diff --git a/README.md b/README.md index d1cb069c..9873cc86 100644 --- a/README.md +++ b/README.md @@ -95,13 +95,13 @@ Name | Function `FIX_BUGS=1` | Fix various bugs in the game `WINDOWS=1` | Build for Windows `DEBUG_SAVE=1` | Re-enable the ability to drag-and-drop save files onto the window -`WARNINGS=1` | Enable common warnings -`ALL_WARNINGS=1` | Enable ALL warnings (clang/MSVC only) -`FATAL_WARNINGS=1` | Make all warnings errors `RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer `RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default) `RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer `RENDERER=Software` | Use the hand-written software renderer +`WARNINGS=1` | Enable common warnings +`ALL_WARNINGS=1` | Enable ALL warnings (clang/MSVC only) +`FATAL_WARNINGS=1` | Make all warnings errors Once built, the executables and assets can be found in the newly-generated `game` folder.