Cleaned up NpcAct280.cpp

This commit is contained in:
Gabriel Ravier 2019-05-16 08:11:17 +02:00
parent 1e6ee2d6ba
commit f1048b21aa
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GPG key ID: 1E75F156884F3DCE

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@ -12,7 +12,7 @@
#include "Sound.h"
#include "Triangle.h"
//Sue (being teleported by Misery)
// Sue (being teleported by Misery)
void ActNpc280(NPCHAR *npc)
{
RECT rcLeft[2] = {
@ -83,7 +83,7 @@ void ActNpc280(NPCHAR *npc)
}
}
//Doctor (red energy form)
// Doctor (red energy form)
void ActNpc281(NPCHAR *npc)
{
RECT rc = {0, 0, 0, 0};
@ -125,7 +125,7 @@ void ActNpc281(NPCHAR *npc)
npc->rect = rc;
}
//Mini Undead Core (active)
// Mini Undead Core (active)
void ActNpc282(NPCHAR *npc)
{
RECT tc[3] = {
@ -199,7 +199,7 @@ void ActNpc282(NPCHAR *npc)
npc->rect = tc[npc->ani_no];
}
//Misery (transformed)
// Misery (transformed)
void ActNpc283(NPCHAR *npc)
{
RECT rcLeft[11] = {
@ -367,7 +367,7 @@ void ActNpc283(NPCHAR *npc)
if (npc->act_wait % 6 == 1)
{
if ( npc->count2 == 289 )
if (npc->count2 == 289)
{
x = npc->x + (Random(-0x40, 0x40) * 0x200);
y = npc->y + (Random(-0x20, 0x20) * 0x200);
@ -456,12 +456,15 @@ void ActNpc283(NPCHAR *npc)
case 0:
direct = 0xD8;
break;
case 1:
direct = 0xEC;
break;
case 2:
direct = 0x14;
break;
case 3:
direct = 0x28;
break;
@ -477,12 +480,15 @@ void ActNpc283(NPCHAR *npc)
case 0:
direct = 0x58;
break;
case 1:
direct = 0x6C;
break;
case 2:
direct = 0x94;
break;
case 3:
direct = 0xA8;
break;
@ -505,12 +511,15 @@ void ActNpc283(NPCHAR *npc)
case 0:
direct = 0xD8;
break;
case 1:
direct = 0xEC;
break;
case 2:
direct = 0x14;
break;
case 3:
direct = 0x28;
break;
@ -526,12 +535,15 @@ void ActNpc283(NPCHAR *npc)
case 0:
direct = 0x58;
break;
case 1:
direct = 0x6C;
break;
case 2:
direct = 0x94;
break;
case 3:
direct = 0xA8;
break;
@ -600,7 +612,7 @@ void ActNpc283(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no];
}
//Sue (transformed)
// Sue (transformed)
void ActNpc284(NPCHAR *npc)
{
RECT rcLeft[13] = {
@ -735,9 +747,11 @@ void ActNpc284(NPCHAR *npc)
case 3:
npc->act_no = 34;
break;
case 0:
npc->act_no = 32;
break;
case 2:
npc->act_no = 32;
break;
@ -949,7 +963,7 @@ void ActNpc284(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no];
}
//Undead Core spiral projectile
// Undead Core spiral projectile
void ActNpc285(NPCHAR *npc)
{
RECT rc = {232, 104, 248, 120};
@ -996,7 +1010,7 @@ void ActNpc285(NPCHAR *npc)
npc->rect = rc;
}
//Undead Core spiral shot trail
// Undead Core spiral shot trail
void ActNpc286(NPCHAR *npc)
{
RECT rc[3] = {
@ -1017,7 +1031,7 @@ void ActNpc286(NPCHAR *npc)
npc->rect = rc[npc->ani_no];
}
//Orange smoke
// Orange smoke
void ActNpc287(NPCHAR *npc)
{
RECT rcLeft[7] = {
@ -1056,7 +1070,7 @@ void ActNpc287(NPCHAR *npc)
npc->rect = rcLeft[npc->ani_no];
}
//Undead Core exploding rock
// Undead Core exploding rock
void ActNpc288(NPCHAR *npc)
