Move warnings in the README too

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
Gabriel Ravier 2019-10-29 10:07:43 +01:00
parent d40376ff35
commit f6c19c5501
2 changed files with 5 additions and 5 deletions

View file

@ -7,7 +7,7 @@ endif()
set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game") set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game")
set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets") set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets")
option(JAPANESE "Enable the Japanese-language build" OFF) option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF)
option(FIX_BUGS "Fix various bugs in the game" OFF) option(FIX_BUGS "Fix various bugs in the game" OFF)
option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF) option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
set(RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer") set(RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")

View file

@ -62,14 +62,14 @@ Name | Function
`-DJAPANESE=ON` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation) `-DJAPANESE=ON` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
`-DFIX_BUGS=ON` | Fix various bugs in the game `-DFIX_BUGS=ON` | Fix various bugs in the game
`-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window `-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window
`-DFORCE_LOCAL_LIBS=ON` | Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones
`-DWARNINGS=ON` | Enable common warnings
`-DALL_WARNINGS=ON` | Enable ALL warnings (clang/MSVC-only)
`-DFATAL_WARNINGS=ON` | Make all warnings errors
`-DRENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer `-DRENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
`-DRENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default) `-DRENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default)
`-DRENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer `-DRENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer
`-DRENDERER=Software` | Use the handwritten software renderer `-DRENDERER=Software` | Use the handwritten software renderer
`-DWARNINGS=ON` | Enable common compiler warnings (for gcc-compatible compilers and MSVC only)
`-DALL_WARNINGS=ON` | Enable ALL compiler warnings (for clang and MSVC only)
`-DFATAL_WARNINGS=ON` | Stop compilation on any compiler warning (for gcc-compatible compilers and MSVC only)
`-DFORCE_LOCAL_LIBS=ON` | Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones
Then compile CSE2 with this command: Then compile CSE2 with this command: