Bump StartDirectDraw fix to FIX_MAJOR_BUGS
I was debugging GLFW earlier, and this fix wasn't being enabled. FIX_BUGS should be for aesthetic bugs that only affect gameplay, not ones that affect fundamental stability.
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1 changed files with 2 additions and 2 deletions
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@ -276,7 +276,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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hMenu = GetMenu(hWnd);
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hMenu = GetMenu(hWnd);
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#ifdef FIX_BUGS
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#ifdef FIX_MAJOR_BUGS
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if (conf.display_mode == 1)
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if (conf.display_mode == 1)
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{
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{
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if (!StartDirectDraw(hWnd, 0, 0))
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if (!StartDirectDraw(hWnd, 0, 0))
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@ -343,7 +343,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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break;
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break;
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}
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}
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#ifdef FIX_BUGS
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#ifdef FIX_MAJOR_BUGS
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if (!StartDirectDraw(hWnd, 2, depth))
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if (!StartDirectDraw(hWnd, 2, depth))
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{
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{
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ReleaseMutex(hMutex);
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ReleaseMutex(hMutex);
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