Restore the new renderers
This commit is contained in:
parent
ce33ada2c8
commit
fd855ee732
15 changed files with 2029 additions and 380 deletions
29
Makefile
29
Makefile
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@ -5,6 +5,9 @@ WINDRES = windres
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BUILD_DIRECTORY = game
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BUILD_DIRECTORY = game
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ASSETS_DIRECTORY = assets
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ASSETS_DIRECTORY = assets
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# Default options
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RENDERER ?= Texture
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ifeq ($(RELEASE), 1)
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ifeq ($(RELEASE), 1)
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CXXFLAGS = -O3
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CXXFLAGS = -O3
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LDFLAGS = -s
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LDFLAGS = -s
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@ -122,6 +125,32 @@ SOURCES = \
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src/Triangle \
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src/Triangle \
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src/ValueView
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src/ValueView
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ifeq ($(RENDERER), OpenGL3)
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SOURCES += src/Backends/Rendering/OpenGL3
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CXXFLAGS += `pkg-config glew --cflags`
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ifeq ($(STATIC), 1)
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CXXFLAGS += -DGLEW_STATIC
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LIBS += `pkg-config glew --libs --static`
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else
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LIBS += `pkg-config glew --libs`
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endif
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# ifeq ($(WINDOWS), 1)
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LIBS += -lopengl32
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# else
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# LIBS += -lGL
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# endif
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else ifeq ($(RENDERER), Texture)
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SOURCES += src/Backends/Rendering/SDLTexture
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else ifeq ($(RENDERER), Surface)
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SOURCES += src/Backends/Rendering/SDLSurface
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else ifeq ($(RENDERER), Software)
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SOURCES += src/Backends/Rendering/Software
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else
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@echo Invalid RENDERER selected; this build will fail
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endif
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OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
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OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
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DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES)))
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DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES)))
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@ -436,7 +436,7 @@ int CampLoop()
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}
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}
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}
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}
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if (!Flip_SystemTask(ghWnd))
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if (!Flip_SystemTask())
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return 0;
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return 0;
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}
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}
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32
src/Backends/Rendering.h
Normal file
32
src/Backends/Rendering.h
Normal file
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@ -0,0 +1,32 @@
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#pragma once
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#include "SDL.h"
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#include "../WindowsWrapper.h"
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typedef enum FontPixelMode
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{
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FONT_PIXEL_MODE_LCD,
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FONT_PIXEL_MODE_GRAY,
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FONT_PIXEL_MODE_MONO,
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} FontPixelMode;
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typedef struct Backend_Surface Backend_Surface;
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typedef struct Backend_Glyph Backend_Glyph;
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SDL_Window* Backend_CreateWindow(const char *title, int width, int height);
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Backend_Surface* Backend_Init(SDL_Window *window);
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void Backend_Deinit(void);
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void Backend_DrawScreen(void);
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Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height);
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void Backend_FreeSurface(Backend_Surface *surface);
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unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch);
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void Backend_UnlockSurface(Backend_Surface *surface);
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void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key);
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void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
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BOOL Backend_SupportsSubpixelGlyphs(void);
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Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode);
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void Backend_UnloadGlyph(Backend_Glyph *glyph);
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void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours);
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void Backend_HandleDeviceLoss(void);
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void Backend_HandleWindowResize(void);
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797
src/Backends/Rendering/OpenGL3.cpp
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797
src/Backends/Rendering/OpenGL3.cpp
Normal file
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@ -0,0 +1,797 @@
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#include "../Rendering.h"
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <GL/glew.h>
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#include "SDL.h"
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#include "../../WindowsWrapper.h"
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typedef enum RenderMode
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{
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MODE_BLANK,
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MODE_DRAW_SURFACE,
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MODE_DRAW_SURFACE_WITH_TRANSPARENCY,
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MODE_COLOUR_FILL,
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MODE_DRAW_GLYPH,
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MODE_DRAW_GLYPH_LCD
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} RenderMode;
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typedef struct Backend_Surface
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{
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GLuint texture_id;
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unsigned int width;
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unsigned int height;
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unsigned char *pixels;
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} Backend_Surface;
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typedef struct Backend_Glyph
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{
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GLuint texture_id;
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unsigned int width;
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unsigned int height;
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unsigned char pixel_mode;
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} Backend_Glyph;
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typedef struct Coordinate2D
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{
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GLfloat x;
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GLfloat y;
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} Coordinate2D;
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typedef struct Vertex
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{
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Coordinate2D vertex_coordinate;
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Coordinate2D texture_coordinate;
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} Vertex;
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typedef struct VertexBufferSlot
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{
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Vertex vertices[2][3];
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} VertexBufferSlot;
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static SDL_Window *window;
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static SDL_GLContext context;
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static GLuint program_texture;
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static GLuint program_texture_colour_key;
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static GLuint program_colour_fill;
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static GLuint program_glyph_normal;
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static GLuint program_glyph_subpixel_part1;
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static GLuint program_glyph_subpixel_part2;
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static GLint program_colour_fill_uniform_colour;
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static GLint program_glyph_normal_uniform_colour;
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static GLint program_glyph_subpixel_part2_uniform_colour;
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static GLuint vertex_array_id;
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static GLuint vertex_buffer_id;
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static GLuint framebuffer_id;
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static VertexBufferSlot *vertex_buffer;
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static unsigned long current_vertex_buffer_slot;
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static RenderMode last_render_mode;
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static Backend_Surface framebuffer;
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static const GLchar *vertex_shader_plain = " \
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#version 150 core\n \
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in vec2 input_vertex_coordinates; \
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void main() \
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{ \
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gl_Position = vec4(input_vertex_coordinates.x, input_vertex_coordinates.y, 0.0, 1.0); \
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} \
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";
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static const GLchar *vertex_shader_texture = " \
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#version 150 core\n \
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in vec2 input_vertex_coordinates; \
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in vec2 input_texture_coordinates; \
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out vec2 texture_coordinates; \
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void main() \
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{ \
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texture_coordinates = input_texture_coordinates; \
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gl_Position = vec4(input_vertex_coordinates.x, input_vertex_coordinates.y, 0.0, 1.0); \
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} \
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";
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static const GLchar *fragment_shader_texture = " \
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#version 150 core\n \
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uniform sampler2D tex; \
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in vec2 texture_coordinates; \
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out vec4 fragment; \
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void main() \
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{ \
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fragment = texture(tex, texture_coordinates); \
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} \
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";
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static const GLchar *fragment_shader_texture_colour_key = " \
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#version 150 core\n \
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uniform sampler2D tex; \
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in vec2 texture_coordinates; \
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out vec4 fragment; \
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void main() \
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{ \
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vec4 colour = texture(tex, texture_coordinates); \
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\
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if (colour.xyz == vec3(0.0f, 0.0f, 0.0f)) \
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discard; \
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\
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fragment = colour; \
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} \
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";
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static const GLchar *fragment_shader_colour_fill = " \
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#version 150 core\n \
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uniform vec4 colour; \
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out vec4 fragment; \
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void main() \
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{ \
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fragment = colour; \
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} \
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";
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static const GLchar *fragment_shader_glyph_normal = " \
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#version 150 core\n \
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uniform sampler2D tex; \
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uniform vec4 colour; \
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in vec2 texture_coordinates; \
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out vec4 fragment; \
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void main() \
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{ \
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fragment = colour * vec4(1.0, 1.0, 1.0, texture(tex, texture_coordinates).r); \
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} \
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";
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static const GLchar *fragment_shader_glyph_subpixel_part1 = " \
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#version 150 core\n \
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uniform sampler2D tex; \
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in vec2 texture_coordinates; \
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out vec4 fragment; \
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void main() \
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{ \
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fragment = texture(tex, texture_coordinates); \
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} \
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";
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static const GLchar *fragment_shader_glyph_subpixel_part2 = " \
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#version 150 core\n \
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uniform sampler2D tex; \
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uniform vec4 colour; \
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in vec2 texture_coordinates; \
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out vec4 fragment; \
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void main() \
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{ \
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fragment = colour * texture(tex, texture_coordinates); \
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} \
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";
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static void GLAPIENTRY MessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void* userParam)
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{
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(void)source;
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(void)type;
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(void)id;
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(void)length;
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(void)userParam;
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if (severity != GL_DEBUG_SEVERITY_NOTIFICATION)
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printf("OpenGL debug: %s\n", message);
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}
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static GLuint CompileShader(const char *vertex_shader_source, const char *fragment_shader_source)
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{
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GLint shader_status;
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GLuint program_id = glCreateProgram();
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GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
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glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL);
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glCompileShader(vertex_shader);
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glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &shader_status);
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if (shader_status != GL_TRUE)
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return 0;
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glAttachShader(program_id, vertex_shader);
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GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL);
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glCompileShader(fragment_shader);
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glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &shader_status);
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if (shader_status != GL_TRUE)
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return 0;
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glAttachShader(program_id, fragment_shader);
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glBindAttribLocation(program_id, 1, "input_vertex_coordinates");
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glBindAttribLocation(program_id, 2, "input_texture_coordinates");
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glLinkProgram(program_id);
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glGetProgramiv(program_id, GL_LINK_STATUS, &shader_status);
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if (shader_status != GL_TRUE)
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return 0;
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return program_id;
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}
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static VertexBufferSlot* GetVertexBufferSlot(void)
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{
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static unsigned long max_slots = 0;
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if (current_vertex_buffer_slot >= max_slots)
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{
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if (max_slots == 0)
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max_slots = 1;
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else
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max_slots <<= 1;
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vertex_buffer = (VertexBufferSlot*)realloc(vertex_buffer, max_slots * sizeof(VertexBufferSlot));
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glBufferData(GL_ARRAY_BUFFER, max_slots * sizeof(VertexBufferSlot), NULL, GL_STREAM_DRAW);
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}
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return &vertex_buffer[current_vertex_buffer_slot++];
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}
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static void FlushVertexBuffer(void)
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{
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glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(VertexBufferSlot) * current_vertex_buffer_slot, vertex_buffer);
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if (last_render_mode == MODE_DRAW_GLYPH_LCD)
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{
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// Here we're going to draw with per-component alpha.
