...Actually add the SDL_Surface renderer file
This commit is contained in:
parent
44456e4a25
commit
f1e6103a46
1 changed files with 155 additions and 0 deletions
155
src/Backends/Rendering/SDLSurface.cpp
Normal file
155
src/Backends/Rendering/SDLSurface.cpp
Normal file
|
@ -0,0 +1,155 @@
|
|||
#include "../Rendering.h"
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
#include "../../WindowsWrapper.h"
|
||||
|
||||
#include "../../Font.h"
|
||||
|
||||
typedef struct Backend_Surface
|
||||
{
|
||||
SDL_Surface *sdl_surface;
|
||||
} Backend_Surface;
|
||||
|
||||
static SDL_Window *window;
|
||||
static SDL_Surface *window_surface;
|
||||
|
||||
static Backend_Surface framebuffer;
|
||||
|
||||
static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect)
|
||||
{
|
||||
sdl_rect->x = (int)rect->left;
|
||||
sdl_rect->y = (int)rect->top;
|
||||
sdl_rect->w = (int)(rect->right - rect->left);
|
||||
sdl_rect->h = (int)(rect->bottom - rect->top);
|
||||
|
||||
if (sdl_rect->w < 0)
|
||||
sdl_rect->w = 0;
|
||||
|
||||
if (sdl_rect->h < 0)
|
||||
sdl_rect->h = 0;
|
||||
}
|
||||
|
||||
BOOL Backend_Init(SDL_Window *p_window)
|
||||
{
|
||||
window = p_window;
|
||||
|
||||
window_surface = SDL_GetWindowSurface(window);
|
||||
|
||||
framebuffer.sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, window_surface->w, window_surface->h, 0, SDL_PIXELFORMAT_RGB24);
|
||||
|
||||
if (framebuffer.sdl_surface == NULL)
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void Backend_Deinit(void)
|
||||
{
|
||||
SDL_FreeSurface(framebuffer.sdl_surface);
|
||||
}
|
||||
|
||||
void Backend_DrawScreen(void)
|
||||
{
|
||||
SDL_BlitSurface(framebuffer.sdl_surface, NULL, window_surface, NULL);
|
||||
SDL_UpdateWindowSurface(window);
|
||||
}
|
||||
|
||||
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
|
||||
{
|
||||
Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
|
||||
|
||||
if (surface == NULL)
|
||||
return NULL;
|
||||
|
||||
surface->sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGB24);
|
||||
|
||||
if (surface->sdl_surface == NULL)
|
||||
{
|
||||
free(surface);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return surface;
|
||||
}
|
||||
|
||||
void Backend_FreeSurface(Backend_Surface *surface)
|
||||
{
|
||||
SDL_FreeSurface(surface->sdl_surface);
|
||||
free(surface);
|
||||
}
|
||||
|
||||
void Backend_LoadPixels(Backend_Surface *surface, const unsigned char *pixels, unsigned int width, unsigned int height, unsigned int pitch)
|
||||
{
|
||||
for (unsigned int i = 0; i < height; ++i)
|
||||
{
|
||||
const unsigned char *src_row = &pixels[i * pitch];
|
||||
unsigned char *dst_row = (unsigned char*)surface->sdl_surface->pixels + i * surface->sdl_surface->pitch;
|
||||
|
||||
memcpy(dst_row, src_row, width * 3);
|
||||
}
|
||||
}
|
||||
|
||||
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
|
||||
{
|
||||
SDL_Rect source_rect;
|
||||
RectToSDLRect(rect, &source_rect);
|
||||
|
||||
SDL_Rect destination_rect;
|
||||
destination_rect.x = x;
|
||||
destination_rect.y = y;
|
||||
destination_rect.w = source_rect.w;
|
||||
destination_rect.h = source_rect.h;
|
||||
|
||||
SDL_SetColorKey(source_surface->sdl_surface, colour_key ? SDL_TRUE : SDL_FALSE, SDL_MapRGB(source_surface->sdl_surface->format, 0, 0, 0)); // Assumes the colour key will always be #000000 (black)
|
||||
|
||||
SDL_BlitSurface(source_surface->sdl_surface, &source_rect, destination_surface->sdl_surface, &destination_rect);
|
||||
}
|
||||
|
||||
void Backend_BlitToScreen(Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key)
|
||||
{
|
||||
Backend_Blit(source_surface, rect, &framebuffer, x, y, colour_key);
|
||||
}
|
||||
|
||||
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
|
||||
{
|
||||
SDL_Rect destination_rect;
|
||||
RectToSDLRect(rect, &destination_rect);
|
||||
|
||||
SDL_FillRect(surface->sdl_surface, &destination_rect, SDL_MapRGB(surface->sdl_surface->format, red, green, blue));
|
||||
}
|
||||
|
||||
void Backend_ColourFillToScreen(const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
|
||||
{
|
||||
Backend_ColourFill(&framebuffer, rect, red, green, blue);
|
||||
}
|
||||
|
||||
void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect)
|
||||
{
|
||||
Backend_Blit(&framebuffer, rect, surface, rect->left, rect->top, FALSE);
|
||||
}
|
||||
|
||||
void Backend_DrawText(Backend_Surface *surface, FontObject *font, int x, int y, const char *text, unsigned long colour)
|
||||
{
|
||||
DrawText(font, (unsigned char*)surface->sdl_surface->pixels, surface->sdl_surface->pitch, surface->sdl_surface->w, surface->sdl_surface->h, x, y, colour, text, strlen(text));
|
||||
}
|
||||
|
||||
void Backend_DrawTextToScreen(FontObject *font, int x, int y, const char *text, unsigned long colour)
|
||||
{
|
||||
Backend_DrawText(&framebuffer, font, x, y, text, colour);
|
||||
}
|
||||
|
||||
void Backend_HandleDeviceLoss(void)
|
||||
{
|
||||
// No problem for us
|
||||
}
|
||||
|
||||
void Backend_HandleWindowResize(void)
|
||||
{
|
||||
// https://wiki.libsdl.org/SDL_GetWindowSurface
|
||||
// We need to fetch a new surface pointer
|
||||
window_surface = SDL_GetWindowSurface(window);
|
||||
}
|
Loading…
Add table
Reference in a new issue