Cleaned up NpcAct140.cpp
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601e511bff
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1 changed files with 21 additions and 18 deletions
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@ -14,7 +14,7 @@
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#include "Sound.h"
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#include "Triangle.h"
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//Toroko (frenzied)
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// Toroko (frenzied)
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void ActNpc140(NPCHAR *npc)
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{
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int i;
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@ -553,7 +553,7 @@ void ActNpc143(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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}
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//Toroko (teleporting in)
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// Toroko (teleporting in)
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void ActNpc144(NPCHAR *npc)
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{
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RECT rcLeft[5] = {
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@ -660,7 +660,7 @@ void ActNpc144(NPCHAR *npc)
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}
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}
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//King's sword
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// King's sword
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void ActNpc145(NPCHAR *npc)
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{
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RECT rcLeft[1] = {96, 32, 112, 48};
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@ -700,7 +700,7 @@ void ActNpc145(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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}
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//Lightning
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// Lightning
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void ActNpc146(NPCHAR *npc)
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{
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RECT rect[5] = {
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@ -750,7 +750,7 @@ void ActNpc146(NPCHAR *npc)
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npc->rect = rect[npc->ani_no];
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}
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//Critter (purple)
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// Critter (purple)
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void ActNpc147(NPCHAR *npc)
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{
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unsigned char deg;
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@ -934,7 +934,7 @@ void ActNpc147(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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}
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//Purple Critter's projectile
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// Purple Critter's projectile
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void ActNpc148(NPCHAR *npc)
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{
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if (npc->flag & 0xFF)
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@ -963,7 +963,7 @@ void ActNpc148(NPCHAR *npc)
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}
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}
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//Moving block (horizontal)
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// Moving block (horizontal)
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void ActNpc149(NPCHAR *npc)
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{
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int i;
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@ -1087,7 +1087,7 @@ void ActNpc149(NPCHAR *npc)
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npc->rect = rect;
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}
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//Quote
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// Quote
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void ActNpc150(NPCHAR *npc)
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{
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int i;
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@ -1271,7 +1271,7 @@ void ActNpc150(NPCHAR *npc)
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}
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}
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//Blue robot (standing)
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// Blue robot (standing)
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void ActNpc151(NPCHAR *npc)
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{
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RECT rcLeft[2] = {
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@ -1318,7 +1318,7 @@ void ActNpc151(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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}
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//Shutter stuck
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// Shutter stuck
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void ActNpc152(NPCHAR *npc)
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{
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RECT rc = {0, 0, 0, 0};
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@ -1384,7 +1384,7 @@ static const RECT grcKitR[21] = {
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{96, 72, 120, 96}
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};
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//Gaudi
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// Gaudi
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void ActNpc153(NPCHAR *npc)
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{
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if (npc->x > gMC.x + (WINDOW_WIDTH * 0x200) || npc->x < gMC.x - (WINDOW_WIDTH * 0x200) || npc->y > gMC.y + (WINDOW_HEIGHT * 0x200) || npc->y < gMC.y - (WINDOW_HEIGHT * 0x200))
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@ -1420,7 +1420,7 @@ void ActNpc153(NPCHAR *npc)
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break;
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case 2:
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if ( ++npc->act_wait > 20 )
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if (++npc->act_wait > 20)
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{
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npc->act_no = 1;
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npc->ani_no = 0;
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@ -1544,7 +1544,7 @@ void ActNpc153(NPCHAR *npc)
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}
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}
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//Gaudi (dead)
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// Gaudi (dead)
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void ActNpc154(NPCHAR *npc)
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{
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switch (npc->act_no)
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@ -1607,7 +1607,7 @@ void ActNpc154(NPCHAR *npc)
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npc->rect = grcKitR[npc->ani_no];
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}
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//Gaudi (flying)
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// Gaudi (flying)
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void ActNpc155(NPCHAR *npc)
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{
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if (npc->x > gMC.x + (WINDOW_WIDTH * 0x200) || npc->x < gMC.x - (WINDOW_WIDTH * 0x200) || npc->y > gMC.y + (WINDOW_HEIGHT * 0x200) || npc->y < gMC.y - (WINDOW_HEIGHT * 0x200))
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@ -1712,7 +1712,7 @@ void ActNpc155(NPCHAR *npc)
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}
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}
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//Gaudi projectile
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// Gaudi projectile
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void ActNpc156(NPCHAR *npc)
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{
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if (npc->flag & 0xFF)
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@ -1742,7 +1742,7 @@ void ActNpc156(NPCHAR *npc)
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}
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}
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//Moving block (vertical)
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// Moving block (vertical)
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void ActNpc157(NPCHAR *npc)
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{
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int i;
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@ -1865,7 +1865,7 @@ void ActNpc157(NPCHAR *npc)
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npc->rect = rect;
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}
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//Fish Missile
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// Fish Missile
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void ActNpc158(NPCHAR *npc)
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{
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RECT rect[8] = {
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@ -1889,12 +1889,15 @@ void ActNpc158(NPCHAR *npc)
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case 0:
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npc->count1 = 0xA0;
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break;
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case 1:
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npc->count1 = 0xE0;
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break;
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case 2:
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npc->count1 = 0x20;
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break;
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case 3:
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npc->count1 = 0x60;
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break;
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@ -1944,7 +1947,7 @@ void ActNpc158(NPCHAR *npc)
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npc->rect = rect[npc->ani_no];
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}
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//Monster X (defeated)
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// Monster X (defeated)
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void ActNpc159(NPCHAR *npc)
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{
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RECT rect = {144, 128, 192, 200};
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