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// Since OpenGL doesn't really support this, we have to do it manually:
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// Step one: attenuate the destination pixels by the alpha
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glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
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glUseProgram(program_glyph_subpixel_part1);
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glDrawArrays(GL_TRIANGLES, 0, 6 * current_vertex_buffer_slot);
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// Step two: add the new pixels on top of them
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glBlendFunc(GL_ONE, GL_ONE);
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glUseProgram(program_glyph_subpixel_part2);
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}
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else if (last_render_mode == MODE_DRAW_GLYPH)
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{
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// Here, we just use a regular alpha channel
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glUseProgram(program_glyph_normal);
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}
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glDrawArrays(GL_TRIANGLES, 0, 6 * current_vertex_buffer_slot);
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current_vertex_buffer_slot = 0;
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}
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SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
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{
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
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}
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Backend_Surface* Backend_Init(SDL_Window *p_window)
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{
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window = p_window;
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int window_width, window_height;
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SDL_GetWindowSize(window, &window_width, &window_height);
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context = SDL_GL_CreateContext(window);
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if (glewInit() != GLEW_OK)
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return FALSE;
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// Check if the platform supports OpenGL 3.2
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if (!GLEW_VERSION_3_2)
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return FALSE;
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glEnable(GL_DEBUG_OUTPUT);
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||||||
|
glDebugMessageCallback(MessageCallback, 0);
|
||||||
|
|
||||||
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
|
// Set up Vertex Array Object
|
||||||
|
glGenVertexArrays(1, &vertex_array_id);
|
||||||
|
glBindVertexArray(vertex_array_id);
|
||||||
|
|
||||||
|
// Set up Vertex Buffer Object
|
||||||
|
glGenBuffers(1, &vertex_buffer_id);
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_id);
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, 1 * sizeof(VertexBufferSlot), NULL, GL_STREAM_DRAW);
|
||||||
|
|
||||||
|
// Set up the vertex attributes
|
||||||
|
glEnableVertexAttribArray(1);
|
||||||
|
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)offsetof(Vertex, vertex_coordinate));
|
||||||
|
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)offsetof(Vertex, texture_coordinate));
|
||||||
|
|
||||||
|
// Set up our shaders
|
||||||
|
program_texture = CompileShader(vertex_shader_texture, fragment_shader_texture);
|
||||||
|
program_texture_colour_key = CompileShader(vertex_shader_texture, fragment_shader_texture_colour_key);
|
||||||
|
program_colour_fill = CompileShader(vertex_shader_plain, fragment_shader_colour_fill);
|
||||||
|
program_glyph_normal = CompileShader(vertex_shader_texture, fragment_shader_glyph_normal);
|
||||||
|
program_glyph_subpixel_part1 = CompileShader(vertex_shader_texture, fragment_shader_glyph_subpixel_part1);
|
||||||
|
program_glyph_subpixel_part2 = CompileShader(vertex_shader_texture, fragment_shader_glyph_subpixel_part2);
|
||||||
|
|
||||||
|
if (program_texture == 0 || program_texture_colour_key == 0 || program_colour_fill == 0 || program_glyph_normal == 0 || program_glyph_subpixel_part1 == 0 || program_glyph_subpixel_part2 == 0)
|
||||||
|
printf("Failed to compile shaders\n");
|
||||||
|
|
||||||
|
// Get shader uniforms
|
||||||
|
program_colour_fill_uniform_colour = glGetUniformLocation(program_colour_fill, "colour");
|
||||||
|
program_glyph_normal_uniform_colour = glGetUniformLocation(program_glyph_normal, "colour");
|
||||||
|
program_glyph_subpixel_part2_uniform_colour = glGetUniformLocation(program_glyph_subpixel_part2, "colour");
|
||||||
|
|
||||||
|
// Set up framebuffer (used for surface-to-surface blitting)
|
||||||
|
glGenFramebuffers(1, &framebuffer_id);
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id);
|
||||||
|
|
||||||
|
// Set up framebuffer screen texture (used for screen-to-surface blitting)
|
||||||
|
glGenTextures(1, &framebuffer.texture_id);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, framebuffer.texture_id);
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, window_width, window_height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
|
framebuffer.width = window_width;
|
||||||
|
framebuffer.height = window_height;
|
||||||
|
|
||||||
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebuffer.texture_id, 0);
|
||||||
|
glViewport(0, 0, framebuffer.width, framebuffer.height);
|
||||||
|
|
||||||
|
|
||||||
|
return &framebuffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_Deinit(void)
|
||||||
|
{
|
||||||
|
glDeleteTextures(1, &framebuffer.texture_id);
|
||||||
|
glDeleteFramebuffers(1, &framebuffer_id);
|
||||||
|
glDeleteProgram(program_glyph_subpixel_part2);
|
||||||
|
glDeleteProgram(program_glyph_subpixel_part1);
|
||||||
|
glDeleteProgram(program_glyph_normal);
|
||||||
|
glDeleteProgram(program_colour_fill);
|
||||||
|
glDeleteProgram(program_texture_colour_key);
|
||||||
|
glDeleteProgram(program_texture);
|
||||||
|
glDeleteBuffers(1, &vertex_buffer_id);
|
||||||
|
glDeleteVertexArrays(1, &vertex_array_id);
|
||||||
|
SDL_GL_DeleteContext(context);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_DrawScreen(void)
|
||||||
|
{
|
||||||
|
FlushVertexBuffer();
|
||||||
|
last_render_mode = MODE_BLANK;
|
||||||
|
|
||||||
|
glUseProgram(program_texture);
|
||||||
|
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
|
||||||
|
// Enable texture coordinates, since this uses textures
|
||||||
|
glEnableVertexAttribArray(2);
|
||||||
|
|
||||||
|
// Target actual screen, and not our framebuffer
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||||
|
|
||||||
|
glViewport(0, 0, framebuffer.width, framebuffer.height);
|
||||||
|
|
||||||
|
// Draw framebuffer to screen
|
||||||
|
glBindTexture(GL_TEXTURE_2D, framebuffer.texture_id);
|
||||||
|
|
||||||
|
VertexBufferSlot *vertex_buffer_slot = GetVertexBufferSlot();
|
||||||
|
|
||||||
|
vertex_buffer_slot->vertices[0][0].texture_coordinate.x = 0.0f;
|
||||||
|
vertex_buffer_slot->vertices[0][0].texture_coordinate.y = 1.0f;
|
||||||
|
vertex_buffer_slot->vertices[0][1].texture_coordinate.x = 1.0f;
|
||||||
|
vertex_buffer_slot->vertices[0][1].texture_coordinate.y = 1.0f;
|
||||||
|
vertex_buffer_slot->vertices[0][2].texture_coordinate.x = 1.0f;
|
||||||
|
vertex_buffer_slot->vertices[0][2].texture_coordinate.y = 0.0f;
|
||||||
|
|
||||||
|
vertex_buffer_slot->vertices[1][0].texture_coordinate.x = 0.0f;
|
||||||
|
vertex_buffer_slot->vertices[1][0].texture_coordinate.y = 1.0f;
|
||||||
|
vertex_buffer_slot->vertices[1][1].texture_coordinate.x = 1.0f;
|
||||||
|
vertex_buffer_slot->vertices[1][1].texture_coordinate.y = 0.0f;
|
||||||
|
vertex_buffer_slot->vertices[1][2].texture_coordinate.x = 0.0f;
|
||||||
|
vertex_buffer_slot->vertices[1][2].texture_coordinate.y = 0.0f;
|
||||||
|
|
||||||
|
vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = -1.0f;
|
||||||
|
vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = -1.0f;
|
||||||
|
vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = 1.0f;
|
||||||
|
vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = -1.0f;
|
||||||
|
vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = 1.0f;
|
||||||
|
vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = 1.0f;
|
||||||
|
|
||||||
|
vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = -1.0f;
|
||||||
|
vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = -1.0f;
|
||||||
|
vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = 1.0f;
|
||||||
|
vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = 1.0f;
|
||||||
|
vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = -1.0f;
|
||||||
|
vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = 1.0f;
|
||||||
|
|
||||||
|
FlushVertexBuffer();
|
||||||
|
|
||||||
|
SDL_GL_SwapWindow(window);
|
||||||
|
|
||||||
|
// According to https://www.khronos.org/opengl/wiki/Common_Mistakes#Swap_Buffers
|
||||||
|
// the buffer should always be cleared, even if it seems unnecessary
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
|
// Switch back to our framebuffer
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
|
||||||
|
{
|
||||||
|
Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
|
||||||
|
|
||||||
|
if (surface == NULL)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
glGenTextures(1, &surface->texture_id);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, surface->texture_id);
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
|
surface->width = width;
|
||||||
|
surface->height = height;
|
||||||
|
|
||||||
|
return surface;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_FreeSurface(Backend_Surface *surface)
|
||||||
|
{
|
||||||
|
if (surface == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
glDeleteTextures(1, &surface->texture_id);
|
||||||
|
free(surface);
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch)
|
||||||
|
{
|
||||||
|
if (surface == NULL)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
surface->pixels = (unsigned char*)malloc(surface->width * surface->height * 3);
|
||||||
|
*pitch = surface->width * 3;
|
||||||
|
return surface->pixels;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_UnlockSurface(Backend_Surface *surface)
|
||||||
|
{
|
||||||
|
if (surface == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
GLint previously_bound_texture;
|
||||||
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &previously_bound_texture);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, surface->texture_id);
|
||||||
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, surface->width, surface->height, GL_RGB, GL_UNSIGNED_BYTE, surface->pixels);
|
||||||
|
free(surface->pixels);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, previously_bound_texture);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
|
||||||
|
{
|
||||||
|
static Backend_Surface *last_source_surface;
|
||||||
|
static Backend_Surface *last_destination_surface;
|
||||||
|
|
||||||
|
if (source_surface == NULL || destination_surface == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (rect->right - rect->left < 0 || rect->bottom - rect->top < 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const RenderMode render_mode = (colour_key ? MODE_DRAW_SURFACE_WITH_TRANSPARENCY : MODE_DRAW_SURFACE);
|
||||||
|
|
||||||
|
if (last_render_mode != render_mode || last_source_surface != source_surface || last_destination_surface != destination_surface)
|
||||||
|
{
|
||||||
|
FlushVertexBuffer();
|
||||||
|
|
||||||
|
last_render_mode = render_mode;
|
||||||
|
last_source_surface = source_surface;
|
||||||
|
last_destination_surface = destination_surface;
|
||||||
|
|
||||||
|
// Point our framebuffer to the destination texture
|
||||||
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, destination_surface->texture_id, 0);
|
||||||
|
glViewport(0, 0, destination_surface->width, destination_surface->height);
|
||||||
|
|
||||||
|
// Switch to colour-key shader if we have to
|
||||||
|
glUseProgram(colour_key ? program_texture_colour_key : program_texture);
|
||||||
|
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
|
||||||
|
// Enable texture coordinates, since this uses textures
|
||||||
|
glEnableVertexAttribArray(2);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, source_surface->texture_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
const GLfloat texture_left = (GLfloat)rect->left / (GLfloat)source_surface->width;
|
||||||
|
const GLfloat texture_right = (GLfloat)rect->right / (GLfloat)source_surface->width;
|
||||||
|
const GLfloat texture_top = (GLfloat)rect->top / (GLfloat)source_surface->height;
|
||||||
|
const GLfloat texture_bottom = (GLfloat)rect->bottom / (GLfloat)source_surface->height;
|
||||||
|
|
||||||
|
const GLfloat vertex_left = (x * (2.0f / destination_surface->width)) - 1.0f;
|
||||||
|
const GLfloat vertex_right = ((x + (rect->right - rect->left)) * (2.0f / destination_surface->width)) - 1.0f;
|
||||||
|
const GLfloat vertex_top = (y * (2.0f / destination_surface->height)) - 1.0f;
|
||||||
|
const GLfloat vertex_bottom = ((y + (rect->bottom - rect->top)) * (2.0f / destination_surface->height)) - 1.0f;
|
||||||
|
|
||||||
|
VertexBufferSlot *vertex_buffer_slot = GetVertexBufferSlot();
|
||||||
|
|
||||||
|
vertex_buffer_slot->vertices[0][0].texture_coordinate.x = texture_left;
|
||||||
|
vertex_buffer_slot->vertices[0][0].texture_coordinate.y = texture_top;
|
||||||
|
vertex_buffer_slot->vertices[0][1].texture_coordinate.x = texture_right;
|
||||||
|
vertex_buffer_slot->vertices[0][1].texture_coordinate.y = texture_top;
|
||||||
|
