Merge pull request #32 from Clownacy/master
More NPCs, overhauled graphics system, and fixed audio
This commit is contained in:
commit
fafce1f4c6
14 changed files with 1664 additions and 253 deletions
1
Makefile
1
Makefile
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@ -73,6 +73,7 @@ SOURCES = \
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NpcAct120 \
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NpcAct140 \
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NpcAct200 \
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NpcAct260 \
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NpcAct280 \
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NpcAct300 \
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NpcAct340 \
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424
src/Draw.cpp
424
src/Draw.cpp
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@ -64,101 +64,157 @@ bool Flip_SystemTask()
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return true;
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}
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bool StartDirectDraw()
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static bool IsEnableBitmap(SDL_RWops *fp)
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{
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//Create renderer
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gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE);
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return true;
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}
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char str[16];
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const char *extra_text = "(C)Pixel";
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void EndDirectDraw()
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{
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//Release all surfaces
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for (int i = 0; i < SURFACE_ID_MAX; i++)
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{
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if (surf[i].texture)
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{
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SDL_DestroyTexture(surf[i].texture);
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surf[i].texture = NULL;
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}
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}
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const size_t len = strlen(extra_text);
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fp->seek(fp, -len, RW_SEEK_END);
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fp->read(fp, str, 1, len);
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fp->seek(fp, 0, RW_SEEK_SET);
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return memcmp(str, extra_text, len) == 0;
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}
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void ReleaseSurface(int s)
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{
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//Release the surface we want to release
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if (surf[s].texture)
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if (surf[s].in_use)
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{
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SDL_DestroyTexture(surf[s].texture);
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surf[s].texture = NULL;
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SDL_FreeSurface(surf[s].surface);
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surf[s].in_use = false;
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}
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}
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bool MakeSurface(SDL_RWops *fp, int surf_no)
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bool MakeSurface_Generic(int bxsize, int bysize, int surf_no)
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{
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//Check if surf_no can be used
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if (surf_no > SURFACE_ID_MAX)
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{
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printf("Tried to create surface with invalid id %d\n", surf_no);
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return false;
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}
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if (surf[surf_no].texture)
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{
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printf("Tried to create surface at id %d, but there's already a texture there\n", surf_no);
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return false;
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}
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//Load surface from file
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SDL_Surface *surface = SDL_LoadBMP_RW(fp, 1);
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if (!surface)
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{
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printf("Couldn't load bitmap for surface id %d\nSDL Error: %s\n", surf_no, SDL_GetError());
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return false;
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}
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//Make sure surface has color key on
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SDL_SetColorKey(surface, SDL_TRUE, SDL_MapRGB(surface->format, 0, 0, 0));
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//Get texture from surface
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SDL_Texture *texture = SDL_CreateTextureFromSurface(gRenderer, surface);
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if (!texture)
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{
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printf("Failed to convert SDL_Surface to SDL_Texture for surface id %d\nSDL Error: %s\n", surf_no, SDL_GetError());
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return false;
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}
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//Create real texture, and copy loaded texture here (has texture target access)
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int w, h;
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SDL_QueryTexture(texture, NULL, NULL, &w, &h);
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bool success = false;
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SDL_Texture *textureAccessible = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, w * gWindowScale, h * gWindowScale);
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if (!textureAccessible)
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#ifdef FIX_BUGS
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if (surf_no >= SURFACE_ID_MAX)
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#else
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if (surf_no > SURFACE_ID_MAX) // OOPS (should be '>=')
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#endif
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{
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printf("Failed to create real texture for surface id %d\nSDL Error: %s\n", surf_no, SDL_GetError());
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return false;
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printf("Tried to create drawable surface at invalid slot (%d - maximum is %d)\n", surf_no, SURFACE_ID_MAX);
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}
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SDL_SetTextureBlendMode(textureAccessible, SDL_BLENDMODE_BLEND);
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SDL_SetRenderTarget(gRenderer, textureAccessible);
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SDL_SetRenderDrawColor(gRenderer, 0, 0, 0, 0);
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SDL_RenderClear(gRenderer);
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SDL_RenderCopy(gRenderer, texture, NULL, NULL);
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SDL_SetRenderTarget(gRenderer, NULL);
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//Set surface's metadata
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surf[surf_no].texture = textureAccessible;
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//Free surface and texture
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SDL_DestroyTexture(texture);
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SDL_FreeSurface(surface);
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printf(" ^ Successfully loaded\n");
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return true;
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else
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{
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if (surf[surf_no].in_use == true)
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{
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printf("Tried to create drawable surface at occupied slot (%d)\n", surf_no);
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}
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else
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{
