Added an enum for g_GameFlags and a few comments in CampLoop
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2 changed files with 8 additions and 1 deletions
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@ -435,6 +435,7 @@ int CampLoop()
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gCampActive = FALSE;
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gCampActive = FALSE;
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gSelectedItem = 0;
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gSelectedItem = 0;
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// Compute current amount of weapons
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arms_num = 0;
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arms_num = 0;
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while (gArmsData[arms_num].code != 0)
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while (gArmsData[arms_num].code != 0)
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++arms_num;
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++arms_num;
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@ -448,6 +449,7 @@ int CampLoop()
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{
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{
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GetTrg();
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GetTrg();
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// Handle ESC
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if (gKeyTrg & KEY_ESCAPE)
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if (gKeyTrg & KEY_ESCAPE)
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{
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{
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switch (Call_Escape(ghWnd))
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switch (Call_Escape(ghWnd))
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@ -459,7 +461,7 @@ int CampLoop()
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}
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}
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}
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}
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if (g_GameFlags & 2)
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if (g_GameFlags & GAME_FLAG_IS_CONTROL_ENABLED)
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MoveCampCursor();
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MoveCampCursor();
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switch (TextScriptProc())
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switch (TextScriptProc())
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@ -2,6 +2,11 @@
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#include "WindowsWrapper.h"
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#include "WindowsWrapper.h"
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enum GameFlagsValues
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{
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GAME_FLAG_IS_CONTROL_ENABLED = 2, // Idk tbh
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};
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extern int g_GameFlags;
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extern int g_GameFlags;
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extern int gCounter;
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extern int gCounter;
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