Rework PHILOSOPHY.md some more
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@ -40,22 +40,16 @@ This branch takes a different direction to the `accurate` branch, but they still
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share some core philosophies:
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## Goal
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The goal is still to accurately-reproduce Cave Story's original code, but
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modified to the extent that it is easy to port to other platforms. This branch
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is intended for purists that don't want to use Windows or its deprecated APIs.
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While accurately-reproducing Cave Story's original code is still a priority, the
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main focus of this branch is to port the game to other platforms, while also
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preserving the original experience of the game as it was back in 2004.
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Essentially, this branch exists to provide a purist Cave Story experience
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without requiring an old Windows XP computer.
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Notably, this means bugs should still be left intact. However, bugs and other
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coding errors that affect portability should be fixed.
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Unlike the `accurate` branch, the focus of this branch is not to reproduce the
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exact behaviour of the original code, but rather to reproduce the original
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experience of the game, as it was back in 2004. This means changes are allowed
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if they 'de-age' the game: for example, when playing Cave Story on Windows XP,
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the dialogue font will not be anti-aliased - however, when playing on later
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versions of Windows, it will be anti-aliased. This conflicts with the game's
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colour-keying system, creating an ugly black outline around the letters. This
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issue is corrected in this branch, so that the original behaviour is preserved.
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For comparison, I believe this branch shares some parallels with the
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Chocolate Doom project, except perhaps more strict. See the link below for their
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list of philosophies which may be applicable here:
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