{
RECT rc[5] = {
@ -1145,7 +1159,7 @@ void ActNpc288(NPCHAR *npc)
npc->rect = rc[npc->ani_no];
}
//Critter (orange, Misery)
// Critter (orange, Misery)
void ActNpc289(NPCHAR *npc)
{
RECT rcLeft[3] = {
@ -1255,7 +1269,7 @@ void ActNpc289(NPCHAR *npc)
}
}
//Bat (Misery)
// Bat (Misery)
void ActNpc290(NPCHAR *npc)
{
RECT rcLeft[3] = {
@ -1341,7 +1355,7 @@ void ActNpc290(NPCHAR *npc)
}
}
//Mini Undead Core (inactive)
// Mini Undead Core (inactive)
void ActNpc291(NPCHAR *npc)
{
RECT tc[2] = {
@ -1366,7 +1380,7 @@ void ActNpc291(NPCHAR *npc)
npc->rect = tc[npc->ani_no];
}
//Quake
// Quake
void ActNpc292(NPCHAR *npc)
{
(void)npc;
@ -1374,7 +1388,7 @@ void ActNpc292(NPCHAR *npc)
SetQuake(10);
}
//Undead Core giant energy shot
// Undead Core giant energy shot
void ActNpc293(NPCHAR *npc)
{
RECT rect[2] = {
@ -1404,7 +1418,7 @@ void ActNpc293(NPCHAR *npc)
npc->rect = rect[npc->ani_no];
}
//Quake + falling block generator
// Quake + falling block generator
void ActNpc294(NPCHAR *npc)
{
int x;
@ -1466,7 +1480,7 @@ void ActNpc294(NPCHAR *npc)
}
}
//Cloud
// Cloud
void ActNpc295(NPCHAR *npc)
{
RECT rc[4] = {
@ -1488,36 +1502,43 @@ void ActNpc295(NPCHAR *npc)
npc->view.back = 0xD000;
npc->view.front = 0xD000;
break;
case 1:
npc->ym = -0x800;
npc->view.back = 0x7000;
npc->view.front = 0x7000;
break;
case 2:
npc->ym = -0x400;
npc->view.back = 0x4000;
npc->view.front = 0x4000;
break;
case 3:
npc->ym = -0x200;
npc->view.back = 0x2800;
npc->view.front = 0x2800;
break;
case 4:
npc->xm = -0x400;
npc->view.back = 0xD000;
npc->view.front = 0xD000;
break;
case 5:
npc->xm = -0x200;
npc->view.back = 0x7000;
npc->view.front = 0x7000;
break;
case 6:
npc->xm = -0x100;
npc->view.back = 0x4000;
npc->view.front = 0x4000;
break;
case 7:
npc->xm = -0x80;
npc->view.back = 0x2800;
@ -1540,7 +1561,7 @@ void ActNpc295(NPCHAR *npc)
npc->rect = rc[npc->ani_no];
}
//Cloud generator
// Cloud generator
void ActNpc296(NPCHAR *npc)
{
int x;
@ -1560,12 +1581,15 @@ void ActNpc296(NPCHAR *npc)
case 0:
pri = 0x180;
break;
case 1:
pri = 0x80;
break;
case 2:
pri = 0x40;
break;
case 3:
pri = 0x00;
break;
@ -1582,12 +1606,15 @@ void ActNpc296(NPCHAR *npc)
case 0:
pri = 0x80;
break;
case 1:
pri = 0x55;
break;
case 2:
pri = 0x40;
break;
case 3:
pri = 0x00;
break;
@ -1600,7 +1627,7 @@ void ActNpc296(NPCHAR *npc)
}
}
//Sue in dragon's mouth
// Sue in dragon's mouth
void ActNpc297(NPCHAR *npc)
{
RECT rc = {112, 48, 0x80, 64};
@ -1611,7 +1638,7 @@ void ActNpc297(NPCHAR *npc)
npc->rect = rc;
}
//Doctor (opening)
// Doctor (opening)
void ActNpc298(NPCHAR *npc)
{
RECT rc[8] = {
@ -1676,7 +1703,7 @@ void ActNpc298(NPCHAR *npc)
++npc->ani_no;
}
if ( npc->ani_no > 5 )
if (npc->ani_no > 5)
npc->ani_no = 2;
npc->x += 0x100;
@ -1718,7 +1745,7 @@ void ActNpc298(NPCHAR *npc)
npc->rect = rc[npc->ani_no];
}
//Balrog/Misery (opening)
// Balrog/Misery (opening)
void ActNpc299(NPCHAR *npc)
{
RECT rc[2] = {