Move warnings in the README too
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2 changed files with 5 additions and 5 deletions
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@ -7,7 +7,7 @@ endif()
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set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game")
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set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game")
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set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets")
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set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets")
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option(JAPANESE "Enable the Japanese-language build" OFF)
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option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF)
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option(FIX_BUGS "Fix various bugs in the game" OFF)
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option(FIX_BUGS "Fix various bugs in the game" OFF)
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option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
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option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
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set(RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
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set(RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
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@ -62,14 +62,14 @@ Name | Function
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`-DJAPANESE=ON` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
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`-DJAPANESE=ON` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
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`-DFIX_BUGS=ON` | Fix various bugs in the game
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`-DFIX_BUGS=ON` | Fix various bugs in the game
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`-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window
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`-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window
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`-DFORCE_LOCAL_LIBS=ON` | Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones
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`-DWARNINGS=ON` | Enable common warnings
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`-DALL_WARNINGS=ON` | Enable ALL warnings (clang/MSVC-only)
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`-DFATAL_WARNINGS=ON` | Make all warnings errors
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`-DRENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
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`-DRENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
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`-DRENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default)
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`-DRENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default)
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`-DRENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer
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`-DRENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer
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`-DRENDERER=Software` | Use the handwritten software renderer
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`-DRENDERER=Software` | Use the handwritten software renderer
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`-DWARNINGS=ON` | Enable common compiler warnings (for gcc-compatible compilers and MSVC only)
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`-DALL_WARNINGS=ON` | Enable ALL compiler warnings (for clang and MSVC only)
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`-DFATAL_WARNINGS=ON` | Stop compilation on any compiler warning (for gcc-compatible compilers and MSVC only)
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`-DFORCE_LOCAL_LIBS=ON` | Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones
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Then compile CSE2 with this command:
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Then compile CSE2 with this command:
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