track dkp changes - update _3DS to __3DS__ & update README
This commit is contained in:
parent
4ca6e12257
commit
f06884b2a3
4 changed files with 15 additions and 15 deletions
|
@ -188,7 +188,7 @@ packages.
|
||||||
Open a terminal, and `cd` into the CSE2 directory. Then execute this command:
|
Open a terminal, and `cd` into the CSE2 directory. Then execute this command:
|
||||||
|
|
||||||
```
|
```
|
||||||
cmake -B build3ds -DCMAKE_BUILD_TYPE=Release -DFORCE_LOCAL_LIBS=ON -DBACKEND_PLATFORM=3DS -DBACKEND_RENDERER=3DS -DBACKEND_AUDIO=3DS-Hardware -DDOCONFIG=OFF -DFREETYPE_FONTS=ON -DCMAKE_TOOLCHAIN_FILE=$DEVKITPRO/3ds.cmake
|
cmake -B build3ds -DCMAKE_BUILD_TYPE=Release -DFORCE_LOCAL_LIBS=ON -DBACKEND_PLATFORM=3DS -DBACKEND_RENDERER=3DS -DBACKEND_AUDIO=3DS-Hardware -DDOCONFIG=OFF -DFREETYPE_FONTS=ON -DCMAKE_TOOLCHAIN_FILE=$DEVKITPRO/cmake/3DS.cmake -DCTRU_ROOT=$DEVKITPRO/libctru
|
||||||
```
|
```
|
||||||
|
|
||||||
(Note that `FREETYPE_FONTS` is enabled. If you're creating a Japanese build,
|
(Note that `FREETYPE_FONTS` is enabled. If you're creating a Japanese build,
|
||||||
|
@ -210,7 +210,7 @@ bannertool makesmdh -i $DEVKITPRO/libctru/default_icon.png -s "CSE2" -l "Port of
|
||||||
We can finally generate a `.3dsx` file:
|
We can finally generate a `.3dsx` file:
|
||||||
|
|
||||||
```
|
```
|
||||||
3dsxtool game_english/CSE2 game_english/CSE2.3dsx --romfs=game_english/data --smdh=build3ds/smdh.smdh
|
3dsxtool game_english/CSE2.elf game_english/CSE2.3dsx --romfs=game_english/data --smdh=build3ds/smdh.smdh
|
||||||
```
|
```
|
||||||
|
|
||||||
## Licensing
|
## Licensing
|
||||||
|
|
|
@ -40,7 +40,7 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, size_t scree
|
||||||
if (WindowBackend_Software_CreateWindow(window_title, screen_width, screen_height, fullscreen))
|
if (WindowBackend_Software_CreateWindow(window_title, screen_width, screen_height, fullscreen))
|
||||||
{
|
{
|
||||||
framebuffer.pixels = WindowBackend_Software_GetFramebuffer(&framebuffer.pitch);
|
framebuffer.pixels = WindowBackend_Software_GetFramebuffer(&framebuffer.pitch);
|
||||||
#ifdef _3DS
|
#ifdef __3DS__
|
||||||
framebuffer.width = screen_height;
|
framebuffer.width = screen_height;
|
||||||
framebuffer.height = screen_width;
|
framebuffer.height = screen_width;
|
||||||
#else
|
#else
|
||||||
|
@ -88,7 +88,7 @@ RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height,
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef _3DS
|
#ifdef __3DS__
|
||||||
surface->width = height;
|
surface->width = height;
|
||||||
surface->height = width;
|
surface->height = width;
|
||||||
surface->pitch = height * 3;
|
surface->pitch = height * 3;
|
||||||
|
@ -121,7 +121,7 @@ void RenderBackend_RestoreSurface(RenderBackend_Surface *surface)
|
||||||
|
|
||||||
void RenderBackend_UploadSurface(RenderBackend_Surface *surface, const unsigned char *pixels, size_t width, size_t height)
|
void RenderBackend_UploadSurface(RenderBackend_Surface *surface, const unsigned char *pixels, size_t width, size_t height)
|
||||||
{
|
{
|
||||||
#ifdef _3DS
|
#ifdef __3DS__
|
||||||
// Rotate 90 degrees clockwise, and convert from RGB to BGR
|
// Rotate 90 degrees clockwise, and convert from RGB to BGR
|
||||||
const unsigned char *source_pointer = pixels;
|
const unsigned char *source_pointer = pixels;
|
||||||
|
|
||||||
|
@ -146,7 +146,7 @@ ATTRIBUTE_HOT void RenderBackend_Blit(RenderBackend_Surface *source_surface, con
|
||||||
{
|
{
|
||||||
RenderBackend_Rect rect_clamped;
|
RenderBackend_Rect rect_clamped;
|
||||||
|
|
||||||
#ifdef _3DS
|
#ifdef __3DS__
|
||||||
// Rotate
|
// Rotate
|
||||||
rect_clamped.left = source_surface->width - rect->bottom;
|
rect_clamped.left = source_surface->width - rect->bottom;
|
||||||
rect_clamped.top = rect->left;
|
rect_clamped.top = rect->left;
|
||||||
|
@ -238,7 +238,7 @@ ATTRIBUTE_HOT void RenderBackend_ColourFill(RenderBackend_Surface *surface, cons
|
||||||
{
|
{
|
||||||
RenderBackend_Rect rect_clamped;
|
RenderBackend_Rect rect_clamped;
|
||||||
|
|
||||||
#ifdef _3DS
|
#ifdef __3DS__
|
||||||
// Rotate
|
// Rotate
|
||||||
