Added another bugfix
This was causing MSVC debug builds to raise a warning whenever a save was loaded.
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@ -559,6 +559,10 @@ int ModeAction(HWND hWnd)
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ActBullet();
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ActCaret();
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MoveFrame3();
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#ifdef FIX_BUGS
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// ActFlash uses frame_x and frame_y uninitialised
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GetFramePosition(&frame_x, &frame_y);
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#endif
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ActFlash(frame_x, frame_y);
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if (g_GameFlags & 2)
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