nope
This commit is contained in:
parent
d152ff5ef9
commit
ed4d67b0cb
8 changed files with 357 additions and 4 deletions
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include "Draw.h"
|
||||
#include "Input.h"
|
||||
#include "Profile.h"
|
||||
#include "Organya.h"
|
||||
#include "Sound.h"
|
||||
#include "Game.h"
|
||||
|
@ -400,6 +401,11 @@ bool SystemTask()
|
|||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_DROPFILE:
|
||||
LoadProfile(event.drop.file);
|
||||
SDL_free(event.drop.file);
|
||||
break;
|
||||
|
||||
case SDL_KEYDOWN:
|
||||
switch (event.key.keysym.sym)
|
||||
|
|
|
@ -151,7 +151,7 @@ void ShowMyChar(bool bShow)
|
|||
|
||||
void PutMyChar(int fx, int fy)
|
||||
{
|
||||
if ((gMC.cond & 0x80u) && !(gMC.cond & 2))
|
||||
if ((gMC.cond & 0x80) && !(gMC.cond & 2))
|
||||
{
|
||||
//Draw weapon
|
||||
gMC.rect_arms.left = 24 * (gArmsData[gSelectedArms].code % 13);
|
||||
|
|
|
@ -46,7 +46,7 @@ void ActNpc059(NPCHAR *npc);
|
|||
void ActNpc060(NPCHAR *npc);
|
||||
void ActNpc061(NPCHAR *npc);
|
||||
void ActNpc062(NPCHAR *npc);
|
||||
|
||||
void ActNpc063(NPCHAR *npc);
|
||||
void ActNpc064(NPCHAR *npc);
|
||||
void ActNpc065(NPCHAR *npc);
|
||||
|
||||
|
@ -78,6 +78,7 @@ void ActNpc125(NPCHAR *npc);
|
|||
|
||||
void ActNpc145(NPCHAR *npc);
|
||||
|
||||
void ActNpc150(NPCHAR *npc);
|
||||
void ActNpc151(NPCHAR *npc);
|
||||
|
||||
void ActNpc211(NPCHAR *npc);
|
||||
|
|
|
@ -802,6 +802,43 @@ void ActNpc008(NPCHAR *npc)
|
|||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
//Balrog (cutscene)
|
||||
void ActNpc012(NPCHAR *npc)
|
||||
{
|
||||
RECT rect_left[14];
|
||||
RECT rect_right[14];
|
||||
|
||||
rect_left[0] = {0, 0, 40, 24};
|
||||
rect_left[1] = {160, 0, 200, 24};
|
||||
rect_left[2] = {80, 0, 120, 24};
|
||||
rect_left[3] = {120, 0, 160, 24};
|
||||
rect_left[4] = {240, 0, 280, 24};
|
||||
rect_left[5] = {200, 0, 240, 24};
|
||||
rect_left[6] = {280, 0, 320, 24};
|
||||
rect_left[7] = {0, 0, 0, 0};
|
||||
rect_left[8] = {80, 48, 120, 72};
|
||||
rect_left[9] = {0, 48, 40, 72};
|
||||
rect_left[10] = {0, 0, 40, 24};
|
||||
rect_left[11] = {40, 48, 80, 72};
|
||||
rect_left[12] = {0, 0, 40, 24};
|
||||
rect_left[13] = {280, 0, 320, 24};
|
||||
|
||||
rect_right[0] = {0, 24, 40, 48};
|
||||
rect_right[1] = {160, 24, 200, 48};
|
||||
rect_right[2] = {80, 24, 120, 48};
|
||||
rect_right[3] = {120, 24, 160, 48};
|
||||
rect_right[4] = {240, 24, 280, 48};
|
||||
rect_right[5] = {200, 24, 240, 48};
|
||||
rect_right[6] = {280, 24, 320, 48};
|
||||
rect_right[7] = {0, 0, 0, 0};
|
||||
rect_right[8] = {80, 72, 120, 96};
|
||||
rect_right[9] = {0, 72, 40, 96};
|
||||
rect_right[10] = {0, 24, 40, 48};