rect_clamped.left = surface->width - rect->bottom;
|
rect_clamped.left = surface->width - rect->bottom;
|
||||||
rect_clamped.top = rect->left;
|
rect_clamped.top = rect->left;
|
||||||
|
@ -282,7 +282,7 @@ ATTRIBUTE_HOT void RenderBackend_ColourFill(RenderBackend_Surface *surface, cons
|
||||||
|
|
||||||
for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
|
for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
|
||||||
{
|
{
|
||||||
#ifdef _3DS
|
#ifdef __3DS__
|
||||||
*destination_pointer++ = blue;
|
*destination_pointer++ = blue;
|
||||||
*destination_pointer++ = green;
|
*destination_pointer++ = green;
|
||||||
*destination_pointer++ = red;
|
*destination_pointer++ = red;
|
||||||
|
@ -305,7 +305,7 @@ RenderBackend_GlyphAtlas* RenderBackend_CreateGlyphAtlas(size_t width, size_t he
|
||||||
|
|
||||||
if (atlas->pixels != NULL)
|
if (atlas->pixels != NULL)
|
||||||
{
|
{
|
||||||
#ifdef _3DS
|
#ifdef __3DS__
|
||||||
atlas->width = height;
|
atlas->width = height;
|
||||||
atlas->height = width;
|
atlas->height = width;
|
||||||
#else
|
#else
|
||||||
|
@ -330,7 +330,7 @@ void RenderBackend_DestroyGlyphAtlas(RenderBackend_GlyphAtlas *atlas)
|
||||||
|
|
||||||
void RenderBackend_UploadGlyph(RenderBackend_GlyphAtlas *atlas, size_t x, size_t y, const unsigned char *pixels, size_t width, size_t height, size_t pitch)
|
void RenderBackend_UploadGlyph(RenderBackend_GlyphAtlas *atlas, size_t x, size_t y, const unsigned char *pixels, size_t width, size_t height, size_t pitch)
|
||||||
{
|
{
|
||||||
#ifdef _3DS
|
#ifdef __3DS__
|
||||||
// Rotate
|
// Rotate
|
||||||
for (size_t h = 0; h < height; ++h)
|
for (size_t h = 0; h < height; ++h)
|
||||||
{
|
{
|
||||||
|
@ -350,7 +350,7 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa
|
||||||
glyph_atlas = atlas;
|
glyph_atlas = atlas;
|
||||||
glyph_destination_surface = destination_surface;
|
glyph_destination_surface = destination_surface;
|
||||||
|
|
||||||
#ifdef _3DS
|
#ifdef __3DS__
|
||||||
glyph_colour_channels[0] = blue;
|
glyph_colour_channels[0] = blue;
|
||||||
glyph_colour_channels[1] = green;
|
glyph_colour_channels[1] = green;
|
||||||
glyph_colour_channels[2] = red;
|
glyph_colour_channels[2] = red;
|
||||||
|
@ -363,7 +363,7 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa
|
||||||
|
|
||||||
void RenderBackend_DrawGlyph(long x, long y, size_t glyph_x, size_t glyph_y, size_t glyph_width, size_t glyph_height)
|
void RenderBackend_DrawGlyph(long x, long y, size_t glyph_x, size_t glyph_y, size_t glyph_width, size_t glyph_height)
|
||||||
{
|
{
|
||||||
#ifdef _3DS
|
#ifdef __3DS__
|
||||||
// Rotate
|
// Rotate
|
||||||
const size_t new_glyph_width = glyph_height;
|
const size_t new_glyph_width = glyph_height;
|
||||||
const size_t new_glyph_height = glyph_width;
|
const size_t new_glyph_height = glyph_width;
|
||||||
|
|
|
@ -70,7 +70,7 @@ void DefaultConfigData(CONFIGDATA *conf)
|
||||||
// Fun fact: The Linux port added this line:
|
// Fun fact: The Linux port added this line:
|
||||||
// conf->display_mode = 1;
|
// conf->display_mode = 1;
|
||||||
|
|
||||||
#ifdef _3DS
|
#ifdef __3DS__
|
||||||
conf->display_mode = 1;
|
conf->display_mode = 1;
|
||||||
#elif defined(__riscos__)
|
#elif defined(__riscos__)
|
||||||
conf->display_mode = 2;
|
conf->display_mode = 2;
|
||||||
|
|
|
@ -13,7 +13,7 @@
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#ifdef _3DS
|
#ifdef __3DS__
|
||||||
#include <3ds.h>
|
#include <3ds.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -87,7 +87,7 @@ BOOL Flip_SystemTask(void)
|
||||||
|
|
||||||
RenderBackend_DrawScreen();
|
RenderBackend_DrawScreen();
|
||||||
|
|
||||||
#ifdef _3DS
|
#ifdef __3DS__
|
||||||
// This would go in Backend_SystemTask, but that causes a hang
|
// This would go in Backend_SystemTask, but that causes a hang
|
||||||
// because of a race condition: aptMainLoop cannot be called
|
// because of a race condition: aptMainLoop cannot be called
|
||||||
// between C3D_FrameBegin and C3D_FrameEnd
|
// between C3D_FrameBegin and C3D_FrameEnd
|
||||||
|
|
Loading…
Add table
Reference in a new issue