vertex_buffer_slot->vertices[0][2].texture_coordinate.x = texture_right;
|
||||||
|
vertex_buffer_slot->vertices[0][2].texture_coordinate.y = texture_bottom;
|
||||||
|
|
||||||
|
vertex_buffer_slot->vertices[1][0].texture_coordinate.x = texture_left;
|
||||||
|
vertex_buffer_slot->vertices[1][0].texture_coordinate.y = texture_top;
|
||||||
|
vertex_buffer_slot->vertices[1][1].texture_coordinate.x = texture_right;
|
||||||
|
vertex_buffer_slot->vertices[1][1].texture_coordinate.y = texture_bottom;
|
||||||
|
vertex_buffer_slot->vertices[1][2].texture_coordinate.x = texture_left;
|
||||||
|
vertex_buffer_slot->vertices[1][2].texture_coordinate.y = texture_bottom;
|
||||||
|
|
||||||
|
vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = vertex_left;
|
||||||
|
vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = vertex_top;
|
||||||
|
vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = vertex_right;
|
||||||
|
vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = vertex_top;
|
||||||
|
vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = vertex_right;
|
||||||
|
vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = vertex_bottom;
|
||||||
|
|
||||||
|
vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = vertex_left;
|
||||||
|
vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = vertex_top;
|
||||||
|
vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = vertex_right;
|
||||||
|
vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = vertex_bottom;
|
||||||
|
vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = vertex_left;
|
||||||
|
vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = vertex_bottom;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
|
||||||
|
{
|
||||||
|
static Backend_Surface *last_surface;
|
||||||
|
static unsigned char last_red;
|
||||||
|
static unsigned char last_green;
|
||||||
|
static unsigned char last_blue;
|
||||||
|
|
||||||
|
if (surface == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (rect->right - rect->left < 0 || rect->bottom - rect->top < 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (last_render_mode != MODE_COLOUR_FILL || last_surface != surface || last_red != red || last_green != green || last_blue != blue)
|
||||||
|
{
|
||||||
|
FlushVertexBuffer();
|
||||||
|
|
||||||
|
last_render_mode = MODE_COLOUR_FILL;
|
||||||
|
last_surface = surface;
|
||||||
|
last_red = red;
|
||||||
|
last_green = green;
|
||||||
|
last_blue = blue;
|
||||||
|
|
||||||
|
// Point our framebuffer to the destination texture
|
||||||
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, surface->texture_id, 0);
|
||||||
|
glViewport(0, 0, surface->width, surface->height);
|
||||||
|
|
||||||
|
glUseProgram(program_colour_fill);
|
||||||
|
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
|
||||||
|
// Disable texture coordinate array, since this doesn't use textures
|
||||||
|
glDisableVertexAttribArray(2);
|
||||||
|
|
||||||
|
glUniform4f(program_colour_fill_uniform_colour, red / 255.0f, green / 255.0f, blue / 255.0f, 1.0f);
|
||||||
|
|
||||||
|
current_vertex_buffer_slot = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
const GLfloat vertex_left = (rect->left * (2.0f / surface->width)) - 1.0f;
|
||||||
|
const GLfloat vertex_right = (rect->right * (2.0f / surface->width)) - 1.0f;
|
||||||
|
const GLfloat vertex_top = (rect->top * (2.0f / surface->height)) - 1.0f;
|
||||||
|
const GLfloat vertex_bottom = (rect->bottom * (2.0f / surface->height)) - 1.0f;
|
||||||
|
|
||||||
|
VertexBufferSlot *vertex_buffer_slot = GetVertexBufferSlot();
|
||||||
|
|
||||||
|
vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = vertex_left;
|
||||||
|
vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = vertex_top;
|
||||||
|
vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = vertex_right;
|
||||||
|
vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = vertex_top;
|
||||||
|
vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = vertex_right;
|
||||||
|
vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = vertex_bottom;
|
||||||
|
|
||||||
|
vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = vertex_left;
|
||||||
|
vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = vertex_top;
|
||||||
|
vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = vertex_right;
|
||||||
|
vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = vertex_bottom;
|
||||||
|
vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = vertex_left;
|
||||||
|
vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = vertex_bottom;
|
||||||
|
}
|
||||||
|
|
||||||
|
BOOL Backend_SupportsSubpixelGlyphs(void)
|
||||||
|
{
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode)
|
||||||
|
{
|
||||||
|
Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
|
||||||
|
|
||||||
|
if (glyph == NULL)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
const unsigned int destination_pitch = (width + 3) & ~3; // Round up to the nearest 4 (OpenGL needs this)
|
||||||
|
|
||||||
|
unsigned char *buffer = (unsigned char*)malloc(destination_pitch * height);
|
||||||
|
|
||||||
|
switch (pixel_mode)
|
||||||
|
{
|
||||||
|
case FONT_PIXEL_MODE_LCD:
|
||||||
|
case FONT_PIXEL_MODE_GRAY:
|
||||||
|
for (unsigned int y = 0; y < height; ++y)
|
||||||
|
{
|
||||||
|
const unsigned char *source_pointer = pixels + y * pitch;
|
||||||
|
unsigned char *destination_pointer = buffer + y * destination_pitch;
|
||||||
|
memcpy(destination_pointer, source_pointer, width);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FONT_PIXEL_MODE_MONO:
|
||||||
|
for (unsigned int y = 0; y < height; ++y)
|
||||||
|
{
|
||||||
|
const unsigned char *source_pointer = pixels + y * pitch;
|
||||||
|
unsigned char *destination_pointer = buffer + y * destination_pitch;
|
||||||
|
|
||||||
|
for (unsigned int x = 0; x < width; ++x)
|
||||||
|
*destination_pointer++ = (*source_pointer++ ? 0xFF : 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
GLint previously_bound_texture;
|
||||||
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &previously_bound_texture);
|
||||||
|
|
||||||
|
glGenTextures(1, &glyph->texture_id);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, glyph->texture_id);
|
||||||
|
if (pixel_mode == FONT_PIXEL_MODE_LCD)
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width / 3, height, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer);
|
||||||
|
else
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, buffer);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
|
glyph->width = (pixel_mode == FONT_PIXEL_MODE_LCD ? width / 3 : width);
|
||||||
|
glyph->height = height;
|
||||||
|
glyph->pixel_mode = pixel_mode;
|
||||||
|
|
||||||
|
free(buffer);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, previously_bound_texture);
|
||||||
|
|
||||||
|
return glyph;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_UnloadGlyph(Backend_Glyph *glyph)
|
||||||
|
{
|
||||||
|
if (glyph == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
glDeleteTextures(1, &glyph->texture_id);
|
||||||
|
free(glyph);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
|
||||||
|
{
|
||||||
|
static Backend_Surface *last_surface;
|
||||||
|
static Backend_Glyph *last_glyph;
|
||||||
|
static unsigned char last_red;
|
||||||
|
static unsigned char last_green;
|
||||||
|
static unsigned char last_blue;
|
||||||
|
|
||||||
|
if (glyph == NULL || surface == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const RenderMode render_mode = (glyph->pixel_mode == FONT_PIXEL_MODE_LCD ? MODE_DRAW_GLYPH_LCD : MODE_DRAW_GLYPH);
|
||||||
|
|
||||||
|
if (last_render_mode != render_mode || last_surface != surface || last_glyph != glyph || last_red != colours[0] || last_green != colours[1] || last_blue != colours[2])
|
||||||
|
{
|
||||||
|
FlushVertexBuffer();
|
||||||
|
|
||||||
|
last_render_mode = render_mode;
|
||||||
|
last_surface = surface;
|
||||||
|
last_glyph = glyph;
|
||||||
|
last_red = colours[0];
|
||||||
|
last_green = colours[1];
|
||||||
|
last_blue = colours[2];
|
||||||
|
|
||||||
|
if (glyph->pixel_mode == FONT_PIXEL_MODE_LCD)
|
||||||
|
{
|
||||||
|
glUseProgram(program_glyph_subpixel_part2);
|
||||||
|
glUniform4f(program_glyph_subpixel_part2_uniform_colour, colours[0] / 255.0f, colours[1] / 255.0f, colours[2] / 255.0f, 1.0f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
glUseProgram(program_glyph_normal);
|
||||||
|
glUniform4f(program_glyph_normal_uniform_colour, colours[0] / 255.0f, colours[1] / 255.0f, colours[2] / 255.0f, 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Point our framebuffer to the destination texture
|
||||||
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, surface->texture_id, 0);
|
||||||
|
glViewport(0, 0, surface->width, surface->height);
|
||||||
|
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
|
||||||
|
// Enable texture coordinates, since this uses textures
|
||||||
|
glEnableVertexAttribArray(2);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, glyph->texture_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
const GLfloat vertex_left = (x * (2.0f / surface->width)) - 1.0f;
|
||||||
|
const GLfloat vertex_right = ((x + glyph->width) * (2.0f / surface->width)) - 1.0f;
|
||||||
|
const GLfloat vertex_top = (y * (2.0f / surface->height)) - 1.0f;
|
||||||
|
const GLfloat vertex_bottom = ((y + glyph->height) * (2.0f / surface->height)) - 1.0f;
|
||||||
|
|
||||||
|
VertexBufferSlot *vertex_buffer_slot = GetVertexBufferSlot();
|
||||||
|
|
||||||
|
vertex_buffer_slot->vertices[0][0].texture_coordinate.x = 0.0f;
|
||||||
|
vertex_buffer_slot->vertices[0][0].texture_coordinate.y = 0.0f;
|
||||||
|
vertex_buffer_slot->vertices[0][1].texture_coordinate.x = 1.0f;
|
||||||
|
vertex_buffer_slot->vertices[0][1].texture_coordinate.y = 0.0f;
|
||||||
|
vertex_buffer_slot->vertices[0][2].texture_coordinate.x = 1.0f;
|
||||||
|
vertex_buffer_slot->vertices[0][2].texture_coordinate.y = 1.0f;
|
||||||
|
|
||||||
|
vertex_buffer_slot->vertices[1][0].texture_coordinate.x = 0.0f;
|
||||||
|
vertex_buffer_slot->vertices[1][0].texture_coordinate.y = 0.0f;
|
||||||
|
vertex_buffer_slot->vertices[1][1].texture_coordinate.x = 1.0f;
|
||||||
|
vertex_buffer_slot->vertices[1][1].texture_coordinate.y = 1.0f;
|
||||||
|
vertex_buffer_slot->vertices[1][2].texture_coordinate.x = 0.0f;
|
||||||
|
vertex_buffer_slot->vertices[1][2].texture_coordinate.y = 1.0f;
|
||||||
|
|
||||||
|
vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = vertex_left;
|
||||||
|
vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = vertex_top;
|
||||||
|
vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = vertex_right;
|
||||||
|
vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = vertex_top;
|
||||||
|
vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = vertex_right;
|
||||||
|
vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = vertex_bottom;
|
||||||
|
|
||||||
|
vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = vertex_left;
|
||||||
|
vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = vertex_top;
|
||||||
|
vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = vertex_right;
|
||||||
|
vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = vertex_bottom;
|
||||||
|
vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = vertex_left;
|
||||||
|
vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = vertex_bottom;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_HandleDeviceLoss(void)
|
||||||
|
{
|
||||||
|
// No problem for us
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_HandleWindowResize(void)
|
||||||
|
{
|
||||||
|
// No problem for us
|
||||||
|
}
|
239
src/Backends/Rendering/SDLSurface.cpp
Normal file
239
src/Backends/Rendering/SDLSurface.cpp
Normal file
|
@ -0,0 +1,239 @@
|
||||||
|
#include "../Rendering.h"
|
||||||
|
|
||||||
|
#include <stddef.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
#include "SDL.h"
|
||||||
|
|
||||||
|
#include "../../WindowsWrapper.h"
|
||||||
|
|
||||||
|
typedef struct Backend_Surface
|
||||||
|
{
|
||||||
|
SDL_Surface *sdlsurface;
|
||||||
|
} Backend_Surface;
|
||||||
|
|
||||||
|
typedef struct Backend_Glyph
|
||||||
|
{
|
||||||
|
SDL_Surface *sdlsurface;
|
||||||
|
} Backend_Glyph;
|
||||||
|
|
||||||
|
static SDL_Window *window;
|
||||||
|
static SDL_Surface *window_sdlsurface;
|
||||||
|
|
||||||
|
static Backend_Surface framebuffer;
|
||||||
|
|
||||||
|
static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect)
|
||||||
|
{
|
||||||
|
sdl_rect->x = (int)rect->left;
|
||||||
|
sdl_rect->y = (int)rect->top;
|
||||||
|
sdl_rect->w = (int)(rect->right - rect->left);
|
||||||
|
sdl_rect->h = (int)(rect->bottom - rect->top);
|
||||||
|
|
||||||
|
if (sdl_rect->w < 0)
|
||||||
|
sdl_rect->w = 0;
|
||||||
|
|
||||||
|
if (sdl_rect->h < 0)
|
||||||
|
sdl_rect->h = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
|
||||||
|
{
|
||||||
|
return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
Backend_Surface* Backend_Init(SDL_Window *p_window)
|
||||||
|
{
|
||||||
|
window = p_window;
|
||||||
|
|
||||||
|
window_sdlsurface = SDL_GetWindowSurface(window);
|
||||||
|
|
||||||
|
framebuffer.sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
|
||||||
|
|
||||||
|
if (framebuffer.sdlsurface == NULL)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
return &framebuffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_Deinit(void)
|
||||||
|
{
|
||||||
|
SDL_FreeSurface(framebuffer.sdlsurface);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_DrawScreen(void)
|
||||||
|
{
|
||||||
|
SDL_BlitSurface(framebuffer.sdlsurface, NULL, window_sdlsurface, NULL);
|
||||||
|
SDL_UpdateWindowSurface(window);
|
||||||
|
}
|
||||||
|
|
||||||
|
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
|
||||||
|
{
|
||||||
|
Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
|
||||||
|
|
||||||
|
if (surface == NULL)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
surface->sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGB24);
|
||||||
|
|
||||||
|
if (surface->sdlsurface == NULL)
