Remove invalid comment
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@ -756,7 +756,6 @@ void RenderBackend_DestroyGlyphAtlas(RenderBackend_GlyphAtlas *atlas)
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void RenderBackend_UploadGlyph(RenderBackend_GlyphAtlas *atlas, size_t x, size_t y, const unsigned char *pixels, size_t width, size_t height)
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{
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// Convert from RGB24 to RGBA32, and upload it to the GPU texture
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unsigned char *buffer = (unsigned char*)GX2RLockSurfaceEx(&atlas->texture.surface, 0, (GX2RResourceFlags)0);
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const unsigned char *in_pointer = pixels;
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