This commit is contained in:
cuckydev 2019-01-31 10:58:04 -05:00
parent d152ff5ef9
commit ed4d67b0cb
8 changed files with 357 additions and 4 deletions

View file

@ -9,6 +9,7 @@
#include "Draw.h"
#include "Input.h"
#include "Profile.h"
#include "Organya.h"
#include "Sound.h"
#include "Game.h"
@ -400,6 +401,11 @@ bool SystemTask()
break;
}
break;
case SDL_DROPFILE:
LoadProfile(event.drop.file);
SDL_free(event.drop.file);
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym)

View file

@ -151,7 +151,7 @@ void ShowMyChar(bool bShow)
void PutMyChar(int fx, int fy)
{
if ((gMC.cond & 0x80u) && !(gMC.cond & 2))
if ((gMC.cond & 0x80) && !(gMC.cond & 2))
{
//Draw weapon
gMC.rect_arms.left = 24 * (gArmsData[gSelectedArms].code % 13);

View file

@ -46,7 +46,7 @@ void ActNpc059(NPCHAR *npc);
void ActNpc060(NPCHAR *npc);
void ActNpc061(NPCHAR *npc);
void ActNpc062(NPCHAR *npc);
void ActNpc063(NPCHAR *npc);
void ActNpc064(NPCHAR *npc);
void ActNpc065(NPCHAR *npc);
@ -78,6 +78,7 @@ void ActNpc125(NPCHAR *npc);
void ActNpc145(NPCHAR *npc);
void ActNpc150(NPCHAR *npc);
void ActNpc151(NPCHAR *npc);
void ActNpc211(NPCHAR *npc);

View file

@ -802,6 +802,43 @@ void ActNpc008(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no];
}
//Balrog (cutscene)
void ActNpc012(NPCHAR *npc)
{
RECT rect_left[14];
RECT rect_right[14];
rect_left[0] = {0, 0, 40, 24};
rect_left[1] = {160, 0, 200, 24};
rect_left[2] = {80, 0, 120, 24};
rect_left[3] = {120, 0, 160, 24};
rect_left[4] = {240, 0, 280, 24};
rect_left[5] = {200, 0, 240, 24};
rect_left[6] = {280, 0, 320, 24};
rect_left[7] = {0, 0, 0, 0};
rect_left[8] = {80, 48, 120, 72};
rect_left[9] = {0, 48, 40, 72};
rect_left[10] = {0, 0, 40, 24};
rect_left[11] = {40, 48, 80, 72};
rect_left[12] = {0, 0, 40, 24};
rect_left[13] = {280, 0, 320, 24};
rect_right[0] = {0, 24, 40, 48};
rect_right[1] = {160, 24, 200, 48};
rect_right[2] = {80, 24, 120, 48};
rect_right[3] = {120, 24, 160, 48};
rect_right[4] = {240, 24, 280, 48};
rect_right[5] = {200, 24, 240, 48};
rect_right[6] = {280, 24, 320, 48};
rect_right[7] = {0, 0, 0, 0};
rect_right[8] = {80, 72, 120, 96};
rect_right[9] = {0, 72, 40, 96};
rect_right[10] = {0, 24, 40, 48};
rect_right[11] = {40, 72, 80, 96};
rect_right[12] = {0, 24, 40, 48};
rect_right[13] = {280, 24, 320, 48};
}
//Chest (closed)
void ActNpc015(NPCHAR *npc)
{