|
||||||
|
{
|
||||||
|
free(surface);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
return surface;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_FreeSurface(Backend_Surface *surface)
|
||||||
|
{
|
||||||
|
if (surface == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SDL_FreeSurface(surface->sdlsurface);
|
||||||
|
free(surface);
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch)
|
||||||
|
{
|
||||||
|
if (surface == NULL)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
*pitch = surface->sdlsurface->pitch;
|
||||||
|
return (unsigned char*)surface->sdlsurface->pixels;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_UnlockSurface(Backend_Surface *surface)
|
||||||
|
{
|
||||||
|
(void)surface;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
|
||||||
|
{
|
||||||
|
if (source_surface == NULL || destination_surface == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SDL_Rect source_rect;
|
||||||
|
RectToSDLRect(rect, &source_rect);
|
||||||
|
|
||||||
|
SDL_Rect destination_rect;
|
||||||
|
destination_rect.x = x;
|
||||||
|
destination_rect.y = y;
|
||||||
|
destination_rect.w = source_rect.w;
|
||||||
|
destination_rect.h = source_rect.h;
|
||||||
|
|
||||||
|
SDL_SetColorKey(source_surface->sdlsurface, colour_key ? SDL_TRUE : SDL_FALSE, SDL_MapRGB(source_surface->sdlsurface->format, 0, 0, 0)); // Assumes the colour key will always be #000000 (black)
|
||||||
|
|
||||||
|
SDL_BlitSurface(source_surface->sdlsurface, &source_rect, destination_surface->sdlsurface, &destination_rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
|
||||||
|
{
|
||||||
|
if (surface == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SDL_Rect destination_rect;
|
||||||
|
RectToSDLRect(rect, &destination_rect);
|
||||||
|
|
||||||
|
SDL_FillRect(surface->sdlsurface, &destination_rect, SDL_MapRGB(surface->sdlsurface->format, red, green, blue));
|
||||||
|
}
|
||||||
|
|
||||||
|
BOOL Backend_SupportsSubpixelGlyphs(void)
|
||||||
|
{
|
||||||
|
return FALSE; // SDL_Surfaces don't have per-component alpha
|
||||||
|
}
|
||||||
|
|
||||||
|
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode)
|
||||||
|
{
|
||||||
|
Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
|
||||||
|
|
||||||
|
if (glyph == NULL)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
glyph->sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGBA32);
|
||||||
|
|
||||||
|
if (glyph->sdlsurface == NULL)
|
||||||
|
{
|
||||||
|
free(glyph);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (pixel_mode)
|
||||||
|
{
|
||||||
|
case FONT_PIXEL_MODE_LCD:
|
||||||
|
// Unsupported
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FONT_PIXEL_MODE_GRAY:
|
||||||
|
for (unsigned int y = 0; y < height; ++y)
|
||||||
|
{
|
||||||
|
const unsigned char *source_pointer = pixels + y * pitch;
|
||||||
|
unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch;
|
||||||
|
|
||||||
|
for (unsigned int x = 0; x < width; ++x)
|
||||||
|
{
|
||||||
|
*destination_pointer++ = 0xFF;
|
||||||
|
*destination_pointer++ = 0xFF;
|
||||||
|
*destination_pointer++ = 0xFF;
|
||||||
|
*destination_pointer++ = *source_pointer++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FONT_PIXEL_MODE_MONO:
|
||||||
|
for (unsigned int y = 0; y < height; ++y)
|
||||||
|
{
|
||||||
|
const unsigned char *source_pointer = pixels + y * pitch;
|
||||||
|
unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch;
|
||||||
|
|
||||||
|
for (unsigned int x = 0; x < width; ++x)
|
||||||
|
{
|
||||||
|
*destination_pointer++ = 0xFF;
|
||||||
|
*destination_pointer++ = 0xFF;
|
||||||
|
*destination_pointer++ = 0xFF;
|
||||||
|
*destination_pointer++ = *source_pointer++ ? 0xFF : 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return glyph;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_UnloadGlyph(Backend_Glyph *glyph)
|
||||||
|
{
|
||||||
|
if (glyph == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SDL_FreeSurface(glyph->sdlsurface);
|
||||||
|
free(glyph);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
|
||||||
|
{
|
||||||
|
if (glyph == NULL || surface == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SDL_Rect rect;
|
||||||
|
rect.x = x;
|
||||||
|
rect.y = y;
|
||||||
|
rect.w = glyph->sdlsurface->w;
|
||||||
|
rect.h = glyph->sdlsurface->h;
|
||||||
|
|
||||||
|
SDL_SetSurfaceColorMod(glyph->sdlsurface, colours[0], colours[1], colours[2]);
|
||||||
|
|
||||||
|
SDL_BlitSurface(glyph->sdlsurface, NULL, surface->sdlsurface, &rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_HandleDeviceLoss(void)
|
||||||
|
{
|
||||||
|
// No problem for us
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_HandleWindowResize(void)
|
||||||
|
{
|
||||||
|
// https://wiki.libsdl.org/SDL_GetWindowSurface
|
||||||
|
// We need to fetch a new surface pointer
|
||||||
|
window_sdlsurface = SDL_GetWindowSurface(window);
|
||||||
|
}
|
321
src/Backends/Rendering/SDLTexture.cpp
Normal file
321
src/Backends/Rendering/SDLTexture.cpp
Normal file
|
@ -0,0 +1,321 @@
|
||||||
|
#include "../Rendering.h"
|
||||||
|
|
||||||
|
#include <stddef.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
#include "SDL.h"
|
||||||
|
|
||||||
|
#include "../../WindowsWrapper.h"
|
||||||
|
|
||||||
|
#include "../../Draw.h"
|
||||||
|
#include "../../Ending.h"
|
||||||
|
#include "../../MapName.h"
|
||||||
|
#include "../../TextScr.h"
|
||||||
|
|
||||||
|
typedef struct Backend_Surface
|
||||||
|
{
|
||||||
|
SDL_Texture *texture;
|
||||||
|
unsigned char *pixels;
|
||||||
|
unsigned int width;
|
||||||
|
unsigned int height;
|
||||||
|
} Backend_Surface;
|
||||||
|
|
||||||
|
typedef struct Backend_Glyph
|
||||||
|
{
|
||||||
|
SDL_Texture *texture;
|
||||||
|
unsigned int width;
|
||||||
|
unsigned int height;
|
||||||
|
} Backend_Glyph;
|
||||||
|
|
||||||
|
static SDL_Renderer *renderer;
|
||||||
|
|
||||||
|
static Backend_Surface framebuffer;
|
||||||
|
|
||||||
|
static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect)
|
||||||
|
{
|
||||||
|
sdl_rect->x = (int)rect->left;
|
||||||
|
sdl_rect->y = (int)rect->top;
|
||||||
|
sdl_rect->w = (int)(rect->right - rect->left);
|
||||||
|
sdl_rect->h = (int)(rect->bottom - rect->top);
|
||||||
|
|
||||||
|
if (sdl_rect->w < 0)
|
||||||
|
sdl_rect->w = 0;
|
||||||
|
|
||||||
|
if (sdl_rect->h < 0)
|
||||||
|
sdl_rect->h = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
|
||||||
|
{
|
||||||
|
return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
Backend_Surface* Backend_Init(SDL_Window *window)
|
||||||
|
{
|
||||||
|
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
|
||||||
|
|
||||||
|
if (renderer == NULL)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
int width, height;
|
||||||
|
SDL_GetRendererOutputSize(renderer, &width, &height);
|
||||||
|
framebuffer.texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
|
||||||
|
|
||||||
|
if (framebuffer.texture == NULL)
|
||||||
|
{
|
||||||
|
SDL_DestroyRenderer(renderer);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
framebuffer.width = width;
|
||||||
|
framebuffer.height = height;
|
||||||
|
|
||||||
|
return &framebuffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_Deinit(void)
|
||||||
|
{
|
||||||
|
SDL_DestroyTexture(framebuffer.texture);
|
||||||
|
SDL_DestroyRenderer(renderer);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_DrawScreen(void)
|
||||||
|
{
|
||||||
|
SDL_SetRenderTarget(renderer, NULL);
|
||||||
|
SDL_RenderCopy(renderer, framebuffer.texture, NULL, NULL);
|
||||||
|
SDL_RenderPresent(renderer);
|
||||||
|
}
|
||||||
|
|
||||||
|
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
|
||||||
|
{
|
||||||
|
Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
|
||||||
|
|
||||||
|
if (surface == NULL)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
surface->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
|
||||||
|
|
||||||
|
if (surface->texture == NULL)
|
||||||
|
{
|
||||||
|
free(surface);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
surface->width = width;
|
||||||
|
surface->height = height;
|
||||||
|
|
||||||
|
return surface;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_FreeSurface(Backend_Surface *surface)
|
||||||
|
{
|
||||||
|
if (surface == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SDL_DestroyTexture(surface->texture);
|
||||||
|
free(surface);
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch)
|
||||||
|
{
|
||||||
|
if (surface == NULL)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
*pitch = surface->width * 3;
|
||||||
|
|
||||||
|
surface->pixels = (unsigned char*)malloc(surface->width * surface->height * 3);
|
||||||
|
|
||||||
|
return surface->pixels;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_UnlockSurface(Backend_Surface *surface)
|
||||||
|
{
|
||||||
|
if (surface == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
unsigned char *buffer = (unsigned char*)malloc(surface->width * surface->height * 4);
|
||||||
|
unsigned char *buffer_pointer = buffer;
|
||||||
|
const unsigned char *src_pixel = surface->pixels;
|
||||||
|
|
||||||
|
// Convert the SDL_Surface's colour-keyed pixels to RGBA32
|
||||||
|
for (unsigned int y = 0; y < surface->height; ++y)
|
||||||
|
{
|
||||||
|
|
||||||
|
for (unsigned int x = 0; x < surface->width; ++x)
|
||||||
|
{
|
||||||
|
*buffer_pointer++ = src_pixel[0];
|
||||||
|
*buffer_pointer++ = src_pixel[1];
|
||||||
|
*buffer_pointer++ = src_pixel[2];
|
||||||
|
|
||||||
|
if (src_pixel[0] == 0 && src_pixel[1] == 0 && src_pixel[2] == 0) // Assumes the colour key will always be #000000 (black)
|
||||||
|
*buffer_pointer++ = 0;
|
||||||
|
else
|
||||||
|
*buffer_pointer++ = 0xFF;
|
||||||
|
|
||||||
|
src_pixel += 3;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
free(surface->pixels);
|
||||||
|
|
||||||
|
SDL_UpdateTexture(surface->texture, NULL, buffer, surface->width * 4);
|
||||||
|
|
||||||
|
free(buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
|
||||||
|
{
|
||||||
|
if (source_surface == NULL || destination_surface == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SDL_Rect source_rect;
|
||||||
|
RectToSDLRect(rect, &source_rect);
|
||||||
|
|
||||||
|
SDL_Rect destination_rect = {(int)x, (int)y, source_rect.w, source_rect.h};
|
||||||
|
|
||||||
|
// Blit the texture
|
||||||
|
SDL_SetTextureBlendMode(source_surface->texture, colour_key ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE);
|
||||||
|
SDL_SetRenderTarget(renderer, destination_surface->texture);
|
||||||
|
SDL_RenderCopy(renderer, source_surface->texture, &source_rect, &destination_rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
|
||||||
|
{
|
||||||
|
if (surface == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SDL_Rect sdl_rect;
|
||||||
|
RectToSDLRect(rect, &sdl_rect);
|
||||||
|
|
||||||
|
// Check colour-key
|
||||||
|
if (red == 0 && green == 0 && blue == 0)
|
||||||
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
|
||||||
|
else
|
||||||
|
SDL_SetRenderDrawColor(renderer, red, green, blue, SDL_ALPHA_OPAQUE);
|
||||||
|
|
||||||
|
// Draw colour
|
||||||
|
SDL_SetRenderTarget(renderer, surface->texture);
|
||||||
|
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
|
||||||
|
SDL_RenderFillRect(renderer, &sdl_rect);
|
||||||
|
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
|
||||||
|
}
|
||||||
|
|
||||||
|
BOOL Backend_SupportsSubpixelGlyphs(void)
|
||||||
|
{
|
||||||
|
return FALSE; // SDL_Textures don't have per-component alpha
|
||||||
|
}
|
||||||
|
|
||||||
|
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode)
|
||||||
|
{
|
||||||
|
Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
|
||||||
|
|
||||||
|
if (glyph == NULL)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
glyph->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, width, height);
|
||||||
|
|
||||||
|
if (glyph->texture == NULL)
|
||||||
|
{
|
||||||
|
free(glyph);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned char *buffer = (unsigned char*)malloc(width * height * 4);
|
||||||
|
|
||||||
|
if (buffer == NULL)
|
||||||
|
{
|
||||||
|
SDL_DestroyTexture(glyph->texture);
|
||||||
|
free(glyph);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned char *destination_pointer = buffer;
|
||||||
|
|
||||||
|
switch (pixel_mode)
|
||||||
|
{
|
||||||
|
case FONT_PIXEL_MODE_LCD:
|
||||||
|
// Unsupported
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FONT_PIXEL_MODE_GRAY:
|
||||||
|
|
||||||
|
for (unsigned int y = 0; y < height; ++y)
|
||||||
|
{
|
||||||
|
const unsigned char *source_pointer = pixels + y * pitch;
|
||||||
|
|
||||||
|
for (unsigned int x = 0; x < width; ++x)
|
||||||
|
{
|
||||||
|
*destination_pointer++ = 0xFF;
|
||||||
|
*destination_pointer++ = 0xFF;
|
||||||
|
*destination_pointer++ = 0xFF;
|
||||||
|
*destination_pointer++ = *source_pointer++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FONT_PIXEL_MODE_MONO:
|
||||||
|
for (unsigned int y = 0; y < height; ++y)
|
||||||
|
{
|
||||||
|
const unsigned char *source_pointer = pixels + y * pitch;
|
||||||
|
|
||||||
|
for (unsigned int x = 0; x < width; ++x)
|
||||||
|
{
|
||||||
|
*destination_pointer++ = 0xFF;
|
||||||
|
*destination_pointer++ = 0xFF;
|
||||||
|
*destination_pointer++ = 0xFF;
|
||||||
|
*destination_pointer++ = *source_pointer++ ? 0xFF : 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_UpdateTexture(glyph->texture, NULL, buffer, width * 4);
|
||||||
|
|
||||||
|
glyph->width = width;
|
||||||
|
glyph->height = height;
|
||||||
|
|
||||||
|
return glyph;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_UnloadGlyph(Backend_Glyph *glyph)
|
||||||
|
{
|
||||||
|
if (glyph == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SDL_DestroyTexture(glyph->texture);
|
||||||
|
free(glyph);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
|
||||||
|
{
|
||||||
|
// The SDL_Texture side of things uses alpha, not a colour-key, so the bug where the font is blended
|
||||||
|
// with the colour key doesn't occur.