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//Create surface
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surf[surf_no].surface = SDL_CreateRGBSurfaceWithFormat(0, bxsize * gWindowScale, bysize * gWindowScale, 0, SDL_PIXELFORMAT_RGBA32);
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if (surf[surf_no].surface == NULL)
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{
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printf("Failed to create drawable surface %d (SDL_CreateRGBSurfaceWithFormat)\nSDL Error: %s\n", surf_no, SDL_GetError());
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}
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else
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{
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surf[surf_no].texture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STREAMING, bxsize * gWindowScale, bysize * gWindowScale);
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if (surf[surf_no].texture == NULL)
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{
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printf("Failed to create drawable surface %d (SDL_CreateTexture)\nSDL Error: %s\n", surf_no, SDL_GetError());
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SDL_FreeSurface(surf[surf_no].surface);
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}
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else
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{
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surf[surf_no].in_use = true;
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success = true;
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}
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}
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}
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}
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return success;
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}
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bool MakeSurface_File(const char *name, int surf_no)
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static void FlushSurface(int surf_no)
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{
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unsigned char *raw_pixels;
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int pitch;
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SDL_LockTexture(surf[surf_no].texture, NULL, (void**)&raw_pixels, &pitch);
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unsigned char (*src_pixels)[surf[surf_no].surface->pitch / 4][4] = (unsigned char (*)[surf[surf_no].surface->pitch/ 4][4])surf[surf_no].surface->pixels;
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unsigned char (*dst_pixels)[pitch / 4][4] = (unsigned char (*)[pitch/ 4][4])raw_pixels;
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for (unsigned int h = 0; h < surf[surf_no].surface->h; ++h)
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{
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for (unsigned int w = 0; w < surf[surf_no].surface->w; ++w)
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{
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dst_pixels[h][w][0] = src_pixels[h][w][0];
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dst_pixels[h][w][1] = src_pixels[h][w][1];
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dst_pixels[h][w][2] = src_pixels[h][w][2];
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if (src_pixels[h][w][0] || src_pixels[h][w][1] || src_pixels[h][w][2]) // Colour-key
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dst_pixels[h][w][3] = 0xFF;
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else
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dst_pixels[h][w][3] = 0;
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}
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}
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SDL_UnlockTexture(surf[surf_no].texture);
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}
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static bool LoadBitmap(SDL_RWops *fp, int surf_no, bool create_surface)
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{
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bool success = false;
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if (surf_no >= SURFACE_ID_MAX)
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{
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printf("Tried to load bitmap at invalid slot (%d - maximum is %d\n", surf_no, SURFACE_ID_MAX);
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}
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else
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{
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if (create_surface && surf[surf_no].in_use)
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{
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printf("Tried to create drawable surface at occupied slot (%d)\n", surf_no);
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}
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else
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{
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SDL_Surface *surface = SDL_LoadBMP_RW(fp, 1);
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if (surface == NULL)
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{
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printf("Couldn't load bitmap for surface id %d\nSDL Error: %s\n", surf_no, SDL_GetError());
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}
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else
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{
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if (create_surface == false || MakeSurface_Generic(surface->w, surface->h, surf_no))
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{
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SDL_Surface *converted_surface = SDL_ConvertSurface(surface, surf[surf_no].surface->format, 0);
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if (converted_surface == NULL)
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{
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printf("Couldn't convert bitmap to surface format (surface id %d)\nSDL Error: %s\n", surf_no, SDL_GetError());
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}
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else
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{
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SDL_Rect dst_rect = {0, 0, converted_surface->w * gWindowScale, converted_surface->h * gWindowScale};
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SDL_BlitScaled(converted_surface, NULL, surf[surf_no].surface, &dst_rect);
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SDL_FreeSurface(converted_surface);
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surf[surf_no].needs_updating = true;
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printf(" ^ Successfully loaded\n");
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success = true;
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}
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}
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SDL_FreeSurface(surface);
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}
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}
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}
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return success;
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}
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static bool LoadBitmap_File(const char *name, int surf_no, bool create_surface)
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{
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char path[PATH_LENGTH];
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SDL_RWops *fp;
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@ -168,9 +224,16 @@ bool MakeSurface_File(const char *name, int surf_no)
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fp = SDL_RWFromFile(path, "rb");
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if (fp)
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{
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printf("Loading surface (as .pbm) from %s for surface id %d\n", path, surf_no);
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if (MakeSurface(fp, surf_no))
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return true;
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if (!IsEnableBitmap(fp))
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{
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printf("Tried to load bitmap to surface %d, but it's missing the '(C)Pixel' string\n", surf_no);
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}
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else
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{
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printf("Loading surface (as .pbm) from %s for surface id %d\n", path, surf_no);
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if (LoadBitmap(fp, surf_no, create_surface))
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return true;
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}
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}
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//Attempt to load BMP
