diff --git a/src/Draw.cpp b/src/Draw.cpp index 9ae8dfd4..7e7b57ad 100644 --- a/src/Draw.cpp +++ b/src/Draw.cpp @@ -817,6 +817,23 @@ void InitTextObject(const char *name) // Get font size unsigned int width, height; + // Let me tell you why these font sizes are unfortunate... + // 6x12 is a good font size - fonts use high-quality bitmaps at that + // size, and it works with Cave Story's internal assumption that + // characters are spaced 6 pixels apart. + // The sad part is the 10x20 size: you might be wondering why Pixel + // didn't use 12x24 instead. Well, that's because fonts don't use + // bitmaps at that size - instead you get ugly low-res vector + // renders. So, Pixel had to use 10x20 instead. But there's a + // problem: this means the characters are spaced 5 pixels apart + // instead. This normally isn't a problem because the game usually + // hardcodes it, but this isn't the case when either