Merge branch 'master' into improveF
This commit is contained in:
commit
e7b2bc0726
7 changed files with 116 additions and 77 deletions
19
.gitignore
vendored
19
.gitignore
vendored
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@ -1,7 +1,7 @@
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# Exclude obj directory (object files for Makefile build)
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/obj
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# Exclude the converted resource files
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# Exclude converted resource files
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src/Resource
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# Exclude .dat and .rec files in build directories (avoid Config.dat, 290.rec and others)
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@ -14,19 +14,19 @@ build_jp/*.rec
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msvc2003/devilution/orig.asm
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msvc2003/devilution/compare.asm
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# Exclude build output on Linux (exclude normally produced executable files)
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# Exclude build output on Linux (exclude normally produced executable files and out files)
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build_en/CSE2
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build_en/CSE2d
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build_en/DoConfig
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build_en/DoConfigd
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build_jp/CSE2
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build_jp/CSE2d
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build_jp/DoConfig
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build_jp/DoConfigd
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build_en/*.out
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build_jp/*.out
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# Exclude executables in the build folder (and .exe.manifest files)
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# Exclude PE executables in the build folder (and .exe.manifest files)
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build_en/*.exe
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build_en/*.exe.manifest
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build_jp/*.exe
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@ -46,12 +46,3 @@ msvc2003/Debug
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msvc2003/Release
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msvc2003/Debug (Japanese)
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msvc2003/Release (Japanese)
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# Exclude VS Code folder
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.vscode/*
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# Include generically useful files for VS Code users
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!.vscode/settings.json
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!.vscode/tasks.json
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!.vscode/launch.json
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!.vscode/extensions.json
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@ -2126,6 +2126,14 @@ addr = 0x46E9E0
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name = "ActNpc360"
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addr = 0x46EA90
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[[func]]
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name = "LoadNpcTable"
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addr = 0x472400
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[[func]]
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name = "ReleaseNpcTable"
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addr = 0x472710
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[[func]]
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name = "InitBossChar"
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addr = 0x472740
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@ -82,7 +82,7 @@ int GetFramePerSecound()
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current_tick = SDL_GetTicks();
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++current_frame;
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if ( base_tick + 1000 <= current_tick )
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if (base_tick + 1000 <= current_tick)
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{
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base_tick += 1000;
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frames_this_second = current_frame;
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@ -487,7 +487,7 @@ bool SystemTask()
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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//BUG FIX: Pixel relied on key codes for input, but these differ based on keyboard layout.
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//This would break the alternate movement keys on typical English keyboards, since the '=' key
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//is in a completely different place to where it is on a Japanese keyboard.
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@ -561,7 +561,7 @@ bool SystemTask()
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break;
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}
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break;
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#else
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#else
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switch (event.key.keysym.sym)
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{
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case SDLK_ESCAPE:
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@ -627,7 +627,7 @@ bool SystemTask()
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break;
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}
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break;
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#endif
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#endif
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}
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}
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35
src/Map.cpp
35
src/Map.cpp
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@ -29,16 +29,16 @@ BOOL LoadMapData2(const char *path_map)
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{
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unsigned char dum;
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//Get path
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// Get path
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char path[PATH_LENGTH];
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sprintf(path, "%s/%s", gDataPath, path_map);
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//Open file
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// Open file
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FILE *fp = fopen(path, "rb");
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if (fp == NULL)
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return FALSE;
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//Make sure file begins with "PXM"
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// Make sure file begins with "PXM"
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char check[3];
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fread(check, 1, 3, fp);
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@ -50,10 +50,9 @@ BOOL LoadMapData2(const char *path_map)
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else
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{
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fread(&dum, 1, 1, fp);
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//Get width and height
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// Get width and height
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#ifdef NONPORTABLE
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// This fails on big-endian hardware, and platforms
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// where short is not two bytes long.
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// This fails on big-endian hardware, and platforms where short is not two bytes long.