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@ -178,23 +241,31 @@ bool MakeSurface_File(const char *name, int surf_no)
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fp = SDL_RWFromFile(path, "rb");
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if (fp)
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{
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printf("Loading surface (as .bmp) from %s for surface id %d\n", path, surf_no);
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if (MakeSurface(fp, surf_no))
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return true;
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if (!IsEnableBitmap(fp))
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{
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printf("Tried to load bitmap to surface %d, but it's missing the '(C)Pixel' string\n", surf_no);
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}
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else
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{
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printf("Loading surface (as .bmp) from %s for surface id %d\n", path, surf_no);
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if (LoadBitmap(fp, surf_no, create_surface))
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return true;
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}
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}
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printf("Failed to open file %s\n", name);
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return false;
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}
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bool MakeSurface_Resource(const char *res, int surf_no)
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static bool LoadBitmap_Resource(const char *res, int surf_no, bool create_surface)
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{
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SDL_RWops *fp = FindResource(res);
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if (fp)
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{
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printf("Loading surface from resource %s for surface id %d\n", res, surf_no);
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if (MakeSurface(fp, surf_no))
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if (LoadBitmap(fp, surf_no, create_surface))
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return true;
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}
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@ -202,34 +273,24 @@ bool MakeSurface_Resource(const char *res, int surf_no)
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return false;
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}
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bool MakeSurface_File(const char *name, int surf_no)
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{
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return LoadBitmap_File(name, surf_no, true);
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}
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bool MakeSurface_Resource(const char *res, int surf_no)
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{
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return LoadBitmap_Resource(res, surf_no, true);
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}
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bool ReloadBitmap_File(const char *name, int surf_no)
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{
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ReleaseSurface(surf_no);
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return MakeSurface_File(name, surf_no);
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return LoadBitmap_File(name, surf_no, false);
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}
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bool ReloadBitmap_Resource(const char *res, int surf_no)
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{
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ReleaseSurface(surf_no);
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return MakeSurface_Resource(res, surf_no);
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}
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bool MakeSurface_Generic(int bxsize, int bysize, int surf_no)
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{
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//Delete old surface
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ReleaseSurface(surf_no);
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//Create surface
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surf[surf_no].texture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, bxsize * gWindowScale, bysize * gWindowScale);
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if (!surf[surf_no].texture)
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{
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printf("Failed to create drawable surface %d\nSDL Error: %s\n", surf_no, SDL_GetError());
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return false;
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}
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SDL_SetTextureBlendMode(surf[surf_no].texture, SDL_BLENDMODE_BLEND);
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return true;
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return LoadBitmap_Resource(res, surf_no, false);
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}
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SDL_Rect RectToSDLRect(RECT *rect)
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@ -246,42 +307,27 @@ void BackupSurface(int surf_no, RECT *rect)
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//Get texture of what's currently rendered on screen
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SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 0, SDL_PIXELFORMAT_RGBA32);
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SDL_RenderReadPixels(gRenderer, nullptr, SDL_PIXELFORMAT_RGBA32, surface->pixels, surface->pitch);
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SDL_RenderReadPixels(gRenderer, NULL, SDL_PIXELFORMAT_RGBA32, surface->pixels, surface->pitch);
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SDL_Texture *screenTexture = SDL_CreateTextureFromSurface(gRenderer, surface);
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//Free surface
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SDL_FreeSurface(surface);
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//Get rects
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SDL_Rect frameRect = RectToSDLRect(rect);
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frameRect = {frameRect.x * gWindowScale, frameRect.y * gWindowScale, frameRect.w * gWindowScale, frameRect.h * gWindowScale};
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SDL_Texture *textureAccessible = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, frameRect.w, frameRect.h);
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if (!textureAccessible)
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{
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printf("Failed to create real texture for surface id %d\nSDL Error: %s\n", surf_no, SDL_GetError());
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return;
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}
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SDL_SetTextureBlendMode(textureAccessible, SDL_BLENDMODE_BLEND);
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SDL_SetRenderTarget(gRenderer, textureAccessible);
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SDL_SetRenderDrawColor(gRenderer, 0, 0, 0, 0);
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SDL_RenderClear(gRenderer);
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SDL_RenderCopy(gRenderer, screenTexture, &frameRect, NULL);
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SDL_SetRenderTarget(gRenderer, NULL);
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//Set surface's metadata
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surf[surf_no].texture = textureAccessible;
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//Free stuff
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SDL_DestroyTexture(screenTexture);
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SDL_BlitSurface(surface, &frameRect, surf[surf_no].surface, &frameRect);
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surf[surf_no].needs_updating = true;
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//Free surface
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SDL_FreeSurface(surface);
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}
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void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, int surf_no) //Transparency
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static void DrawBitmap(RECT *rcView, int x, int y, RECT *rect, int surf_no, bool transparent)
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{
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if (surf[surf_no].needs_updating)
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{
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FlushSurface(surf_no);
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surf[surf_no].needs_updating = false;