|
||||||
|
|
||||||
|
if (glyph == NULL || surface == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SDL_Rect destination_rect = {(int)x, (int)y, (int)glyph->width, (int)glyph->height};
|
||||||
|
|
||||||
|
// Blit the texture
|
||||||
|
SDL_SetTextureColorMod(glyph->texture, colours[0], colours[1], colours[2]);
|
||||||
|
SDL_SetTextureBlendMode(glyph->texture, SDL_BLENDMODE_BLEND);
|
||||||
|
SDL_SetRenderTarget(renderer, surface->texture);
|
||||||
|
SDL_RenderCopy(renderer, glyph->texture, NULL, &destination_rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_HandleDeviceLoss(void)
|
||||||
|
{
|
||||||
|
// TODO - RestoreSurfaces
|
||||||
|
// All of our target-textures have been lost, so regenerate them
|
||||||
|
// RestoreSurfaces();
|
||||||
|
// RestoreStripper();
|
||||||
|
// RestoreMapName();
|
||||||
|
// RestoreTextScript();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_HandleWindowResize(void)
|
||||||
|
{
|
||||||
|
// No problem for us
|
||||||
|
}
|
411
src/Backends/Rendering/Software.cpp
Normal file
411
src/Backends/Rendering/Software.cpp
Normal file
|
@ -0,0 +1,411 @@
|
||||||
|
#include "../Rendering.h"
|
||||||
|
|
||||||
|
#include <stddef.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
|
#include "SDL.h"
|
||||||
|
|
||||||
|
#include "../../WindowsWrapper.h"
|
||||||
|
|
||||||
|
#undef MIN
|
||||||
|
#undef MAX
|
||||||
|
#define MIN(a,b) ((a) < (b) ? (a) : (b))
|
||||||
|
#define MAX(a,b) ((a) > (b) ? (a) : (b))
|
||||||
|
|
||||||
|
typedef struct Backend_Surface
|
||||||
|
{
|
||||||
|
unsigned char *pixels;
|
||||||
|
unsigned int width;
|
||||||
|
unsigned int height;
|
||||||
|
unsigned int pitch;
|
||||||
|
} Backend_Surface;
|
||||||
|
|
||||||
|
typedef struct Backend_Glyph
|
||||||
|
{
|
||||||
|
void *pixels;
|
||||||
|
unsigned int width;
|
||||||
|
unsigned int height;
|
||||||
|
FontPixelMode pixel_mode;
|
||||||
|
} Backend_Glyph;
|
||||||
|
|
||||||
|
static SDL_Window *window;
|
||||||
|
static SDL_Surface *window_sdlsurface;
|
||||||
|
static SDL_Surface *framebuffer_sdlsurface;
|
||||||
|
static Backend_Surface framebuffer;
|
||||||
|
|
||||||
|
SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
|
||||||
|
{
|
||||||
|
return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
Backend_Surface* Backend_Init(SDL_Window *p_window)
|
||||||
|
{
|
||||||
|
window = p_window;
|
||||||
|
|
||||||
|
window_sdlsurface = SDL_GetWindowSurface(window);
|
||||||
|
|
||||||
|
framebuffer_sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
|
||||||
|
|
||||||
|
if (framebuffer_sdlsurface == NULL)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
framebuffer.pixels = (unsigned char*)framebuffer_sdlsurface->pixels;
|
||||||
|
framebuffer.width = framebuffer_sdlsurface->w;
|
||||||
|
framebuffer.height = framebuffer_sdlsurface->h;
|
||||||
|
framebuffer.pitch = framebuffer_sdlsurface->pitch;
|
||||||
|
|
||||||
|
return &framebuffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_Deinit(void)
|
||||||
|
{
|
||||||
|
SDL_FreeSurface(framebuffer_sdlsurface);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_DrawScreen(void)
|
||||||
|
{
|
||||||
|
SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL);
|
||||||
|
SDL_UpdateWindowSurface(window);
|
||||||
|
}
|
||||||
|
|
||||||
|
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
|
||||||
|
{
|
||||||
|
Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
|
||||||
|
|
||||||
|
if (surface == NULL)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
surface->pixels = (unsigned char*)malloc(width * height * 3);
|
||||||
|
|
||||||
|
if (surface->pixels == NULL)
|
||||||
|
{
|
||||||
|
free(surface);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
surface->width = width;
|
||||||
|
surface->height = height;
|
||||||
|
surface->pitch = width * 3;
|
||||||
|
|
||||||
|
return surface;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_FreeSurface(Backend_Surface *surface)
|
||||||
|
{
|
||||||
|
if (surface == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
free(surface->pixels);
|
||||||
|
free(surface);
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch)
|
||||||
|
{
|
||||||
|
if (surface == NULL)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
*pitch = surface->pitch;
|
||||||
|
return surface->pixels;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_UnlockSurface(Backend_Surface *surface)
|
||||||
|
{
|
||||||
|
(void)surface;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
|
||||||
|
{
|
||||||
|
if (source_surface == NULL || destination_surface == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
RECT rect_clamped;
|
||||||
|
|
||||||
|
rect_clamped.left = rect->left;
|
||||||
|
rect_clamped.top = rect->top;
|
||||||
|
rect_clamped.right = rect->right;
|
||||||
|
rect_clamped.bottom = rect->bottom;
|
||||||
|
|
||||||
|
// Clamp the rect and coordinates so we don't write outside the pixel buffer
|
||||||
|
long overflow;
|
||||||
|
|
||||||
|
overflow = 0 - x;
|
||||||
|
if (overflow > 0)
|
||||||
|
{
|
||||||
|
rect_clamped.left += overflow;
|
||||||
|
x += overflow;
|
||||||
|
}
|
||||||
|
|
||||||
|
overflow = 0 - y;
|
||||||
|
if (overflow > 0)
|
||||||
|
{
|
||||||
|
rect_clamped.top += overflow;
|
||||||
|
y += overflow;
|
||||||
|
}
|
||||||
|
|
||||||
|
overflow = (x + (rect_clamped.right - rect_clamped.left)) - destination_surface->width;
|
||||||
|
if (overflow > 0)
|
||||||
|
{
|
||||||
|
rect_clamped.right -= overflow;
|
||||||
|
}
|
||||||
|
|
||||||
|
overflow = (y + (rect_clamped.bottom - rect_clamped.top)) - destination_surface->height;
|
||||||
|
if (overflow > 0)
|
||||||
|
{
|
||||||
|
rect_clamped.bottom -= overflow;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (rect_clamped.bottom - rect_clamped.top <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (rect_clamped.right - rect_clamped.left <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Do the actual blitting
|
||||||
|
if (colour_key)
|
||||||
|
{
|
||||||
|
for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
|
||||||
|
{
|
||||||
|
unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)];
|
||||||
|
unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)];
|
||||||
|
|
||||||
|
for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
|
||||||
|
{
|
||||||
|
if (source_pointer[0] == 0 && source_pointer[1] == 0 && source_pointer[2] == 0) // Assumes the colour key will always be #000000 (black)
|
||||||
|
{
|
||||||
|
source_pointer += 3;
|
||||||
|
destination_pointer += 3;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
*destination_pointer++ = *source_pointer++;
|
||||||
|
*destination_pointer++ = *source_pointer++;
|
||||||
|
*destination_pointer++ = *source_pointer++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
|
||||||
|
{
|
||||||
|
unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)];
|
||||||
|
unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)];
|
||||||
|
|
||||||
|
memcpy(destination_pointer, source_pointer, (rect_clamped.right - rect_clamped.left) * 3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
|
||||||
|
{
|
||||||
|
if (surface == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
RECT rect_clamped;
|
||||||
|
|
||||||
|
rect_clamped.left = rect->left;
|
||||||
|
rect_clamped.top = rect->top;
|
||||||
|
rect_clamped.right = rect->right;
|
||||||
|
rect_clamped.bottom = rect->bottom;
|
||||||
|
|
||||||
|
// Clamp the rect so it doesn't write outside the pixel buffer
|
||||||
|
long overflow;
|
||||||
|
|
||||||
|
overflow = 0 - rect_clamped.left;
|
||||||
|
if (overflow > 0)
|
||||||
|
{
|
||||||
|
rect_clamped.left += overflow;
|
||||||
|
}
|
||||||
|
|
||||||
|
overflow = 0 - rect_clamped.top;
|
||||||
|
if (overflow > 0)
|
||||||
|
{
|
||||||
|
rect_clamped.top += overflow;
|
||||||
|
}
|
||||||
|
|
||||||
|
overflow = rect_clamped.right - surface->width;
|
||||||
|
if (overflow > 0)
|
||||||
|
{
|
||||||
|
rect_clamped.right -= overflow;
|
||||||
|
}
|
||||||
|
|
||||||
|
overflow = rect_clamped.bottom - surface->height;
|
||||||
|
if (overflow > 0)
|
||||||
|
{
|
||||||
|
rect_clamped.bottom -= overflow;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (rect_clamped.bottom - rect_clamped.top <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (rect_clamped.right - rect_clamped.left <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
|
||||||
|
{
|
||||||
|
unsigned char *destination_pointer = &surface->pixels[((rect_clamped.top + j) * surface->pitch) + (rect_clamped.left * 3)];
|
||||||
|
|
||||||
|
for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
|
||||||
|
{
|
||||||
|
*destination_pointer++ = red;
|
||||||
|
*destination_pointer++ = green;
|
||||||
|
*destination_pointer++ = blue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
BOOL Backend_SupportsSubpixelGlyphs(void)
|
||||||
|
{
|
||||||
|
return TRUE; // It's a software renderer, baby
|
||||||
|
}
|
||||||
|
|
||||||
|
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode)
|
||||||
|
{
|
||||||
|
Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
|
||||||
|
|
||||||
|
if (glyph == NULL)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
switch (pixel_mode)
|
||||||
|
{
|
||||||
|
case FONT_PIXEL_MODE_LCD:
|
||||||
|
case FONT_PIXEL_MODE_GRAY:
|
||||||
|
{
|
||||||
|
glyph->pixels = malloc(width * height * sizeof(float));
|
||||||
|
|
||||||
|
if (glyph->pixels == NULL)
|
||||||
|
{
|
||||||
|
free(glyph);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
float *destination_pointer = (float*)glyph->pixels;
|
||||||
|
|
||||||
|
for (unsigned int y = 0; y < height; ++y)
|
||||||
|
{
|
||||||
|
