This commit is contained in:
Clownacy 2019-02-09 20:38:35 +00:00
commit f45a0adb29
7 changed files with 317 additions and 9 deletions

View file

@ -89,39 +89,64 @@ void PutBack(int fx, int fy)
case 6:
case 7:
//Sky
rect.top = 0;
rect.bottom = 88;
rect.left = 0;
rect.right = 320;
PutBitmap4(&grcGame, 0, 0, &rect, SURFACE_ID_LEVEL_BACKGROUND);
PutBitmap4(&grcGame, (WINDOW_WIDTH - 320) / 2, 0, &rect, SURFACE_ID_LEVEL_BACKGROUND);
rect.left = 106;
rect.right = 255;
for (int i = 0; i < ((WINDOW_WIDTH + 329) / 320); i++)
{
PutBitmap4(&grcGame, (WINDOW_WIDTH - 320) / 2 - (149 * (i + 1)), 0, &rect, SURFACE_ID_LEVEL_BACKGROUND);
PutBitmap4(&grcGame, (WINDOW_WIDTH - 320) / 2 + 320 + (149 * i), 0, &rect, SURFACE_ID_LEVEL_BACKGROUND);
}
//Cloud layer 1
rect.top = 88;
rect.bottom = 123;
rect.left = gBack.fx / 2;
rect.right = 320;
PutBitmap4(&grcGame, 0, 88, &rect, SURFACE_ID_LEVEL_BACKGROUND);
rect.left = 0;
PutBitmap4(&grcGame, 320 - gBack.fx / 2 % 320, 88, &rect, SURFACE_ID_LEVEL_BACKGROUND);
for (int i = 0; i < ((WINDOW_WIDTH + 329) / 320) + 1; i++)
PutBitmap4(&grcGame, (320 * (i + 1)) - gBack.fx / 2 % 320, 88, &rect, SURFACE_ID_LEVEL_BACKGROUND);
//Cloud layer 2
rect.top = 123;
rect.bottom = 146;
rect.left = gBack.fx % 320;
rect.right = 320;
PutBitmap4(&grcGame, 0, 123, &rect, SURFACE_ID_LEVEL_BACKGROUND);
rect.left = 0;
PutBitmap4(&grcGame, 320 - gBack.fx % 320, 123, &rect, SURFACE_ID_LEVEL_BACKGROUND);
for (int i = 0; i < ((WINDOW_WIDTH + 329) / 320) + 1; i++)
PutBitmap4(&grcGame, (320 * (i + 1)) - gBack.fx % 320, 123, &rect, SURFACE_ID_LEVEL_BACKGROUND);
//Cloud layer 3
rect.top = 146;
rect.bottom = 176;
rect.left = 2 * gBack.fx % 320;
rect.right = 320;
PutBitmap4(&grcGame, 0, 146, &rect, SURFACE_ID_LEVEL_BACKGROUND);
rect.left = 0;
PutBitmap4(&grcGame, 320 - 2 * gBack.fx % 320, 146, &rect, SURFACE_ID_LEVEL_BACKGROUND);
for (int i = 0; i < ((WINDOW_WIDTH + 329) / 320) + 1; i++)
PutBitmap4(&grcGame, (320 * (i + 1)) - 2 * gBack.fx % 320, 146, &rect, SURFACE_ID_LEVEL_BACKGROUND);
//Cloud layer 4
rect.top = 176;
rect.bottom = 240;
rect.left = 4 * gBack.fx % 320;
rect.right = 320;
PutBitmap4(&grcGame, 0, 176, &rect, SURFACE_ID_LEVEL_BACKGROUND);
rect.left = 0;
PutBitmap4(&grcGame, 320 - 4 * gBack.fx % 320, 176, &rect, SURFACE_ID_LEVEL_BACKGROUND);
for (int i = 0; i < ((WINDOW_WIDTH + 329) / 320) + 1; i++)
PutBitmap4(&grcGame, (320 * (i + 1)) - 4 * gBack.fx % 320, 176, &rect, SURFACE_ID_LEVEL_BACKGROUND);
break;
default:

