Optimise the linear-interpolator a little
Doesn't have to do two sets of shifts
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1 changed files with 4 additions and 4 deletions
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@ -202,12 +202,12 @@ ATTRIBUTE_HOT void Mixer_MixSounds(long *stream, size_t frames_total)
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// Perform linear interpolation
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const unsigned char interpolation_scale = sound->position_subsample >> 8;
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const short output_sample = sound->samples[sound->position] * (0x100 - interpolation_scale)
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+ sound->samples[sound->position + 1] * interpolation_scale;
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const signed char output_sample = (sound->samples[sound->position] * (0x100 - interpolation_scale)
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+ sound->samples[sound->position + 1] * interpolation_scale) >> 8;
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// Mix, and apply volume
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*stream_pointer++ += (output_sample * sound->volume_l) >> 8;
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*stream_pointer++ += (output_sample * sound->volume_r) >> 8;
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*stream_pointer++ += output_sample * sound->volume_l;
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*stream_pointer++ += output_sample * sound->volume_r;
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#endif
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// Increment sample
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