Cleanup
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4752423ff3
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ebb96ad239
2 changed files with 9 additions and 11 deletions
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@ -447,13 +447,13 @@ void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int wi
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if (surface->lock_buffer != NULL)
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if (surface->lock_buffer != NULL)
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{
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{
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// Convert from RGB24 to RGBA32, and upload it to the GPU texture
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// Convert from RGB24 to RGBA32, and upload it to the GPU texture
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unsigned char *framebuffer = (unsigned char*)GX2RLockSurfaceEx(&surface->texture.surface, 0, (GX2RResourceFlags)0);
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unsigned char *buffer = (unsigned char*)GX2RLockSurfaceEx(&surface->texture.surface, 0, (GX2RResourceFlags)0);
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const unsigned char *in_pointer = surface->lock_buffer;
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const unsigned char *in_pointer = surface->lock_buffer;
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for (size_t y = 0; y < height; ++y)
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for (size_t y = 0; y < height; ++y)
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{
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{
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unsigned char *out_pointer = &framebuffer[surface->texture.surface.pitch * 4 * y];
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unsigned char *out_pointer = &buffer[surface->texture.surface.pitch * 4 * y];
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for (size_t x = 0; x < width; ++x)
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for (size_t x = 0; x < width; ++x)
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{
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{
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@ -732,17 +732,14 @@ void RenderBackend_DrawGlyph(RenderBackend_Glyph *glyph, long x, long y)
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GX2SetViewport(0.0f, 0.0f, (float)glyph_destination_surface->colour_buffer.surface.width, (float)glyph_destination_surface->colour_buffer.surface.height, 0.0f, 1.0f);
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GX2SetViewport(0.0f, 0.0f, (float)glyph_destination_surface->colour_buffer.surface.width, (float)glyph_destination_surface->colour_buffer.surface.height, 0.0f, 1.0f);
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GX2SetScissor(0, 0, glyph_destination_surface->colour_buffer.surface.width, glyph_destination_surface->colour_buffer.surface.height);
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GX2SetScissor(0, 0, glyph_destination_surface->colour_buffer.surface.width, glyph_destination_surface->colour_buffer.surface.height);
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// Select shader
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// Select glyph shader
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WHBGfxShaderGroup *shader = &glyph_shader;
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GX2SetFetchShader(&glyph_shader.fetchShader);
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GX2SetVertexShader(glyph_shader.vertexShader);
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// Bind it
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GX2SetPixelShader(glyph_shader.pixelShader);
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GX2SetFetchShader(&shader->fetchShader);
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GX2SetVertexShader(shader->vertexShader);
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GX2SetPixelShader(shader->pixelShader);
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// Bind misc. data
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// Bind misc. data
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GX2SetPixelSampler(&sampler, shader->pixelShader->samplerVars[0].location);
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GX2SetPixelSampler(&sampler, glyph_shader.pixelShader->samplerVars[0].location);
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GX2SetPixelTexture(&glyph->texture, shader->pixelShader->samplerVars[0].location);
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GX2SetPixelTexture(&glyph->texture, glyph_shader.pixelShader->samplerVars[0].location);
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GX2RSetAttributeBuffer(&vertex_position_buffer, 0, vertex_position_buffer.elemSize, 0);
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GX2RSetAttributeBuffer(&vertex_position_buffer, 0, vertex_position_buffer.elemSize, 0);
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GX2RSetAttributeBuffer(&texture_coordinate_buffer, 1, texture_coordinate_buffer.elemSize, 0);
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GX2RSetAttributeBuffer(&texture_coordinate_buffer, 1, texture_coordinate_buffer.elemSize, 0);
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@ -1,6 +1,7 @@
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#include "Bitmap.h"
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#include "Bitmap.h"
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#include <stddef.h>
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#include <stddef.h>
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#include <stdlib.h>
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_STATIC
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#define STB_IMAGE_STATIC
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