Clean-up NpcAct040.cpp

This commit is contained in:
Clownacy 2019-11-14 22:04:48 +00:00
parent c283d8c242
commit e99bc72209

View file

@ -1,5 +1,7 @@
#include "NpcAct.h"
#include <stddef.h>
#include "WindowsWrapper.h"
#include "Caret.h"
@ -48,7 +50,7 @@ void ActNpc040(NPCHAR *npc)
npc->ani_no = 1;
}
if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
if (npc->x - (32 * 0x200) < gMC.x && npc->x + (32 * 0x200) > gMC.x && npc->y - (32 * 0x200) < gMC.y && npc->y + (16 * 0x200) > gMC.y)
{
if (npc->x > gMC.x)
npc->direct = 0;
@ -82,9 +84,9 @@ void ActNpc040(NPCHAR *npc)
npc->ani_no = 2;
if (npc->direct == 0)
npc->x -= 0x200;
npc->x -= 1 * 0x200;
else
npc->x += 0x200;
npc->x += 1 * 0x200;
break;
@ -107,7 +109,7 @@ void ActNpc041(NPCHAR *npc)
if (npc->act_no == 0)
{
++npc->act_no;
npc->y -= 0x2000; // Move a tile up
npc->y -= 1 * 0x10 * 0x200; // Move one tile up
}
npc->rect = rect;
@ -281,10 +283,8 @@ void ActNpc042(NPCHAR *npc)
npc->act_no = 0;
break;
}
else
{
npc->pNpc = &gNPC[n];
}
npc->pNpc = &gNPC[n];
// Fallthrough
case 14:
if (npc->pNpc->direct == 0)
@ -293,34 +293,34 @@ void ActNpc042(NPCHAR *npc)
npc->direct = 0;
if (npc->pNpc->direct == 0)
npc->x = npc->pNpc->x - 0xC00;
npc->x = npc->pNpc->x - (6 * 0x200);
else
npc->x = npc->pNpc->x + 0xC00;
npc->x = npc->pNpc->x + (6 * 0x200);
npc->y = npc->pNpc->y + 0x800;
npc->y = npc->pNpc->y + (4 * 0x200);
if (npc->pNpc->ani_no == 2 || npc->pNpc->ani_no == 4)
npc->y -= 0x200;
npc->y -= 1 * 0x200;
break;
case 15:
npc->act_no = 16;
SetNpChar(257, npc->x + 0x10000, npc->y, 0, 0, 0, 0, 0);
SetNpChar(257, npc->x + 0x10000, npc->y, 0, 0, 2, 0, 0x80);
SetNpChar(257, npc->x + (128 * 0x200), npc->y, 0, 0, 0, NULL, 0);
SetNpChar(257, npc->x + (128 * 0x200), npc->y, 0, 0, 2, NULL, 0x80);
npc->xm = 0;
npc->ani_no = 0;
// Fallthrough
case 16:
gSuperXpos = npc->x - 0x3000;
gSuperYpos = npc->y - 0x1000;
gSuperXpos = npc->x - (24 * 0x200);
gSuperYpos = npc->y - (8 * 0x200);
break;
case 17:
npc->xm = 0;
npc->ani_no = 12;
gSuperXpos = npc->x;
gSuperYpos = npc->y - 0x1000;
gSuperYpos = npc->y - (8 * 0x200);
break;
case 20:
@ -343,7 +343,7 @@ void ActNpc042(NPCHAR *npc)
else
npc->xm = 0x400;
if (npc->x < gMC.x - 0x1000)
if (npc->x < gMC.x - (8 * 0x200))
{
npc->direct = 2;
npc->act_no = 0;
@ -412,7 +412,7 @@ void ActNpc043(NPCHAR *npc)
{
case 0:
npc->act_no = 1;
npc->y -= 0x2000;
npc->y -= 1 * 0x10 * 0x200;
break;
}
@ -566,8 +566,10 @@ void ActNpc044(NPCHAR *npc)
if (npc->life <= 100)
{
for (int i = 0; i < 10; ++i)
