Move options in README so both lists match

This commit is contained in:
Clownacy 2019-10-29 11:45:56 +00:00
parent 68fceb63c4
commit eceae1f43e

View file

@ -95,13 +95,13 @@ Name | Function
`FIX_BUGS=1` | Fix various bugs in the game `FIX_BUGS=1` | Fix various bugs in the game
`WINDOWS=1` | Build for Windows `WINDOWS=1` | Build for Windows
`DEBUG_SAVE=1` | Re-enable the ability to drag-and-drop save files onto the window `DEBUG_SAVE=1` | Re-enable the ability to drag-and-drop save files onto the window
`WARNINGS=1` | Enable common warnings
`ALL_WARNINGS=1` | Enable ALL warnings (clang/MSVC only)
`FATAL_WARNINGS=1` | Make all warnings errors
`RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer `RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
`RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default) `RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default)
`RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer `RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer
`RENDERER=Software` | Use the hand-written software renderer `RENDERER=Software` | Use the hand-written software renderer
`WARNINGS=1` | Enable common warnings
`ALL_WARNINGS=1` | Enable ALL warnings (clang/MSVC only)
`FATAL_WARNINGS=1` | Make all warnings errors
Once built, the executables and assets can be found in the newly-generated `game` folder. Once built, the executables and assets can be found in the newly-generated `game` folder.