|
||||
rect_right[11] = {40, 72, 80, 96};
|
||||
rect_right[12] = {0, 24, 40, 48};
|
||||
rect_right[13] = {280, 24, 320, 48};
|
||||
}
|
||||
|
||||
//Chest (closed)
|
||||
void ActNpc015(NPCHAR *npc)
|
||||
{
|
||||
|
|
|
@ -481,6 +481,136 @@ void ActNpc062(NPCHAR *npc)
|
|||
npc->rect = rcLeft[npc->ani_no];
|
||||
}
|
||||
|
||||
//Toroko with stick
|
||||
void ActNpc063(NPCHAR *npc)
|
||||
{
|
||||
RECT rcRight[6];
|
||||
RECT rcLeft[6];
|
||||
|
||||
rcLeft[0] = {64, 64, 80, 80};
|
||||
rcLeft[1] = {80, 64, 96, 80};
|
||||
rcLeft[2] = {64, 64, 80, 80};
|
||||
rcLeft[3] = {96, 64, 112, 80};
|
||||
rcLeft[4] = {112, 64, 128, 80};
|
||||
rcLeft[5] = {128, 64, 144, 80};
|
||||
|
||||
rcRight[0] = {64, 80, 80, 96};
|
||||
rcRight[1] = {80, 80, 96, 96};
|
||||
rcRight[2] = {64, 80, 80, 96};
|
||||
rcRight[3] = {96, 80, 112, 96};
|
||||
rcRight[4] = {112, 80, 128, 96};
|
||||
rcRight[5] = {128, 80, 144, 96};
|
||||
|
||||
switch ( npc->act_no )
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_wait = 0;
|
||||
npc->ym = -1024;
|
||||
case 1:
|
||||
if (npc->ym > 0)
|
||||
npc->bits &= ~npc_ignoreSolid;
|
||||
|
||||
if (++npc->ani_wait > 2)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 3)
|
||||
npc->ani_no = 0;
|
||||
|
||||
if (npc->direct)
|
||||
npc->xm = 0x100;
|
||||
else
|
||||
npc->xm = -0x100;
|
||||
|
||||
if (npc->act_wait != 0 && npc->flag & 8)
|
||||
npc->act_no = 2;
|
||||
npc->act_wait++;
|
||||
break;
|
||||
case 2:
|
||||
npc->act_no = 3;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 0;
|
||||
npc->ani_wait = 0;
|
||||
case 3:
|
||||
if (++npc->ani_wait > 2)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 3)
|
||||
npc->ani_no = 0;
|
||||
|
||||
if (++npc->act_wait > 50)
|
||||
{
|
||||
npc->act_wait = 40;
|
||||
npc->xm = -npc->xm;
|
||||
if (npc->direct)
|
||||
npc->direct = 0;
|
||||
else
|
||||
npc->direct = 2;
|
||||
}
|
||||
|
||||
if (npc->act_wait > 35)
|
||||
npc->bits |= npc_shootable;
|
||||
|
||||
if (npc->direct)
|
||||
npc->xm += 0x40;
|
||||
else
|
||||
npc->xm -= 0x40;
|
||||
|
||||
if (npc->shock)
|
||||
{
|
||||
npc->act_no = 4;
|
||||
npc->ani_no = 4;
|
||||
npc->ym = -0x400;
|
||||
npc->bits &= ~npc_shootable;
|
||||
npc->damage = 0;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (npc->direct)
|
||||
npc->xm = 0x100;
|
||||
else
|
||||
npc->xm = -0x100;
|
||||
|
||||
if (npc->act_wait != 0 && npc->flag & 8)
|
||||
{
|
||||
npc->act_no = 5;
|
||||
npc->bits |= npc_interact;
|
||||
}
|
||||
npc->act_wait++;
|
||||
break;
|
||||
case 5:
|
||||
npc->xm = 0;
|
||||
npc->ani_no = 5;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
npc->ym += 0x40;
|
