Added an enum for g_GameFlags and a few comments in CampLoop

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
Gabriel Ravier 2019-09-21 15:22:42 +02:00
parent 7de9ecf1e7
commit f68ee5c4e5
No known key found for this signature in database
GPG key ID: 1E75F156884F3DCE
2 changed files with 8 additions and 1 deletions

View file

@ -435,6 +435,7 @@ int CampLoop()
gCampActive = FALSE;
gSelectedItem = 0;
// Compute current amount of weapons
arms_num = 0;
while (gArmsData[arms_num].code != 0)
++arms_num;
@ -448,6 +449,7 @@ int CampLoop()
{
GetTrg();
// Handle ESC
if (gKeyTrg & KEY_ESCAPE)
{
switch (Call_Escape(ghWnd))
@ -459,7 +461,7 @@ int CampLoop()
}
}
if (g_GameFlags & 2)
if (g_GameFlags & GAME_FLAG_IS_CONTROL_ENABLED)
MoveCampCursor();
switch (TextScriptProc())

View file

@ -2,6 +2,11 @@
#include "WindowsWrapper.h"
enum GameFlagsValues
{
GAME_FLAG_IS_CONTROL_ENABLED = 2, // Idk tbh
};
extern int g_GameFlags;
extern int gCounter;