const unsigned char *source_pointer = pixels + y * pitch;
|
||||||
|
|
||||||
|
for (unsigned int x = 0; x < width; ++x)
|
||||||
|
*destination_pointer++ = *source_pointer++ / 255.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case FONT_PIXEL_MODE_MONO:
|
||||||
|
{
|
||||||
|
glyph->pixels = malloc(width * height);
|
||||||
|
|
||||||
|
if (glyph->pixels == NULL)
|
||||||
|
{
|
||||||
|
free(glyph);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (unsigned int y = 0; y < height; ++y)
|
||||||
|
{
|
||||||
|
const unsigned char *source_pointer = pixels + y * pitch;
|
||||||
|
unsigned char *destination_pointer = (unsigned char*)glyph->pixels + y * width;
|
||||||
|
|
||||||
|
memcpy(destination_pointer, source_pointer, width);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glyph->width = (pixel_mode == FONT_PIXEL_MODE_LCD ? width / 3 : width);
|
||||||
|
glyph->height = height;
|
||||||
|
glyph->pixel_mode = pixel_mode;
|
||||||
|
|
||||||
|
return glyph;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_UnloadGlyph(Backend_Glyph *glyph)
|
||||||
|
{
|
||||||
|
if (glyph == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
free(glyph->pixels);
|
||||||
|
free(glyph);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
|
||||||
|
{
|
||||||
|
if (glyph == NULL || surface == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
switch (glyph->pixel_mode)
|
||||||
|
{
|
||||||
|
case FONT_PIXEL_MODE_LCD:
|
||||||
|
for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
|
||||||
|
{
|
||||||
|
for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
|
||||||
|
{
|
||||||
|
const float *font_pixel = (float*)glyph->pixels + (iy * glyph->width + ix) * 3;
|
||||||
|
|
||||||
|
if (font_pixel[0] || font_pixel[1] || font_pixel[2])
|
||||||
|
{
|
||||||
|
unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
|
||||||
|
|
||||||
|
for (unsigned int j = 0; j < 3; ++j)
|
||||||
|
{
|
||||||
|
const float alpha = font_pixel[j];
|
||||||
|
bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0f - alpha))); // Alpha blending
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FONT_PIXEL_MODE_GRAY:
|
||||||
|
for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
|
||||||
|
{
|
||||||
|
for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
|
||||||
|
{
|
||||||
|
const float alpha = ((float*)glyph->pixels)[iy * glyph->width + ix];
|
||||||
|
|
||||||
|
if (alpha)
|
||||||
|
{
|
||||||
|
unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
|
||||||
|
|
||||||
|
for (unsigned int j = 0; j < 3; ++j)
|
||||||
|
bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0f - alpha))); // Alpha blending
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FONT_PIXEL_MODE_MONO:
|
||||||
|
for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
|
||||||
|
{
|
||||||
|
for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
|
||||||
|
{
|
||||||
|
if (((unsigned char*)glyph->pixels)[iy * glyph->width + ix])
|
||||||
|
{
|
||||||
|
unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
|
||||||
|
|
||||||
|
for (unsigned int j = 0; j < 3; ++j)
|
||||||
|
bitmap_pixel[j] = colours[j];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_HandleDeviceLoss(void)
|
||||||
|
{
|
||||||
|
// No problem for us
|
||||||
|
}
|
||||||
|
|
||||||
|
void Backend_HandleWindowResize(void)
|
||||||
|
{
|
||||||
|
// https://wiki.libsdl.org/SDL_GetWindowSurface
|
||||||
|
// We need to fetch a new surface pointer
|
||||||
|
window_sdlsurface = SDL_GetWindowSurface(window);
|
||||||
|
}
|
525
src/Draw.cpp
525
src/Draw.cpp
|
@ -4,10 +4,11 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
|
||||||
#include <ddraw.h>
|
#include "SDL.h"
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
||||||
|
#include "Backends/Rendering.h"
|
||||||
#include "CommonDefines.h"
|
#include "CommonDefines.h"
|
||||||
#include "Ending.h"
|
#include "Ending.h"
|
||||||
#include "Generic.h"
|
#include "Generic.h"
|
||||||
|
@ -28,20 +29,11 @@ RECT grcFull = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
|
||||||
int magnification;
|
int magnification;
|
||||||
BOOL fullscreen;
|
BOOL fullscreen;
|
||||||
|
|
||||||
static LPDIRECTDRAW lpDD;
|
static Backend_Surface *framebuffer;
|
||||||
static LPDIRECTDRAWSURFACE frontbuffer;
|
|
||||||
static LPDIRECTDRAWSURFACE backbuffer;
|
|
||||||
|
|
||||||
static LPDIRECTDRAWCLIPPER clipper;
|
static Backend_Surface *surf[SURFACE_ID_MAX];
|
||||||
|
|
||||||
static LPDIRECTDRAWSURFACE surf[SURFACE_ID_MAX];
|
static SDL_PixelFormat *rgb24_pixel_format; // Needed because SDL2 is stupid
|
||||||
|
|
||||||
static RECT backbuffer_rect;
|
|
||||||
|
|
||||||
static int scaled_window_width;
|
|
||||||
static int scaled_window_height;
|
|
||||||
|
|
||||||
static HFONT font;
|
|
||||||
|
|
||||||
// This doesn't exist in the Linux port, so none of these symbol names are accurate
|
// This doesn't exist in the Linux port, so none of these symbol names are accurate
|
||||||
static struct
|
static struct
|
||||||
|
@ -53,20 +45,9 @@ static struct
|
||||||
BOOL bSystem; // Basically a 'do not regenerate' flag
|
BOOL bSystem; // Basically a 'do not regenerate' flag
|
||||||
} surface_metadata[SURFACE_ID_MAX];
|
} surface_metadata[SURFACE_ID_MAX];
|
||||||
|
|
||||||
// The original names for these variables are unknown
|
|
||||||
static int x_offset;
|
|
||||||
static int y_offset;
|
|
||||||
|
|
||||||
#define FRAMERATE 20
|
#define FRAMERATE 20
|
||||||
|
|
||||||
// The original name for this function is unknown
|
BOOL Flip_SystemTask(void)
|
||||||
void SetWindowPadding(int width, int height)
|
|
||||||
{
|
|
||||||
x_offset = width;
|
|
||||||
y_offset = height;
|
|
||||||
}
|
|
||||||
|
|
||||||
BOOL Flip_SystemTask(HWND hWnd)
|
|
||||||
{
|
{
|
||||||
static DWORD timePrev;
|
static DWORD timePrev;
|
||||||
static DWORD timeNow;
|
static DWORD timeNow;
|
||||||
|
@ -90,32 +71,18 @@ BOOL Flip_SystemTask(HWND hWnd)
|
||||||
else
|
else
|
||||||
timePrev += FRAMERATE;
|
timePrev += FRAMERATE;
|
||||||
|
|
||||||
static RECT dst_rect;
|
Backend_DrawScreen();
|
||||||
GetWindowRect(hWnd, &dst_rect);
|
|
||||||
dst_rect.left += x_offset;
|
|
||||||
dst_rect.top += y_offset;
|
|
||||||
dst_rect.right = dst_rect.left + scaled_window_width;
|
|
||||||
dst_rect.bottom = dst_rect.top + scaled_window_height;
|
|
||||||
|
|
||||||
frontbuffer->Blt(&dst_rect, backbuffer, &backbuffer_rect, DDBLT_WAIT, NULL);
|
|
||||||
|
|
||||||
if (RestoreSurfaces())
|
|
||||||
{
|
|
||||||
RestoreStripper();
|
|
||||||
RestoreMapName();
|
|
||||||
RestoreTextScript();
|
|
||||||
}
|
|
||||||
|
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
BOOL StartDirectDraw(HWND hWnd, int lMagnification, int lColourDepth)
|
SDL_Window* CreateWindow(const char *title, int width, int height)
|
||||||
{
|
{
|
||||||
DDSURFACEDESC ddsd;
|
return Backend_CreateWindow(title, width, height);
|
||||||
|
}
|
||||||
if (DirectDrawCreate(NULL, &lpDD, NULL) != DD_OK)
|
|
||||||
return FALSE;
|
|
||||||
|
|
||||||
|
BOOL StartDirectDraw(SDL_Window *window, int lMagnification)
|
||||||
|
{
|
||||||
memset(surface_metadata, 0, sizeof(surface_metadata));
|
memset(surface_metadata, 0, sizeof(surface_metadata));
|
||||||
|
|
||||||
switch (lMagnification)
|
switch (lMagnification)
|
||||||
|
@ -123,84 +90,44 @@ BOOL StartDirectDraw(HWND hWnd, int lMagnification, int lColourDepth)
|
||||||
case 0:
|
case 0:
|
||||||
magnification = 1;
|
magnification = 1;
|
||||||
fullscreen = FALSE;
|
fullscreen = FALSE;
|
||||||
lpDD->SetCooperativeLevel(hWnd, DDSCL_NORMAL);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
magnification = 2;
|
magnification = 2;
|
||||||
fullscreen = FALSE;
|
fullscreen = FALSE;
|
||||||
lpDD->SetCooperativeLevel(hWnd, DDSCL_NORMAL);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
magnification = 2;
|
magnification = 2;
|
||||||
fullscreen = TRUE;
|
fullscreen = TRUE;
|
||||||
lpDD->SetCooperativeLevel(hWnd, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE);
|
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
|
||||||
lpDD->SetDisplayMode(WINDOW_WIDTH * magnification, WINDOW_HEIGHT * magnification, lColourDepth);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
backbuffer_rect.left = 0;
|
framebuffer = Backend_Init(window);
|
||||||
backbuffer_rect.top = 0;
|
|
||||||
backbuffer_rect.right = WINDOW_WIDTH * magnification;
|
|
||||||
backbuffer_rect.bottom = WINDOW_HEIGHT * magnification;
|
|
||||||
|
|
||||||
scaled_window_width = WINDOW_WIDTH * magnification;
|
rgb24_pixel_format = SDL_AllocFormat(SDL_PIXELFORMAT_RGB24);
|
||||||
scaled_window_height = WINDOW_HEIGHT * magnification;
|
|
||||||
|
|
||||||
memset(&ddsd, 0, sizeof(DDSURFACEDESC));
|
|
||||||
ddsd.dwSize = sizeof(DDSURFACEDESC);
|
|
||||||
ddsd.dwFlags = DDSD_CAPS;
|
|
||||||
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
|
|
||||||
ddsd.dwBackBufferCount = 0;
|
|
||||||
|
|
||||||
if (lpDD->CreateSurface(&ddsd, &frontbuffer, NULL) != DD_OK)
|
|
||||||
return FALSE;
|
|
||||||
|
|
||||||
memset(&ddsd, 0, sizeof(DDSURFACEDESC));
|
|
||||||
ddsd.dwSize = sizeof(DDSURFACEDESC);
|
|
||||||
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
|
|
||||||
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
|
|
||||||
ddsd.dwWidth = WINDOW_WIDTH * magnification;
|
|
||||||
ddsd.dwHeight = WINDOW_HEIGHT * magnification;
|
|
||||||
|
|
||||||
if (lpDD->CreateSurface(&ddsd, &backbuffer, NULL) != DD_OK)
|
|
||||||
return FALSE;
|
|
||||||
|
|
||||||
lpDD->CreateClipper(0, &clipper, NULL);
|
|
||||||
clipper->SetHWnd(0, hWnd);
|
|
||||||
frontbuffer->SetClipper(clipper);
|
|
||||||
|
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EndDirectDraw(HWND hWnd)
|
void EndDirectDraw(void)
