Merge pull request #137 from GabrielRavier/accurateFixBugsTscBufferSizeCrash
accurate: Do not crash when TSC files are too big with FIX_BUGS
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f7b428752f
1 changed files with 13 additions and 0 deletions
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@ -167,6 +167,13 @@ BOOL LoadTextScript_Stage(const char *name)
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if (head_size == INVALID_FILE_SIZE)
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return FALSE;
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#ifdef FIX_BUGS
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// The original doesn't check for any kind of buffer overflow here, so feeding in a 1 MiB Head.tsc
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// (assuming an unchanged TSC_BUFFER_SIZE) would be sure to crash the game, for example.
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if (head_size > TSC_BUFFER_SIZE)
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return FALSE;
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#endif
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fp = fopen(path, "rb");
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if (fp == NULL)
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return FALSE;
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@ -184,6 +191,12 @@ BOOL LoadTextScript_Stage(const char *name)
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if (body_size == INVALID_FILE_SIZE)
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return FALSE;
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#ifdef FIX_BUGS
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// Same as above: the original doesn't bother checking, and may crash on large-enough input
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if (head_size + body_size > TSC_BUFFER_SIZE)
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return FALSE;
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#endif
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fp = fopen(path, "rb");
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if (fp == NULL)
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return FALSE;
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