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}
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//Get SDL_Rects
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SDL_Rect clipRect = RectToSDLRect(rcView);
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|
@ -295,6 +341,8 @@ void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, int surf_no) //Transpare
|
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clipRect = {clipRect.x * gWindowScale, clipRect.y * gWindowScale, clipRect.w * gWindowScale, clipRect.h * gWindowScale};
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SDL_RenderSetClipRect(gRenderer, &clipRect);
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SDL_SetTextureBlendMode(surf[surf_no].texture, transparent ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE);
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//Draw to screen
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if (SDL_RenderCopy(gRenderer, surf[surf_no].texture, &frameRect, &destRect) < 0)
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printf("Failed to draw texture %d\nSDL Error: %s\n", surf_no, SDL_GetError());
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|
@ -303,36 +351,14 @@ void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, int surf_no) //Transpare
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SDL_RenderSetClipRect(gRenderer, NULL);
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}
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void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, int surf_no) //Transparency
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{
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DrawBitmap(rcView, x, y, rect, surf_no, true);
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}
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void PutBitmap4(RECT *rcView, int x, int y, RECT *rect, int surf_no) //No Transparency
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||||
{
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//Get SDL_Rects
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SDL_Rect clipRect = RectToSDLRect(rcView);
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SDL_Rect frameRect = RectToSDLRect(rect);
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frameRect = {frameRect.x * gWindowScale, frameRect.y * gWindowScale, frameRect.w * gWindowScale, frameRect.h * gWindowScale};
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||||
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//Get dest rect
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SDL_Rect destRect = {x * gWindowScale, y * gWindowScale, frameRect.w, frameRect.h};
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//Set cliprect
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clipRect = {clipRect.x * gWindowScale, clipRect.y * gWindowScale, clipRect.w * gWindowScale, clipRect.h * gWindowScale};
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SDL_RenderSetClipRect(gRenderer, &clipRect);
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||||
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//Get original drawing colour
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||||
uint8_t origR, origG, origB, origA;
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SDL_GetRenderDrawColor(gRenderer, &origR, &origG, &origB, &origA);
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||||
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||||
//Draw black behind texture
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||||
SDL_SetRenderDrawColor(gRenderer, 0, 0, 0, 0xFF);
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||||
SDL_RenderFillRect(gRenderer, &destRect);
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||||
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||||
//Draw texture
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||||
if (SDL_RenderCopy(gRenderer, surf[surf_no].texture, &frameRect, &destRect) < 0)
|
||||
printf("Failed to draw texture %d\nSDL Error: %s\n", surf_no, SDL_GetError());
|
||||
|
||||
//Restore original colour, and undo cliprect
|
||||
SDL_RenderSetClipRect(gRenderer, NULL);
|
||||
SDL_SetRenderDrawColor(gRenderer, origR, origG, origB, origA);
|
||||
DrawBitmap(rcView, x, y, rect, surf_no, false);
|
||||
}
|
||||
|
||||
void Surface2Surface(int x, int y, RECT *rect, int to, int from)
|
||||
|
@ -341,22 +367,9 @@ void Surface2Surface(int x, int y, RECT *rect, int to, int from)
|
|||
SDL_Rect rcSet = {x * gWindowScale, y * gWindowScale, (rect->right - rect->left) * gWindowScale, (rect->bottom - rect->top) * gWindowScale};
|
||||
SDL_Rect frameRect = RectToSDLRect(rect);
|
||||
frameRect = {frameRect.x * gWindowScale, frameRect.y * gWindowScale, frameRect.w * gWindowScale, frameRect.h * gWindowScale};
|
||||
|
||||
//Target surface
|
||||
if (!surf[to].texture)
|
||||
{
|
||||
printf("Tried to draw to surface %d, which doesn't exist\n", to);
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_SetRenderTarget(gRenderer, surf[to].texture);
|
||||
|
||||
//Draw texture
|
||||
if (SDL_RenderCopy(gRenderer, surf[from].texture, &frameRect, &rcSet) < 0)
|
||||
printf("Failed to draw texture %d to %d\nSDL Error: %s\n", from, to, SDL_GetError());
|
||||
|
||||
//Stop targetting surface
|
||||
SDL_SetRenderTarget(gRenderer, NULL);
|
||||
|
||||
SDL_BlitSurface(surf[from].surface, &frameRect, surf[to].surface, &rcSet);
|
||||
surf[to].needs_updating = true;
|
||||
}
|
||||
|
||||
void CortBox(RECT *rect, uint32_t col)
|
||||
|
@ -375,27 +388,12 @@ void CortBox2(RECT *rect, uint32_t col, int surf_no)
|
|||
//Get rect
|
||||
SDL_Rect destRect = RectToSDLRect(rect);
|
||||
destRect = {destRect.x * gWindowScale, destRect.y * gWindowScale, destRect.w * gWindowScale, destRect.h * gWindowScale};
|
||||
|
||||
//Target surface
|
||||
if (!surf[surf_no].texture)
|
||||
{
|
||||
printf("Tried to draw a rectangle to surface %d, which doesn't exist\n", surf_no);
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_SetRenderTarget(gRenderer, surf[surf_no].texture);
|
||||
|
||||
|
||||
const unsigned char col_red = (col & 0xFF0000) >> 16;
|
||||
const unsigned char col_green = (col & 0x00FF00) >> 8;
|
||||
const unsigned char col_blue = col & 0x0000FF;
|
||||
const unsigned char col_alpha = (col_red || col_green || col_blue) ? 0xFF : 0;
|
||||
|
||||
//Set colour and draw
|
||||
SDL_SetRenderDrawColor(gRenderer, col_red, col_green, col_blue, col_alpha);
|
||||
SDL_RenderFillRect(gRenderer, &destRect);
|
||||
|
||||
//Stop targetting surface
|
||||
SDL_SetRenderTarget(gRenderer, NULL);
|
||||
SDL_FillRect(surf[surf_no].surface, &destRect, SDL_MapRGB(surf[surf_no].surface->format, col_red, col_green, col_blue));
|
||||
surf[surf_no].needs_updating = true;
|
||||
}
|
||||
|
||||
#ifdef WINDOWS
|
||||
|
@ -491,12 +489,24 @@ void InitTextObject(const char *font_name)
|
|||
|
||||
void PutText(int x, int y, const char *text, uint32_t color)
|
||||
{
|
||||
DrawText(gFont, gRenderer, NULL, x * gWindowScale, y * gWindowScale, color, text, strlen(text));
|
||||
int surface_width, surface_height;
|
||||
SDL_GetRendererOutputSize(gRenderer, &surface_width, &surface_height);
|
||||
|
||||
SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, surface_width, surface_height, 0, SDL_PIXELFORMAT_RGBA32);
|
||||
SDL_RenderReadPixels(gRenderer, NULL, SDL_PIXELFORMAT_RGBA32, surface->pixels, surface->pitch);
|
||||
|
||||
DrawText(gFont, surface, x * gWindowScale, y * gWindowScale, color, text, strlen(text));
|
||||
|
||||
SDL_Texture *screen_texture = SDL_CreateTextureFromSurface(gRenderer, surface);
|
||||
SDL_FreeSurface(surface);
|
||||
SDL_RenderCopy(gRenderer, screen_texture, NULL, NULL);
|
||||
SDL_DestroyTexture(screen_texture);
|
||||
}
|
||||
|
||||
void PutText2(int x, int y, const char *text, uint32_t color, int surf_no)
|
||||
{
|
||||
DrawText(gFont, gRenderer, surf[surf_no].texture, x * gWindowScale, y * gWindowScale, color, text, strlen(text));
|
||||
DrawText(gFont, surf[surf_no].surface, x * gWindowScale, y * gWindowScale, color, text, strlen(text));
|
||||
surf[surf_no].needs_updating = true;
|
||||
}
|
||||
|
||||
void EndTextObject()
|
||||
|
@ -505,3 +515,17 @@ void EndTextObject()
|
|||
UnloadFont(gFont);
|
||||
gFont = nullptr;
|
||||
}
|
||||
|
||||
bool StartDirectDraw()
|
||||
{
|
||||
//Create renderer
|
||||
gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED);
|
||||
return true;
|
||||
}
|
||||
|
||||
void EndDirectDraw()
|
||||
{
|
||||
//Release all surfaces
|
||||
for (int i = 0; i < SURFACE_ID_MAX; i++)
|
||||
ReleaseSurface(i);
|
||||
}
|
||||
|
|
|
@ -45,6 +45,9 @@ enum Surface_Ids
|
|||
|
||||
struct SURFACE
|
||||
{
|
||||
bool in_use;
|
||||
bool needs_updating;
|
||||
SDL_Surface *surface;
|
||||
SDL_Texture *texture;
|
||||
};
|
||||
|
||||
|
|
24
src/Font.cpp
24
src/Font.cpp
|
@ -175,20 +175,12 @@ FontObject* LoadFont(const char *font_filename, unsigned int cell_width, unsigne
|
|||
return font_object;
|
||||
}
|
||||
|
||||
void DrawText(FontObject *font_object, SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, unsigned long colour, const char *string, size_t string_length)
|
||||
void DrawText(FontObject *font_object, SDL_Surface *surface, int x, int y, unsigned long colour, const char *string, size_t string_length)
|
||||
{
|
||||
if (font_object != NULL)
|
||||
{
|
||||
const unsigned char colours[3] = {(unsigned char)(colour >> 16), (unsigned char)(colour >> 8), (unsigned char)colour};
|
||||
|
||||
SDL_Texture *old_render_target = SDL_GetRenderTarget(renderer);
