Clean up the OpenGL shaders a bit
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4cbc56e272
commit
ede541db0a
1 changed files with 4 additions and 4 deletions
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@ -93,7 +93,7 @@ static const GLchar *vertex_shader_plain = " \
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attribute vec2 input_vertex_coordinates; \
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attribute vec2 input_vertex_coordinates; \
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void main() \
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void main() \
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{ \
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{ \
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gl_Position = vec4(input_vertex_coordinates.x, input_vertex_coordinates.y, 0.0, 1.0); \
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gl_Position = vec4(input_vertex_coordinates.xy, 0.0, 1.0); \
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} \
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} \
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";
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";
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@ -105,7 +105,7 @@ varying vec2 texture_coordinates; \
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void main() \
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void main() \
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{ \
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{ \
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texture_coordinates = input_texture_coordinates; \
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texture_coordinates = input_texture_coordinates; \
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gl_Position = vec4(input_vertex_coordinates.x, input_vertex_coordinates.y, 0.0, 1.0); \
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gl_Position = vec4(input_vertex_coordinates.xy, 0.0, 1.0); \
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} \
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} \
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";
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";
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@ -186,7 +186,7 @@ static const GLchar *vertex_shader_plain = " \
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in vec2 input_vertex_coordinates; \
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in vec2 input_vertex_coordinates; \
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void main() \
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void main() \
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{ \
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{ \
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gl_Position = vec4(input_vertex_coordinates.x, input_vertex_coordinates.y, 0.0, 1.0); \
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gl_Position = vec4(input_vertex_coordinates.xy, 0.0, 1.0); \
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} \
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} \
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";
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";
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@ -198,7 +198,7 @@ out vec2 texture_coordinates; \
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void main() \
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void main() \
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{ \
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{ \
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texture_coordinates = input_texture_coordinates; \
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texture_coordinates = input_texture_coordinates; \
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gl_Position = vec4(input_vertex_coordinates.x, input_vertex_coordinates.y, 0.0, 1.0); \
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gl_Position = vec4(input_vertex_coordinates.xy, 0.0, 1.0); \
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} \
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} \
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";
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";
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