Optimize Backend_Blit a bit

This commit is contained in:
Gabriel Ravier 2020-01-31 07:43:51 +01:00
parent 6ccfe063ce
commit e8ec6a8ffb

View file

@ -7,6 +7,7 @@
#include "SDL.h" #include "SDL.h"
#include "../../WindowsWrapper.h" #include "../../WindowsWrapper.h"
#include "../../Attributes.h"
#include "../../Resource.h" #include "../../Resource.h"
@ -156,7 +157,7 @@ void Backend_UnlockSurface(Backend_Surface *surface, unsigned int width, unsigne
(void)height; (void)height;
} }
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key) ATTRIBUTE_HOT void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
{ {
if (source_surface == NULL || destination_surface == NULL) if (source_surface == NULL || destination_surface == NULL)
return; return;