Change colour_buffer assignments

This commit is contained in:
Clownacy 2019-07-31 02:57:11 +00:00
parent 9cc1a5a098
commit f0809fb901

View file

@ -181,18 +181,9 @@ void Backend_DrawScreen(void)
glBindTexture(GL_TEXTURE_2D, framebuffer_surface.texture_id); glBindTexture(GL_TEXTURE_2D, framebuffer_surface.texture_id);
colour_buffer[0][0] = 0xFF; colour_buffer[0][0] = colour_buffer[1][0] = colour_buffer[2][0] = colour_buffer[3][0] = 0xFF;
colour_buffer[0][1] = 0xFF; colour_buffer[0][1] = colour_buffer[1][1] = colour_buffer[2][1] = colour_buffer[3][1] = 0xFF;
colour_buffer[0][2] = 0xFF; colour_buffer[0][2] = colour_buffer[1][2] = colour_buffer[2][2] = colour_buffer[3][2] = 0xFF;
colour_buffer[1][0] = colour_buffer[0][0];
colour_buffer[1][1] = colour_buffer[0][1];
colour_buffer[1][2] = colour_buffer[0][2];
colour_buffer[2][0] = colour_buffer[0][0];
colour_buffer[2][1] = colour_buffer[0][1];
colour_buffer[2][2] = colour_buffer[0][2];
colour_buffer[3][0] = colour_buffer[0][0];
colour_buffer[3][1] = colour_buffer[0][1];
colour_buffer[3][2] = colour_buffer[0][2];
texture_coordinate_buffer[0][0] = 0.0f; texture_coordinate_buffer[0][0] = 0.0f;
texture_coordinate_buffer[0][1] = 1.0f; texture_coordinate_buffer[0][1] = 1.0f;
@ -294,18 +285,9 @@ static void BlitCommon(Backend_Surface *source_surface, const RECT *rect, long x
const GLfloat vertex_top = (GLfloat)y; const GLfloat vertex_top = (GLfloat)y;
const GLfloat vertex_bottom = (GLfloat)y + (rect->bottom - rect->top); const GLfloat vertex_bottom = (GLfloat)y + (rect->bottom - rect->top);
colour_buffer[0][0] = 0xFF; colour_buffer[0][0] = colour_buffer[1][0] = colour_buffer[2][0] = colour_buffer[3][0] = 0xFF;
colour_buffer[0][1] = 0xFF; colour_buffer[0][1] = colour_buffer[1][1] = colour_buffer[2][1] = colour_buffer[3][1] = 0xFF;
colour_buffer[0][2] = 0xFF; colour_buffer[0][2] = colour_buffer[1][2] = colour_buffer[2][2] = colour_buffer[3][2] = 0xFF;
colour_buffer[1][0] = colour_buffer[0][0];
colour_buffer[1][1] = colour_buffer[0][1];
colour_buffer[1][2] = colour_buffer[0][2];
colour_buffer[2][0] = colour_buffer[0][0];
colour_buffer[2][1] = colour_buffer[0][1];
colour_buffer[2][2] = colour_buffer[0][2];
colour_buffer[3][0] = colour_buffer[0][0];
colour_buffer[3][1] = colour_buffer[0][1];
colour_buffer[3][2] = colour_buffer[0][2];
texture_coordinate_buffer[0][0] = texture_left; texture_coordinate_buffer[0][0] = texture_left;
texture_coordinate_buffer[0][1] = texture_top; texture_coordinate_buffer[0][1] = texture_top;
@ -361,18 +343,9 @@ static void ColourFillCommon(const RECT *rect, unsigned char red, unsigned char
// Use blank default texture, for a solid colour-fill // Use blank default texture, for a solid colour-fill
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
colour_buffer[0][0] = red; colour_buffer[0][0] = colour_buffer[1][0] = colour_buffer[2][0] = colour_buffer[3][0] = red;
colour_buffer[0][1] = green; colour_buffer[0][1] = colour_buffer[1][1] = colour_buffer[2][1] = colour_buffer[3][1] = green;
colour_buffer[0][2] = blue; colour_buffer[0][2] = colour_buffer[1][2] = colour_buffer[2][2] = colour_buffer[3][2] = blue;
colour_buffer[1][0] = colour_buffer[0][0];
colour_buffer[1][1] = colour_buffer[0][1];
colour_buffer[1][2] = colour_buffer[0][2];
colour_buffer[2][0] = colour_buffer[0][0];
colour_buffer[2][1] = colour_buffer[0][1];
colour_buffer[2][2] = colour_buffer[0][2];
colour_buffer[3][0] = colour_buffer[0][0];
colour_buffer[3][1] = colour_buffer[0][1];
colour_buffer[3][2] = colour_buffer[0][2];
vertex_buffer[0][0] = (GLfloat)rect->left; vertex_buffer[0][0] = (GLfloat)rect->left;
vertex_buffer[0][1] = (GLfloat)rect->top; vertex_buffer[0][1] = (GLfloat)rect->top;
@ -508,18 +481,9 @@ static void DrawGlyphCommon(Backend_Glyph *glyph, long x, long y, const unsigned
const GLfloat vertex_top = (GLfloat)y; const GLfloat vertex_top = (GLfloat)y;
const GLfloat vertex_bottom = (GLfloat)y + glyph->height; const GLfloat vertex_bottom = (GLfloat)y + glyph->height;
colour_buffer[0][0] = colours[0]; colour_buffer[0][0] = colour_buffer[1][0] = colour_buffer[2][0] = colour_buffer[3][0] = colours[0];
colour_buffer[0][1] = colours[1]; colour_buffer[0][1] = colour_buffer[1][1] = colour_buffer[2][1] = colour_buffer[3][1] = colours[1];
colour_buffer[0][2] = colours[2]; colour_buffer[0][2] = colour_buffer[1][2] = colour_buffer[2][2] = colour_buffer[3][2] = colours[2];
colour_buffer[1][0] = colour_buffer[0][0];
colour_buffer[1][1] = colour_buffer[0][1];
colour_buffer[1][2] = colour_buffer[0][2];
colour_buffer[2][0] = colour_buffer[0][0];
colour_buffer[2][1] = colour_buffer[0][1];
colour_buffer[2][2] = colour_buffer[0][2];
colour_buffer[3][0] = colour_buffer[0][0];
colour_buffer[3][1] = colour_buffer[0][1];
colour_buffer[3][2] = colour_buffer[0][2];
texture_coordinate_buffer[0][0] = 0.0f; texture_coordinate_buffer[0][0] = 0.0f;
texture_coordinate_buffer[0][1] = 0.0f; texture_coordinate_buffer[0][1] = 0.0f;