|
||||||
{
|
{
|
||||||
// Release all surfaces
|
// Release all surfaces
|
||||||
for (int i = 0; i < SURFACE_ID_MAX; ++i)
|
for (int i = 0; i < SURFACE_ID_MAX; ++i)
|
||||||
{
|
{
|
||||||
if (surf[i] != NULL)
|
if (surf[i] != NULL)
|
||||||
{
|
{
|
||||||
surf[i]->Release();
|
Backend_FreeSurface(surf[i]);
|
||||||
surf[i] = NULL;
|
surf[i] = NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (frontbuffer != NULL)
|
framebuffer = NULL;
|
||||||
{
|
|
||||||
frontbuffer->Release();
|
|
||||||
frontbuffer = NULL;
|
|
||||||
backbuffer = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (fullscreen)
|
SDL_FreeFormat(rgb24_pixel_format);
|
||||||
lpDD->SetCooperativeLevel(hWnd, DDSCL_NORMAL);
|
|
||||||
|
|
||||||
if (lpDD != NULL)
|
Backend_Deinit();
|
||||||
{
|
|
||||||
lpDD->Release();
|
|
||||||
lpDD = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
memset(surface_metadata, 0, sizeof(surface_metadata));
|
memset(surface_metadata, 0, sizeof(surface_metadata));
|
||||||
}
|
}
|
||||||
|
@ -210,13 +137,71 @@ void ReleaseSurface(SurfaceID s)
|
||||||
// Release the surface we want to release
|
// Release the surface we want to release
|
||||||
if (surf[s] != NULL)
|
if (surf[s] != NULL)
|
||||||
{
|
{
|
||||||
surf[s]->Release();
|
Backend_FreeSurface(surf[s]);
|
||||||
surf[s] = NULL;
|
surf[s] = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
memset(&surface_metadata[s], 0, sizeof(surface_metadata[0]));
|
memset(&surface_metadata[s], 0, sizeof(surface_metadata[0]));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static BOOL ScaleAndUploadSurface(SDL_Surface *surface, SurfaceID surf_no)
|
||||||
|
{
|
||||||
|
SDL_Surface *converted_surface = SDL_ConvertSurface(surface, rgb24_pixel_format, 0);
|
||||||
|
|
||||||
|
SDL_FreeSurface(surface);
|
||||||
|
|
||||||
|
if (converted_surface == NULL)
|
||||||
|
return FALSE;
|
||||||
|
|
||||||
|
// IF YOU WANT TO ADD HD SPRITES, THIS IS THE CODE YOU SHOULD EDIT
|
||||||
|
unsigned int pitch;
|
||||||
|
unsigned char *pixels = Backend_LockSurface(surf[surf_no], &pitch);
|
||||||
|
|
||||||
|
if (magnification == 1)
|
||||||
|
{
|
||||||
|
// Just copy the pixels the way they are
|
||||||
|
for (int y = 0; y < converted_surface->h; ++y)
|
||||||
|
{
|
||||||
|
const unsigned char *src_row = (unsigned char*)converted_surface->pixels + y * converted_surface->pitch;
|
||||||
|
unsigned char *dst_row = &pixels[y * pitch];
|
||||||
|
|
||||||
|
memcpy(dst_row, src_row, converted_surface->w * 3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Upscale the bitmap to the game's internal resolution
|
||||||
|
for (int y = 0; y < converted_surface->h; ++y)
|
||||||
|
{
|
||||||
|
const unsigned char *src_row = (unsigned char*)converted_surface->pixels + y * converted_surface->pitch;
|
||||||
|
unsigned char *dst_row = &pixels[y * pitch * magnification];
|
||||||
|
|
||||||
|
const unsigned char *src_ptr = src_row;
|
||||||
|
unsigned char *dst_ptr = dst_row;
|
||||||
|
|
||||||
|
for (int x = 0; x < converted_surface->w; ++x)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < magnification; ++i)
|
||||||
|
{
|
||||||
|
*dst_ptr++ = src_ptr[0];
|
||||||
|
*dst_ptr++ = src_ptr[1];
|
||||||
|
*dst_ptr++ = src_ptr[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
src_ptr += 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 1; i < magnification; ++i)
|
||||||
|
memcpy(dst_row + i * pitch, dst_row, converted_surface->w * magnification * 3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Backend_UnlockSurface(surf[surf_no]);
|
||||||
|
SDL_FreeSurface(converted_surface);
|
||||||
|
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
// TODO - Inaccurate stack frame
|
// TODO - Inaccurate stack frame
|
||||||
BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no)
|
BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no)
|
||||||
{
|
{
|
||||||
|
@ -226,59 +211,45 @@ BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no)
|
||||||
if (surf[surf_no] != NULL)
|
if (surf[surf_no] != NULL)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
HANDLE handle = LoadImageA(GetModuleHandleA(NULL), name, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION);
|
HRSRC hrscr = FindResourceA(NULL, name, RT_BITMAP);
|
||||||
if (handle == NULL)
|
|
||||||
|
if (hrscr == NULL)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
BITMAP bitmap;
|
size_t size = SizeofResource(NULL, hrscr);
|
||||||
GetObjectA(handle, sizeof(BITMAP), &bitmap);
|
const unsigned char *data = (unsigned char*)LockResource(LoadResource(NULL, hrscr));
|
||||||
|
|
||||||
DDSURFACEDESC ddsd;
|
// The bitmap we get from LockResource is incomplete, so we need to restore its missing header here
|
||||||
memset(&ddsd, 0, sizeof(DDSURFACEDESC));
|
unsigned char *bmp_buffer = (unsigned char*)malloc(size + 0xE);
|
||||||
ddsd.dwSize = sizeof(DDSURFACEDESC);
|
|
||||||
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
|
|
||||||
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
|
|
||||||
ddsd.dwWidth = bitmap.bmWidth * magnification;
|
|
||||||
ddsd.dwHeight = bitmap.bmHeight * magnification;
|
|
||||||
|
|
||||||
if (lpDD->CreateSurface(&ddsd, &surf[surf_no], NULL) != DD_OK)
|
if (bmp_buffer == NULL)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
int src_x = 0;
|
const unsigned char bmp_header[0xE] = {0x42, 0x4D, 0x76, 0x4B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00};
|
||||||
int src_y = 0;
|
|
||||||
int src_w = bitmap.bmWidth;
|
|
||||||
int src_h = bitmap.bmHeight;
|
|
||||||
|
|
||||||
int dst_x = 0;
|
memcpy(bmp_buffer, bmp_header, 0xE);
|
||||||
int dst_y = 0;
|
memcpy(bmp_buffer + 0xE, data, size);
|
||||||
int dst_w = bitmap.bmWidth * magnification;
|
|
||||||
int dst_h = bitmap.bmHeight * magnification;
|
|
||||||
|
|
||||||
HDC hdc = CreateCompatibleDC(NULL);
|
SDL_RWops *fp = SDL_RWFromConstMem(bmp_buffer, size + 0xE);
|
||||||
HGDIOBJ hgdiobj = SelectObject(hdc, handle);
|
SDL_Surface *surface = SDL_LoadBMP_RW(fp, 1);
|
||||||
|
|
||||||
HDC hdc2;
|
surf[surf_no] = Backend_CreateSurface(surface->w * magnification, surface->h * magnification);
|
||||||
surf[surf_no]->GetDC(&hdc2);
|
|
||||||
StretchBlt(hdc2, dst_x, dst_y, dst_w, dst_h, hdc, src_x, src_y, src_w, src_h, SRCCOPY);
|
|
||||||
surf[surf_no]->ReleaseDC(hdc2);
|
|
||||||
|
|
||||||
SelectObject(hdc, hgdiobj);
|
if (surf[surf_no] == NULL)
|
||||||
DeleteDC(hdc);
|
{
|
||||||
|
SDL_FreeSurface(surface);
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
DDCOLORKEY ddcolorkey;
|
if (!ScaleAndUploadSurface(surface, surf_no))
|
||||||
ddcolorkey.dwColorSpaceLowValue = 0;
|
{
|
||||||
ddcolorkey.dwColorSpaceHighValue = 0;
|
Backend_FreeSurface(surf[surf_no]);
|
||||||
|
return FALSE;
|
||||||
surf[surf_no]->SetColorKey(DDCKEY_SRCBLT, &ddcolorkey);
|
}
|
||||||
surf[surf_no]->SetClipper(clipper);
|
|
||||||
|
|
||||||
#ifdef FIX_BUGS
|
|
||||||
DeleteObject(handle);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
surface_metadata[surf_no].type = SURFACE_SOURCE_RESOURCE;
|
surface_metadata[surf_no].type = SURFACE_SOURCE_RESOURCE;
|
||||||
surface_metadata[surf_no].width = bitmap.bmWidth;
|
surface_metadata[surf_no].width = surface->w;
|
||||||
surface_metadata[surf_no].height = bitmap.bmHeight;
|
surface_metadata[surf_no].height = surface->h;
|
||||||
surface_metadata[surf_no].bSystem = FALSE;
|
surface_metadata[surf_no].bSystem = FALSE;
|
||||||
strcpy(surface_metadata[surf_no].name, name);
|
strcpy(surface_metadata[surf_no].name, name);
|
||||||
|
|
||||||
|
@ -313,59 +284,31 @@ BOOL MakeSurface_File(const char *name, SurfaceID surf_no)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
HANDLE handle = LoadImageA(GetModuleHandleA(NULL), path, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE | LR_CREATEDIBSECTION);
|
SDL_Surface *surface = SDL_LoadBMP(path);
|
||||||
if (handle == NULL)
|
|
||||||
|
if (surface == NULL)
|
||||||
{
|
{
|
||||||
PrintBitmapError(path, 1);
|
PrintBitmapError(path, 1);
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
BITMAP bitmap;
|
surf[surf_no] = Backend_CreateSurface(surface->w * magnification, surface->h * magnification);
|
||||||
GetObjectA(handle, sizeof(BITMAP), &bitmap);
|
|
||||||
|
|
||||||
DDSURFACEDESC ddsd;
|
if (surf[surf_no] == NULL)
|
||||||
memset(&ddsd, 0, sizeof(DDSURFACEDESC));
|
{
|
||||||
ddsd.dwSize = sizeof(DDSURFACEDESC);
|
SDL_FreeSurface(surface);
|
||||||
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
|
return FALSE;
|
||||||
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
|
}
|
||||||
ddsd.dwWidth = bitmap.bmWidth * magnification;
|
|
||||||
ddsd.dwHeight = bitmap.bmHeight * magnification;
|
|
||||||
|
|
||||||
lpDD->CreateSurface(&ddsd, &surf[surf_no], NULL);
|
if (!ScaleAndUploadSurface(surface, surf_no))
|
||||||
|
{
|
||||||
int src_x = 0;
|
Backend_FreeSurface(surf[surf_no]);
|
||||||
int src_y = 0;
|
return FALSE;
|
||||||
int src_w = bitmap.bmWidth;
|
}
|
||||||
int src_h = bitmap.bmHeight;
|
|
||||||
|
|
||||||
int dst_x = 0;
|
|
||||||
int dst_y = 0;
|
|
||||||
int dst_w = bitmap.bmWidth * magnification;
|
|
||||||
int dst_h = bitmap.bmHeight * magnification;
|
|
||||||
|
|
||||||
HDC hdc = CreateCompatibleDC(NULL);
|
|
||||||
HGDIOBJ hgdiobj = SelectObject(hdc, handle);
|
|
||||||
|
|
||||||
HDC hdc2;
|
|
||||||
surf[surf_no]->GetDC(&hdc2);
|
|
||||||
StretchBlt(hdc2, dst_x, dst_y, dst_w, dst_h, hdc, src_x, src_y, src_w, src_h, SRCCOPY);
|
|
||||||
surf[surf_no]->ReleaseDC(hdc2);
|
|
||||||
|
|
||||||
SelectObject(hdc, hgdiobj);
|
|
||||||
DeleteDC(hdc);
|
|
||||||
|
|
||||||
DDCOLORKEY ddcolorkey;
|
|
||||||
ddcolorkey.dwColorSpaceLowValue = 0;
|
|
||||||
ddcolorkey.dwColorSpaceHighValue = 0;
