diff --git a/README.md b/README.md index b25a59db..218ba9f1 100644 --- a/README.md +++ b/README.md @@ -188,7 +188,7 @@ packages. Open a terminal, and `cd` into the CSE2 directory. Then execute this command: ``` -cmake -B build3ds -DCMAKE_BUILD_TYPE=Release -DFORCE_LOCAL_LIBS=ON -DBACKEND_PLATFORM=3DS -DBACKEND_RENDERER=3DS -DBACKEND_AUDIO=3DS-Hardware -DDOCONFIG=OFF -DFREETYPE_FONTS=ON -DCMAKE_TOOLCHAIN_FILE=$DEVKITPRO/3ds.cmake +cmake -B build3ds -DCMAKE_BUILD_TYPE=Release -DFORCE_LOCAL_LIBS=ON -DBACKEND_PLATFORM=3DS -DBACKEND_RENDERER=3DS -DBACKEND_AUDIO=3DS-Hardware -DDOCONFIG=OFF -DFREETYPE_FONTS=ON -DCMAKE_TOOLCHAIN_FILE=$DEVKITPRO/cmake/3DS.cmake -DCTRU_ROOT=$DEVKITPRO/libctru ``` (Note that `FREETYPE_FONTS` is enabled. If you're creating a Japanese build, @@ -210,7 +210,7 @@ bannertool makesmdh -i $DEVKITPRO/libctru/default_icon.png -s "CSE2" -l "Port of We can finally generate a `.3dsx` file: ``` -3dsxtool game_english/CSE2 game_english/CSE2.3dsx --romfs=game_english/data --smdh=build3ds/smdh.smdh +3dsxtool game_english/CSE2.elf game_english/CSE2.3dsx --romfs=game_english/data --smdh=build3ds/smdh.smdh ``` ## Licensing diff --git a/src/Backends/Rendering/Software.cpp b/src/Backends/Rendering/Software.cpp index c97343cc..c13b766f 100644 --- a/src/Backends/Rendering/Software.cpp +++ b/src/Backends/Rendering/Software.cpp @@ -40,7 +40,7 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, size_t scree if (WindowBackend_Software_CreateWindow(window_title, screen_width, screen_height, fullscreen)) { framebuffer.pixels = WindowBackend_Software_GetFramebuffer(&framebuffer.pitch); - #ifdef _3DS + #ifdef __3DS__ framebuffer.width = screen_height; framebuffer.height = screen_width; #else @@ -88,7 +88,7 @@ RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height, return NULL; } -#ifdef _3DS +#ifdef __3DS__ surface->width = height; surface->height = width; surface->pitch = height * 3; @@ -121,7 +121,7 @@ void RenderBackend_RestoreSurface(RenderBackend_Surface *surface) void RenderBackend_UploadSurface(RenderBackend_Surface *surface, const unsigned char *pixels, size_t width, size_t height) { -#ifdef _3DS +#ifdef __3DS__ // Rotate 90 degrees clockwise, and convert from RGB to BGR const unsigned char *source_pointer = pixels; @@ -146,7 +146,7 @@ ATTRIBUTE_HOT void RenderBackend_Blit(RenderBackend_Surface *source_surface, con { RenderBackend_Rect rect_clamped; -#ifdef _3DS +#ifdef __3DS__ // Rotate rect_clamped.left = source_surface->width - rect->bottom; rect_clamped.top = rect->left; @@ -238,7 +238,7 @@ ATTRIBUTE_HOT void RenderBackend_ColourFill(RenderBackend_Surface *surface, cons { RenderBackend_Rect rect_clamped; -#ifdef _3DS +#ifdef __3DS__ // Rotate rect_clamped.left = surface->width - rect->bottom; rect_clamped.top = rect->left; @@ -282,7 +282,7 @@ ATTRIBUTE_HOT void RenderBackend_ColourFill(RenderBackend_Surface *surface, cons for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i) { - #ifdef _3DS + #ifdef __3DS__ *destination_pointer++ = blue; *destination_pointer++ = green; *destination_pointer++ = red; @@ -305,7 +305,7 @@ RenderBackend_GlyphAtlas* RenderBackend_CreateGlyphAtlas(size_t width, size_t he if (atlas->pixels != NULL) { - #ifdef _3DS + #ifdef __3DS__ atlas->width = height; atlas->height = width; #else @@ -330,7 +330,7 @@ void RenderBackend_DestroyGlyphAtlas(RenderBackend_GlyphAtlas *atlas) void RenderBackend_UploadGlyph(RenderBackend_GlyphAtlas *atlas, size_t x, size_t y, const unsigned char *pixels, size_t width, size_t height, size_t pitch) { -#ifdef _3DS +#ifdef __3DS__ // Rotate for (size_t h = 0; h < height; ++h) { @@ -350,7 +350,7 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa glyph_atlas = atlas; glyph_destination_surface = destination_surface; -#ifdef _3DS +#ifdef __3DS__ glyph_colour_channels[0] = blue; glyph_colour_channels[1] = green; glyph_colour_channels[2] = red; @@ -363,7 +363,7 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa void RenderBackend_DrawGlyph(long x, long y, size_t glyph_x, size_t glyph_y, size_t glyph_width, size_t glyph_height) { -#ifdef _3DS +#ifdef __3DS__ // Rotate const size_t new_glyph_width = glyph_height; const size_t new_glyph_height = glyph_width; diff --git a/src/Config.cpp b/src/Config.cpp index 6fed63f3..6bd088d9 100644 --- a/src/Config.cpp +++ b/src/Config.cpp @@ -70,7 +70,7 @@ void DefaultConfigData(CONFIGDATA *conf) // Fun fact: The Linux port added this line: // conf->display_mode = 1; -#ifdef _3DS +#ifdef __3DS__ conf->display_mode = 1; #elif defined(__riscos__) conf->display_mode = 2; diff --git a/src/Draw.cpp b/src/Draw.cpp index 31e64c84..46ee4f17 100644 --- a/src/Draw.cpp +++ b/src/Draw.cpp @@ -13,7 +13,7 @@ #include #include -#ifdef _3DS +#ifdef __3DS__ #include <3ds.h> #endif @@ -87,7 +87,7 @@ BOOL Flip_SystemTask(void) RenderBackend_DrawScreen(); -#ifdef _3DS +#ifdef __3DS__ // This would go in Backend_SystemTask, but that causes a hang // because of a race condition: aptMainLoop cannot be called // between C3D_FrameBegin and C3D_FrameEnd