SetNpChar(45, npc->x, npc->y, 0, 0, 0, 0, 0x100);
int i;
for (i = 0; i < 10; ++i)
SetNpChar(45, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
SetDestroyNpChar(npc->x, npc->y, npc->view.back, 8);
PlaySoundObject(25, 1);
@ -714,7 +716,7 @@ void ActNpc047(NPCHAR *npc)
npc->bits &= ~NPC_IGNORE_SOLIDITY;
// Fallthrough
case 1:
if (gMC.x > npc->x - 0x1000 && gMC.x < npc->x + 0x1000 && gMC.y > npc->y && gMC.y < npc->y + 0x1000)
if (gMC.x > npc->x - (8 * 0x200) && gMC.x < npc->x + (8 * 0x200) && gMC.y > npc->y && gMC.y < npc->y + (8 * 0x200))
{
npc->act_no = 2;
npc->act_wait = 0;
@ -722,10 +724,10 @@ void ActNpc047(NPCHAR *npc)
}
if (npc->x < gMC.x)
npc->x += 0x400;
npc->x += 2 * 0x200;
if (npc->x > gMC.x)
npc->x -= 0x400;
npc->x -= 2 * 0x200;
break;
@ -763,7 +765,7 @@ void ActNpc047(NPCHAR *npc)
case 4:
npc->bits |= NPC_IGNORE_SOLIDITY;
npc->y += 0x200;
npc->y += 1 * 0x200;
if (++npc->act_wait == 32)
{
@ -894,7 +896,7 @@ void ActNpc049(NPCHAR *npc)
switch (npc->act_no)
{
case 0:
if (npc->pNpc)
if (npc->pNpc != NULL)
npc->act_no = 10;
else
npc->act_no = 1;
@ -906,7 +908,7 @@ void ActNpc049(NPCHAR *npc)
npc->act_no = 3;
npc->ani_no = 2;
if (npc->count2)
if (npc->count2 != 0)
{
if (npc->direct == 0)
npc->xm = -0x200;
@ -947,7 +949,7 @@ void ActNpc049(NPCHAR *npc)
}
else
{
if (npc->x - 0x10000 < gMC.x && npc->x + 0x10000 > gMC.x && npc->y - 0xC000 < gMC.y && npc->y + 0xC000 > gMC.y)
if (npc->x - (128 * 0x200) < gMC.x && npc->x + (128 * 0x200) > gMC.x && npc->y - (96 * 0x200) < gMC.y && npc->y + (96 * 0x200) > gMC.y)
{
npc->act_no = 11;
npc->act_wait = 0;
@ -960,10 +962,10 @@ void ActNpc049(NPCHAR *npc)
case 11:
if (++npc->act_wait == 30 || npc->act_wait == 35)
{
deg = GetArktan(npc->x - gMC.x, npc->y + 0x800 - gMC.y);
ym = 2 * GetSin(deg);
xm = 2 * GetCos(deg);
SetNpChar(50, npc->x, npc->y, xm, ym, 0, 0, 0x100);
deg = GetArktan(npc->x - gMC.x, npc->y + (4 * 0x200) - gMC.y);
ym = GetSin(deg) * 2;
xm = GetCos(deg) * 2;
SetNpChar(50, npc->x, npc->y, xm, ym, 0, NULL, 0x100);
PlaySoundObject(39, 1);
}
@ -980,7 +982,7 @@ void ActNpc049(NPCHAR *npc)
if (npc->act_no >= 10)
{
npc->x = npc->pNpc->x;
npc->y = npc->pNpc->y + 0x2000;
npc->y = npc->pNpc->y + (16 * 0x200);
npc->direct = npc->pNpc->direct;
--npc->pNpc->count1;
}
@ -1017,9 +1019,7 @@ void ActNpc050(NPCHAR *npc)
{
case 0:
if (npc->direct == 2)
{
npc->act_no = 2;
}
// Fallthrough
case 1:
npc->x += npc->xm;
@ -1117,7 +1117,7 @@ void ActNpc051(NPCHAR *npc)
switch (npc->act_no)
{
case 0:
if (npc->x - (WINDOW_WIDTH * 0x200) < gMC.x && npc->x + (WINDOW_WIDTH * 0x200) > gMC.x && npc->y - (WINDOW_WIDTH * 0x200) < gMC.y && npc->y + (WINDOW_WIDTH * 0x200) > gMC.y)
if (npc->x - (((WINDOW_WIDTH / 2) + 160) * 0x200) < gMC.x && npc->x + (((WINDOW_WIDTH / 2) + 160) * 0x200) > gMC.x && npc->y - (((WINDOW_HEIGHT / 2) + 200) * 0x200) < gMC.y && npc->y + (((WINDOW_HEIGHT / 2) + 200) * 0x200) > gMC.y)
{
npc->tgt_x = npc->x;
npc->tgt_y = npc->y;
@ -1131,7 +1131,9 @@ void ActNpc051(NPCHAR *npc)
SetNpChar(49, 0, 0, 0, 0, 0, npc, 0);
}
else
{
break;
}
// Fallthrough
case 1:
@ -1163,7 +1165,7 @@ void ActNpc051(NPCHAR *npc)
else
npc->direct = 2;
if (npc->y > gMC.y + 0x4000)
if (npc->y > gMC.y + (32 * 0x200))
{
if (gMC.x < npc->x)
npc->xm += 0x10;
@ -1235,13 +1237,13 @@ void ActNpc051(NPCHAR *npc)
{
npc->ani_no = 4;
}
else if (npc->act_no == 2 && npc->y < gMC.y - 0x4000)
else if (npc->act_no == 2 && npc->y < gMC.y - (32 * 0x200))
{
npc->ani_no = 0;
}
else
{
if (npc->act_no)
if (npc->act_no != 0)
{
if (++npc->ani_wait > 1)
{
@ -1271,6 +1273,8 @@ void ActNpc052(NPCHAR *npc)
// Skullstep leg
void ActNpc053(NPCHAR *npc)
{
unsigned char deg;
RECT rcLeft[2] = {
{0, 128, 24, 144},
{24, 128, 48, 144},
@ -1288,7 +1292,6 @@ void ActNpc053(NPCHAR *npc)
return;
}
unsigned char deg;
switch (npc->act_no)
{
case 0:
@ -1298,19 +1301,19 @@ void ActNpc053(NPCHAR *npc)
case 1:
if (npc->direct == 0 && npc->flag & 0x20)
{
npc->pNpc->y -= 0x400;
npc->pNpc->y -= 2 * 0x200;
npc->pNpc->ym -= 0x100;
}
if (npc->direct == 2 && npc->flag & 0x10)
{
npc->pNpc->y -= 0x400;
npc->pNpc->y -= 2 * 0x200;
npc->pNpc->ym -= 0x100;
}
if (npc->flag & 8)
{
npc->pNpc->y -= 0x400;
npc->pNpc->y -= 2 * 0x200;
npc->pNpc->ym -= 0x100;
if (npc->pNpc->direct == 0)
@ -1322,11 +1325,14 @@ void ActNpc053(NPCHAR *npc)
deg = (unsigned char)npc->xm + (unsigned char)npc->pNpc->count2;
npc->x = npc->pNpc->x + npc->count1 * GetCos(deg);
npc->y = npc->pNpc->y + npc->count1 * GetSin(deg);
npc->direct = npc->pNpc->direct;
break;
}
npc->direct = npc->pNpc->direct;
if (deg >= 20 && deg <= 108)
npc->ani_no = 0;
else
@ -1354,6 +1360,7 @@ void ActNpc054(NPCHAR *npc)
};
unsigned char deg;
switch (npc->act_no)
{
case 0:
@ -1374,7 +1381,7 @@ void ActNpc054(NPCHAR *npc)
if (npc->flag & 8)
{
npc->xm = 3 * npc->xm / 4;
npc->xm = (npc->xm * 3) / 4;
if (++npc->act_wait > 60)
{
@ -1490,9 +1497,9 @@ void ActNpc055(NPCHAR *npc)
npc->ani_no = 1;
if (npc->direct == 0)
npc->x -= 0x200;
npc->x -= 1 * 0x200;
else
npc->x += 0x200;
npc->x += 1 * 0x200;
