From eadc04e46e1e7ae7cb8db93a79cf930cb0db413a Mon Sep 17 00:00:00 2001 From: Clownacy Date: Mon, 14 Sep 2020 20:14:57 +0100 Subject: [PATCH] Bump StartDirectDraw fix to FIX_MAJOR_BUGS I was debugging GLFW earlier, and this fix wasn't being enabled. FIX_BUGS should be for aesthetic bugs that only affect gameplay, not ones that affect fundamental stability. --- src/Main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Main.cpp b/src/Main.cpp index f98b41b1..ff245f49 100644 --- a/src/Main.cpp +++ b/src/Main.cpp @@ -276,7 +276,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine hMenu = GetMenu(hWnd); - #ifdef FIX_BUGS + #ifdef FIX_MAJOR_BUGS if (conf.display_mode == 1) { if (!StartDirectDraw(hWnd, 0, 0)) @@ -343,7 +343,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine break; } - #ifdef FIX_BUGS + #ifdef FIX_MAJOR_BUGS if (!StartDirectDraw(hWnd, 2, depth)) { ReleaseMutex(hMutex);