View file

@ -8,7 +8,10 @@
#include "Generic.h"
#include "Ending.h"
#include "Flags.h"
#include "KeyControl.h"
#include "Escape.h"
#include "Organya.h"
#include "Main.h"
#include "Stage.h"
#include "Draw.h"
#include "TextScr.h"
@ -369,3 +372,76 @@ void CutCreditIllust()
{
Illust.act_no = 2;
}
//Scene of the island falling
int Scene_DownIsland(int mode)
{
RECT rc_sprite;
RECT rc_ground;
RECT rc_sky;
RECT rc_frame;
ISLAND_SPRITE sprite;
rc_frame = {(WINDOW_WIDTH - 160) / 2, (WINDOW_HEIGHT - 80) / 2, (WINDOW_WIDTH + 160) / 2, (WINDOW_HEIGHT + 80) / 2};
rc_sky = {0, 0, 160, 80};
rc_ground = {160, 48, 320, 80};
rc_sprite = {160, 0, 200, 24};
sprite.x = 0x15000;
sprite.y = 0x8000;
for (int wait = 0; wait < 900; wait++)
{
GetTrg();
if (gKey & 0x8000)
{
int escRet = Call_Escape();
if (escRet == 0)
return 0;
if (escRet == 2)
return 2;
}
switch (mode)
{
case 0:
sprite.y += 0x33;
break;
case 1:
if (wait >= 350)
{
if (wait >= 500)
{
if (wait >= 600)
{
if (wait == 750)
wait = 900;
}
else
{
sprite.y += 0xC;
}
}
else
{
sprite.y += 0x19;
}
}
break;
}
CortBox(&grcFull, 0);
PutBitmap3(&rc_frame, 80 + (WINDOW_WIDTH - 320) / 2, 80 + (WINDOW_HEIGHT - 240) / 2, &rc_sky, 21);
PutBitmap3(&rc_frame, sprite.x / 0x200 - 20 + (WINDOW_WIDTH - 320) / 2, sprite.y / 512 - 12 + (WINDOW_HEIGHT - 240) / 2, &rc_sprite, 21);
PutBitmap3(&rc_frame, 80 + (WINDOW_WIDTH - 320) / 2, 128 + (WINDOW_HEIGHT - 240) / 2, &rc_ground, 21);
//PutTimeCounter(16, 8);
PutFramePerSecound();
if (!Flip_SystemTask())
return 0;
}
return 1;
}

View file

@ -26,6 +26,12 @@ struct ILLUSTRATION
int x;
};
struct ISLAND_SPRITE
{
int x;
int y;
};
void ActionStripper();
void PutStripper();
void SetStripper(int x, int y, char *text, int cast);
@ -39,3 +45,4 @@ bool StartCreditScript();
void ActionCredit();
void SetCreditIllust(int a);
void CutCreditIllust();
int Scene_DownIsland(int mode);

View file

@ -329,6 +329,11 @@ void ActNpc323(NPCHAR *npc);
void ActNpc324(NPCHAR *npc);
void ActNpc325(NPCHAR *npc);
void ActNpc326(NPCHAR *npc);
void ActNpc327(NPCHAR *npc);
void ActNpc328(NPCHAR *npc);
void ActNpc329(NPCHAR *npc);
void ActNpc334(NPCHAR *npc);
void ActNpc335(NPCHAR *npc);
void ActNpc336(NPCHAR *npc);

View file

@ -426,6 +426,190 @@ void ActNpc325(NPCHAR *npc)
npc->rect = rc[npc->ani_no];
}
//Sue/Itoh becoming humans
void ActNpc326(NPCHAR *npc)
{
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->y -= 0x1000;
npc->x += 0x2000;
npc->ani_no = 0;
//Fallthrough
case 1:
if (++npc->act_wait > 80)
{
npc->act_no = 10;
npc->act_wait = 0;
}
else
{
if (npc->direct)
{
if (npc->act_wait == 50)
npc->ani_no = 1;
if (npc->act_wait == 60)
npc->ani_no = 0;
}
else
{
if (npc->act_wait == 30)
npc->ani_no = 1;
if (npc->act_wait == 40)
npc->ani_no = 0;
}
}
break;
case 10:
if (++npc->act_wait > 50)
{
npc->act_no = 15;
npc->ani_no = 4;
if ( npc->direct )
npc->act_wait = -20;
else
npc->act_wait = 0;
}
else
{
if (npc->act_wait / 2 & 1)
npc->ani_no = 2;
else
npc->ani_no = 3;
}
break;
case 15:
if (++npc->act_wait > 40)
{
npc->act_wait = 0;
npc->act_no = 20;
}
break;
case 20:
npc->ym += 0x40;
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
npc->y += npc->ym;
if (++npc->act_wait > 50)
{
npc->act_no = 30;
npc->act_wait = 0;
npc->ani_no = 6;
if (npc->direct)
SetNpChar(327, npc->x, npc->y - 0x1000, 0, 0, 0, npc, 0x100);
else
SetNpChar(327, npc->x, npc->y - 0x2000, 0, 0, 0, npc, 0x100);
}
break;
case 30:
if (++npc->act_wait == 30)
npc->ani_no = 7;
if (npc->act_wait == 40)
npc->act_no = 40;
break;
case 40:
npc->act_no = 41;
npc->act_wait = 0;
npc->ani_no = 0;
//Fallthorugh
case 41:
if (++npc->act_wait == 30)
npc->ani_no = 1;
if (npc->act_wait == 40)
npc->ani_no = 0;
break;
default:
break;
}
RECT rcSu[8];
RECT rcItoh[8];
rcItoh[0] = {0, 128, 16, 152};
rcItoh[1] = {16, 128, 32, 152};
rcItoh[2] = {32, 128, 48, 152};
rcItoh[3] = {48, 128, 64, 152};
rcItoh[4] = {64, 128, 80, 152};
rcItoh[5] = {80, 128, 96, 152};
rcItoh[6] = {96, 128, 112, 152};
rcItoh[7] = {112, 128, 128, 152};
rcSu[0] = {128, 128, 144, 152};
rcSu[1] = {144, 128, 160, 152};
rcSu[2] = {160, 128, 176, 152};
rcSu[3] = {176, 128, 192, 152};
rcSu[4] = {192, 128, 208, 152};
rcSu[5] = {208, 128, 224, 152};
rcSu[6] = {224, 128, 240, 152};
rcSu[7] = {32, 152, 48, 176};
if (npc->direct)
npc->rect = rcSu[npc->ani_no];
else
npc->rect = rcItoh[npc->ani_no];
}
//Sneeze
void ActNpc327(NPCHAR *npc)
{
RECT rc[2];
rc[0] = {240, 80, 256, 96};
rc[1] = {256, 80, 272, 96};
++npc->act_wait;
switch (npc->act_no)
{
case 0:
if (npc->act_wait < 4)
npc->y -= 0x400;
if (npc->pNpc->ani_no == 7)
{
npc->ani_no = 1;
npc->act_no = 1;
npc->tgt_x = npc->x;
npc->tgt_y = npc->y;
}
break;
case 1:
if (npc->act_wait >= 48)
{
npc->x = npc->tgt_x;
npc->y = npc->tgt_y;
}
else
{
npc->x = npc->tgt_x + (Random(-1, 1) << 9);
npc->y = npc->tgt_y + (Random(-1, 1) << 9);
}
break;
}
if (npc->act_wait > 70)
npc->cond = 0;
npc->rect = rc[npc->ani_no];
}
//Thingy that turns Sue and Itoh into humans for 4 seconds
void ActNpc328(NPCHAR *npc)
{
npc->rect = {96, 0, 128, 48};
}
//Laboratory fan
void ActNpc329(NPCHAR *npc)
{
if (++npc->ani_wait / 2 & 1)
npc->rect = {48, 0, 64, 16};
else
npc->rect = {64, 0, 80, 16};
}
//Sweat
void ActNpc334(NPCHAR *npc)
{

View file

@ -382,10 +382,10 @@ NPCFUNCTION gpNpcFuncTbl[361] =
ActNpc323,
ActNpc324,
ActNpc325,
nullptr,
nullptr,
nullptr,
nullptr,
ActNpc326,
ActNpc327,
ActNpc328,
ActNpc329,
nullptr,
nullptr,
nullptr,

View file

@ -1227,6 +1227,17 @@ int TextScriptProc()
CutCreditIllust();
gTS.p_read += 4;
}
else if (IS_COMMAND('X','X','1'))
{
bExit = true;
z = GetTextScriptNo(gTS.p_read + 4);
int islRet = Scene_DownIsland(z);
if (islRet == 0)
return 0;
if (islRet == 2)
return 2;
gTS.p_read += 8;
}
else if (IS_COMMAND('E','S','C'))
{
return 2;