View file

@ -481,6 +481,136 @@ void ActNpc062(NPCHAR *npc)
npc->rect = rcLeft[npc->ani_no];
}
//Toroko with stick
void ActNpc063(NPCHAR *npc)
{
RECT rcRight[6];
RECT rcLeft[6];
rcLeft[0] = {64, 64, 80, 80};
rcLeft[1] = {80, 64, 96, 80};
rcLeft[2] = {64, 64, 80, 80};
rcLeft[3] = {96, 64, 112, 80};
rcLeft[4] = {112, 64, 128, 80};
rcLeft[5] = {128, 64, 144, 80};
rcRight[0] = {64, 80, 80, 96};
rcRight[1] = {80, 80, 96, 96};
rcRight[2] = {64, 80, 80, 96};
rcRight[3] = {96, 80, 112, 96};
rcRight[4] = {112, 80, 128, 96};
rcRight[5] = {128, 80, 144, 96};
switch ( npc->act_no )
{
case 0:
npc->act_no = 1;
npc->act_wait = 0;
npc->ani_wait = 0;
npc->ym = -1024;
case 1:
if (npc->ym > 0)
npc->bits &= ~npc_ignoreSolid;
if (++npc->ani_wait > 2)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 3)
npc->ani_no = 0;
if (npc->direct)
npc->xm = 0x100;
else
npc->xm = -0x100;
if (npc->act_wait != 0 && npc->flag & 8)
npc->act_no = 2;
npc->act_wait++;
break;
case 2:
npc->act_no = 3;
npc->act_wait = 0;
npc->ani_no = 0;
npc->ani_wait = 0;
case 3:
if (++npc->ani_wait > 2)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 3)
npc->ani_no = 0;
if (++npc->act_wait > 50)
{
npc->act_wait = 40;
npc->xm = -npc->xm;
if (npc->direct)
npc->direct = 0;
else
npc->direct = 2;
}
if (npc->act_wait > 35)
npc->bits |= npc_shootable;
if (npc->direct)
npc->xm += 0x40;
else
npc->xm -= 0x40;
if (npc->shock)
{
npc->act_no = 4;
npc->ani_no = 4;
npc->ym = -0x400;
npc->bits &= ~npc_shootable;
npc->damage = 0;
}
break;
case 4:
if (npc->direct)
npc->xm = 0x100;
else
npc->xm = -0x100;
if (npc->act_wait != 0 && npc->flag & 8)
{
npc->act_no = 5;
npc->bits |= npc_interact;
}
npc->act_wait++;
break;
case 5:
npc->xm = 0;
npc->ani_no = 5;
break;
default:
break;
}
npc->ym += 0x40;
if (npc->xm > 0x400)
npc->xm = 0x400;
if (npc->xm < -0x400)
npc->xm = -0x400;
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
npc->x += npc->xm;
npc->y += npc->ym;
if (npc->direct)
npc->rect = rcRight[npc->ani_no];
else
npc->rect = rcLeft[npc->ani_no];
}
//First Cave Critter
void ActNpc064(NPCHAR *npc)
{

