Merge branch 'master' into improveF

This commit is contained in:
Gabriel Ravier 2019-05-08 10:46:27 +02:00
commit e7b2bc0726
7 changed files with 116 additions and 77 deletions

19
.gitignore vendored
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@ -1,7 +1,7 @@
# Exclude obj directory (object files for Makefile build) # Exclude obj directory (object files for Makefile build)
/obj /obj
# Exclude the converted resource files # Exclude converted resource files
src/Resource src/Resource
# Exclude .dat and .rec files in build directories (avoid Config.dat, 290.rec and others) # Exclude .dat and .rec files in build directories (avoid Config.dat, 290.rec and others)
@ -14,19 +14,19 @@ build_jp/*.rec
msvc2003/devilution/orig.asm msvc2003/devilution/orig.asm
msvc2003/devilution/compare.asm msvc2003/devilution/compare.asm
# Exclude build output on Linux (exclude normally produced executable files) # Exclude build output on Linux (exclude normally produced executable files and out files)
build_en/CSE2 build_en/CSE2
build_en/CSE2d build_en/CSE2d
build_en/DoConfig build_en/DoConfig
build_en/DoConfigd build_en/DoConfigd
build_jp/CSE2 build_jp/CSE2
build_jp/CSE2d build_jp/CSE2d
build_jp/DoConfig build_jp/DoConfig
build_jp/DoConfigd build_jp/DoConfigd
build_en/*.out
build_jp/*.out
# Exclude PE executables in the build folder (and .exe.manifest files)
# Exclude executables in the build folder (and .exe.manifest files)
build_en/*.exe build_en/*.exe
build_en/*.exe.manifest build_en/*.exe.manifest
build_jp/*.exe build_jp/*.exe
@ -46,12 +46,3 @@ msvc2003/Debug
msvc2003/Release msvc2003/Release
msvc2003/Debug (Japanese) msvc2003/Debug (Japanese)
msvc2003/Release (Japanese) msvc2003/Release (Japanese)
# Exclude VS Code folder
.vscode/*
# Include generically useful files for VS Code users
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json

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@ -2126,6 +2126,14 @@ addr = 0x46E9E0
name = "ActNpc360" name = "ActNpc360"
addr = 0x46EA90 addr = 0x46EA90
[[func]]
name = "LoadNpcTable"
addr = 0x472400
[[func]]
name = "ReleaseNpcTable"
addr = 0x472710
[[func]] [[func]]
name = "InitBossChar" name = "InitBossChar"
addr = 0x472740 addr = 0x472740

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@ -52,8 +52,7 @@ BOOL LoadMapData2(const char *path_map)
fread(&dum, 1, 1, fp); fread(&dum, 1, 1, fp);
// Get width and height // Get width and height
#ifdef NONPORTABLE #ifdef NONPORTABLE
// This fails on big-endian hardware, and platforms // This fails on big-endian hardware, and platforms where short is not two bytes long.
// where short is not two bytes long.
fread(&gMap.width, 2, 1, fp); fread(&gMap.width, 2, 1, fp);
fread(&gMap.length, 2, 1, fp); fread(&gMap.length, 2, 1, fp);
#else #else

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@ -14,15 +14,16 @@ void ReadyMapName(const char *str)
{ {
int a; int a;
//Handle "Studio Pixel presents" text in the intro // Handle "Studio Pixel presents" text in the intro, using an obfuscated string
unsigned char presentText[24] = { unsigned char presentText[24] =
{
#ifdef JAPANESE #ifdef JAPANESE
// "ŠJ”­ŽºPixel presents" // "開発室Pixel presents"
0x8A - 1, // ŠJ 0x8A - 1, //
0x4A - 1, 0x4A - 1,
0x94 - 1, // ”­ 0x94 - 1, //
0xAD - 1, 0xAD - 1,
0x8E - 1, // Žº 0x8E - 1, //
0xBA - 1, 0xBA - 1,
'P' - 1, 'P' - 1,
'i' - 1, 'i' - 1,
@ -92,7 +93,7 @@ void ReadyMapName(const char *str)
void PutMapName(BOOL bMini) void PutMapName(BOOL bMini)
{ {
// 'unused_rect' isn't the original name. The Linux port optimised this out, so there's no name for it. // 'unused_rect' isn't the original name. The Linux port optimized this out, so there's no name for it.
RECT unused_rect = {0, 0, 160, 16}; RECT unused_rect = {0, 0, 160, 16};
if (bMini) if (bMini)

