Remove deprecated GLSL function usage

This commit is contained in:
Clownacy 2019-08-20 12:41:32 +00:00
parent a69a4cd608
commit eaae225c70

View file

@ -106,7 +106,7 @@ in vec2 texture_coordinates; \
out vec4 fragment; \
void main() \
{ \
fragment = texture2D(tex, texture_coordinates); \
fragment = texture(tex, texture_coordinates); \
} \
";
@ -117,7 +117,7 @@ in vec2 texture_coordinates; \
out vec4 fragment; \
void main() \
{ \
vec4 colour = texture2D(tex, texture_coordinates); \
vec4 colour = texture(tex, texture_coordinates); \
\
if (colour.xyz == vec3(0.0f, 0.0f, 0.0f)) \
discard; \
@ -144,7 +144,7 @@ in vec2 texture_coordinates; \
out vec4 fragment; \
void main() \
{ \
fragment = colour * vec4(1.0, 1.0, 1.0, texture2D(tex, texture_coordinates).r); \
fragment = colour * vec4(1.0, 1.0, 1.0, texture(tex, texture_coordinates).r); \
} \
";
@ -155,7 +155,7 @@ in vec2 texture_coordinates; \
out vec4 fragment; \
void main() \
{ \
fragment = texture2D(tex, texture_coordinates); \
fragment = texture(tex, texture_coordinates); \
} \
";
@ -167,7 +167,7 @@ in vec2 texture_coordinates; \
out vec4 fragment; \
void main() \
{ \
fragment = colour * texture2D(tex, texture_coordinates); \
fragment = colour * texture(tex, texture_coordinates); \
} \
";