Clean up Map.cpp
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c368734a5c
commit
f8c2e17655
1 changed files with 25 additions and 25 deletions
50
src/Map.cpp
50
src/Map.cpp
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@ -112,26 +112,26 @@ unsigned char GetAttribute(int x, int y)
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if (x < 0 || y < 0 || x >= gMap.width || y >= gMap.length)
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return 0;
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const size_t a = *(gMap.data + x + gMap.width * y);
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const size_t a = *(gMap.data + x + (y * gMap.width)); // Yes, the original code really does do this
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return gMap.atrb[a];
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}
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void DeleteMapParts(int x, int y)
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{
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*(gMap.data + x + gMap.width * y) = 0;
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*(gMap.data + x + (y * gMap.width)) = 0;
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}
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void ShiftMapParts(int x, int y)
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{
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*(gMap.data + x + gMap.width * y) -= 1;
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*(gMap.data + x + (y * gMap.width)) -= 1;
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}
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BOOL ChangeMapParts(int x, int y, unsigned char no)
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{
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if (*(gMap.data + x + gMap.width * y) == no)
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if (*(gMap.data + x + (y * gMap.width)) == no)
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return FALSE;
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*(gMap.data + x + gMap.width * y) = no;
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*(gMap.data + x + (y * gMap.width)) = no;
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for (int i = 0; i < 3; i++)
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SetNpChar(4, x * 0x200 * 0x10, y * 0x200 * 0x10, 0, 0, 0, 0, 0);
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@ -152,10 +152,10 @@ void PutStage_Back(int fx, int fy)
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int num_x;
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// Get range to draw
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num_x = ((WINDOW_WIDTH + 0xF) / 0x10) + 1;
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num_y = ((WINDOW_HEIGHT + 0xF) / 0x10) + 1;
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put_x = (fx / 0x200 + 8) / 0x10;
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put_y = (fy / 0x200 + 8) / 0x10;
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num_x = ((WINDOW_WIDTH + (16 - 1)) / 16) + 1;
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num_y = ((WINDOW_HEIGHT + (16 - 1)) / 16) + 1;
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put_x = (fx / 0x200 + 8) / 16;
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put_y = (fy / 0x200 + 8) / 16;
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for (j = put_y; j < put_y + num_y; j++)
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{
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@ -169,12 +169,12 @@ void PutStage_Back(int fx, int fy)
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continue;
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// Draw tile
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rect.left = 16 * (gMap.data[offset] % 0x10);
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rect.top = 16 * (gMap.data[offset] / 0x10);
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rect.left = 16 * (gMap.data[offset] % 16);
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rect.top = 16 * (gMap.data[offset] / 16);
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rect.right = rect.left + 16;
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rect.bottom = rect.top + 16;
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PutBitmap3(&grcGame, 0x10 * i - 8 - fx / 0x200, 0x10 * j - 8 - fy / 0x200, &rect, SURFACE_ID_LEVEL_TILESET);
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PutBitmap3(&grcGame, (i * 16 - 8) - (fx / 0x200), (j * 16 - 8) - (fy / 0x200), &rect, SURFACE_ID_LEVEL_TILESET);
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}
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}
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}
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@ -193,8 +193,8 @@ void PutStage_Front(int fx, int fy)
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int num_x;
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// Get range to draw
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num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
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num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
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num_x = ((WINDOW_WIDTH + (16 - 1)) / 16) + 1;
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num_y = ((WINDOW_HEIGHT + (16 - 1)) / 16) + 1;
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put_x = (fx / 0x200 + 8) / 16;
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put_y = (fy / 0x200 + 8) / 16;
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@ -210,15 +210,15 @@ void PutStage_Front(int fx, int fy)
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continue;
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// Draw tile
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rect.left = 16 * (gMap.data[offset] % 0x10);
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rect.top = 16 * (gMap.data[offset] / 0x10);
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rect.left = 16 * (gMap.data[offset] % 16);
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rect.top = 16 * (gMap.data[offset] / 16);
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rect.right = rect.left + 16;
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rect.bottom = rect.top + 16;
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PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rect, SURFACE_ID_LEVEL_TILESET);
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PutBitmap3(&grcGame, (i * 16 - 8) - (fx / 0x200), (j * 16 - 8) - (fy / 0x200), &rect, SURFACE_ID_LEVEL_TILESET);
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if (atrb == 0x43)
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PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rcSnack, SURFACE_ID_NPC_SYM);
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PutBitmap3(&grcGame, (i * 16 - 8) - (fx / 0x200), (j * 16 - 8) - (fy / 0x200), &rcSnack, SURFACE_ID_NPC_SYM);
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}
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}
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}
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@ -240,8 +240,8 @@ void PutMapDataVector(int fx, int fy)
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count += 2;
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// Get range to draw
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num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
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num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
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num_x = ((WINDOW_WIDTH + (16 - 1)) / 16) + 1;
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num_y = ((WINDOW_HEIGHT + (16 - 1)) / 16) + 1;
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put_x = (fx / 0x200 + 8) / 16;
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put_y = (fy / 0x200 + 8) / 16;
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@ -267,7 +267,7 @@ void PutMapDataVector(int fx, int fy)
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{
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case 128:
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case 160:
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rect.left = 224 + (count % 0x10);
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rect.left = 224 + (count % 16);
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rect.right = rect.left + 16;
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rect.top = 48;
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rect.bottom = rect.top + 16;
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@ -276,12 +276,12 @@ void PutMapDataVector(int fx, int fy)
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case 161:
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rect.left = 224;
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rect.right = rect.left + 16;
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rect.top = 48 + (count % 0x10);
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rect.top = 48 + (count % 16);
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rect.bottom = rect.top + 16;
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break;
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case 130:
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case 162:
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rect.left = 240 - (count % 0x10);
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rect.left = 240 - (count % 16);
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rect.right = rect.left + 16;
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rect.top = 48;
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rect.bottom = rect.top + 16;
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@ -290,12 +290,12 @@ void PutMapDataVector(int fx, int fy)
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case 163:
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rect.left = 224;
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rect.right = rect.left + 16;
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rect.top = 64 - (count % 0x10);
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rect.top = 64 - (count % 16);
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rect.bottom = rect.top + 16;
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break;
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}
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PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rect, SURFACE_ID_CARET);
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PutBitmap3(&grcGame, (i * 16 - 8) - (fx / 0x200), (j * 16 - 8) - (fy / 0x200), &rect, SURFACE_ID_CARET);
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}
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}
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}
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