diff --git a/src/Backends/Rendering/OpenGL3.cpp b/src/Backends/Rendering/OpenGL3.cpp index 47865577..453e0fa8 100644 --- a/src/Backends/Rendering/OpenGL3.cpp +++ b/src/Backends/Rendering/OpenGL3.cpp @@ -106,7 +106,7 @@ in vec2 texture_coordinates; \ out vec4 fragment; \ void main() \ { \ - fragment = texture2D(tex, texture_coordinates); \ + fragment = texture(tex, texture_coordinates); \ } \ "; @@ -117,7 +117,7 @@ in vec2 texture_coordinates; \ out vec4 fragment; \ void main() \ { \ - vec4 colour = texture2D(tex, texture_coordinates); \ + vec4 colour = texture(tex, texture_coordinates); \ \ if (colour.xyz == vec3(0.0f, 0.0f, 0.0f)) \ discard; \ @@ -144,7 +144,7 @@ in vec2 texture_coordinates; \ out vec4 fragment; \ void main() \ { \ - fragment = colour * vec4(1.0, 1.0, 1.0, texture2D(tex, texture_coordinates).r); \ + fragment = colour * vec4(1.0, 1.0, 1.0, texture(tex, texture_coordinates).r); \ } \ "; @@ -155,7 +155,7 @@ in vec2 texture_coordinates; \ out vec4 fragment; \ void main() \ { \ - fragment = texture2D(tex, texture_coordinates); \ + fragment = texture(tex, texture_coordinates); \ } \ "; @@ -167,7 +167,7 @@ in vec2 texture_coordinates; \ out vec4 fragment; \ void main() \ { \ - fragment = colour * texture2D(tex, texture_coordinates); \ + fragment = colour * texture(tex, texture_coordinates); \ } \ ";