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fread(&gMap.width, 2, 1, fp);
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fread(&gMap.length, 2, 1, fp);
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#else
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@ -68,7 +67,7 @@ BOOL LoadMapData2(const char *path_map)
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}
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else
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{
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//Read tiledata
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// Read tiledata
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fread(gMap.data, 1, gMap.length * gMap.width, fp);
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fclose(fp);
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return TRUE;
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@ -80,7 +79,7 @@ BOOL LoadMapData2(const char *path_map)
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BOOL LoadAttributeData(const char *path_atrb)
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{
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//Open file
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// Open file
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char path[PATH_LENGTH];
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sprintf(path, "%s/%s", gDataPath, path_atrb);
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@ -88,7 +87,7 @@ BOOL LoadAttributeData(const char *path_atrb)
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if (fp == NULL)
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return FALSE;
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//Read data
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// Read data
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fread(gMap.atrb, 1, 0x100, fp);
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fclose(fp);
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return TRUE;
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@ -158,7 +157,7 @@ void PutStage_Back(int fx, int fy)
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RECT rect;
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int num_x;
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//Get range to draw
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// Get range to draw
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num_x = ((WINDOW_WIDTH + 0xF) / 0x10) + 1;
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num_y = ((WINDOW_HEIGHT + 0xF) / 0x10) + 1;
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put_x = (fx / 0x200 + 8) / 0x10;
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@ -168,14 +167,14 @@ void PutStage_Back(int fx, int fy)
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{
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for (i = put_x; i < put_x + num_x; i++)
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{
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//Get attribute
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// Get attribute
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offset = i + j * gMap.width;
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atrb = GetAttribute(i, j);
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if (atrb >= 0x20)
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continue;
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//Draw tile
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// Draw tile
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rect.left = 16 * (gMap.data[offset] % 0x10);
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rect.top = 16 * (gMap.data[offset] / 0x10);
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rect.right = rect.left + 16;
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@ -199,7 +198,7 @@ void PutStage_Front(int fx, int fy)
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RECT rect;
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int num_x;
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//Get range to draw
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// Get range to draw
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num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
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num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
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put_x = (fx / 0x200 + 8) / 16;
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@ -209,14 +208,14 @@ void PutStage_Front(int fx, int fy)
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{
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for (i = put_x; i < put_x + num_x; i++)
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{
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//Get attribute
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// Get attribute
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offset = i + j * gMap.width;
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atrb = GetAttribute(i, j);
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if (atrb < 0x40 || atrb >= 0x80)
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continue;
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//Draw tile
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// Draw tile
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rect.left = 16 * (gMap.data[offset] % 0x10);
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rect.top = 16 * (gMap.data[offset] / 0x10);
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rect.right = rect.left + 16;
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@ -242,11 +241,11 @@ void PutMapDataVector(int fx, int fy)
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RECT rect;
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int num_x;
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//Animate the wind
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// Animate the wind
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static unsigned char count = 0;
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count += 2;
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//Get range to draw
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// Get range to draw
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num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
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num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
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put_x = (fx / 0x200 + 8) / 16;
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@ -256,7 +255,7 @@ void PutMapDataVector(int fx, int fy)
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{
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for (i = put_x; i < put_x + num_x; i++)
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{
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//Get attribute
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// Get attribute
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offset = i + j * gMap.width;
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atrb = GetAttribute(i, j);
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@ -14,15 +14,16 @@ void ReadyMapName(const char *str)
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{
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int a;
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//Handle "Studio Pixel presents" text in the intro
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unsigned char presentText[24] = {
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#ifdef JAPANESE
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// "ŠJ”ŽºPixel presents"
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0x8A - 1, // ŠJ
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// Handle "Studio Pixel presents" text in the intro, using an obfuscated string
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unsigned char presentText[24] =
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{
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#ifdef JAPANESE
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// "開発室Pixel presents"
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0x8A - 1, // 開
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0x4A - 1,
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0x94 - 1, // ”
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0x94 - 1, // 発
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0xAD - 1,
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0x8E - 1, // Žº
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0x8E - 1, // 室
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0xBA - 1,
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'P' - 1,
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'i' - 1,
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@ -38,7 +39,7 @@ void ReadyMapName(const char *str)
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'n' - 1,
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't' - 1,
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's' - 1,
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#else
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#else
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// " Studio Pixel presents"
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' ' - 1,
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' ' - 1,
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@ -63,11 +64,11 @@ void ReadyMapName(const char *str)
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'n' - 1,
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't' - 1,
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's' - 1,
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#endif
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#endif
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0xFF
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};
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//Reset map name flags
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// Reset map name flags
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gMapName.flag = 0;
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gMapName.wait = 0;
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@ -79,10 +80,10 @@ void ReadyMapName(const char *str)
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str = (char*)presentText;
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}
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//Copy map's name to the MapName
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// Copy map's name to the MapName
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strcpy(gMapName.name, str);
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//Draw the text to the surface
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// Draw the text to the surface
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a = (int)strlen(gMapName.name);
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CortBox2(&rc, 0, SURFACE_ID_ROOM_NAME);
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@ -92,12 +93,12 @@ void ReadyMapName(const char *str)
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void PutMapName(BOOL bMini)
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{
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// 'unused_rect' isn't the original name. The Linux port optimised this out, so there's no name for it.
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// 'unused_rect' isn't the original name. The Linux port optimized this out, so there's no name for it.