View file

@ -49,6 +49,162 @@ void ActNpc145(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no];
}
//Quote
void ActNpc150(NPCHAR *npc)
{
RECT rcLeft[9];
RECT rcRight[9];
rcLeft[0] = {0, 0, 16, 16};
rcLeft[1] = {48, 0, 64, 16};
rcLeft[2] = {144, 0, 160, 16};
rcLeft[3] = {16, 0, 32, 16};
rcLeft[4] = {0, 0, 16, 16};
rcLeft[5] = {32, 0, 48, 16};
rcLeft[6] = {0, 0, 16, 16};
rcLeft[7] = {160, 0, 176, 16};
rcLeft[8] = {112, 0, 128, 16};
rcRight[0] = {0, 16, 16, 32};
rcRight[1] = {48, 16, 64, 32};
rcRight[2] = {144, 16, 160, 32};
rcRight[3] = {16, 16, 32, 32};
rcRight[4] = {0, 16, 16, 32};
rcRight[5] = {32, 16, 48, 32};
rcRight[6] = {0, 16, 16, 32};
rcRight[7] = {160, 16, 176, 32};
rcRight[8] = {112, 16, 128, 32};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->ani_no = 0;
if (npc->direct > 10)
{
npc->x = gMC.x;
npc->y = gMC.y;
npc->direct -= 10;
}
break;
case 2:
npc->ani_no = 1;
break;
case 10:
npc->act_no = 11;
for (int i = 0; i < 4; i++)
SetNpChar(4, npc->x, npc->y, Random(-0x155, 0x155), Random(-0x600, 0), 0, 0, 0x100);
PlaySoundObject(71, 1);
case 11:
npc->ani_no = 2;
break;
case 20:
npc->act_no = 21;
npc->act_wait = 64;
PlaySoundObject(29, 1);
case 21:
if (!--npc->act_wait)
npc->cond = 0;
break;
case 50:
npc->act_no = 51;
npc->ani_no = 3;
npc->ani_wait = 0;
case 51:
if (++npc->ani_wait > 4)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 6)
npc->ani_no = 3;
if ( npc->direct )
npc->x += 0x200;
else
npc->x -= 0x200;
break;
case 60:
npc->act_no = 61;
npc->ani_no = 7;
npc->tgt_x = npc->x;
npc->tgt_y = npc->y;
case 61:
npc->tgt_y += 0x100;
npc->x = npc->tgt_x + (Random(-1, 1) << 9);
npc->y = npc->tgt_y + (Random(-1, 1) << 9);
break;
case 70:
npc->act_no = 71;
npc->act_wait = 0;
npc->ani_no = 3;
npc->ani_wait = 0;
case 0x47:
if ( npc->direct )
npc->x -= 0x100;
else
npc->x += 0x100;
if (++npc->ani_wait > 8)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 6)
npc->ani_no = 3;
break;
case 80:
npc->ani_no = 8;
break;
case 99:
case 100:
npc->act_no = 101;
npc->ani_no = 3;
npc->ani_wait = 0;
case 101:
npc->ym += 0x40;
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
if (npc->flag & 8)
{
npc->ym = 0;
npc->act_no = 102;
}
npc->y += npc->ym;
break;
case 102:
if (++npc->ani_wait > 8)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 6)
npc->ani_no = 3;
break;
default:
break;
}
if (npc->direct)
npc->rect = rcRight[npc->ani_no];
else
npc->rect = rcLeft[npc->ani_no];
if (npc->act_no == 21)
{
npc->rect.bottom = npc->act_wait / 4 + npc->rect.top;
if (npc->act_wait / 2 & 1)
++npc->rect.left;
}
if (gMC.equip & 0x40)
{
npc->rect.top += 32;
npc->rect.bottom += 32;
}
}
//Blue robot (standing)
void ActNpc151(NPCHAR *npc)
{

View file

@ -119,7 +119,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
ActNpc060,
ActNpc061,
ActNpc062,
nullptr,
ActNpc063,
ActNpc064,
ActNpc065,
nullptr,
@ -206,7 +206,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
nullptr,
nullptr,
nullptr,
nullptr,
ActNpc150,
ActNpc151,
nullptr,
nullptr,

View file

@ -785,6 +785,12 @@ int TextScriptProc()
gTS.p_read += 8;
bExit = true;
}
else if (IS_COMMAND('W','A','S'))
{
gTS.mode = 7;
gTS.p_read += 4;
bExit = true;
}
else if (IS_COMMAND('T','U','R'))
{
gTS.p_read += 4;
@ -977,6 +983,23 @@ int TextScriptProc()
MoveNpChar(w, x << 13, y << 13, z);
gTS.p_read += 23;
}
else if (IS_COMMAND('M','Y','D'))
{
z = GetTextScriptNo(gTS.p_read + 4);
SetMyCharDirect(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('M','Y','B'))
{
z = GetTextScriptNo(gTS.p_read + 4);
BackStepMyChar(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('M','M','0'))
{
ZeroMyCharXMove();
gTS.p_read += 4;
}
else if (IS_COMMAND('I','N','I'))
{
InitializeGame();