Correct RECT declaration formatting

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
Gabriel Ravier 2019-05-07 18:20:31 +02:00
parent 2fd3ed2245
commit f0e53b87e7

View file

@ -222,16 +222,14 @@ void ActBullet_Frontia1(BULLET *bul)
if (bul->ani_no > 3)
bul->ani_no = 0;
RECT rcLeft[4] =
{
RECT rcLeft[4] = {
{136, 80, 152, 80},
{120, 80, 136, 96},
{136, 64, 152, 80},
{120, 64, 136, 80},
};
RECT rcRight[4] =
{
RECT rcRight[4] = {
{120, 64, 136, 80},
{136, 64, 152, 80},
{120, 80, 136, 96},
@ -357,8 +355,7 @@ void ActBullet_Frontia2(BULLET *bul, int level)
if (bul->ani_no > 2)
bul->ani_no = 0;
RECT rect[3] =
{
RECT rect[3] = {
{192, 16, 208, 32},
{208, 16, 224, 32},
{224, 16, 240, 32},
@ -637,24 +634,21 @@ void ActBullet_MachineGun(BULLET *bul, int level)
{
int move;
RECT rect1[4] =
{
RECT rect1[4] = {
{64, 0, 80, 16},
{80, 0, 96, 16},
{96, 0, 112, 16},
{112, 0, 128, 16},
};
RECT rect2[4] =
{
RECT rect2[4] = {
{64, 16, 80, 32},
{80, 16, 96, 32},
{96, 16, 112, 32},
{112, 16, 128, 32},
};
RECT rect3[4] =
{
RECT rect3[4] = {
{64, 32, 80, 48},
{80, 32, 96, 48},
{96, 32, 112, 48},
@ -910,24 +904,21 @@ void ActBullet_Missile(BULLET *bul, int level)
}
}
RECT rect1[4] =
{
RECT rect1[4] = {
{0, 0, 16, 16},
{16, 0, 32, 16},
{32, 0, 48, 16},
{48, 0, 64, 16},
};
RECT rect2[4] =
{
RECT rect2[4] = {
{0, 16, 16, 32},
{16, 16, 32, 32},
{32, 16, 48, 32},
{48, 16, 64, 32},
};
RECT rect3[4] =
{
RECT rect3[4] = {
{0, 32, 16, 48},
{16, 32, 32, 48},
{32, 32, 48, 48},
@ -1235,8 +1226,7 @@ void ActBullet_Bubblin3(BULLET *bul)
bul->x += bul->xm;
bul->y += bul->ym;
RECT rect[4] =
{
RECT rect[4] = {
{240, 16, 248, 24},
{248, 16, 256, 24},
{240, 24, 248, 32},
@ -1300,14 +1290,12 @@ void ActBullet_Spine(BULLET *bul)
if (bul->ani_no > 1)
bul->ani_no = 0;
RECT rcLeft[2] =
{
RECT rcLeft[2] = {
{224, 0, 232, 8},
{232, 0, 240, 8},
};
RECT rcRight[2] =
{
RECT rcRight[2] = {
{224, 0, 232, 8},
{232, 0, 240, 8},
};
@ -1377,16 +1365,14 @@ void ActBullet_Sword1(BULLET *bul)
bul->y += bul->ym;
}
RECT rcLeft[4] =
{
RECT rcLeft[4] = {
{0, 48, 16, 64},
{16, 48, 32, 64},
{32, 48, 48, 64},
{48, 48, 64, 64},
};
RECT rcRight[4] =
{
RECT rcRight[4] = {
{64, 48, 80, 64},
{80, 48, 96, 64},
{96, 48, 112, 64},
@ -1450,16 +1436,14 @@ void ActBullet_Sword2(BULLET *bul)
bul->y += bul->ym;
}
RECT rcLeft[4] =
{
RECT rcLeft[4] = {
{160, 48, 184, 72},
{184, 48, 208, 72},
{208, 48, 232, 72},
{232, 48, 256, 72},
};
RECT rcRight[4] =
{
RECT rcRight[4] = {
{160, 72, 184, 96},
{184, 72, 208, 96},
{208, 72, 232, 96},