||||
|
||||
if (npc->xm > 0x400)
|
||||
npc->xm = 0x400;
|
||||
if (npc->xm < -0x400)
|
||||
npc->xm = -0x400;
|
||||
if (npc->ym > 0x5FF)
|
||||
npc->ym = 0x5FF;
|
||||
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
|
||||
if (npc->direct)
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
}
|
||||
|
||||
//First Cave Critter
|
||||
void ActNpc064(NPCHAR *npc)
|
||||
{
|
||||
|
|
|
@ -49,6 +49,162 @@ void ActNpc145(NPCHAR *npc)
|
|||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
//Quote
|
||||
void ActNpc150(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[9];
|
||||
RECT rcRight[9];
|
||||
|
||||
rcLeft[0] = {0, 0, 16, 16};
|
||||
rcLeft[1] = {48, 0, 64, 16};
|
||||
rcLeft[2] = {144, 0, 160, 16};
|
||||
rcLeft[3] = {16, 0, 32, 16};
|
||||
rcLeft[4] = {0, 0, 16, 16};
|
||||
rcLeft[5] = {32, 0, 48, 16};
|
||||
rcLeft[6] = {0, 0, 16, 16};
|
||||
rcLeft[7] = {160, 0, 176, 16};
|
||||
rcLeft[8] = {112, 0, 128, 16};
|
||||
|
||||
rcRight[0] = {0, 16, 16, 32};
|
||||
rcRight[1] = {48, 16, 64, 32};
|
||||
rcRight[2] = {144, 16, 160, 32};
|
||||
rcRight[3] = {16, 16, 32, 32};
|
||||
rcRight[4] = {0, 16, 16, 32};
|
||||
rcRight[5] = {32, 16, 48, 32};
|
||||
rcRight[6] = {0, 16, 16, 32};
|
||||
rcRight[7] = {160, 16, 176, 32};
|
||||
rcRight[8] = {112, 16, 128, 32};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
|
||||
if (npc->direct > 10)
|
||||
{
|
||||
npc->x = gMC.x;
|
||||
npc->y = gMC.y;
|
||||
npc->direct -= 10;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
npc->ani_no = 1;
|
||||
break;
|
||||
case 10:
|
||||
npc->act_no = 11;
|
||||
for (int i = 0; i < 4; i++)
|
||||
SetNpChar(4, npc->x, npc->y, Random(-0x155, 0x155), Random(-0x600, 0), 0, 0, 0x100);
|
||||
PlaySoundObject(71, 1);
|
||||
case 11:
|
||||
npc->ani_no = 2;
|
||||
break;
|
||||
case 20:
|
||||
npc->act_no = 21;
|
||||
npc->act_wait = 64;
|
||||
PlaySoundObject(29, 1);
|
||||
case 21:
|
||||
if (!--npc->act_wait)
|
||||
npc->cond = 0;
|
||||
break;
|
||||
case 50:
|
||||
npc->act_no = 51;
|
||||
npc->ani_no = 3;
|
||||
npc->ani_wait = 0;
|
||||
case 51:
|
||||
if (++npc->ani_wait > 4)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
if (npc->ani_no > 6)
|
||||
npc->ani_no = 3;
|
||||
|
||||
if ( npc->direct )
|
||||
npc->x += 0x200;
|
||||
else
|
||||
npc->x -= 0x200;
|
||||
break;
|
||||
case 60:
|
||||
npc->act_no = 61;
|
||||
npc->ani_no = 7;
|
||||
npc->tgt_x = npc->x;
|
||||
npc->tgt_y = npc->y;
|
||||
case 61:
|
||||
npc->tgt_y += 0x100;
|
||||
npc->x = npc->tgt_x + (Random(-1, 1) << 9);
|
||||
npc->y = npc->tgt_y + (Random(-1, 1) << 9);
|
||||
break;
|
||||
case 70:
|
||||
npc->act_no = 71;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 3;
