Change colour_buffer assignments
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9cc1a5a098
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1 changed files with 12 additions and 48 deletions
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@ -181,18 +181,9 @@ void Backend_DrawScreen(void)
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glBindTexture(GL_TEXTURE_2D, framebuffer_surface.texture_id);
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glBindTexture(GL_TEXTURE_2D, framebuffer_surface.texture_id);
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colour_buffer[0][0] = 0xFF;
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colour_buffer[0][0] = colour_buffer[1][0] = colour_buffer[2][0] = colour_buffer[3][0] = 0xFF;
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colour_buffer[0][1] = 0xFF;
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colour_buffer[0][1] = colour_buffer[1][1] = colour_buffer[2][1] = colour_buffer[3][1] = 0xFF;
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colour_buffer[0][2] = 0xFF;
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colour_buffer[0][2] = colour_buffer[1][2] = colour_buffer[2][2] = colour_buffer[3][2] = 0xFF;
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colour_buffer[1][0] = colour_buffer[0][0];
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colour_buffer[1][1] = colour_buffer[0][1];
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colour_buffer[1][2] = colour_buffer[0][2];
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colour_buffer[2][0] = colour_buffer[0][0];
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colour_buffer[2][1] = colour_buffer[0][1];
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colour_buffer[2][2] = colour_buffer[0][2];
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colour_buffer[3][0] = colour_buffer[0][0];
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colour_buffer[3][1] = colour_buffer[0][1];
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colour_buffer[3][2] = colour_buffer[0][2];
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texture_coordinate_buffer[0][0] = 0.0f;
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texture_coordinate_buffer[0][0] = 0.0f;
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texture_coordinate_buffer[0][1] = 1.0f;
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texture_coordinate_buffer[0][1] = 1.0f;
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@ -294,18 +285,9 @@ static void BlitCommon(Backend_Surface *source_surface, const RECT *rect, long x
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const GLfloat vertex_top = (GLfloat)y;
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const GLfloat vertex_top = (GLfloat)y;
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const GLfloat vertex_bottom = (GLfloat)y + (rect->bottom - rect->top);
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const GLfloat vertex_bottom = (GLfloat)y + (rect->bottom - rect->top);
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colour_buffer[0][0] = 0xFF;
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colour_buffer[0][0] = colour_buffer[1][0] = colour_buffer[2][0] = colour_buffer[3][0] = 0xFF;
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colour_buffer[0][1] = 0xFF;
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colour_buffer[0][1] = colour_buffer[1][1] = colour_buffer[2][1] = colour_buffer[3][1] = 0xFF;
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colour_buffer[0][2] = 0xFF;
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colour_buffer[0][2] = colour_buffer[1][2] = colour_buffer[2][2] = colour_buffer[3][2] = 0xFF;
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colour_buffer[1][0] = colour_buffer[0][0];
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colour_buffer[1][1] = colour_buffer[0][1];
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colour_buffer[1][2] = colour_buffer[0][2];
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colour_buffer[2][0] = colour_buffer[0][0];
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colour_buffer[2][1] = colour_buffer[0][1];
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colour_buffer[2][2] = colour_buffer[0][2];
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colour_buffer[3][0] = colour_buffer[0][0];
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colour_buffer[3][1] = colour_buffer[0][1];
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colour_buffer[3][2] = colour_buffer[0][2];
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texture_coordinate_buffer[0][0] = texture_left;
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texture_coordinate_buffer[0][0] = texture_left;
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texture_coordinate_buffer[0][1] = texture_top;
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texture_coordinate_buffer[0][1] = texture_top;
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@ -361,18 +343,9 @@ static void ColourFillCommon(const RECT *rect, unsigned char red, unsigned char
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// Use blank default texture, for a solid colour-fill
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// Use blank default texture, for a solid colour-fill
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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colour_buffer[0][0] = red;
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colour_buffer[0][0] = colour_buffer[1][0] = colour_buffer[2][0] = colour_buffer[3][0] = red;
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colour_buffer[0][1] = green;
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colour_buffer[0][1] = colour_buffer[1][1] = colour_buffer[2][1] = colour_buffer[3][1] = green;
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colour_buffer[0][2] = blue;
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colour_buffer[0][2] = colour_buffer[1][2] = colour_buffer[2][2] = colour_buffer[3][2] = blue;
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colour_buffer[1][0] = colour_buffer[0][0];
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colour_buffer[1][1] = colour_buffer[0][1];
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colour_buffer[1][2] = colour_buffer[0][2];
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colour_buffer[2][0] = colour_buffer[0][0];
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colour_buffer[2][1] = colour_buffer[0][1];
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colour_buffer[2][2] = colour_buffer[0][2];
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colour_buffer[3][0] = colour_buffer[0][0];
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colour_buffer[3][1] = colour_buffer[0][1];
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colour_buffer[3][2] = colour_buffer[0][2];
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vertex_buffer[0][0] = (GLfloat)rect->left;
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vertex_buffer[0][0] = (GLfloat)rect->left;
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vertex_buffer[0][1] = (GLfloat)rect->top;
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vertex_buffer[0][1] = (GLfloat)rect->top;
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@ -508,18 +481,9 @@ static void DrawGlyphCommon(Backend_Glyph *glyph, long x, long y, const unsigned
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const GLfloat vertex_top = (GLfloat)y;
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const GLfloat vertex_top = (GLfloat)y;
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const GLfloat vertex_bottom = (GLfloat)y + glyph->height;
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const GLfloat vertex_bottom = (GLfloat)y + glyph->height;
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colour_buffer[0][0] = colours[0];
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colour_buffer[0][0] = colour_buffer[1][0] = colour_buffer[2][0] = colour_buffer[3][0] = colours[0];
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colour_buffer[0][1] = colours[1];
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colour_buffer[0][1] = colour_buffer[1][1] = colour_buffer[2][1] = colour_buffer[3][1] = colours[1];
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colour_buffer[0][2] = colours[2];
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colour_buffer[0][2] = colour_buffer[1][2] = colour_buffer[2][2] = colour_buffer[3][2] = colours[2];
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colour_buffer[1][0] = colour_buffer[0][0];
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colour_buffer[1][1] = colour_buffer[0][1];
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colour_buffer[1][2] = colour_buffer[0][2];
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colour_buffer[2][0] = colour_buffer[0][0];
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colour_buffer[2][1] = colour_buffer[0][1];
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colour_buffer[2][2] = colour_buffer[0][2];
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colour_buffer[3][0] = colour_buffer[0][0];
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colour_buffer[3][1] = colour_buffer[0][1];
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colour_buffer[3][2] = colour_buffer[0][2];
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texture_coordinate_buffer[0][0] = 0.0f;
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texture_coordinate_buffer[0][0] = 0.0f;
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texture_coordinate_buffer[0][1] = 0.0f;
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texture_coordinate_buffer[0][1] = 0.0f;
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