@ -1484,26 +1468,22 @@ void ActBullet_Sword2(BULLET *bul)
void ActBullet_Sword3(BULLET *bul)
{
RECT rcLeft[2] =
{
RECT rcLeft[2] = {
{272, 0, 296, 24},
{296, 0, 320, 24},
};
RECT rcUp[2] =
{
RECT rcUp[2] = {
{272, 48, 296, 72},
{296, 0, 320, 24},
};
RECT rcRight[2] =
{
RECT rcRight[2] = {
{272, 24, 296, 48},
{296, 24, 320, 48},
};
RECT rcDown[2] =
{
RECT rcDown[2] = {
{296, 48, 320, 72},
{296, 24, 320, 48},
};
@ -1642,8 +1622,7 @@ void ActBullet_Edge(BULLET *bul)
break;
}
RECT rcLeft[5] =
{
RECT rcLeft[5] = {
{0, 64, 24, 88},
{24, 64, 48, 88},
{48, 64, 72, 88},
@ -1651,8 +1630,7 @@ void ActBullet_Edge(BULLET *bul)
{96, 64, 120, 88},
};
RECT rcRight[5] =
{
RECT rcRight[5] = {
{0, 88, 24, 112},
{24, 88, 48, 112},
{48, 88, 72, 112},
@ -1858,16 +1836,14 @@ void ActBullet_SuperMissile(BULLET *bul, int level)
}
}
RECT rect1[4] =
{
RECT rect1[4] = {
{120, 96, 136, 112},
{136, 96, 152, 112},
{152, 96, 168, 112},
{168, 96, 184, 112},
};
RECT rect2[4] =
{
RECT rect2[4] = {
{184, 96, 200, 112},
{200, 96, 216, 112},
{216, 96, 232, 112},
@ -2000,26 +1976,22 @@ void ActBullet_Nemesis(BULLET *bul, int level)
if (++bul->ani_no > 1)
bul->ani_no = 0;
RECT rcL[2] =
{
RECT rcL[2] = {
{0, 112, 32, 128},
{0, 128, 32, 144},
};
RECT rcU[2] =
{
RECT rcU[2] = {
{32, 112, 48, 144},
{48, 112, 64, 144},
};
RECT rcR[2] =
{
RECT rcR[2] = {
{64, 112, 96, 128},
{64, 128, 96, 144},
};
RECT rcD[2] =
{
RECT rcD[2] = {
{96, 112, 112, 144},
{112, 112, 128, 144},
};
@ -2126,20 +2098,17 @@ void ActBullet_Spur(BULLET *bul, int level)
bul->y += bul->ym;
}
RECT rect1[2] =
{
RECT rect1[2] = {
{128, 32, 144, 48},
{144, 32, 160, 48},
};
RECT rect2[2] =
{
RECT rect2[2] = {
{160, 32, 176, 48},
{176, 32, 192, 48},
};
RECT rect3[2] =
{
RECT rect3[2] = {
{128, 48, 144, 64},
{144, 48, 160, 64},
};
@ -2186,43 +2155,37 @@ void ActBullet_SpurTail(BULLET *bul, int level)
if (bul->damage && bul->life != 100)
bul->damage = 0;
RECT rc_h_lv1[3] =
{
RECT rc_h_lv1[3] = {
{192, 32, 200, 40},
{200, 32, 208, 40},
{208, 32, 216, 40},
};
RECT rc_v_lv1[3] =
{
RECT rc_v_lv1[3] = {
{192, 40, 200, 48},
{200, 40, 208, 48},
{208, 40, 216, 48},
};
RECT rc_h_lv2[3] =
{
RECT rc_h_lv2[3] = {
{216, 32, 224, 40},
{224, 32, 232, 40},
{232, 32, 240, 40},
};
RECT rc_v_lv2[3] =
{
RECT rc_v_lv2[3] = {
{216, 40, 224, 48},
{224, 40, 232, 48},
{232, 40, 240, 48},
};
RECT rc_h_lv3[3] =
{
RECT rc_h_lv3[3] = {
{240, 32, 248, 40},
{248, 32, 256, 40},
{256, 32, 264, 40},
};
RECT rc_v_lv3[3] =
{
RECT rc_v_lv3[3] = {
{240, 32, 248, 40},
{248, 32, 256, 40},
{256, 32, 264, 40},