break;
@ -1572,7 +1579,7 @@ void ActNpc056(NPCHAR *npc)
break;
case 2:
if (npc->x < gMC.x && npc->x > gMC.x - 0x20000 && npc->y < gMC.y + 0x1000 && npc->y > gMC.y - 0x1000)
if (npc->x < gMC.x && npc->x > gMC.x - (16 * 0x10 * 0x200) && npc->y < gMC.y + (8 * 0x200) && npc->y > gMC.y - (8 * 0x200))
{
npc->act_no = 3;
npc->ani_wait = 0;
@ -1613,7 +1620,7 @@ void ActNpc056(NPCHAR *npc)
break;
case 4:
if (npc->x < gMC.x + 0x20000 && npc->x > gMC.x && npc->y < gMC.y + 0x1000 && npc->y > gMC.y - 0x1000)
if (npc->x < gMC.x + (16 * 0x10 * 0x200) && npc->x > gMC.x && npc->y < gMC.y + (8 * 0x200) && npc->y > gMC.y - (8 * 0x200))
{
npc->act_no = 1;
npc->ani_wait = 0;
@ -1633,18 +1640,19 @@ void ActNpc056(NPCHAR *npc)
void ActNpc057(NPCHAR *npc)
{
unsigned char deg;
switch (npc->act_no)
{
case 0:
deg = Random(0, 0xFF);
npc->xm = GetCos(deg);
deg += 0x40;
npc->tgt_x = npc->x + 8 * GetCos(deg);
npc->tgt_x = npc->x + (GetCos(deg) * 8);
deg = Random(0, 0xFF);
npc->ym = GetSin(deg);
deg += 0x40;
npc->tgt_y = npc->y + 8 * GetSin(deg);
npc->tgt_y = npc->y + (GetSin(deg) * 8);
npc->act_no = 1;
npc->count1 = 120;
@ -1698,7 +1706,7 @@ void ActNpc057(NPCHAR *npc)
else
npc->direct = 2;
if (npc->y > gMC.y + 0x6000)
if (npc->y > gMC.y + (48 * 0x200))
{
if (gMC.x < npc->x)
npc->xm += 0x10;
@ -1806,7 +1814,7 @@ void ActNpc058(NPCHAR *npc)
switch (npc->act_no)
{
case 0:
if (gMC.x < npc->x + 0x2000 && gMC.x > npc->x - 0x2000)
if (gMC.x < npc->x + (16 * 0x200) && gMC.x > npc->x - (16 * 0x200))
{
npc->bits |= NPC_SHOOTABLE;
npc->ym = -0x100;
@ -1820,25 +1828,25 @@ void ActNpc058(NPCHAR *npc)
if (npc->direct == 0)
{
npc->x = gMC.x + 0x20000;
npc->x = gMC.x + (16 * 0x10 * 0x200);
npc->xm = -0x2FF;
}
else
{
npc->x = gMC.x - 0x20000;
npc->x = gMC.x - (16 * 0x10 * 0x200);
npc->xm = 0x2FF;
}
}
else
{
npc->rect.right = 0;
npc->damage = 0;
npc->xm = 0;
npc->ym = 0;
npc->bits &= ~NPC_SHOOTABLE;
return;
}
break;
npc->rect.right = 0;
npc->damage = 0;
npc->xm = 0;
npc->ym = 0;
npc->bits &= ~NPC_SHOOTABLE;
return;
case 1:
if (npc->x > gMC.x)
@ -1884,7 +1892,7 @@ void ActNpc058(NPCHAR *npc)
npc->y += npc->ym;
}
if (gMC.x > npc->x + 0x32000 || gMC.x < npc->x - 0x32000) // TODO: Maybe do something about this for widescreen
if (gMC.x > npc->x + (400 * 0x200) || gMC.x < npc->x - (400 * 0x200)) // TODO: Maybe do something about this for widescreen
{
npc->act_no = 0;
npc->xm = 0;
@ -1892,53 +1900,57 @@ void ActNpc058(NPCHAR *npc)
npc->x = npc->tgt_x;
npc->rect.right = 0;
npc->damage = 0;
break;
return;
}
if (npc->act_no) // This is always true
{
if (npc->act_wait < 150)
++npc->act_wait;
if (npc->act_wait == 150)
{
if ((++npc->count2 % 8) == 0 && npc->x < gMC.x + 0x14000 && npc->x > gMC.x - 0x14000) // TODO: Maybe do something about this for tallscreen
{
unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
deg += (unsigned char)Random(-6, 6);
int ym = 2 * GetSin(deg);
int xm = 2 * GetCos(deg);
SetNpChar(84, npc->x, npc->y, xm, ym, 0, 0, 0x100);
PlaySoundObject(39, 1);
}
if (npc->count2 > 8)
{
npc->act_wait = 0;
npc->count2 = 0;
}
}
}
if (++npc->ani_wait > 1)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 1)
npc->ani_no = 0;
if (npc->act_wait > 120 && npc->act_wait / 2 % 2 == 1 && npc->ani_no == 1)
npc->ani_no = 2;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
break;
}
if (npc->act_no != 0) // This is always true
{
if (npc->act_wait < 150)
++npc->act_wait;
if (npc->act_wait == 150)
{
if ((++npc->count2 % 8) == 0 && npc->x < gMC.x + (160 * 0x200) && npc->x > gMC.x - (160 * 0x200)) // TODO: Maybe do something about this for widescreen
{
unsigned char deg;
int ym;
int xm;
deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
deg += (unsigned char)Random(-6, 6);
ym = GetSin(deg) * 2;
xm = GetCos(deg) * 2;
SetNpChar(84, npc->x, npc->y, xm, ym, 0, NULL, 0x100);
PlaySoundObject(39, 1);
}
if (npc->count2 > 8)
{
npc->act_wait = 0;
npc->count2 = 0;
}
}
}
if (++npc->ani_wait > 1)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 1)
npc->ani_no = 0;
if (npc->act_wait > 120 && npc->act_wait / 2 % 2 == 1 && npc->ani_no == 1)
npc->ani_no = 2;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}
// Eye door
@ -1956,9 +1968,8 @@ void ActNpc059(NPCHAR *npc)
case 0:
npc->act_no = 1;
// Fallthrough
case 1:
if (npc->x - 0x8000 < gMC.x && npc->x + 0x8000 > gMC.x && npc->y - 0x8000 < gMC.y && npc->y + 0x8000 > gMC.y)
if (npc->x - (64 * 0x200) < gMC.x && npc->x + (64 * 0x200) > gMC.x && npc->y - (64 * 0x200) < gMC.y && npc->y + (64 * 0x200) > gMC.y)
{
npc->act_no = 2;
npc->ani_wait = 0;
@ -1979,11 +1990,15 @@ void ActNpc059(NPCHAR *npc)
break;
case 3:
if (npc->x - 0x8000 < gMC.x && npc->x + 0x8000 > gMC.x && npc->y - 0x8000 < gMC.y && npc->y + 0x8000 > gMC.y)
break;
npc->act_no = 4;
npc->ani_wait = 0;
if (npc->x - (64 * 0x200) < gMC.x && npc->x + (64 * 0x200) > gMC.x && npc->y - (64 * 0x200) < gMC.y && npc->y + (64 * 0x200) > gMC.y)
{
// There probably used to be some commented-out code here
}
else
{
npc->act_no = 4;
npc->ani_wait = 0;
}
break;