DPKG_CONFIG_STATIC_LIBS=ON` | On platforms with pkg-config, static-link the dependencies (good for Windows builds, so you don't need to bundle DLL files)
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