Update readme with 3DS build instructions
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README.md
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README.md
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@ -21,6 +21,7 @@ Supported platforms include...
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* Linux
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* Linux
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* macOS
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* macOS
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* Wii U
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* Wii U
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* 3DS
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@ -133,7 +134,7 @@ folder, depending on the selected language.
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### Building for the Wii U
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### Building for the Wii U
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To target the Wii U, you'll need devkitPro, and WUT.
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To target the Wii U, you'll need devkitPro, devkitPPC, and WUT.
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First, add the devkitPPC tools directory to your PATH (because WUT's CMake
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First, add the devkitPPC tools directory to your PATH (because WUT's CMake
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support is broken, as of writing):
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support is broken, as of writing):
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@ -172,6 +173,38 @@ elf2rpl game_english/CSE2 game_english/CSE2.rpx
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the data folder to be in a folder called `CSE2-portable-en`/`CSE2-portable-jp`
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the data folder to be in a folder called `CSE2-portable-en`/`CSE2-portable-jp`
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on the root of your SD card.
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on the root of your SD card.
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### Building for the 3DS
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To target the 3DS, you'll need devkitPro, devkitARM, Citro2D, Citro3D, libctru,
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and bannertool, along with the `3dstools` and `devkitpro-pkgbuild-helpers` packages.
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Open a terminal, and `cd` into the CSE2 directory. Then execute this command:
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```
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cmake -B build3ds -DCMAKE_BUILD_TYPE=Release -DFORCE_LOCAL_LIBS=ON -DBACKEND_PLATFORM=3DS -DBACKEND_RENDERER=3DS -DBACKEND_AUDIO=3DS -DDOCONFIG=OFF -DFREETYPE_FONTS=ON -DCMAKE_TOOLCHAIN_FILE=$DEVKITPRO/3ds.cmake
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```
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(Note that `FREETYPE_FONTS` is enabled. If you're creating a Japanese build, it's best to disable this, as the FreeType font is unreadable at 320x240).
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This will create the build files. To build CSE2, run:
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```
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cmake --build build3ds
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```
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This will create an elf file. Before we can create a `.3dsx` file from it, we
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need to make an `.smdh` file:
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```
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bannertool makesmdh -i $DEVKITPRO/libctru/default_icon.png -s "CSE2" -l "Port of Cave Story" -p "Clownacy" -o game_english/smdh.smdh
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```
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We can finally generate a `.3dsx` file:
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```
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3dsxtool game_english/CSE2 game_english/CSE2.3dsx --romfs=game_english/data --smdh=game_english/smdh.smdh
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```
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## Licensing
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## Licensing
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Being a decompilation, the majority of the code in this project belongs to
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Being a decompilation, the majority of the code in this project belongs to
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