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@ -1,60 +1,98 @@
#include "NpcTbl.h" #include "NpcTbl.h"
#include <stddef.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include "WindowsWrapper.h"
#include "File.h" #include "File.h"
#include "Generic.h" #include "Generic.h"
#include "NpcAct.h" #include "NpcAct.h"
NPC_TABLE *gNpcTable; NPC_TABLE *gNpcTable;
bool LoadNpcTable(const char *path) BOOL LoadNpcTable(const char *path)
{ {
const long size = GetFileSizeLong(path); FILE *fp;
if (size == -1) long n;
return false; long num;
unsigned long size;
const long num = size / 0x18; size = GetFileSizeLong(path);
if (size == -1)
return FALSE;
num = size / 0x18;
gNpcTable = (NPC_TABLE*)malloc(num * sizeof(NPC_TABLE)); gNpcTable = (NPC_TABLE*)malloc(num * sizeof(NPC_TABLE));
if (gNpcTable == NULL) if (gNpcTable == NULL)
return false; return FALSE;
FILE *fp = fopen(path, "rb"); fp = fopen(path, "rb");
if (fp == NULL) if (fp == NULL)
return false; {
free(gNpcTable);
gNpcTable = NULL;
return FALSE;
}
for (long n = 0; n < num; n++) //bits #ifdef NONPORTABLE
gNpcTable[n].bits = File_ReadLE16(fp); for (n = 0; n < num; n++) //bits
for (long n = 0; n < num; n++) //life fread(&gNpcTable[n].bits, 2, 1, fp);
gNpcTable[n].life = File_ReadLE16(fp); for (n = 0; n < num; n++) //life
for (long n = 0; n < num; n++) //surf fread(&gNpcTable[n].life, 2, 1, fp);
for (n = 0; n < num; n++) //surf
fread(&gNpcTable[n].surf, 1, 1, fp); fread(&gNpcTable[n].surf, 1, 1, fp);
for (long n = 0; n < num; n++) //destroy_voice for (n = 0; n < num; n++) //destroy_voice
fread(&gNpcTable[n].destroy_voice, 1, 1, fp); fread(&gNpcTable[n].destroy_voice, 1, 1, fp);
for (long n = 0; n < num; n++) //hit_voice for (n = 0; n < num; n++) //hit_voice
fread(&gNpcTable[n].hit_voice, 1, 1, fp); fread(&gNpcTable[n].hit_voice, 1, 1, fp);
for (long n = 0; n < num; n++) //size for (n = 0; n < num; n++) //size
fread(&gNpcTable[n].size, 1, 1, fp); fread(&gNpcTable[n].size, 1, 1, fp);
for (long n = 0; n < num; n++) //exp for (n = 0; n < num; n++) //exp
gNpcTable[n].exp = File_ReadLE32(fp); fread(&gNpcTable[n].exp, 4, 1, fp);
for (long n = 0; n < num; n++) //damage for (n = 0; n < num; n++) //damage
gNpcTable[n].damage = File_ReadLE32(fp); fread(&gNpcTable[n].damage, 4, 1, fp);
for (long n = 0; n < num; n++) //hit for (n = 0; n < num; n++) //hit
fread(&gNpcTable[n].hit, 4, 1, fp); fread(&gNpcTable[n].hit, 4, 1, fp);
for (long n = 0; n < num; n++) //view for (n = 0; n < num; n++) //view
fread(&gNpcTable[n].view, 4, 1, fp); fread(&gNpcTable[n].view, 4, 1, fp);
#else
for (n = 0; n < num; n++) //bits
gNpcTable[n].bits = File_ReadLE16(fp);
for (n = 0; n < num; n++) //life
gNpcTable[n].life = File_ReadLE16(fp);
for (n = 0; n < num; n++) //surf
fread(&gNpcTable[n].surf, 1, 1, fp);
for (n = 0; n < num; n++) //destroy_voice
fread(&gNpcTable[n].destroy_voice, 1, 1, fp);
for (n = 0; n < num; n++) //hit_voice
fread(&gNpcTable[n].hit_voice, 1, 1, fp);
for (n = 0; n < num; n++) //size
fread(&gNpcTable[n].size, 1, 1, fp);
for (n = 0; n < num; n++) //exp
gNpcTable[n].exp = File_ReadLE32(fp);
for (n = 0; n < num; n++) //damage
gNpcTable[n].damage = File_ReadLE32(fp);
for (n = 0; n < num; n++) //hit
fread(&gNpcTable[n].hit, 4, 1, fp);
for (n = 0; n < num; n++) //view
fread(&gNpcTable[n].view, 4, 1, fp);
#endif
fclose(fp); fclose(fp);
return true; return TRUE;
} }
void ReleaseNpcTable() void ReleaseNpcTable()
{ {
if (gNpcTable) if (gNpcTable)
{
free(gNpcTable); free(gNpcTable);
gNpcTable = NULL;
}
} }
//Npc function table //Npc function table

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@ -2,6 +2,8 @@
#include <stdint.h> #include <stdint.h>
#include "WindowsWrapper.h"
#include "Draw.h" #include "Draw.h"
#include "NpChar.h" #include "NpChar.h"
@ -29,7 +31,7 @@ struct NPC_TABLE
extern NPC_TABLE *gNpcTable; extern NPC_TABLE *gNpcTable;
bool LoadNpcTable(const char *path); BOOL LoadNpcTable(const char *path);
void ReleaseNpcTable(); void ReleaseNpcTable();
//NPC Function table //NPC Function table