From f96b7fa56607e73e80019c031a7095b9d02f9463 Mon Sep 17 00:00:00 2001 From: Gabriel Ravier Date: Tue, 5 Nov 2019 17:16:20 +0100 Subject: [PATCH] Use "memcmp(a, b) != 0" instead of "memcmp(a, b)" so it's clearer we're searching for a difference Signed-off-by: Gabriel Ravier --- src/NpChar.cpp | 2 +- src/Profile.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/NpChar.cpp b/src/NpChar.cpp index 9e50f2b3..589eab8b 100644 --- a/src/NpChar.cpp +++ b/src/NpChar.cpp @@ -68,7 +68,7 @@ BOOL LoadEvent(const char *path_event) // Read "PXE" check char code[4]; fread(code, 1, 4, fp); - if (memcmp(code, gPassPixEve, 3)) + if (memcmp(code, gPassPixEve, 3) != 0) { #ifdef FIX_BUGS // The original game forgot to close the file here diff --git a/src/Profile.cpp b/src/Profile.cpp index 0f0cb37f..f9dc051c 100644 --- a/src/Profile.cpp +++ b/src/Profile.cpp @@ -104,7 +104,7 @@ BOOL LoadProfile(const char *name) // Check header code fread(profile.code, 8, 1, fp); - if (memcmp(profile.code, gProfileCode, 8)) + if (memcmp(profile.code, gProfileCode, 8) != 0) { #ifdef FIX_BUGS fclose(fp); // The original game forgets to close the file