|
||||
SDL_SetRenderTarget(renderer, texture);
|
||||
|
||||
int surface_width, surface_height;
|
||||
SDL_GetRendererOutputSize(renderer, &surface_width, &surface_height);
|
||||
|
||||
SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, surface_width, surface_height, 0, SDL_PIXELFORMAT_RGBA32);
|
||||
SDL_RenderReadPixels(renderer, NULL, SDL_PIXELFORMAT_RGBA32, surface->pixels, surface->pitch);
|
||||
unsigned char (*surface_buffer)[surface->pitch / 4][4] = (unsigned char (*)[surface->pitch / 4][4])surface->pixels;
|
||||
|
||||
FT_Face face = font_object->face;
|
||||
|
@ -238,11 +230,11 @@ void DrawText(FontObject *font_object, SDL_Renderer *renderer, SDL_Texture *text
|
|||
const int letter_x = x + pen_x + face->glyph->bitmap_left;
|
||||
const int letter_y = y + ((FT_MulFix(face->ascender, face->size->metrics.y_scale) + (64 - 1)) / 64) - (face->glyph->metrics.horiBearingY / 64);
|
||||
|
||||
for (int iy = MAX(-letter_y, 0); letter_y + iy < MIN(letter_y + converted.rows, surface_height); ++iy)
|
||||
for (int iy = MAX(-letter_y, 0); letter_y + iy < MIN(letter_y + converted.rows, surface->h); ++iy)
|
||||
{
|
||||
if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_LCD)
|
||||
{
|
||||
for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width / 3, surface_width); ++ix)
|
||||
for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width / 3, surface->w); ++ix)
|
||||
{
|
||||
const unsigned char (*font_buffer)[converted.pitch / 3][3] = (unsigned char (*)[converted.pitch / 3][3])converted.buffer;
|
||||
|
||||
|
@ -263,7 +255,7 @@ void DrawText(FontObject *font_object, SDL_Renderer *renderer, SDL_Texture *text
|
|||
}
|
||||
else if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY)
|
||||
{
|
||||
for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface_width); ++ix)
|
||||
for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface->w); ++ix)
|
||||
{
|
||||
unsigned char (*font_buffer)[converted.pitch] = (unsigned char (*)[converted.pitch])converted.buffer;
|
||||
|
||||
|
@ -282,7 +274,7 @@ void DrawText(FontObject *font_object, SDL_Renderer *renderer, SDL_Texture *text
|
|||
}
|
||||
else if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_MONO)
|
||||
{
|
||||
for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface_width); ++ix)
|
||||
for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface->w); ++ix)
|
||||
{
|
||||
unsigned char (*font_buffer)[converted.pitch] = (unsigned char (*)[converted.pitch])converted.buffer;
|
||||
|
||||
|
@ -303,12 +295,6 @@ void DrawText(FontObject *font_object, SDL_Renderer *renderer, SDL_Texture *text
|
|||
|
||||
pen_x += face->glyph->advance.x / 64;
|
||||
}
|
||||
|
||||
SDL_Texture *screen_texture = SDL_CreateTextureFromSurface(renderer, surface);
|
||||
SDL_FreeSurface(surface);
|
||||
SDL_RenderCopy(renderer, screen_texture, NULL, NULL);
|
||||
SDL_DestroyTexture(screen_texture);
|
||||
SDL_SetRenderTarget(renderer, old_render_target);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -8,5 +8,5 @@ typedef struct FontObject FontObject;
|
|||
|
||||
FontObject* LoadFontFromData(const unsigned char *data, size_t data_size, unsigned int cell_width, unsigned int cell_height);
|
||||
FontObject* LoadFont(const char *font_filename, unsigned int cell_width, unsigned int cell_height);
|
||||
void DrawText(FontObject *font_object, SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, unsigned long colour, const char *string, size_t string_length);
|
||||
void DrawText(FontObject *font_object, SDL_Surface *surface, int x, int y, unsigned long colour, const char *string, size_t string_length);
|
||||
void UnloadFont(FontObject *font_object);
|
||||
|
|
15
src/NpcAct.h
15
src/NpcAct.h
|
@ -21,9 +21,10 @@ void ActNpc020(NPCHAR *npc);
|
|||
void ActNpc021(NPCHAR *npc);
|
||||
void ActNpc022(NPCHAR *npc);
|
||||
void ActNpc023(NPCHAR *npc);
|
||||
|
||||
void ActNpc024(NPCHAR *npc);
|
||||
void ActNpc025(NPCHAR *npc);
|
||||
|
||||
void ActNpc028(NPCHAR *npc);
|
||||
void ActNpc029(NPCHAR *npc);
|
||||
void ActNpc030(NPCHAR *npc);
|
||||
|
||||
|
@ -32,7 +33,7 @@ void ActNpc032(NPCHAR *npc);
|
|||
void ActNpc034(NPCHAR *npc);
|
||||
|
||||
void ActNpc037(NPCHAR *npc);
|
||||
|
||||
void ActNpc038(NPCHAR *npc);
|
||||
void ActNpc039(NPCHAR *npc);
|
||||
|
||||
void ActNpc042(NPCHAR *npc);
|
||||
|
@ -42,12 +43,14 @@ void ActNpc046(NPCHAR *npc);
|
|||
|
||||
void ActNpc058(NPCHAR *npc);
|
||||
void ActNpc059(NPCHAR *npc);
|
||||
|
||||
void ActNpc060(NPCHAR *npc);
|
||||
void ActNpc061(NPCHAR *npc);
|
||||
void ActNpc062(NPCHAR *npc);
|
||||
|
||||
void ActNpc064(NPCHAR *npc);
|
||||
void ActNpc065(NPCHAR *npc);
|
||||
|
||||
void ActNpc069(NPCHAR *npc);
|
||||
void ActNpc070(NPCHAR *npc);
|
||||
void ActNpc071(NPCHAR *npc);
|
||||
void ActNpc072(NPCHAR *npc);
|
||||
|
@ -58,6 +61,8 @@ void ActNpc076(NPCHAR *npc);
|
|||
void ActNpc077(NPCHAR *npc);
|
||||
void ActNpc078(NPCHAR *npc);
|
||||
void ActNpc079(NPCHAR *npc);
|
||||
void ActNpc080(NPCHAR *npc);
|
||||
void ActNpc081(NPCHAR *npc);
|
||||
|
||||
void ActNpc083(NPCHAR *npc);
|
||||
void ActNpc084(NPCHAR *npc);
|
||||
|
@ -71,10 +76,14 @@ void ActNpc119(NPCHAR *npc);
|
|||
|
||||
void ActNpc125(NPCHAR *npc);
|
||||
|
||||
void ActNpc145(NPCHAR *npc);
|
||||
|
||||
void ActNpc151(NPCHAR *npc);
|
||||
|
||||
void ActNpc211(NPCHAR *npc);
|
||||
|
||||
void ActNpc278(NPCHAR *npc);
|
||||
|
||||
void ActNpc298(NPCHAR *npc);
|
||||
void ActNpc299(NPCHAR *npc);
|
||||
void ActNpc300(NPCHAR *npc);
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "Back.h"
|
||||
#include "Triangle.h"
|
||||
#include "Caret.h"
|
||||
#include "Frame.h"
|
||||
|
||||
//Computer
|
||||
void ActNpc020(NPCHAR *npc)
|
||||
|
@ -108,6 +109,184 @@ void ActNpc023(NPCHAR *npc)
|
|||
npc->rect = rect[npc->ani_no];
|
||||
}
|
||||
|
||||
//Power Critter
|
||||
void ActNpc024(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[6];
|
||||
RECT rcRight[6];
|
||||
|
||||
rcLeft[0] = {0, 0, 24, 24};
|
||||
rcLeft[1] = {24, 0, 48, 24};
|
||||
rcLeft[2] = {48, 0, 72, 24};
|
||||
rcLeft[3] = {72, 0, 96, 24};
|
||||
rcLeft[4] = {96, 0, 120, 24};
|
||||
rcLeft[5] = {120, 0, 144, 24};
|
||||
|
||||
rcRight[0] = {0, 24, 24, 48};
|
||||
rcRight[1] = {24, 24, 48, 48};
|
||||
rcRight[2] = {48, 24, 72, 48};
|
||||
rcRight[3] = {72, 24, 96, 48};
|
||||
rcRight[4] = {96, 24, 120, 48};
|
||||
rcRight[5] = {120, 24, 144, 48};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->y += 0x600;
|
||||
npc->act_no = 1;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (npc->act_wait >= 8 && gMC.x > npc->x - 0x10000 && gMC.x < npc->x + 0x10000 && gMC.y > npc->y - 0x10000 && gMC.y < npc->y + 0x6000)
|
||||
{
|
||||
if (gMC.x < npc->x)
|
||||
npc->direct = 0;
|
||||
else
|
||||
npc->direct = 2;
|
||||
|
||||
npc->ani_no = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (npc->act_wait < 8)
|
||||
++npc->act_wait;
|
||||
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
if (npc->shock)
|
||||
{
|
||||
npc->act_no = 2;
|
||||
npc->ani_no = 0;
|
||||
npc->act_wait = 0;
|
||||
}
|
||||
|
||||
if (npc->act_wait >= 8 && gMC.x > npc->x - 0xC000 && gMC.x < npc->x + 0xC000 && gMC.y > npc->y - 0xC000 && gMC.y < npc->y + 0x6000)
|
||||
{
|
||||
npc->act_no = 2;
|
||||
npc->ani_no = 0;
|
||||
npc->act_wait = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (++npc->act_wait > 8)
|
||||
{
|
||||
npc->act_no = 3;
|
||||
npc->ani_no = 2;
|
||||
npc->ym = -0x5FF;
|
||||
PlaySoundObject(108, 1);
|
||||
|
||||
if (gMC.x < npc->x)
|
||||
npc->direct = 0;
|
||||
else
|
||||
npc->direct = 2;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->xm = -0x100;
|
||||
else
|
||||
npc->xm = 0x100;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
if (npc->ym > 0x200)
|
||||
{
|
||||
npc->tgt_y = npc->y;
|
||||
npc->act_no = 4;
|
||||
npc->ani_no = 3;
|
||||
npc->act_wait = 0;
|
||||
npc->act_wait = 0; // lol duplicate line
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 4:
|
||||
if (gMC.x > npc->x)
|
||||
npc->direct = 2;
|
||||
else
|
||||
npc->direct = 0;
|
||||
|
||||
++npc->act_wait;
|
||||
|
||||
if (npc->flag & 7 || npc->act_wait > 100)
|
||||
{
|
||||
npc->damage = 12;
|
||||
npc->act_no = 5;
|
||||
npc->ani_no = 2;
|
||||
npc->xm /= 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (npc->act_wait % 4 == 1)
|
||||
PlaySoundObject(110, 1);
|
||||
|
||||
if (++npc->ani_wait > 0)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 5)
|
||||
npc->ani_no = 3;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 5:
|
||||
if (npc->flag & 8)
|
||||
{
|
||||
npc->damage = 2;
|
||||
npc->xm = 0;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 0;
|
||||
npc->act_no = 1;
|
||||
PlaySoundObject(26, 1);
|
||||
SetQuake(30);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (npc->act_no == 4)
|
||||
{
|
||||
if (gMC.x > npc->x)
|
||||
npc->xm += 0x20;
|
||||
else
|
||||
npc->xm -= 0x20;
|
||||
|
||||
if (npc->tgt_y < npc->y)
|
||||
npc->ym -= 0x10;
|
||||
else
|
||||
npc->ym += 0x10;
|
||||
|
||||
if (npc->ym > 0x200)
|
||||
npc->ym = 0x200;
|
||||
if (npc->ym < -0x200)
|
||||
npc->ym = -0x200;
|
||||
|
||||
if (npc->xm > 0x200)
|
||||
npc->xm = 0x200;
|
||||
if (npc->xm < -0x200)
|
||||
npc->xm = -0x200;
|
||||
}
|
||||
else
|
||||
{
|
||||
npc->ym += 0x20;
|
||||
if (npc->ym > 0x5FF)
|
||||
npc->ym = 0x5FF;
|
||||
}
|
||||
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
// Egg Corridor lift
|
||||
void ActNpc025(NPCHAR *npc)
|
||||
{
|
||||
|
@ -234,6 +413,186 @@ void ActNpc025(NPCHAR *npc)
|
|||
npc->rect = rcLeft[npc->ani_no];
|
||||
}
|
||||
|
||||
