Made Back.cpp about as ASM-accurate as I can make it

...without removing the widescreen stuff, at least.
This commit is contained in:
Clownacy 2019-02-19 00:50:16 +00:00
parent e1e49a4dcc
commit fbaf46548f
4 changed files with 57 additions and 52 deletions

View file

@ -15,7 +15,7 @@
BACK gBack;
int gWaterY;
bool InitBack(char *fName, int type)
BOOL InitBack(const char *fName, int type)
{
//Get width and height
char path[PATH_LENGTH];
@ -27,14 +27,14 @@ bool InitBack(char *fName, int type)
sprintf(path, "%s/%s.bmp", gDataPath, fName);
fp = fopen(path, "rb");
if (fp == NULL)
return false;
return FALSE;
}
#ifdef FIX_BUGS // TODO: Maybe we need a 'BETTER_PORTABILITY' flag
if (fgetc(fp) != 'B' || fgetc(fp) != 'M')
{
fclose(fp);
return false;
return FALSE;
}
fseek(fp, 18, SEEK_SET);
@ -53,7 +53,7 @@ bool InitBack(char *fName, int type)
// Check if this is a valid bitmap file
if (bmp_header_buffer[0] != 0x4D42) // 'MB' (we use hex to prevent a compiler warning)
return false; // The original game forgets to close fp
return FALSE; // The original game forgets to close fp
fread(bmp_header_buffer2, 40, 1, fp);
fclose(fp);
@ -65,22 +65,25 @@ bool InitBack(char *fName, int type)
//Set background stuff and load texture
gBack.flag = 1;
if (!ReloadBitmap_File(fName, SURFACE_ID_LEVEL_BACKGROUND))
return false;
return FALSE;
gBack.type = type;
gWaterY = 0x1E0000;
return true;
return TRUE;
}
void ActBack()
{
if (gBack.type == 5)
switch (gBack.type)
{
gBack.fx += 0xC00;
}
else if (gBack.type >= 5 && gBack.type <= 7)
{
++gBack.fx;
gBack.fx %= 640;
case 5:
gBack.fx += 0xC00;
break;
case 6:
case 7:
++gBack.fx;
gBack.fx %= 640;
break;
}
}
@ -195,35 +198,35 @@ void PutBack(int fx, int fy)
void PutFront(int fx, int fy)
{
RECT rcWater[2];
rcWater[0] = {0, 0, 32, 16};
rcWater[1] = {0, 16, 32, 48};
RECT rcWater[2] = {{0, 0, 32, 16}, {0, 16, 32, 48}};
if (gBack.type == 3)
switch (gBack.type)
{
int x_1 = fx / 0x4000;
int x_2 = x_1 + (((WINDOW_WIDTH + 31) >> 5) + 1);
int y_1 = 0;
int y_2 = y_1 + 32;
for (int y = y_1; y < y_2; y++)
{
int ypos = (y << 14) / 0x200 - fy / 0x200 + gWaterY / 0x200;
case 3:
int x_1 = fx / 0x4000;
int x_2 = x_1 + (((WINDOW_WIDTH + 31) >> 5) + 1);
int y_1 = 0;
int y_2 = y_1 + 32;
if (ypos >= -32)
for (int y = y_1; y < y_2; y++)
{
int ypos = (y * 0x20 * 0x200) / 0x200 - fy / 0x200 + gWaterY / 0x200;
if (ypos < -32)
break;
if (ypos > WINDOW_HEIGHT)
break;
for (int x = x_1; x < x_2; x++)
{
int xpos = (x << 14) / 0x200 - fx / 0x200;
int xpos = (x * 0x20 * 0x200) / 0x200 - fx / 0x200;
PutBitmap3(&grcGame, xpos, ypos, &rcWater[1], SURFACE_ID_LEVEL_BACKGROUND);
if (!y)
PutBitmap3(&grcGame, xpos, ypos, rcWater, SURFACE_ID_LEVEL_BACKGROUND);
}
}
}
}
//Draw black bars

View file

@ -1,5 +1,7 @@
#pragma once
#include "WindowsWrapper.h"
struct BACK
{
int flag;
@ -14,7 +16,7 @@ struct BACK
extern BACK gBack;
extern int gWaterY;
bool InitBack(char *fName, int type);
BOOL InitBack(const char *fName, int type);
void ActBack();
void PutBack(int fx, int fy);
void PutFront(int fx, int fy);

View file

@ -78,7 +78,7 @@ BOOL Flip_SystemTask()
return TRUE;
}
bool StartDirectDraw(int lMagnification, int lColourDepth)
BOOL StartDirectDraw(int lMagnification, int lColourDepth)
{
//Initialize rendering
SDL_InitSubSystem(SDL_INIT_VIDEO);
@ -107,7 +107,7 @@ bool StartDirectDraw(int lMagnification, int lColourDepth)
}
return true;
return TRUE;
}
void EndDirectDraw()
@ -144,9 +144,9 @@ void ReleaseSurface(int s)
}
}
bool MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no)
BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no)
{
bool success = false;
BOOL success = FALSE;
#ifdef FIX_BUGS
if (surf_no >= SURFACE_ID_MAX)
@ -184,7 +184,7 @@ bool MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no)
else
{
surf[surf_no].in_use = true;
success = true;
success = TRUE;
}
}
}
@ -303,7 +303,7 @@ static bool LoadBitmap(SDL_RWops *fp, Surface_Ids surf_no, bool create_surface)
return success;
}
static bool LoadBitmap_File(const char *name, Surface_Ids surf_no, bool create_surface)
static BOOL LoadBitmap_File(const char *name, Surface_Ids surf_no, bool create_surface)
{
char path[PATH_LENGTH];
SDL_RWops *fp;
@ -322,7 +322,7 @@ static bool LoadBitmap_File(const char *name, Surface_Ids surf_no, bool create_s
{
printf("Loading surface (as .pbm) from %s for surface id %d\n", path, surf_no);
if (LoadBitmap(fp, surf_no, create_surface))
return true;
return TRUE;
}
}
@ -333,14 +333,14 @@ static bool LoadBitmap_File(const char *name, Surface_Ids surf_no, bool create_s
{
printf("Loading surface (as .bmp) from %s for surface id %d\n", path, surf_no);
if (LoadBitmap(fp, surf_no, create_surface))
return true;
return TRUE;
}
printf("Failed to open file %s\n", name);
return false;
return FALSE;
}
static bool LoadBitmap_Resource(const char *res, Surface_Ids surf_no, bool create_surface)
static BOOL LoadBitmap_Resource(const char *res, Surface_Ids surf_no, bool create_surface)
{
SDL_RWops *fp = FindResource(res);
@ -348,29 +348,29 @@ static bool LoadBitmap_Resource(const char *res, Surface_Ids surf_no, bool creat
{
printf("Loading surface from resource %s for surface id %d\n", res, surf_no);
if (LoadBitmap(fp, surf_no, create_surface))
return true;
return TRUE;
}
printf("Failed to open resource %s\n", res);
return false;
return FALSE;
}
bool MakeSurface_File(const char *name, Surface_Ids surf_no)
BOOL MakeSurface_File(const char *name, Surface_Ids surf_no)
{
return LoadBitmap_File(name, surf_no, true);
}
bool MakeSurface_Resource(const char *res, Surface_Ids surf_no)
BOOL MakeSurface_Resource(const char *res, Surface_Ids surf_no)
{
return LoadBitmap_Resource(res, surf_no, true);
}
bool ReloadBitmap_File(const char *name, Surface_Ids surf_no)
BOOL ReloadBitmap_File(const char *name, Surface_Ids surf_no)
{
return LoadBitmap_File(name, surf_no, false);
}
bool ReloadBitmap_Resource(const char *res, Surface_Ids surf_no)
BOOL ReloadBitmap_Resource(const char *res, Surface_Ids surf_no)
{
return LoadBitmap_Resource(res, surf_no, false);
}

View file

@ -51,14 +51,14 @@ struct SURFACE;
extern SURFACE surf[SURFACE_ID_MAX];
BOOL Flip_SystemTask();
bool StartDirectDraw(int lMagnification, int lColourDepth);
BOOL StartDirectDraw(int lMagnification, int lColourDepth);
void EndDirectDraw();
void ReleaseSurface(int s);
bool MakeSurface_File(const char *name, Surface_Ids surf_no);
bool MakeSurface_Resource(const char *res, Surface_Ids surf_no);
bool ReloadBitmap_File(const char *name, Surface_Ids surf_no);
bool ReloadBitmap_Resource(const char *res, Surface_Ids surf_no);
bool MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no);
BOOL MakeSurface_File(const char *name, Surface_Ids surf_no);
BOOL MakeSurface_Resource(const char *res, Surface_Ids surf_no);
BOOL ReloadBitmap_File(const char *name, Surface_Ids surf_no);
BOOL ReloadBitmap_Resource(const char *res, Surface_Ids surf_no);
BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no);
void BackupSurface(Surface_Ids surf_no, RECT *rect);
void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no);
void PutBitmap4(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no);