Merge branch 'accurate' into portable

This commit is contained in:
Clownacy 2020-01-15 08:18:30 +00:00
commit f7b8373ad7
3 changed files with 7 additions and 7 deletions

View file

@ -16,9 +16,9 @@ option(FIX_BUGS "Fix various bugs in the game" OFF)
option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
set(RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
option(WARNINGS "Enable common compiler warnings (for gcc-compatible compilers and MSVC only)" OFF)
option(WARNINGS_ALL "Enable ALL compiler warnings (for clang and MSVC only)" OFF)
option(WARNINGS_FATAL "Stop compilation on any compiler warning (for gcc-compatible compilers and MSVC only)" OFF)
option(WARNINGS "Enable common compiler warnings (for GCC-compatible compilers and MSVC only)" OFF)
option(WARNINGS_ALL "Enable ALL compiler warnings (for Clang and MSVC only)" OFF)
option(WARNINGS_FATAL "Stop compilation on any compiler warning (for GCC-compatible compilers and MSVC only)" OFF)
option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF)
project(CSE2 LANGUAGES C CXX)
@ -29,13 +29,13 @@ message(STATUS "Compiler ID : ${CMAKE_CXX_COMPILER_ID}")
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
# Using Clang (this is a match so that we also get "AppleClang" which is the Apple-provided Clang
set(COMPILER_IS_CLANG true)
message(STATUS "Compiling with clang")
message(STATUS "Compiling with Clang")
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
# Using GCC
set(COMPILER_IS_GCC true)
message(STATUS "Compiling with gcc")
message(STATUS "Compiling with GCC")
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Intel")

View file

@ -57,7 +57,7 @@ endif
ifeq ($(WARNINGS_ALL), 1)
ifneq ($(findstring clang,$(CXX)),)
# Use clang-specific flag -Weverything
# Use Clang-specific flag -Weverything
ALL_CFLAGS += -Weverything
ALL_CXXFLAGS += -Weverything
else

View file

@ -101,7 +101,7 @@ Name | Function
`RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer
`RENDERER=Software` | Use the hand-written software renderer
`WARNINGS=1` | Enable common compiler warnings
`WARNINGS_ALL=1` | Enable ALL compiler warnings (clang only)
`WARNINGS_ALL=1` | Enable ALL compiler warnings (Clang only)
`WARNINGS_FATAL=1` | Make all compiler warnings errors
Once built, the executables and assets can be found in the newly-generated `game` folder.