//Flying Critter (Grasstown)
|
||||
void ActNpc028(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[6];
|
||||
RECT rcRight[6];
|
||||
|
||||
rcLeft[0] = {0, 48, 16, 64};
|
||||
rcLeft[1] = {16, 48, 32, 64};
|
||||
rcLeft[2] = {32, 48, 48, 64};
|
||||
rcLeft[3] = {48, 48, 64, 64};
|
||||
rcLeft[4] = {64, 48, 80, 64};
|
||||
rcLeft[5] = {80, 48, 96, 64};
|
||||
|
||||
rcRight[0] = {0, 64, 16, 80};
|
||||
rcRight[1] = {16, 64, 32, 80};
|
||||
rcRight[2] = {32, 64, 48, 80};
|
||||
rcRight[3] = {48, 64, 64, 80};
|
||||
rcRight[4] = {64, 64, 80, 80};
|
||||
rcRight[5] = {80, 64, 96, 80};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->y += 0x600;
|
||||
npc->act_no = 1;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (npc->act_wait >= 8 && gMC.x > npc->x - 0x10000 && gMC.x < npc->x + 0x10000 && gMC.y > npc->y - 0x10000 && gMC.y < npc->y + 0x6000)
|
||||
{
|
||||
if (gMC.x < npc->x)
|
||||
npc->direct = 0;
|
||||
else
|
||||
npc->direct = 2;
|
||||
|
||||
npc->ani_no = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (npc->act_wait < 8)
|
||||
++npc->act_wait;
|
||||
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
if (npc->shock)
|
||||
{
|
||||
npc->act_no = 2;
|
||||
npc->ani_no = 0;
|
||||
npc->act_wait = 0;
|
||||
}
|
||||
|
||||
if ( npc->act_wait >= 8 && gMC.x > npc->x - 0xC000 && gMC.x < npc->x + 0xC000 && gMC.y > npc->y - 0xC000 && gMC.y < npc->y + 0x6000)
|
||||
{
|
||||
npc->act_no = 2;
|
||||
npc->ani_no = 0;
|
||||
npc->act_wait = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (++npc->act_wait > 8)
|
||||
{
|
||||
npc->act_no = 3;
|
||||
npc->ani_no = 2;
|
||||
npc->ym = -1228;
|
||||
PlaySoundObject(30, 1);
|
||||
|
||||
if (gMC.x < npc->x)
|
||||
npc->direct = 0;
|
||||
else
|
||||
npc->direct = 2;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->xm = -0x100;
|
||||
else
|
||||
npc->xm = 0x100;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
if (npc->ym > 0x100)
|
||||
{
|
||||
npc->tgt_y = npc->y;
|
||||
npc->act_no = 4;
|
||||
npc->ani_no = 3;
|
||||
npc->act_wait = 0;
|
||||
npc->act_wait = 0; // lol duplicate line
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 4:
|
||||
if (gMC.x > npc->x)
|
||||
npc->direct = 2;
|
||||
else
|
||||
npc->direct = 0;
|
||||
|
||||
++npc->act_wait;
|
||||
|
||||
if (npc->flag & 7 || npc->act_wait > 100)
|
||||
{
|
||||
npc->damage = 3;
|
||||
npc->act_no = 5;
|
||||
npc->ani_no = 2;
|
||||
npc->xm /= 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (npc->act_wait % 4 == 1)
|
||||
PlaySoundObject(109, 1);
|
||||
|
||||
if (npc->flag & 8)
|
||||
npc->ym = -0x200;
|
||||
|
||||
if (++npc->ani_wait > 0)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 5)
|
||||
npc->ani_no = 3;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 5:
|
||||
if (npc->flag & 8)
|
||||
{
|
||||
npc->damage = 2;
|
||||
npc->xm = 0;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 0;
|
||||
npc->act_no = 1;
|
||||
PlaySoundObject(23, 1);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (npc->act_no == 4)
|
||||
{
|
||||
if (gMC.x > npc->x)
|
||||
npc->xm += 0x20;
|
||||
else
|
||||
npc->xm -= 0x20;
|
||||
|
||||
if (npc->tgt_y < npc->y)
|
||||
npc->ym -= 0x10;
|
||||
else
|
||||
npc->ym += 0x10;
|
||||
|
||||
if (npc->ym > 0x200)
|
||||
npc->ym = 0x200;
|
||||
if (npc->ym < -0x200)
|
||||
npc->ym = -0x200;
|
||||
|
||||
if (npc->xm > 0x200)
|
||||
npc->xm = 0x200;
|
||||
if (npc->xm < -0x200)
|
||||
npc->xm = -0x200;
|
||||
}
|
||||
else
|
||||
{
|
||||
npc->ym += 0x40;
|
||||
if (npc->ym > 0x5FF)
|
||||
npc->ym = 0x5FF;
|
||||
}
|
||||
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
//Cthulhu
|
||||
void ActNpc029(NPCHAR *npc)
|
||||
{
|
||||
|
@ -383,6 +742,42 @@ void ActNpc037(NPCHAR *npc)
|
|||
npc->rect = rect[npc->ani_no];
|
||||
}
|
||||
|
||||
//Fireplace
|
||||
void ActNpc038(NPCHAR *npc)
|
||||
{
|
||||
RECT rect[4];
|
||||
|
||||
rect[0] = {128, 64, 144, 80};
|
||||
rect[1] = {144, 64, 160, 80};
|
||||
rect[2] = {160, 64, 176, 80};
|
||||
rect[3] = {176, 64, 192, 80};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
if (++npc->ani_wait > 3)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 3)
|
||||
npc->ani_no = 0;
|
||||
|
||||
npc->rect = rect[npc->ani_no];
|
||||
break;
|
||||
|
||||
case 10:
|
||||
npc->act_no = 11;
|
||||
SetDestroyNpChar(npc->x, npc->y, npc->view.back, 8);
|
||||
// Fallthrough
|
||||
case 11:
|
||||
npc->rect.left = 0;
|
||||
npc->rect.right = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Save sign
|
||||
void ActNpc039(NPCHAR *npc)
|
||||
{
|
||||
|
|
|
@ -11,6 +11,408 @@
|
|||
#include "Map.h"
|
||||
#include "CommonDefines.h"
|
||||
|
||||
//Toroko
|
||||
void ActNpc060(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[8];
|
||||
RECT rcRight[8];
|
||||
|
||||
rcLeft[0] = {0, 64, 16, 80};
|
||||
rcLeft[1] = {16, 64, 32, 80};
|
||||
rcLeft[2] = {32, 64, 48, 80};
|
||||
rcLeft[3] = {16, 64, 32, 80};
|
||||
rcLeft[4] = {48, 64, 64, 80};
|
||||
rcLeft[5] = {16, 64, 32, 80};
|
||||
rcLeft[6] = {112, 64, 128, 80};
|
||||
rcLeft[7] = {128, 64, 144, 80};
|
||||
|
||||
rcRight[0] = {0, 80, 16, 96};
|
||||
rcRight[1] = {16, 80, 32, 96};
|
||||
rcRight[2] = {32, 80, 48, 96};
|
||||
rcRight[3] = {16, 80, 32, 96};
|
||||
rcRight[4] = {48, 80, 64, 96};
|
||||
rcRight[5] = {16, 80, 32, 96};
|
||||
rcRight[6] = {112, 80, 128, 96};
|
||||
rcRight[7] = {128, 80, 144, 96};
|
||||
|
||||
switch ( npc->act_no )
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
npc->ani_wait = 0;
|
||||
npc->xm = 0;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (Random(0, 120) == 10)
|
||||
{
|
||||
npc->act_no = 2;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 1;
|
||||
}
|
||||
|
||||
if (npc->x - 0x2000 < gMC.x && npc->x + 0x2000 > gMC.x && npc->y - 0x2000 < gMC.y && npc->y + 0x2000 > gMC.y)
|
||||
{
|
||||
if (npc->x <= gMC.x)
|
||||
npc->direct = 2;
|
||||
else
|
||||
npc->direct = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (++npc->act_wait > 8)
|
||||
{
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
npc->act_no = 4;
|
||||
npc->ani_no = 1;
|
||||
npc->ani_wait = 0;
|
||||
// Fallthrough
|
||||
case 4:
|
||||
if (++npc->ani_wait > 2)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 4)
|
||||
npc->ani_no = 1;
|
||||
|
||||
if (npc->flag & 1)
|
||||
{
|
||||
npc->direct = 2;
|
||||
npc->xm = 0x200;
|
||||
}
|
||||
|
||||
if (npc->flag & 4)
|
||||
{
|
||||
npc->direct = 0;
|
||||
npc->xm = -0x200;
|
||||
}
|
||||
|
||||
if (npc->direct)
|
||||
npc->xm = 0x400;
|
||||
else
|
||||
npc->xm = -0x400;
|
||||
|
||||
break;
|
||||
|
||||
case 6:
|
||||
npc->act_no = 7;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 1;
|
||||
npc->ani_wait = 0;
|
||||
npc->ym = -0x400;
|
||||
// Fallthrough
|
||||
case 7:
|
||||
if (++npc->ani_wait > 2)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 4)
|
||||
npc->ani_no = 1;
|
||||
|
||||
if (npc->direct)
|
||||
npc->xm = 0x100;
|
||||
else
|
||||
npc->xm = -0x100;
|
||||
|
||||
if (npc->act_wait++ && npc->flag & 8)
|
||||
npc->act_no = 3;
|
||||
|
||||
break;
|
||||
|
||||
case 8:
|
||||
npc->ani_no = 1;
|
||||
npc->act_wait = 0;
|
||||
npc->act_no = 9;
|
||||
npc->ym = -0x200;
|
||||
// Fallthrough
|
||||
case 9:
|
||||
if (npc->act_wait++ && npc->flag & 8)
|
||||
npc->act_no = 0;
|
||||
|
||||
break;
|
||||
|
||||
case 10:
|
||||
npc->act_no = 11;
|
||||
npc->ani_no = 6;
|
||||
npc->ym = -0x400;
|
||||
PlaySoundObject(50, 1);
|
||||
|
||||
if (npc->direct)
|
||||
npc->xm = 0x100;
|
||||
else
|
||||
npc->xm = -0x100;
|
||||
|
||||
break;
|
||||
|
||||
case 11:
|
||||
if ( npc->act_wait++ && npc->flag & 8 )
|
||||
{
|
||||
npc->act_no = 12;
|
||||
npc->ani_no = 7;
|
||||
npc->bits |= 0x2000;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 12:
|
||||
npc->xm = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
npc->ym += 0x40;
|
||||
|
||||
if (npc->xm > 0x400)
|
||||
npc->xm = 0x400;
|
||||
if (npc->xm < -0x400)
|
||||
npc->xm = -0x400;
|
||||
|
||||
if (npc->ym > 0x5FF)
|
||||
npc->ym = 0x5FF;
|
||||
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
//King
|
||||
void ActNpc061(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[11];
|
||||
RECT rcRight[11];
|
||||
|
||||
rcLeft[0] = {224, 32, 240, 48};
|
||||
rcLeft[1] = {240, 32, 256, 48};
|
||||
rcLeft[2] = {256, 32, 272, 48};
|
||||
rcLeft[3] = {272, 32, 288, 48};
|
||||
rcLeft[4] = {288, 32, 304, 48};
|
||||
rcLeft[5] = {224, 32, 240, 48};
|
||||
rcLeft[6] = {304, 32, 320, 48};
|
||||
rcLeft[7] = {224, 32, 240, 48};
|
||||
rcLeft[8] = {272, 32, 288, 48};
|
||||
rcLeft[9] = {0, 0, 0, 0};
|
||||
rcLeft[10] = {112, 32, 128, 48};
|
||||
|
||||
rcRight[0] = {224, 48, 240, 64};
|
||||
rcRight[1] = {240, 48, 256, 64};
|
||||
rcRight[2] = {256, 48, 272, 64};
|
||||
rcRight[3] = {272, 48, 288, 64};
|
||||
rcRight[4] = {288, 48, 304, 64};
|
||||
rcRight[5] = {224, 48, 240, 64};
|
||||
rcRight[6] = {304, 48, 320, 64};
|
||||
rcRight[7] = {224, 48, 240, 64};
|
||||
rcRight[8] = {272, 48, 288, 64};
|
||||
rcRight[9] = {0, 0, 0, 0};
|
||||
rcRight[10] = {112, 32, 128, 48};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
npc->ani_wait = 0;
|
||||
npc->xm = 0;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (Random(0, 120) == 10)
|
||||
{
|
||||
npc->act_no = 2;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 1;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (++npc->act_wait > 8)
|
||||
{
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 5:
|
||||
npc->ani_no = 3;
|
||||
npc->xm = 0;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
npc->act_no = 7;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_wait = 0;
