Change how backend keyboard status stuff works
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aef0f81f28
commit
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4 changed files with 23 additions and 10 deletions
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@ -20,12 +20,12 @@
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#define DO_KEY(GLFW_KEY, BACKEND_KEY) \
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#define DO_KEY(GLFW_KEY, BACKEND_KEY) \
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case GLFW_KEY: \
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case GLFW_KEY: \
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backend_keyboard_state[BACKEND_KEY] = action == GLFW_PRESS; \
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keyboard_state[BACKEND_KEY] = action == GLFW_PRESS; \
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break;
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break;
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BOOL bActive = TRUE;
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BOOL bActive = TRUE;
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BOOL backend_keyboard_state[BACKEND_KEYBOARD_TOTAL];
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BOOL backend_previous_keyboard_state[BACKEND_KEYBOARD_TOTAL];
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static BOOL keyboard_state[BACKEND_KEYBOARD_TOTAL];
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static GLFWcursor* cursor;
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static GLFWcursor* cursor;
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@ -272,6 +272,11 @@ BOOL Backend_SystemTask(void)
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return TRUE;
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return TRUE;
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}
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}
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void Backend_GetKeyboardState(BOOL *out_keyboard_state)
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{
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memcpy(out_keyboard_state, keyboard_state, sizeof(keyboard_state));
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}
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void Backend_ShowMessageBox(const char *title, const char *message)
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void Backend_ShowMessageBox(const char *title, const char *message)
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{
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{
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// GLFW3 doesn't have a message box
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// GLFW3 doesn't have a message box
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@ -84,7 +84,6 @@ enum
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};
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};
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extern BOOL bActive;
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extern BOOL bActive;
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extern BOOL backend_keyboard_state[BACKEND_KEYBOARD_TOTAL];
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void Backend_Init(void);
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void Backend_Init(void);
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void Backend_Deinit(void);
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void Backend_Deinit(void);
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@ -95,6 +94,7 @@ void Backend_SetWindowIcon(const unsigned char *rgb_pixels, unsigned int width,
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void Backend_SetCursor(const unsigned char *rgb_pixels, unsigned int width, unsigned int height);
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void Backend_SetCursor(const unsigned char *rgb_pixels, unsigned int width, unsigned int height);
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void PlaybackBackend_EnableDragAndDrop(void);
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void PlaybackBackend_EnableDragAndDrop(void);
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BOOL Backend_SystemTask(void);
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BOOL Backend_SystemTask(void);
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void Backend_GetKeyboardState(BOOL *keyboard_state);
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void Backend_ShowMessageBox(const char *title, const char *message);
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void Backend_ShowMessageBox(const char *title, const char *message);
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unsigned long Backend_GetTicks(void);
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unsigned long Backend_GetTicks(void);
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void Backend_Delay(unsigned int ticks);
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void Backend_Delay(unsigned int ticks);
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@ -18,12 +18,12 @@
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#define DO_KEY(SDL_KEY, BACKEND_KEY) \
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#define DO_KEY(SDL_KEY, BACKEND_KEY) \
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case SDL_KEY: \
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case SDL_KEY: \
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backend_keyboard_state[BACKEND_KEY] = event.key.type == SDL_KEYDOWN; \
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keyboard_state[BACKEND_KEY] = event.key.type == SDL_KEYDOWN; \
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break;
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break;
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BOOL bActive = TRUE;
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BOOL bActive = TRUE;
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BOOL backend_keyboard_state[BACKEND_KEYBOARD_TOTAL];
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BOOL backend_previous_keyboard_state[BACKEND_KEYBOARD_TOTAL];
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static BOOL keyboard_state[BACKEND_KEYBOARD_TOTAL];
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static SDL_Surface *cursor_surface;
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static SDL_Surface *cursor_surface;
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static SDL_Cursor *cursor;
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static SDL_Cursor *cursor;
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@ -238,6 +238,11 @@ BOOL Backend_SystemTask(void)
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return TRUE;
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return TRUE;
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}
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}
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void Backend_GetKeyboardState(BOOL *out_keyboard_state)
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{
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memcpy(out_keyboard_state, keyboard_state, sizeof(keyboard_state));
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}
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void Backend_ShowMessageBox(const char *title, const char *message)
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void Backend_ShowMessageBox(const char *title, const char *message)
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{
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, window);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, window);
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@ -390,9 +390,12 @@ BOOL SystemTask(void)
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if (!Backend_SystemTask())
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if (!Backend_SystemTask())
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return FALSE;
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return FALSE;
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BOOL keyboard_state[BACKEND_KEYBOARD_TOTAL];
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Backend_GetKeyboardState(keyboard_state);
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for (unsigned int i = 0; i < BACKEND_KEYBOARD_TOTAL; ++i)
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for (unsigned int i = 0; i < BACKEND_KEYBOARD_TOTAL; ++i)
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{
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{
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if (backend_keyboard_state[i] && !previous_keyboard_state[i])
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if (keyboard_state[i] && !previous_keyboard_state[i])
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{
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{
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switch (i)
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switch (i)
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{
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{
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@ -478,7 +481,7 @@ BOOL SystemTask(void)
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break;
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break;
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}
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}
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}
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}
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else if (!backend_keyboard_state[i] && previous_keyboard_state[i])
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else if (!keyboard_state[i] && previous_keyboard_state[i])
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{
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{
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switch (i)
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switch (i)
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{
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{
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@ -562,7 +565,7 @@ BOOL SystemTask(void)
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}
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}
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}
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}
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memcpy(previous_keyboard_state, backend_keyboard_state, sizeof(backend_keyboard_state));
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memcpy(previous_keyboard_state, keyboard_state, sizeof(keyboard_state));
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// Run joystick code
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// Run joystick code
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if (gbUseJoystick)
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if (gbUseJoystick)
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