|
||||
npc->ani_wait = 0;
|
||||
case 0x47:
|
||||
if ( npc->direct )
|
||||
npc->x -= 0x100;
|
||||
else
|
||||
npc->x += 0x100;
|
||||
|
||||
if (++npc->ani_wait > 8)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
if (npc->ani_no > 6)
|
||||
npc->ani_no = 3;
|
||||
break;
|
||||
case 80:
|
||||
npc->ani_no = 8;
|
||||
break;
|
||||
case 99:
|
||||
case 100:
|
||||
npc->act_no = 101;
|
||||
npc->ani_no = 3;
|
||||
npc->ani_wait = 0;
|
||||
case 101:
|
||||
npc->ym += 0x40;
|
||||
if (npc->ym > 0x5FF)
|
||||
npc->ym = 0x5FF;
|
||||
if (npc->flag & 8)
|
||||
{
|
||||
npc->ym = 0;
|
||||
npc->act_no = 102;
|
||||
}
|
||||
npc->y += npc->ym;
|
||||
break;
|
||||
case 102:
|
||||
if (++npc->ani_wait > 8)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
if (npc->ani_no > 6)
|
||||
npc->ani_no = 3;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (npc->direct)
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
|
||||
if (npc->act_no == 21)
|
||||
{
|
||||
npc->rect.bottom = npc->act_wait / 4 + npc->rect.top;
|
||||
if (npc->act_wait / 2 & 1)
|
||||
++npc->rect.left;
|
||||
}
|
||||
|
||||
if (gMC.equip & 0x40)
|
||||
{
|
||||
npc->rect.top += 32;
|
||||
npc->rect.bottom += 32;
|
||||
}
|
||||
}
|
||||
|
||||
//Blue robot (standing)
|
||||
void ActNpc151(NPCHAR *npc)
|
||||
{
|
||||
|
|
|
@ -119,7 +119,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
ActNpc060,
|
||||
ActNpc061,
|
||||
ActNpc062,
|
||||
nullptr,
|
||||
ActNpc063,
|
||||
ActNpc064,
|
||||
ActNpc065,
|
||||
nullptr,
|
||||
|
@ -206,7 +206,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc150,
|
||||
ActNpc151,
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
|
|
@ -785,6 +785,12 @@ int TextScriptProc()
|
|||
gTS.p_read += 8;
|
||||
bExit = true;
|
||||
}
|
||||
else if (IS_COMMAND('W','A','S'))
|
||||
{
|
||||
gTS.mode = 7;
|
||||
gTS.p_read += 4;
|
||||
bExit = true;
|
||||
}
|
||||
else if (IS_COMMAND('T','U','R'))
|
||||
{
|
||||
gTS.p_read += 4;
|
||||
|
@ -977,6 +983,23 @@ int TextScriptProc()
|
|||
MoveNpChar(w, x << 13, y << 13, z);
|
||||
gTS.p_read += 23;
|
||||
}
|
||||
else if (IS_COMMAND('M','Y','D'))
|
||||
{
|
||||
z = GetTextScriptNo(gTS.p_read + 4);
|
||||
SetMyCharDirect(z);
|
||||
gTS.p_read += 8;
|
||||
}
|
||||
else if (IS_COMMAND('M','Y','B'))
|
||||
{
|
||||
z = GetTextScriptNo(gTS.p_read + 4);
|
||||
BackStepMyChar(z);
|
||||
gTS.p_read += 8;
|
||||
}
|
||||
else if (IS_COMMAND('M','M','0'))
|
||||
{
|
||||
ZeroMyCharXMove();
|
||||
gTS.p_read += 4;
|
||||
}
|
||||
else if (IS_COMMAND('I','N','I'))
|
||||
{
|
||||
InitializeGame();
|
||||
|
|
Loading…
Add table
Reference in a new issue