Made Back.cpp about as ASM-accurate as I can make it
...without removing the widescreen stuff, at least.
This commit is contained in:
parent
e1e49a4dcc
commit
fbaf46548f
4 changed files with 57 additions and 52 deletions
61
src/Back.cpp
61
src/Back.cpp
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@ -15,7 +15,7 @@
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BACK gBack;
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int gWaterY;
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bool InitBack(char *fName, int type)
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BOOL InitBack(const char *fName, int type)
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{
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//Get width and height
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char path[PATH_LENGTH];
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@ -27,14 +27,14 @@ bool InitBack(char *fName, int type)
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sprintf(path, "%s/%s.bmp", gDataPath, fName);
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fp = fopen(path, "rb");
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if (fp == NULL)
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return false;
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return FALSE;
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}
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#ifdef FIX_BUGS // TODO: Maybe we need a 'BETTER_PORTABILITY' flag
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if (fgetc(fp) != 'B' || fgetc(fp) != 'M')
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{
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fclose(fp);
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return false;
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return FALSE;
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}
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fseek(fp, 18, SEEK_SET);
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@ -53,7 +53,7 @@ bool InitBack(char *fName, int type)
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// Check if this is a valid bitmap file
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if (bmp_header_buffer[0] != 0x4D42) // 'MB' (we use hex to prevent a compiler warning)
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return false; // The original game forgets to close fp
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return FALSE; // The original game forgets to close fp
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fread(bmp_header_buffer2, 40, 1, fp);
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fclose(fp);
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@ -65,22 +65,25 @@ bool InitBack(char *fName, int type)
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//Set background stuff and load texture
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gBack.flag = 1;
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if (!ReloadBitmap_File(fName, SURFACE_ID_LEVEL_BACKGROUND))
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return false;
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return FALSE;
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gBack.type = type;
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gWaterY = 0x1E0000;
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return true;
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return TRUE;
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}
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void ActBack()
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{
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if (gBack.type == 5)
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switch (gBack.type)
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{
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gBack.fx += 0xC00;
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}
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else if (gBack.type >= 5 && gBack.type <= 7)
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{
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++gBack.fx;
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gBack.fx %= 640;
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case 5:
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gBack.fx += 0xC00;
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break;
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case 6:
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case 7:
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++gBack.fx;
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gBack.fx %= 640;
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break;
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}
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}
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@ -195,35 +198,35 @@ void PutBack(int fx, int fy)
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void PutFront(int fx, int fy)
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{
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RECT rcWater[2];
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rcWater[0] = {0, 0, 32, 16};
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rcWater[1] = {0, 16, 32, 48};
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RECT rcWater[2] = {{0, 0, 32, 16}, {0, 16, 32, 48}};
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if (gBack.type == 3)
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switch (gBack.type)
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{
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int x_1 = fx / 0x4000;
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int x_2 = x_1 + (((WINDOW_WIDTH + 31) >> 5) + 1);
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int y_1 = 0;
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int y_2 = y_1 + 32;
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for (int y = y_1; y < y_2; y++)
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{
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int ypos = (y << 14) / 0x200 - fy / 0x200 + gWaterY / 0x200;
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case 3:
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int x_1 = fx / 0x4000;
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int x_2 = x_1 + (((WINDOW_WIDTH + 31) >> 5) + 1);
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int y_1 = 0;
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int y_2 = y_1 + 32;
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if (ypos >= -32)
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for (int y = y_1; y < y_2; y++)
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{
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int ypos = (y * 0x20 * 0x200) / 0x200 - fy / 0x200 + gWaterY / 0x200;
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if (ypos < -32)
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break;
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if (ypos > WINDOW_HEIGHT)
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break;
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for (int x = x_1; x < x_2; x++)
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{
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int xpos = (x << 14) / 0x200 - fx / 0x200;
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int xpos = (x * 0x20 * 0x200) / 0x200 - fx / 0x200;
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PutBitmap3(&grcGame, xpos, ypos, &rcWater[1], SURFACE_ID_LEVEL_BACKGROUND);
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if (!y)
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PutBitmap3(&grcGame, xpos, ypos, rcWater, SURFACE_ID_LEVEL_BACKGROUND);
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}
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}
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}
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}
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//Draw black bars
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@ -1,5 +1,7 @@
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#pragma once
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#include "WindowsWrapper.h"
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struct BACK
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{
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int flag;
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@ -14,7 +16,7 @@ struct BACK
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extern BACK gBack;
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extern int gWaterY;
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bool InitBack(char *fName, int type);
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BOOL InitBack(const char *fName, int type);
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void ActBack();
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void PutBack(int fx, int fy);
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void PutFront(int fx, int fy);
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32
src/Draw.cpp
32
src/Draw.cpp
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@ -78,7 +78,7 @@ BOOL Flip_SystemTask()
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return TRUE;
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}
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bool StartDirectDraw(int lMagnification, int lColourDepth)
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BOOL StartDirectDraw(int lMagnification, int lColourDepth)
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{
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//Initialize rendering
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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@ -107,7 +107,7 @@ bool StartDirectDraw(int lMagnification, int lColourDepth)
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}
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return true;
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return TRUE;
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}
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void EndDirectDraw()
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@ -144,9 +144,9 @@ void ReleaseSurface(int s)
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}
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}
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bool MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no)
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BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no)
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{
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bool success = false;
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BOOL success = FALSE;
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#ifdef FIX_BUGS
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if (surf_no >= SURFACE_ID_MAX)
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@ -184,7 +184,7 @@ bool MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no)
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else
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{
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surf[surf_no].in_use = true;
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success = true;
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success = TRUE;
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}
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}
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}
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@ -303,7 +303,7 @@ static bool LoadBitmap(SDL_RWops *fp, Surface_Ids surf_no, bool create_surface)
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return success;
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}
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static bool LoadBitmap_File(const char *name, Surface_Ids surf_no, bool create_surface)
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static BOOL LoadBitmap_File(const char *name, Surface_Ids surf_no, bool create_surface)
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{
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char path[PATH_LENGTH];
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SDL_RWops *fp;
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@ -322,7 +322,7 @@ static bool LoadBitmap_File(const char *name, Surface_Ids surf_no, bool create_s
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{
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printf("Loading surface (as .pbm) from %s for surface id %d\n", path, surf_no);
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if (LoadBitmap(fp, surf_no, create_surface))
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return true;
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return TRUE;
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}
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}
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@ -333,14 +333,14 @@ static bool LoadBitmap_File(const char *name, Surface_Ids surf_no, bool create_s
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{
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printf("Loading surface (as .bmp) from %s for surface id %d\n", path, surf_no);
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if (LoadBitmap(fp, surf_no, create_surface))
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return true;
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return TRUE;
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}
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printf("Failed to open file %s\n", name);
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return false;
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return FALSE;
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}
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static bool LoadBitmap_Resource(const char *res, Surface_Ids surf_no, bool create_surface)
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static BOOL LoadBitmap_Resource(const char *res, Surface_Ids surf_no, bool create_surface)
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{
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SDL_RWops *fp = FindResource(res);
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{
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printf("Loading surface from resource %s for surface id %d\n", res, surf_no);
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if (LoadBitmap(fp, surf_no, create_surface))
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return true;
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return TRUE;
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}
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printf("Failed to open resource %s\n", res);
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return false;
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return FALSE;
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}
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bool MakeSurface_File(const char *name, Surface_Ids surf_no)
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BOOL MakeSurface_File(const char *name, Surface_Ids surf_no)
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{
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return LoadBitmap_File(name, surf_no, true);
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}
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bool MakeSurface_Resource(const char *res, Surface_Ids surf_no)
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BOOL MakeSurface_Resource(const char *res, Surface_Ids surf_no)
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{
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return LoadBitmap_Resource(res, surf_no, true);
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}
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bool ReloadBitmap_File(const char *name, Surface_Ids surf_no)
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BOOL ReloadBitmap_File(const char *name, Surface_Ids surf_no)
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{
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return LoadBitmap_File(name, surf_no, false);
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}
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bool ReloadBitmap_Resource(const char *res, Surface_Ids surf_no)
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BOOL ReloadBitmap_Resource(const char *res, Surface_Ids surf_no)
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{
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return LoadBitmap_Resource(res, surf_no, false);
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}
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12
src/Draw.h
12
src/Draw.h
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@ -51,14 +51,14 @@ struct SURFACE;
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extern SURFACE surf[SURFACE_ID_MAX];
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BOOL Flip_SystemTask();
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bool StartDirectDraw(int lMagnification, int lColourDepth);
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BOOL StartDirectDraw(int lMagnification, int lColourDepth);
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void EndDirectDraw();
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void ReleaseSurface(int s);
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bool MakeSurface_File(const char *name, Surface_Ids surf_no);
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bool MakeSurface_Resource(const char *res, Surface_Ids surf_no);
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bool ReloadBitmap_File(const char *name, Surface_Ids surf_no);
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bool ReloadBitmap_Resource(const char *res, Surface_Ids surf_no);
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bool MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no);
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BOOL MakeSurface_File(const char *name, Surface_Ids surf_no);
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BOOL MakeSurface_Resource(const char *res, Surface_Ids surf_no);
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BOOL ReloadBitmap_File(const char *name, Surface_Ids surf_no);
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BOOL ReloadBitmap_Resource(const char *res, Surface_Ids surf_no);
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BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no);
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void BackupSurface(Surface_Ids surf_no, RECT *rect);
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void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no);
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void PutBitmap4(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no);
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