From f1e6103a46d27edd3be6cd9c372bc94f2d66a3cb Mon Sep 17 00:00:00 2001 From: Clownacy Date: Wed, 17 Jul 2019 16:35:33 +0100 Subject: [PATCH] ...Actually add the SDL_Surface renderer file --- src/Backends/Rendering/SDLSurface.cpp | 155 ++++++++++++++++++++++++++ 1 file changed, 155 insertions(+) create mode 100644 src/Backends/Rendering/SDLSurface.cpp diff --git a/src/Backends/Rendering/SDLSurface.cpp b/src/Backends/Rendering/SDLSurface.cpp new file mode 100644 index 00000000..79218bc0 --- /dev/null +++ b/src/Backends/Rendering/SDLSurface.cpp @@ -0,0 +1,155 @@ +#include "../Rendering.h" + +#include +#include + +#include "SDL.h" + +#include "../../WindowsWrapper.h" + +#include "../../Font.h" + +typedef struct Backend_Surface +{ + SDL_Surface *sdl_surface; +} Backend_Surface; + +static SDL_Window *window; +static SDL_Surface *window_surface; + +static Backend_Surface framebuffer; + +static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect) +{ + sdl_rect->x = (int)rect->left; + sdl_rect->y = (int)rect->top; + sdl_rect->w = (int)(rect->right - rect->left); + sdl_rect->h = (int)(rect->bottom - rect->top); + + if (sdl_rect->w < 0) + sdl_rect->w = 0; + + if (sdl_rect->h < 0) + sdl_rect->h = 0; +} + +BOOL Backend_Init(SDL_Window *p_window) +{ + window = p_window; + + window_surface = SDL_GetWindowSurface(window); + + framebuffer.sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, window_surface->w, window_surface->h, 0, SDL_PIXELFORMAT_RGB24); + + if (framebuffer.sdl_surface == NULL) + return FALSE; + + return TRUE; +} + +void Backend_Deinit(void) +{ + SDL_FreeSurface(framebuffer.sdl_surface); +} + +void Backend_DrawScreen(void) +{ + SDL_BlitSurface(framebuffer.sdl_surface, NULL, window_surface, NULL); + SDL_UpdateWindowSurface(window); +} + +Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height) +{ + Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface)); + + if (surface == NULL) + return NULL; + + surface->sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGB24); + + if (surface->sdl_surface == NULL) + { + free(surface); + return NULL; + } + + return surface; +} + +void Backend_FreeSurface(Backend_Surface *surface) +{ + SDL_FreeSurface(surface->sdl_surface); + free(surface); +} + +void Backend_LoadPixels(Backend_Surface *surface, const unsigned char *pixels, unsigned int width, unsigned int height, unsigned int pitch) +{ + for (unsigned int i = 0; i < height; ++i) + { + const unsigned char *src_row = &pixels[i * pitch]; + unsigned char *dst_row = (unsigned char*)surface->sdl_surface->pixels + i * surface->sdl_surface->pitch; + + memcpy(dst_row, src_row, width * 3); + } +} + +void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key) +{ + SDL_Rect source_rect; + RectToSDLRect(rect, &source_rect); + + SDL_Rect destination_rect; + destination_rect.x = x; + destination_rect.y = y; + destination_rect.w = source_rect.w; + destination_rect.h = source_rect.h; + + SDL_SetColorKey(source_surface->sdl_surface, colour_key ? SDL_TRUE : SDL_FALSE, SDL_MapRGB(source_surface->sdl_surface->format, 0, 0, 0)); // Assumes the colour key will always be #000000 (black) + + SDL_BlitSurface(source_surface->sdl_surface, &source_rect, destination_surface->sdl_surface, &destination_rect); +} + +void Backend_BlitToScreen(Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key) +{ + Backend_Blit(source_surface, rect, &framebuffer, x, y, colour_key); +} + +void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue) +{ + SDL_Rect destination_rect; + RectToSDLRect(rect, &destination_rect); + + SDL_FillRect(surface->sdl_surface, &destination_rect, SDL_MapRGB(surface->sdl_surface->format, red, green, blue)); +} + +void Backend_ColourFillToScreen(const RECT *rect, unsigned char red, unsigned char green, unsigned char blue) +{ + Backend_ColourFill(&framebuffer, rect, red, green, blue); +} + +void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect) +{ + Backend_Blit(&framebuffer, rect, surface, rect->left, rect->top, FALSE); +} + +void Backend_DrawText(Backend_Surface *surface, FontObject *font, int x, int y, const char *text, unsigned long colour) +{ + DrawText(font, (unsigned char*)surface->sdl_surface->pixels, surface->sdl_surface->pitch, surface->sdl_surface->w, surface->sdl_surface->h, x, y, colour, text, strlen(text)); +} + +void Backend_DrawTextToScreen(FontObject *font, int x, int y, const char *text, unsigned long colour) +{ + Backend_DrawText(&framebuffer, font, x, y, text, colour); +} + +void Backend_HandleDeviceLoss(void) +{ + // No problem for us +} + +void Backend_HandleWindowResize(void) +{ + // https://wiki.libsdl.org/SDL_GetWindowSurface + // We need to fetch a new surface pointer + window_surface = SDL_GetWindowSurface(window); +}