|
||||
npc->ym = -0x400;
|
||||
// Fallthrough
|
||||
case 7:
|
||||
npc->ani_no = 2;
|
||||
|
||||
if (npc->direct)
|
||||
npc->xm = 0x200;
|
||||
else
|
||||
npc->xm = -0x200;
|
||||
|
||||
if (npc->act_wait++ && npc->flag & 8)
|
||||
npc->act_no = 5;
|
||||
|
||||
break;
|
||||
case 8:
|
||||
npc->act_no = 9;
|
||||
npc->ani_no = 4;
|
||||
npc->ani_wait = 0;
|
||||
// Fallthrough
|
||||
case 9:
|
||||
if (++npc->ani_wait > 4)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 7)
|
||||
npc->ani_no = 4;
|
||||
|
||||
if (npc->direct)
|
||||
npc->xm = 0x200;
|
||||
else
|
||||
npc->xm = -0x200;
|
||||
|
||||
break;
|
||||
|
||||
case 10:
|
||||
npc->act_no = 11;
|
||||
npc->ani_no = 4;
|
||||
npc->ani_wait = 0;
|
||||
// Fallthrough
|
||||
case 11:
|
||||
if (++npc->ani_wait > 2)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 7)
|
||||
npc->ani_no = 4;
|
||||
|
||||
if (npc->direct)
|
||||
npc->xm = 0x400;
|
||||
else
|
||||
npc->xm = -0x400;
|
||||
|
||||
break;
|
||||
|
||||
case 20:
|
||||
SetNpChar(145, 0, 0, 0, 0, 2, npc, 0x100);
|
||||
npc->ani_no = 0;
|
||||
npc->act_no = 0;
|
||||
break;
|
||||
|
||||
case 30:
|
||||
npc->act_no = 31;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_wait = 0;
|
||||
npc->ym = 0;
|
||||
// Fallthrough
|
||||
case 31:
|
||||
npc->ani_no = 2;
|
||||
|
||||
if (npc->direct)
|
||||
npc->xm = 0x600;
|
||||
else
|
||||
npc->xm = -0x600;
|
||||
|
||||
if (npc->flag & 1)
|
||||
{
|
||||
npc->direct = 2;
|
||||
npc->act_no = 7;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_wait = 0;
|
||||
npc->ym = -0x400;
|
||||
npc->xm = 0x200;
|
||||
PlaySoundObject(71, 1);
|
||||
SetDestroyNpChar(npc->x, npc->y, 0x800, 4);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 40:
|
||||
npc->act_no = 42;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 8;
|
||||
PlaySoundObject(29, 1);
|
||||
// Fallthrough
|
||||
case 42:
|
||||
if (++npc->ani_no > 9)
|
||||
npc->ani_no = 8;
|
||||
|
||||
if (++npc->act_wait > 100)
|
||||
{
|
||||
for (int i = 0; i < 4; ++i)
|
||||
SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
|
||||
|
||||
npc->act_no = 50;
|
||||
npc->surf = 20;
|
||||
npc->ani_no = 10;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 60:
|
||||
npc->ani_no = 6;
|
||||
npc->act_no = 61;
|
||||
npc->ym = -0x5FF;
|
||||
npc->xm = 0x400;
|
||||
npc->count2 = 1;
|
||||
break;
|
||||
|
||||
case 61:
|
||||
npc->ym += 0x40;
|
||||
|
||||
if (npc->flag & 8)
|
||||
{
|
||||
npc->act_no = 0;
|
||||
npc->count2 = 0;
|
||||
npc->xm = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (npc->act_no < 30 || npc->act_no >= 40)
|
||||
{
|
||||
npc->ym += 0x40;
|
||||
|
||||
if (npc->xm > 0x400)
|
||||
npc->xm = 0x400;
|
||||
if (npc->xm < -0x400)
|
||||
npc->xm = -0x400;
|
||||
|
||||
if (npc->ym > 0x5FF)
|
||||
npc->ym = 0x5FF;
|
||||
}
|
||||
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
//Kazuma at computer
|
||||
void ActNpc062(NPCHAR *npc)
|
||||
{
|
||||
|
@ -258,6 +660,142 @@ void ActNpc065(NPCHAR *npc)
|
|||
npc->rect = rect_right[npc->ani_no];
|
||||
}
|
||||
|
||||
//Sparkle
|
||||
void ActNpc069(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[6];
|
||||
RECT rcRight[6];
|
||||
|
||||
rcLeft[0] = {48, 0, 64, 16};
|
||||
rcLeft[1] = {64, 0, 80, 16};
|
||||
rcLeft[2] = {80, 0, 96, 16};
|
||||
rcLeft[3] = {96, 0, 112, 16};
|
||||
rcLeft[4] = {48, 0, 64, 16};
|
||||
rcLeft[5] = {112, 0, 128, 16};
|
||||
|
||||
rcRight[0] = {48, 16, 64, 32};
|
||||
rcRight[1] = {64, 16, 80, 32};
|
||||
rcRight[2] = {80, 16, 96, 32};
|
||||
rcRight[3] = {96, 16, 112, 32};
|
||||
rcRight[4] = {48, 16, 64, 32};
|
||||
rcRight[5] = {112, 16, 128, 32};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
npc->ani_wait = 0;
|
||||
npc->xm = 0;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (Random(0, 100) == 1)
|
||||
{
|
||||
npc->act_no = 2;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Random(0, 150) == 1)
|
||||
{
|
||||
if (npc->direct == 0)
|
||||
npc->direct = 2;
|
||||
else
|
||||
npc->direct = 0;
|
||||
}
|
||||
|
||||
if (Random(0, 150) == 1)
|
||||
{
|
||||
npc->act_no = 3;
|
||||
npc->act_wait = 50;
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (++npc->act_wait > 8)
|
||||
{
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
npc->act_no = 4;
|
||||
npc->ani_no = 2;
|
||||
npc->ani_wait = 0;
|
||||
// Fallthrough
|
||||
case 4:
|
||||
if (--npc->act_wait == 0)
|
||||
npc->act_no = 0;
|
||||
|
||||
if (++npc->ani_wait > 2)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 4)
|
||||
npc->ani_no = 2;
|
||||
|
||||
if (npc->flag & 1)
|
||||
{
|
||||
npc->direct = 2;
|
||||
npc->xm = 0x200;
|
||||
}
|
||||
|
||||
if (npc->flag & 4)
|
||||
{
|
||||
npc->direct = 0;
|
||||
npc->xm = -0x200;
|
||||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->xm = -0x100u;
|
||||
else
|
||||
npc->xm = 0x100;
|
||||
|
||||
break;
|
||||
|
||||
case 5:
|
||||
if (npc->flag & 8)
|
||||
npc->act_no = 0;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 1:
|
||||
case 2:
|
||||
case 4:
|
||||
if (npc->shock)
|
||||
{
|
||||
npc->ym = -0x200;
|
||||
npc->ani_no = 5;
|
||||
npc->act_no = 5;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
npc->ym += 0x40;
|
||||
if (npc->ym > 0x5FF)
|
||||
npc->ym = 0x5FF;
|
||||
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
//Sparkle
|
||||
void ActNpc070(NPCHAR *npc)
|
||||
{
|
||||
|
|
|
@ -10,6 +10,298 @@
|
|||
#include "Triangle.h"
|
||||
#include "Caret.h"
|
||||
|
||||
//Gravekeeper
|
||||
void ActNpc080(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[7];
|
||||
RECT rcRight[7];
|
||||
|
||||
rcLeft[0] = {0, 64, 24, 88};
|
||||
rcLeft[1] = {24, 64, 48, 88};
|
||||
rcLeft[2] = {0, 64, 24, 88};
|
||||
rcLeft[3] = {48, 64, 72, 88};
|
||||
rcLeft[4] = {72, 64, 96, 88};
|
||||
rcLeft[5] = {96, 64, 120, 88};
|
||||
rcLeft[6] = {120, 64, 144, 88};
|
||||
|
||||
rcRight[0] = {0, 88, 24, 112};
|
||||
rcRight[1] = {24, 88, 48, 112};
|
||||
rcRight[2] = {0, 88, 24, 112};
|
||||
rcRight[3] = {48, 88, 72, 112};
|
||||
rcRight[4] = {72, 88, 96, 112};
|
||||
rcRight[5] = {96, 88, 120, 112};
|
||||
rcRight[6] = {120, 88, 144, 112};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->bits &= ~0x20;
|
||||
npc->act_no = 1;
|
||||
npc->damage = 0;
|
||||
npc->hit.front = 0x800;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
npc->ani_no = 0;
|
||||
|
||||
if (npc->x - 0x10000 < gMC.x && npc->x + 0x10000 > gMC.x && npc->y - 0x6000 < gMC.y && npc->y + 0x4000 > gMC.y)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
npc->act_no = 2;
|
||||
}
|
||||
|
||||
if (npc->shock)
|
||||
{
|
||||
npc->ani_no = 1;
|
||||
npc->ani_wait = 0;
|
||||
npc->act_no = 2;
|
||||
npc->bits &= ~0x20u;
|
||||
}
|
||||
|
||||
if (gMC.x >= npc->x)
|
||||
npc->direct = 2;
|
||||
else
|
||||
npc->direct = 0;
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (++npc->ani_wait > 6)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 3)
|
||||
npc->ani_no = 0;
|
||||
|
||||
if (npc->x - 0x2000 < gMC.x && npc->x + 0x2000 > gMC.x)
|
||||
{
|
||||
npc->hit.front = 0x2400;
|
||||
npc->act_wait = 0;
|
||||
npc->act_no = 3;
|
||||
npc->bits |= 0x20;
|
||||
PlaySoundObject(34, 1);
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->xm = -0x400;
|
||||
else
|
||||
npc->xm = 0x400;
|
||||
}
|
||||
|
||||
if (gMC.x >= npc->x)
|
||||
{
|
||||
npc->direct = 2;
|
||||
npc->xm = 0x100;
|
||||
}
|
||||
else
|
||||
{
|
||||
npc->direct = 0;
|
||||
npc->xm = -0x100;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
npc->xm = 0;
|
||||
|
||||
if (++npc->act_wait > 40)
|
||||
{
|
||||
npc->act_wait = 0;
|
||||
npc->act_no = 4;
|
||||
PlaySoundObject(106, 1);
|
||||
}
|
||||
|
||||
npc->ani_no = 4;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
npc->damage = 10;
|
||||
|
||||
if (++npc->act_wait > 2)
|
||||
{
|
||||
npc->act_wait = 0;
|
||||
npc->act_no = 5;
|
||||
}
|
||||
|
||||
npc->ani_no = 5;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
npc->ani_no = 6;
|
||||
|
||||
if (++npc->act_wait > 60)
|
||||
npc->act_no = 0;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (npc->xm < 0 && npc->flag & 1)
|
||||
npc->xm = 0;
|
||||
if (npc->xm > 0 && npc->flag & 4)
|
||||
npc->xm = 0;
|
||||
|
||||
npc->ym += 0x20;
|
||||
|
||||
if (npc->xm > 0x400)
|
||||
npc->xm = 0x400;
|
||||
if (npc->xm < -0x400)
|
||||
npc->xm = -0x400;
|
||||
|
||||
if (npc->ym > 0x5FF)
|
||||
npc->xm = 0x5FF;
|
||||
if (npc->ym < -0x5FF)
|
||||
npc->xm = -0x5FF;
|
||||
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
//Giant pignon
|
||||
void ActNpc081(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[6];
|
||||
RECT rcRight[6];
|
||||
|
||||
rcLeft[0] = {144, 64, 168, 88};
|
||||
rcLeft[1] = {168, 64, 192, 88};
|
||||
rcLeft[2] = {192, 64, 216, 88};
|
||||
rcLeft[3] = {216, 64, 240, 88};
|
||||
rcLeft[4] = {144, 64, 168, 88};
|
||||
rcLeft[5] = {240, 64, 264, 88};
|
||||
|
||||
rcRight[0] = {144, 88, 168, 112};
|
||||
rcRight[1] = {168, 88, 192, 112};
|
||||
rcRight[2] = {192, 88, 216, 112};
|
||||
rcRight[3] = {216, 88, 240, 112};
|
||||
rcRight[4] = {144, 88, 168, 112};
|
||||
rcRight[5] = {240, 88, 264, 112};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
npc->ani_wait = 0;
|
||||
npc->xm = 0;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (Random(0, 100) == 1)
|
||||
{
|
||||
npc->act_no = 2;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Random(0, 150) == 1)
|
||||
{
|
||||
if (npc->direct == 0)
|
||||
npc->direct = 2;
|
||||
else
|
||||
npc->direct = 0;
|
||||
}
|
||||
|
||||
if (Random(0, 150) == 1)
|
||||
{
|
||||
npc->act_no = 3;
|
||||
