Change references to OpenGL 2.1 to 3.2

This commit is contained in:
Clownacy 2019-07-31 22:38:33 +00:00
parent 4c024b540f
commit eb62a80956
4 changed files with 7 additions and 7 deletions

View file

@ -11,7 +11,7 @@ option(JAPANESE "Enable the Japanese-language build" OFF)
option(FIX_BUGS "Fix certain bugs (see src/Bug Fixes.txt)" OFF) option(FIX_BUGS "Fix certain bugs (see src/Bug Fixes.txt)" OFF)
option(NONPORTABLE "Enable bits of code that aren't portable, but are what the original game used" OFF) option(NONPORTABLE "Enable bits of code that aren't portable, but are what the original game used" OFF)
option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF) option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF)
set(RENDERER "Texture" CACHE STRING "Which renderer the game should use: 'OpenGL2' for an OpenGL 2.1 renderer, 'Texture' for SDL2's hardware-accelerated Texture API, 'Surface' for SDL2's software-rendered Surface API, and 'Software' for a handwritten software renderer") set(RENDERER "Texture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'Texture' for SDL2's hardware-accelerated Texture API, 'Surface' for SDL2's software-rendered Surface API, and 'Software' for a handwritten software renderer")
project(CSE2 LANGUAGES C CXX) project(CSE2 LANGUAGES C CXX)
@ -246,8 +246,8 @@ if(NONPORTABLE)
target_compile_definitions(CSE2 PRIVATE NONPORTABLE) target_compile_definitions(CSE2 PRIVATE NONPORTABLE)
endif() endif()
if(RENDERER MATCHES "OpenGL2") if(RENDERER MATCHES "OpenGL3")
target_sources(CSE2 PRIVATE "src/Backends/Rendering/OpenGL2.cpp") target_sources(CSE2 PRIVATE "src/Backends/Rendering/OpenGL3.cpp")
find_package(GLEW REQUIRED) find_package(GLEW REQUIRED)
target_link_libraries(CSE2 GLEW::GLEW) target_link_libraries(CSE2 GLEW::GLEW)
find_package(OpenGL REQUIRED) find_package(OpenGL REQUIRED)

View file

@ -208,8 +208,8 @@ ifneq ($(WINDOWS), 1)
RESOURCES += ICON/ICON_MINI.bmp RESOURCES += ICON/ICON_MINI.bmp
endif endif
ifeq ($(RENDERER), OpenGL2) ifeq ($(RENDERER), OpenGL3)
SOURCES += Backends/Rendering/OpenGL2 SOURCES += Backends/Rendering/OpenGL3
CXXFLAGS += `pkg-config glew --cflags` CXXFLAGS += `pkg-config glew --cflags`
ifeq ($(STATIC), 1) ifeq ($(STATIC), 1)

View file

@ -30,7 +30,7 @@ You can also add the following flags:
* `-DFIX_BUGS=ON` - Fix bugs in the game (see [src/Bug Fixes.txt](src/Bug%20Fixes.txt)) * `-DFIX_BUGS=ON` - Fix bugs in the game (see [src/Bug Fixes.txt](src/Bug%20Fixes.txt))
* `-DNONPORTABLE=ON` - Enable bits of code that aren't portable, but are what the original game used * `-DNONPORTABLE=ON` - Enable bits of code that aren't portable, but are what the original game used
* `-DFORCE_LOCAL_LIBS=ON` - Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones * `-DFORCE_LOCAL_LIBS=ON` - Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones
* `-DRENDERER=OpenGL2` - Use the hardware-accelerated OpenGL 2.1 renderer * `-DRENDERER=OpenGL3` - Use the hardware-accelerated OpenGL 3.2 renderer
* `-DRENDERER=Texture` - Use the hardware-accelerated SDL2 Texture API renderer (default) * `-DRENDERER=Texture` - Use the hardware-accelerated SDL2 Texture API renderer (default)
* `-DRENDERER=Surface` - Use the software-rendered SDL2 Surface API renderer * `-DRENDERER=Surface` - Use the software-rendered SDL2 Surface API renderer
* `-DRENDERER=Software` - Use a handwritten software renderer * `-DRENDERER=Software` - Use a handwritten software renderer
@ -58,7 +58,7 @@ Run 'make' in this folder, preferably with some of the following settings:
* `WINDOWS=1` - Enable Windows-only features like a unique file/taskbar icon, and system font loading (needed for the font setting in Config.dat to do anything) * `WINDOWS=1` - Enable Windows-only features like a unique file/taskbar icon, and system font loading (needed for the font setting in Config.dat to do anything)
* `RASPBERRY_PI=1` - Enable tweaks to improve performance on Raspberry Pis * `RASPBERRY_PI=1` - Enable tweaks to improve performance on Raspberry Pis
* `NONPORTABLE=1` - Enable bits of code that aren't portable, but are what the original game used * `NONPORTABLE=1` - Enable bits of code that aren't portable, but are what the original game used
* `RENDERER=OpenGL2` - Use the hardware-accelerated OpenGL 2.1 renderer * `RENDERER=OpenGL3` - Use the hardware-accelerated OpenGL 3.2 renderer
* `RENDERER=Texture` - Use the hardware-accelerated SDL2 Texture API renderer (default) * `RENDERER=Texture` - Use the hardware-accelerated SDL2 Texture API renderer (default)
* `RENDERER=Surface` - Use the software-rendered SDL2 Surface API renderer * `RENDERER=Surface` - Use the software-rendered SDL2 Surface API renderer
* `RENDERER=Software` - Use a hand-written software renderer * `RENDERER=Software` - Use a hand-written software renderer