From fcba88f2e1691396a814fc50485ce867c276954b Mon Sep 17 00:00:00 2001 From: Clownacy Date: Wed, 14 Oct 2020 16:01:44 +0100 Subject: [PATCH] 3DS - Delete old files --- src/Backends/Rendering/vshader.h | 5 ---- src/Backends/Rendering/vshader.o | Bin 292 -> 0 bytes src/Backends/Rendering/vshader.v.pica | 36 -------------------------- 3 files changed, 41 deletions(-) delete mode 100644 src/Backends/Rendering/vshader.h delete mode 100644 src/Backends/Rendering/vshader.o delete mode 100644 src/Backends/Rendering/vshader.v.pica diff --git a/src/Backends/Rendering/vshader.h b/src/Backends/Rendering/vshader.h deleted file mode 100644 index 4ee2edb8..00000000 --- a/src/Backends/Rendering/vshader.h +++ /dev/null @@ -1,5 +0,0 @@ -68,86,76,66,1,0,0,0,140,0,0,0,68,86,76,80,0,0,0,0,40,0,0,0,8,0,0,0,72,0,0,0,7,0,0,0,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,78,1,240,7,78,2,8,2,8, -3,24,2,8,4,40,2,8,5,56,2,8,6,16,32,76,0,0,0,136,110,3,0,0,0,0,0,0,161,10,0,0,0,0,0,0,104,195,6,0,0,0,0,0,100,195,6,0,0,0,0,0,98,195,6,0,0,0,0,0,97,195,6,0, -0,0,0,0,111,3,0,0,0,0,0,0,68,86,76,69,2,16,0,0,0,0,0,0,8,0,0,0,0,0,3,0,0,0,0,0,64,0,0,0,2,0,0,0,104,0,0,0,0,0,0,0,104,0,0,0,2,0,0,0,120,0,0,0, -2,0,0,0,136,0,0,0,16,0,0,0,2,0,95,0,0,0,0,0,0,0,63,0,0,0,191,0,153,153,59,0,2,0,94,0,51,51,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,3,0,1,0, -15,0,0,0,0,0,0,0,16,0,19,0,11,0,0,0,120,0,120,0,112,114,111,106,101,99,116,105,111,110,0,116,101,115,116,0 diff --git a/src/Backends/Rendering/vshader.o b/src/Backends/Rendering/vshader.o deleted file mode 100644 index d77c7fe7d7bac694c8a97a547c174b0161550498..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 292 zcmZ<>^KoKiU|{G0VwW(V03gMn0mK|Y>;c5=K->VtXuyy01G^s+2NMUg1QQ2~1``LX z1rrCGfPxQDT}K`>MD;>02%T}54a`V^(n(M{5lZJn)dTH!WfFks0ol*M0FiJ2vY3E4 z1BgKYM1%MhP`U$1gS0U*!~;nXum|G(3^Qk11I6MPjE!xW;W diff --git a/src/Backends/Rendering/vshader.v.pica b/src/Backends/Rendering/vshader.v.pica deleted file mode 100644 index ac5a64e5..00000000 --- a/src/Backends/Rendering/vshader.v.pica +++ /dev/null @@ -1,36 +0,0 @@ -; Example PICA200 vertex shader - -; Uniforms -.fvec projection[4] - -; Constants -.constf myconst(0.0, 1.0, -1.0, 0.1) -.constf myconst2(0.3, 0.0, 0.0, 0.0) -.alias zeros myconst.xxxx ; Vector full of zeros -.alias ones myconst.yyyy ; Vector full of ones - -; Outputs -.out outpos position -.out outtc0 texcoord0 - -; Inputs (defined as aliases for convenience) -.alias inpos v0 -.alias intex v1 - -.bool test - -.proc main - ; Force the w component of inpos to be 1.0 - mov r0.xyz, inpos - mov r0.w, ones - - ; outpos = projectionMatrix * inpos - dp4 outpos.x, projection[0], r0 - dp4 outpos.y, projection[1], r0 - dp4 outpos.z, projection[2], r0 - dp4 outpos.w, projection[3], r0 - - mov outtc0, intex - - end -.end