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RECT unused_rect = {0, 0, 160, 16};
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if (bMini)
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{
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//Map system
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// Map system
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RECT rcBack;
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rcBack.left = 0;
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rcBack.right = WINDOW_WIDTH;
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|
@ -109,7 +110,7 @@ void PutMapName(BOOL bMini)
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}
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else if (gMapName.flag)
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{
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//MNA
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// MNA
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 172) / 2, (WINDOW_HEIGHT - 80) / 2, &rc, SURFACE_ID_ROOM_NAME);
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if (++gMapName.wait > 160)
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gMapName.flag = 0;
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|
|
|
@ -1,60 +1,98 @@
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#include "NpcTbl.h"
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "WindowsWrapper.h"
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#include "File.h"
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#include "Generic.h"
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#include "NpcAct.h"
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NPC_TABLE *gNpcTable;
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bool LoadNpcTable(const char *path)
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BOOL LoadNpcTable(const char *path)
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{
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const long size = GetFileSizeLong(path);
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if (size == -1)
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return false;
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FILE *fp;
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long n;
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long num;
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unsigned long size;
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const long num = size / 0x18;
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size = GetFileSizeLong(path);
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if (size == -1)
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return FALSE;
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num = size / 0x18;
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gNpcTable = (NPC_TABLE*)malloc(num * sizeof(NPC_TABLE));
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if (gNpcTable == NULL)
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return false;
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return FALSE;
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FILE *fp = fopen(path, "rb");
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fp = fopen(path, "rb");
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if (fp == NULL)
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return false;
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{
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free(gNpcTable);
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gNpcTable = NULL;
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return FALSE;
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}
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for (long n = 0; n < num; n++) //bits
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gNpcTable[n].bits = File_ReadLE16(fp);
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for (long n = 0; n < num; n++) //life
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gNpcTable[n].life = File_ReadLE16(fp);
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for (long n = 0; n < num; n++) //surf
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#ifdef NONPORTABLE
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for (n = 0; n < num; n++) //bits
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fread(&gNpcTable[n].bits, 2, 1, fp);
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for (n = 0; n < num; n++) //life
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fread(&gNpcTable[n].life, 2, 1, fp);
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for (n = 0; n < num; n++) //surf
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fread(&gNpcTable[n].surf, 1, 1, fp);
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for (long n = 0; n < num; n++) //destroy_voice
|
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for (n = 0; n < num; n++) //destroy_voice
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fread(&gNpcTable[n].destroy_voice, 1, 1, fp);
|
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for (long n = 0; n < num; n++) //hit_voice
|
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for (n = 0; n < num; n++) //hit_voice
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fread(&gNpcTable[n].hit_voice, 1, 1, fp);
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for (long n = 0; n < num; n++) //size
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for (n = 0; n < num; n++) //size
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fread(&gNpcTable[n].size, 1, 1, fp);
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for (long n = 0; n < num; n++) //exp
|
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gNpcTable[n].exp = File_ReadLE32(fp);
|
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for (long n = 0; n < num; n++) //damage
|
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gNpcTable[n].damage = File_ReadLE32(fp);
|
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for (long n = 0; n < num; n++) //hit
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for (n = 0; n < num; n++) //exp
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fread(&gNpcTable[n].exp, 4, 1, fp);
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for (n = 0; n < num; n++) //damage
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fread(&gNpcTable[n].damage, 4, 1, fp);
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for (n = 0; n < num; n++) //hit
|
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fread(&gNpcTable[n].hit, 4, 1, fp);
|
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for (long n = 0; n < num; n++) //view
|
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for (n = 0; n < num; n++) //view
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fread(&gNpcTable[n].view, 4, 1, fp);
|
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#else
|
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for (n = 0; n < num; n++) //bits
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gNpcTable[n].bits = File_ReadLE16(fp);
|
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for (n = 0; n < num; n++) //life
|
||||
gNpcTable[n].life = File_ReadLE16(fp);
|
||||
for (n = 0; n < num; n++) //surf
|
||||
fread(&gNpcTable[n].surf, 1, 1, fp);
|
||||
for (n = 0; n < num; n++) //destroy_voice
|
||||
fread(&gNpcTable[n].destroy_voice, 1, 1, fp);
|
||||
for (n = 0; n < num; n++) //hit_voice
|
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fread(&gNpcTable[n].hit_voice, 1, 1, fp);
|
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for (n = 0; n < num; n++) //size
|
||||
fread(&gNpcTable[n].size, 1, 1, fp);
|
||||
for (n = 0; n < num; n++) //exp
|
||||
gNpcTable[n].exp = File_ReadLE32(fp);
|
||||
for (n = 0; n < num; n++) //damage
|
||||
gNpcTable[n].damage = File_ReadLE32(fp);
|
||||
for (n = 0; n < num; n++) //hit
|
||||
fread(&gNpcTable[n].hit, 4, 1, fp);
|
||||
for (n = 0; n < num; n++) //view
|
||||
fread(&gNpcTable[n].view, 4, 1, fp);
|
||||
#endif
|
||||
|
||||
fclose(fp);
|
||||
return true;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void ReleaseNpcTable()
|
||||
{
|
||||
if (gNpcTable)
|
||||
{
|
||||
free(gNpcTable);
|
||||
gNpcTable = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
//Npc function table
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "WindowsWrapper.h"
|
||||
|
||||
#include "Draw.h"
|
||||
#include "NpChar.h"
|
||||
|
||||
|
@ -29,7 +31,7 @@ struct NPC_TABLE
|
|||
|
||||
extern NPC_TABLE *gNpcTable;
|
||||
|
||||
bool LoadNpcTable(const char *path);
|
||||
BOOL LoadNpcTable(const char *path);
|
||||
void ReleaseNpcTable();
|
||||
|
||||
//NPC Function table
|
||||
|
|
Loading…
Add table
Reference in a new issue