npc->act_wait = 50;
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (++npc->act_wait > 8)
|
||||
{
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
npc->act_no = 4;
|
||||
npc->ani_no = 2;
|
||||
npc->ani_wait = 0;
|
||||
// Fallthrough
|
||||
case 4:
|
||||
if (--npc->act_wait == 0)
|
||||
npc->act_no = 0;
|
||||
|
||||
if (++npc->ani_wait > 2)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 4)
|
||||
npc->ani_no = 2;
|
||||
|
||||
if (npc->flag & 1)
|
||||
{
|
||||
npc->direct = 2;
|
||||
npc->xm = 0x200;
|
||||
}
|
||||
|
||||
if (npc->flag & 4)
|
||||
{
|
||||
npc->direct = 0;
|
||||
npc->xm = -0x200;
|
||||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->xm = -0x100;
|
||||
else
|
||||
npc->xm = 0x100;
|
||||
|
||||
break;
|
||||
|
||||
case 5:
|
||||
if (npc->flag & 8)
|
||||
npc->act_no = 0;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 1:
|
||||
case 2:
|
||||
case 4:
|
||||
if (npc->shock )
|
||||
{
|
||||
npc->ym = -0x200;
|
||||
npc->ani_no = 5;
|
||||
npc->act_no = 5;
|
||||
|
||||
if (npc->x >= gMC.x)
|
||||
npc->xm = -0x100;
|
||||
else
|
||||
npc->xm = 0x100;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
npc->ym += 0x40;
|
||||
if (npc->ym > 0x5FF)
|
||||
npc->ym = 0x5FF;
|
||||
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
//Igor (cutscene)
|
||||
void ActNpc083(NPCHAR *npc)
|
||||
{
|
||||
|
|
|
@ -9,6 +9,46 @@
|
|||
#include "Back.h"
|
||||
#include "Triangle.h"
|
||||
|
||||
//King's sword
|
||||
void ActNpc145(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[1];
|
||||
RECT rcRight[1];
|
||||
|
||||
rcLeft[0] = {96, 32, 112, 48};
|
||||
rcRight[0] = {112, 32, 128, 48};
|
||||
|
||||
if (npc->act_no == 0)
|
||||
{
|
||||
if (npc->pNpc->count2 == 0)
|
||||
{
|
||||
if (npc->pNpc->direct == 0)
|
||||
npc->direct = 0;
|
||||
else
|
||||
npc->direct = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (npc->pNpc->direct == 0)
|
||||
npc->direct = 2;
|
||||
else
|
||||
npc->direct = 0;
|
||||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->x = npc->pNpc->x - 0x1400;
|
||||
else
|
||||
npc->x = npc->pNpc->x + 0x1400;
|
||||
|
||||
npc->y = npc->pNpc->y;
|
||||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
//Blue robot (standing)
|
||||
void ActNpc151(NPCHAR *npc)
|
||||
{
|
||||
|
|
122
src/NpcAct260.cpp
Normal file
122
src/NpcAct260.cpp
Normal file
|
@ -0,0 +1,122 @@
|
|||
#include "WindowsWrapper.h"
|
||||
|
||||
#include "NpcAct.h"
|
||||
|
||||
#include "MyChar.h"
|
||||
#include "NpChar.h"
|
||||
#include "Game.h"
|
||||
#include "Sound.h"
|
||||
#include "Back.h"
|
||||
#include "Triangle.h"
|
||||
|
||||
//Little family
|
||||
void ActNpc278(NPCHAR *npc)
|
||||
{
|
||||
RECT rcMama[2];
|
||||
RECT rcPapa[2];
|
||||
RECT rcKodomo[2];
|
||||
|
||||
rcPapa[0] = {0, 120, 8, 128};
|
||||
rcPapa[1] = {8, 120, 16, 128};
|
||||
|
||||
rcMama[0] = {16, 120, 24, 128};
|
||||
rcMama[1] = {24, 120, 32, 128};
|
||||
|
||||
rcKodomo[0] = {32, 120, 40, 128};
|
||||
rcKodomo[1] = {40, 120, 48, 128};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
npc->ani_wait = 0;
|
||||
npc->xm = 0;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (Random(0, 60) == 1)
|
||||
{
|
||||
npc->act_no = 2;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 1;
|
||||
}
|
||||
|
||||
if (Random(0, 60) == 1)
|
||||
{
|
||||
npc->act_no = 10;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 1;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (++npc->act_wait > 8)
|
||||
{
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 10:
|
||||
npc->act_no = 11;
|
||||
npc->act_wait = Random(0, 16);
|
||||
npc->ani_no = 0;
|
||||
npc->ani_wait = 0;
|
||||
|
||||
if (Random(0, 9) % 2)
|
||||
npc->direct = 0;
|
||||
else
|
||||
npc->direct = 2;
|
||||
|
||||
// Fallthrough
|
||||
case 11:
|
||||
if (npc->direct == 0 && (npc->flag & 1))
|
||||
npc->direct = 2;
|
||||
else if ( npc->direct == 2 && npc->flag & 4 )
|
||||
npc->direct = 0;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->xm = -0x100;
|
||||
else
|
||||
npc->xm = 0x100;
|
||||
|
||||
if (++npc->ani_wait > 4)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 1)
|
||||
npc->ani_no = 0;
|
||||
|
||||
if (++npc->act_wait > 0x20)
|
||||
npc->act_no = 0;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
npc->ym += 0x20;
|
||||
if (npc->ym > 0x5FF)
|
||||
npc->ym = 0x5FF;
|
||||
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
|
||||
|
||||
switch (npc->code_event)
|
||||
{
|
||||
case 200:
|
||||
npc->rect = rcPapa[npc->ani_no];
|
||||
break;
|
||||
|
||||
case 210:
|
||||
npc->rect = rcMama[npc->ani_no];
|
||||
break;
|
||||
|
||||
default:
|
||||
npc->rect = rcKodomo[npc->ani_no];
|
||||
break;
|
||||
}
|
||||
}
|
|
@ -80,11 +80,11 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
ActNpc021,
|
||||
ActNpc022,
|
||||
ActNpc023,
|
||||
nullptr,
|
||||
ActNpc024,
|
||||
ActNpc025,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc028,
|
||||
ActNpc029,
|
||||
ActNpc030,
|
||||
nullptr,
|
||||
|
@ -94,7 +94,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
nullptr,
|
||||
nullptr,
|
||||
ActNpc037,
|
||||
nullptr,
|
||||
ActNpc038,
|
||||
ActNpc039,
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
@ -116,8 +116,8 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
nullptr,
|
||||
ActNpc058,
|
||||
ActNpc059,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc060,
|
||||
ActNpc061,
|
||||
ActNpc062,
|
||||
nullptr,
|
||||
ActNpc064,
|
||||
|
@ -125,7 +125,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc069,
|
||||
ActNpc070,
|
||||
ActNpc071,
|
||||
ActNpc072,
|
||||
|
@ -136,8 +136,8 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
ActNpc077,
|
||||
ActNpc078,
|
||||
ActNpc079,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc080,
|
||||
ActNpc081,
|
||||
nullptr,
|
||||
ActNpc083,
|
||||
ActNpc084,
|
||||
|
@ -201,7 +201,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc145,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
@ -334,7 +334,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc278,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
|
|
@ -129,7 +129,7 @@ float MillibelToVolume(int32_t lVolume)
|
|||
{
|
||||
//Volume is in hundredths of decibels, from 0 to -10000
|
||||
lVolume = clamp(lVolume, (decltype(lVolume))-10000, (decltype(lVolume))0);
|
||||
return pow(10.0f, lVolume / 2000.0f);
|
||||
return pow(10.0, lVolume / 2000.0);
|
||||
}
|
||||
|
||||
void SOUNDBUFFER::SetVolume(int32_t lVolume)
|
||||
|
@ -174,36 +174,32 @@ void SOUNDBUFFER::Stop()
|
|||
SDL_UnlockAudioDevice(audioDevice);
|
||||
}
|
||||
|
||||
void SOUNDBUFFER::Mix(float *buffer, int len)
|
||||
void SOUNDBUFFER::Mix(float (*buffer)[2], size_t samples)
|
||||
{
|
||||
if (this == NULL)
|
||||
return;
|
||||
|
||||
if (!playing) //This sound buffer isn't playing
|
||||
return;
|
||||
|
||||
size_t samples = len / (sizeof(float) * 2);
|
||||
|
||||
|
||||
for (size_t sample = 0; sample < samples; sample++)
|
||||
{
|
||||
double freqPosition = (frequency / (double)FREQUENCY); //This is added to position at the end
|
||||
const double freqPosition = frequency / FREQUENCY; //This is added to position at the end
|
||||
|
||||
//Get the in-between sample this is (linear interpolation)
|
||||
uint8_t sample1 = ((looped || ((size_t)samplePosition) >= 1) ? data[(size_t)samplePosition] : 0x80);
|
||||
uint8_t sample2 = 0x80;
|
||||
if (looping || (((size_t)samplePosition) + 1) < size)
|
||||
sample2 = data[(((size_t)samplePosition) + 1) % size];
|
||||
const float sample1 = ((looped || ((size_t)samplePosition) >= 1) ? data[(size_t)samplePosition] : 0x80);
|
||||
const float sample2 = ((looping || (((size_t)samplePosition) + 1) < size) ? data[(((size_t)samplePosition) + 1) % size] : 0x80);
|
||||
|
||||
//Interpolate sample
|
||||
float subPos = std::fmod(samplePosition, 1.0);
|
||||
float sampleA = (float)sample1 + ((float)sample2 - (float)sample1) * subPos;
|
||||
const float subPos = std::fmod(samplePosition, 1.0);
|
||||
const float sampleA = sample1 + (sample2 - sample1) * subPos;
|
||||
|
||||
//Convert sample to float32
|
||||
float sampleConvert = (sampleA - 128.0) / 256.0;
|
||||
const float sampleConvert = (sampleA - 128.0f) / 128.0f;
|
||||
|
||||
//Mix
|
||||
buffer[sample * 2] += sampleConvert * volume * volume_l;
|
||||
buffer[sample * 2 + 1] += sampleConvert * volume * volume_r;
|
||||
buffer[sample][0] += sampleConvert * volume * volume_l;
|
||||
buffer[sample][1] += sampleConvert * volume * volume_r;
|
||||
|
||||
//Increment position
|
||||
samplePosition += freqPosition;
|
||||
|
@ -229,14 +225,19 @@ void SOUNDBUFFER::Mix(float *buffer, int len)
|
|||
//Sound mixer
|
||||
void AudioCallback(void *userdata, uint8_t *stream, int len)
|
||||
{
|
||||
float (*buffer)[2] = (float(*)[2])stream;
|
||||
const size_t samples = len / (sizeof(float) * 2);
|
||||
|
||||
//Clear stream
|
||||
memset(stream, 0, len);
|
||||
for (size_t sample = 0; sample < samples; ++sample)
|
||||
{
|
||||
buffer[sample][0] = 0.0f;
|
||||
buffer[sample][1] = 0.0f;
|
||||
}
|
||||
|
||||
//Mix sounds to primary buffer
|
||||
for (SOUNDBUFFER *sound = soundBuffers; sound != nullptr; sound = sound->next)
|
||||
{
|
||||
sound->Mix((float*)stream, len);
|
||||
}
|
||||
sound->Mix(buffer, samples);
|
||||
}
|
||||
|
||||
//Sound things
|
||||
|
|
|
@ -20,7 +20,7 @@ class SOUNDBUFFER
|
|||
void Play(bool bLooping);
|
||||
void Stop();
|
||||
|
||||
void Mix(float *buffer, int len);
|
||||
void Mix(float (*buffer)[2], size_t samples);
|
||||
|
||||
SOUNDBUFFER *next;
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue