Cleaned up NpcAct280.cpp
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1 changed files with 49 additions and 22 deletions
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@ -12,7 +12,7 @@
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#include "Sound.h"
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#include "Triangle.h"
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//Sue (being teleported by Misery)
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// Sue (being teleported by Misery)
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void ActNpc280(NPCHAR *npc)
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{
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RECT rcLeft[2] = {
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@ -83,7 +83,7 @@ void ActNpc280(NPCHAR *npc)
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}
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}
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//Doctor (red energy form)
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// Doctor (red energy form)
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void ActNpc281(NPCHAR *npc)
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{
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RECT rc = {0, 0, 0, 0};
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@ -125,7 +125,7 @@ void ActNpc281(NPCHAR *npc)
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npc->rect = rc;
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}
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//Mini Undead Core (active)
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// Mini Undead Core (active)
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void ActNpc282(NPCHAR *npc)
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{
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RECT tc[3] = {
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@ -199,7 +199,7 @@ void ActNpc282(NPCHAR *npc)
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npc->rect = tc[npc->ani_no];
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}
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//Misery (transformed)
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// Misery (transformed)
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void ActNpc283(NPCHAR *npc)
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{
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RECT rcLeft[11] = {
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@ -367,7 +367,7 @@ void ActNpc283(NPCHAR *npc)
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if (npc->act_wait % 6 == 1)
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{
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if ( npc->count2 == 289 )
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if (npc->count2 == 289)
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{
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x = npc->x + (Random(-0x40, 0x40) * 0x200);
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y = npc->y + (Random(-0x20, 0x20) * 0x200);
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@ -456,12 +456,15 @@ void ActNpc283(NPCHAR *npc)
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case 0:
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direct = 0xD8;
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break;
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case 1:
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direct = 0xEC;
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break;
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case 2:
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direct = 0x14;
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break;
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case 3:
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direct = 0x28;
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break;
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@ -477,12 +480,15 @@ void ActNpc283(NPCHAR *npc)
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case 0:
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direct = 0x58;
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break;
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case 1:
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direct = 0x6C;
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break;
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case 2:
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direct = 0x94;
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break;
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case 3:
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direct = 0xA8;
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break;
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@ -505,12 +511,15 @@ void ActNpc283(NPCHAR *npc)
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case 0:
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direct = 0xD8;
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break;
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case 1:
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direct = 0xEC;
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break;
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case 2:
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direct = 0x14;
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break;
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case 3:
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direct = 0x28;
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break;
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@ -526,12 +535,15 @@ void ActNpc283(NPCHAR *npc)
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case 0:
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direct = 0x58;
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break;
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case 1:
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direct = 0x6C;
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break;
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case 2:
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direct = 0x94;
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break;
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case 3:
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direct = 0xA8;
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break;
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@ -600,7 +612,7 @@ void ActNpc283(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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}
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//Sue (transformed)
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// Sue (transformed)
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void ActNpc284(NPCHAR *npc)
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{
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RECT rcLeft[13] = {
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@ -735,9 +747,11 @@ void ActNpc284(NPCHAR *npc)
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case 3:
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npc->act_no = 34;
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break;
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case 0:
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npc->act_no = 32;
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break;
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case 2:
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npc->act_no = 32;
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break;
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@ -949,7 +963,7 @@ void ActNpc284(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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}
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//Undead Core spiral projectile
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// Undead Core spiral projectile
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void ActNpc285(NPCHAR *npc)
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{
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RECT rc = {232, 104, 248, 120};
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@ -996,7 +1010,7 @@ void ActNpc285(NPCHAR *npc)
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npc->rect = rc;
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}
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//Undead Core spiral shot trail
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// Undead Core spiral shot trail
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void ActNpc286(NPCHAR *npc)
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{
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RECT rc[3] = {
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@ -1017,7 +1031,7 @@ void ActNpc286(NPCHAR *npc)
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npc->rect = rc[npc->ani_no];
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}
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//Orange smoke
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// Orange smoke
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void ActNpc287(NPCHAR *npc)
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{
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RECT rcLeft[7] = {
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@ -1056,7 +1070,7 @@ void ActNpc287(NPCHAR *npc)
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npc->rect = rcLeft[npc->ani_no];
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}
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//Undead Core exploding rock
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// Undead Core exploding rock
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void ActNpc288(NPCHAR *npc)
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{
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RECT rc[5] = {
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@ -1145,7 +1159,7 @@ void ActNpc288(NPCHAR *npc)
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npc->rect = rc[npc->ani_no];
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}
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//Critter (orange, Misery)
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// Critter (orange, Misery)
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void ActNpc289(NPCHAR *npc)
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{
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RECT rcLeft[3] = {
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@ -1255,7 +1269,7 @@ void ActNpc289(NPCHAR *npc)
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}
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}
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//Bat (Misery)
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// Bat (Misery)
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void ActNpc290(NPCHAR *npc)
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{
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RECT rcLeft[3] = {
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@ -1341,7 +1355,7 @@ void ActNpc290(NPCHAR *npc)
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}
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}
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//Mini Undead Core (inactive)
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// Mini Undead Core (inactive)
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void ActNpc291(NPCHAR *npc)
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{
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RECT tc[2] = {
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@ -1366,7 +1380,7 @@ void ActNpc291(NPCHAR *npc)
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npc->rect = tc[npc->ani_no];
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}
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//Quake
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// Quake
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void ActNpc292(NPCHAR *npc)
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{
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(void)npc;
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@ -1374,7 +1388,7 @@ void ActNpc292(NPCHAR *npc)
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SetQuake(10);
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}
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//Undead Core giant energy shot
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// Undead Core giant energy shot
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void ActNpc293(NPCHAR *npc)
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{
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RECT rect[2] = {
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@ -1404,7 +1418,7 @@ void ActNpc293(NPCHAR *npc)
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npc->rect = rect[npc->ani_no];
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}
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//Quake + falling block generator
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// Quake + falling block generator
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void ActNpc294(NPCHAR *npc)
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{
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int x;
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}
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}
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//Cloud
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// Cloud
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void ActNpc295(NPCHAR *npc)
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{
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RECT rc[4] = {
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@ -1488,36 +1502,43 @@ void ActNpc295(NPCHAR *npc)
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npc->view.back = 0xD000;
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npc->view.front = 0xD000;
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break;
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case 1:
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npc->ym = -0x800;
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npc->view.back = 0x7000;
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npc->view.front = 0x7000;
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break;
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case 2:
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npc->ym = -0x400;
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npc->view.back = 0x4000;
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npc->view.front = 0x4000;
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break;
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case 3:
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npc->ym = -0x200;
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npc->view.back = 0x2800;
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npc->view.front = 0x2800;
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break;
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case 4:
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npc->xm = -0x400;
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npc->view.back = 0xD000;
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npc->view.front = 0xD000;
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break;
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case 5:
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npc->xm = -0x200;
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npc->view.back = 0x7000;
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npc->view.front = 0x7000;
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break;
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case 6:
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npc->xm = -0x100;
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npc->view.back = 0x4000;
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npc->view.front = 0x4000;
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break;
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case 7:
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npc->xm = -0x80;
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npc->view.back = 0x2800;
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@ -1540,7 +1561,7 @@ void ActNpc295(NPCHAR *npc)
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npc->rect = rc[npc->ani_no];
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}
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//Cloud generator
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// Cloud generator
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void ActNpc296(NPCHAR *npc)
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{
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int x;
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case 0:
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pri = 0x180;
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break;
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case 1:
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pri = 0x80;
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break;
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case 2:
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pri = 0x40;
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break;
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case 3:
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pri = 0x00;
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break;
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@ -1582,12 +1606,15 @@ void ActNpc296(NPCHAR *npc)
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case 0:
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pri = 0x80;
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break;
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case 1:
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pri = 0x55;
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break;
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case 2:
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pri = 0x40;
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break;
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case 3:
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pri = 0x00;
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break;
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@ -1600,7 +1627,7 @@ void ActNpc296(NPCHAR *npc)
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}
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}
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//Sue in dragon's mouth
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// Sue in dragon's mouth
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void ActNpc297(NPCHAR *npc)
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{
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RECT rc = {112, 48, 0x80, 64};
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npc->rect = rc;
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}
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//Doctor (opening)
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// Doctor (opening)
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void ActNpc298(NPCHAR *npc)
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{
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RECT rc[8] = {
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++npc->ani_no;
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}
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if ( npc->ani_no > 5 )
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if (npc->ani_no > 5)
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npc->ani_no = 2;
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npc->x += 0x100;
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npc->rect = rc[npc->ani_no];
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}
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//Balrog/Misery (opening)
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// Balrog/Misery (opening)
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void ActNpc299(NPCHAR *npc)
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{
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RECT rc[2] = {
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