|
|
||||||
|
|
||||||
surf[surf_no]->SetColorKey(DDCKEY_SRCBLT, &ddcolorkey);
|
|
||||||
surf[surf_no]->SetClipper(clipper);
|
|
||||||
|
|
||||||
DeleteObject(handle);
|
|
||||||
|
|
||||||
surface_metadata[surf_no].type = SURFACE_SOURCE_FILE;
|
surface_metadata[surf_no].type = SURFACE_SOURCE_FILE;
|
||||||
surface_metadata[surf_no].width = bitmap.bmWidth;
|
surface_metadata[surf_no].width = surface->w;
|
||||||
surface_metadata[surf_no].height = bitmap.bmHeight;
|
surface_metadata[surf_no].height = surface->h;
|
||||||
surface_metadata[surf_no].bSystem = FALSE;
|
surface_metadata[surf_no].bSystem = FALSE;
|
||||||
strcpy(surface_metadata[surf_no].name, name);
|
strcpy(surface_metadata[surf_no].name, name);
|
||||||
|
|
||||||
|
@ -378,44 +321,30 @@ BOOL ReloadBitmap_Resource(const char *name, SurfaceID surf_no)
|
||||||
if (surf_no >= SURFACE_ID_MAX)
|
if (surf_no >= SURFACE_ID_MAX)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
HANDLE handle = LoadImageA(GetModuleHandleA(NULL), name, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION);
|
HRSRC hrscr = FindResourceA(NULL, name, RT_BITMAP);
|
||||||
if (handle == NULL)
|
|
||||||
|
if (hrscr == NULL)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
BITMAP bitmap;
|
size_t size = SizeofResource(NULL, hrscr);
|
||||||
GetObjectA(handle, sizeof(BITMAP), &bitmap);
|
const unsigned char *data = (unsigned char*)LockResource(LoadResource(NULL, hrscr));
|
||||||
|
|
||||||
int src_x = 0;
|
// The bitmap we get from LockResource is incomplete, so we need to restore its missing header here
|
||||||
int src_y = 0;
|
unsigned char *bmp_buffer = (unsigned char*)malloc(size + 0xE);
|
||||||
int src_w = bitmap.bmWidth;
|
|
||||||
int src_h = bitmap.bmHeight;
|
|
||||||
|
|
||||||
int dst_x = 0;
|
if (bmp_buffer == NULL)
|
||||||
int dst_y = 0;
|
return FALSE;
|
||||||
int dst_w = bitmap.bmWidth * magnification;
|
|
||||||
int dst_h = bitmap.bmHeight * magnification;
|
|
||||||
|
|
||||||
HDC hdc = CreateCompatibleDC(NULL);
|
const unsigned char bmp_header[0xE] = {0x42, 0x4D, 0x76, 0x4B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00};
|
||||||
HGDIOBJ hgdiobj = SelectObject(hdc, handle);
|
|
||||||
|
|
||||||
HDC hdc2;
|
memcpy(bmp_buffer, bmp_header, 0xE);
|
||||||
surf[surf_no]->GetDC(&hdc2);
|
memcpy(bmp_buffer + 0xE, data, size);
|
||||||
StretchBlt(hdc2, dst_x, dst_y, dst_w, dst_h, hdc, src_x, src_y, src_w, src_h, SRCCOPY);
|
|
||||||
surf[surf_no]->ReleaseDC(hdc2);
|
|
||||||
|
|
||||||
SelectObject(hdc, hgdiobj);
|
SDL_RWops *fp = SDL_RWFromConstMem(bmp_buffer, size + 0xE);
|
||||||
DeleteDC(hdc);
|
SDL_Surface *surface = SDL_LoadBMP_RW(fp, 1);
|
||||||
|
|
||||||
DDCOLORKEY ddcolorkey;
|
if (!ScaleAndUploadSurface(surface, surf_no))
|
||||||
ddcolorkey.dwColorSpaceLowValue = 0;
|
return FALSE;
|
||||||
ddcolorkey.dwColorSpaceHighValue = 0;
|
|
||||||
|
|
||||||
surf[surf_no]->SetColorKey(DDCKEY_SRCBLT, &ddcolorkey);
|
|
||||||
surf[surf_no]->SetClipper(clipper);
|
|
||||||
|
|
||||||
#ifdef FIX_BUGS
|
|
||||||
DeleteObject(handle);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
surface_metadata[surf_no].type = SURFACE_SOURCE_RESOURCE;
|
surface_metadata[surf_no].type = SURFACE_SOURCE_RESOURCE;
|
||||||
strcpy(surface_metadata[surf_no].name, name);
|
strcpy(surface_metadata[surf_no].name, name);
|
||||||
|
@ -445,40 +374,16 @@ BOOL ReloadBitmap_File(const char *name, SurfaceID surf_no)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
HANDLE handle = LoadImageA(GetModuleHandleA(NULL), path, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE | LR_CREATEDIBSECTION);
|
SDL_Surface *surface = SDL_LoadBMP(path);
|
||||||
if (handle == NULL)
|
|
||||||
|
if (surface == NULL)
|
||||||
{
|
{
|
||||||
PrintBitmapError(path, 1);
|
PrintBitmapError(path, 1);
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
BITMAP bitmap;
|
if (!ScaleAndUploadSurface(surface, surf_no))
|
||||||
GetObjectA(handle, sizeof(BITMAP), &bitmap);
|
return FALSE;
|
||||||
|
|
||||||
int src_x = 0;
|
|
||||||
int src_y = 0;
|
|
||||||
int src_w = bitmap.bmWidth;
|
|
||||||
int src_h = bitmap.bmHeight;
|
|
||||||
|
|
||||||
int dst_x = 0;
|
|
||||||
int dst_y = 0;
|
|
||||||
int dst_w = bitmap.bmWidth * magnification;
|
|
||||||
int dst_h = bitmap.bmHeight * magnification;
|
|
||||||
|
|
||||||
HDC hdc = CreateCompatibleDC(NULL);
|
|
||||||
HGDIOBJ hgdiobj = SelectObject(hdc, handle);
|
|
||||||
|
|
||||||
HDC hdc2;
|
|
||||||
surf[surf_no]->GetDC(&hdc2);
|
|
||||||
StretchBlt(hdc2, dst_x, dst_y, dst_w, dst_h, hdc, src_x, src_y, src_w, src_h, SRCCOPY);
|
|
||||||
surf[surf_no]->ReleaseDC(hdc2);
|
|
||||||
|
|
||||||
SelectObject(hdc, hgdiobj);
|
|
||||||
DeleteDC(hdc);
|
|
||||||
|
|
||||||
// No colour-keying
|
|
||||||
|
|
||||||
DeleteObject(handle);
|
|
||||||
|
|
||||||
surface_metadata[surf_no].type = SURFACE_SOURCE_FILE;
|
surface_metadata[surf_no].type = SURFACE_SOURCE_FILE;
|
||||||
strcpy(surface_metadata[surf_no].name, name);
|
strcpy(surface_metadata[surf_no].name, name);
|
||||||
|
@ -499,30 +404,14 @@ BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem
|
||||||
if (surf[surf_no] != NULL)
|
if (surf[surf_no] != NULL)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
DDSURFACEDESC ddsd;
|
surf[surf_no] = Backend_CreateSurface(bxsize * magnification, bysize * magnification);
|
||||||
memset(&ddsd, 0, sizeof(DDSURFACEDESC));
|
|
||||||
ddsd.dwSize = sizeof(DDSURFACEDESC);
|
|
||||||
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
|
|
||||||
|
|
||||||
if (bSystem)
|
if (surf[surf_no] == NULL)
|
||||||
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
|
return FALSE;
|
||||||
else
|
|
||||||
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
|
|
||||||
|
|
||||||
ddsd.dwWidth = bxsize * magnification;
|
|
||||||
ddsd.dwHeight = bysize * magnification;
|
|
||||||
|
|
||||||
lpDD->CreateSurface(&ddsd, &surf[surf_no], NULL);
|
|
||||||
|
|
||||||
DDCOLORKEY ddcolorkey;
|
|
||||||
ddcolorkey.dwColorSpaceLowValue = 0;
|
|
||||||
ddcolorkey.dwColorSpaceHighValue = 0;
|
|
||||||
|
|
||||||
surf[surf_no]->SetColorKey(DDCKEY_SRCBLT, &ddcolorkey);
|
|
||||||
|
|
||||||
surface_metadata[surf_no].type = SURFACE_SOURCE_NONE;
|
surface_metadata[surf_no].type = SURFACE_SOURCE_NONE;
|
||||||
surface_metadata[surf_no].width = ddsd.dwWidth / magnification;
|
surface_metadata[surf_no].width = bxsize;
|
||||||
surface_metadata[surf_no].height = ddsd.dwHeight / magnification;
|
surface_metadata[surf_no].height = bysize;
|
||||||
|
|
||||||
if (bSystem)
|
if (bSystem)
|
||||||
surface_metadata[surf_no].bSystem = TRUE;
|
surface_metadata[surf_no].bSystem = TRUE;
|
||||||
|
@ -536,24 +425,18 @@ BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem
|
||||||
|
|
||||||
void BackupSurface(SurfaceID surf_no, const RECT *rect)
|
void BackupSurface(SurfaceID surf_no, const RECT *rect)
|
||||||
{
|
{
|
||||||
static DDBLTFX ddbltfx;
|
|
||||||
|
|
||||||
memset(&ddbltfx, 0, sizeof(DDBLTFX));
|
|
||||||
ddbltfx.dwSize = sizeof(DDBLTFX);
|
|
||||||
|
|
||||||
static RECT scaled_rect;
|
static RECT scaled_rect;
|
||||||
scaled_rect.left = rect->left * magnification;
|
scaled_rect.left = rect->left * magnification;
|
||||||
scaled_rect.top = rect->top * magnification;
|
scaled_rect.top = rect->top * magnification;
|
||||||
scaled_rect.right = rect->right * magnification;
|
scaled_rect.right = rect->right * magnification;
|
||||||
scaled_rect.bottom = rect->bottom * magnification;
|
scaled_rect.bottom = rect->bottom * magnification;
|
||||||
|
|
||||||
surf[surf_no]->Blt(&scaled_rect, backbuffer, &scaled_rect, DDBLT_WAIT, &ddbltfx);
|
Backend_Blit(framebuffer, &scaled_rect, surf[surf_no], scaled_rect.left, scaled_rect.top, FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // Transparency
|
void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // Transparency
|
||||||
{
|
{
|
||||||
static RECT src_rect;
|
static RECT src_rect;
|
||||||
static RECT dst_rect;
|
|
||||||
|
|
||||||
src_rect = *rect;
|
src_rect = *rect;
|
||||||
|
|
||||||
|
@ -575,28 +458,17 @@ void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID su
|
||||||
y = rcView->top;
|
y = rcView->top;
|
||||||
}
|
}
|
||||||
|
|
||||||
dst_rect.left = x;
|
|
||||||
dst_rect.top = y;
|
|
||||||
dst_rect.right = x + src_rect.right - src_rect.left;
|
|
||||||
dst_rect.bottom = y + src_rect.bottom - src_rect.top;
|
|
||||||
|
|
||||||
src_rect.left *= magnification;
|
src_rect.left *= magnification;
|
||||||
src_rect.top *= magnification;
|
src_rect.top *= magnification;
|
||||||
src_rect.right *= magnification;
|
src_rect.right *= magnification;
|
||||||
src_rect.bottom *= magnification;
|
src_rect.bottom *= magnification;
|
||||||
|
|
||||||
dst_rect.left *= magnification;
|
Backend_Blit(surf[surf_no], &src_rect, framebuffer, x * magnification, y * magnification, TRUE);
|
||||||
dst_rect.top *= magnification;
|
|
||||||
dst_rect.right *= magnification;
|
|
||||||
dst_rect.bottom *= magnification;
|
|
||||||
|
|
||||||
backbuffer->Blt(&dst_rect, surf[surf_no], &src_rect, DDBLT_KEYSRC | DDBLT_WAIT, NULL);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // No Transparency
|
void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // No Transparency
|
||||||
{
|
{
|
||||||
static RECT src_rect;
|
static RECT src_rect;
|
||||||
static RECT dst_rect;
|
|
||||||
|
|
||||||
src_rect = *rect;
|
src_rect = *rect;
|
||||||
|
|
||||||
|
@ -618,106 +490,49 @@ void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID su
|
||||||
y = rcView->top;
|
y = rcView->top;
|
||||||
}
|
}
|
||||||
|
|
||||||
dst_rect.left = x;
|
|
||||||
dst_rect.top = y;
|
|
||||||
dst_rect.right = x + src_rect.right - src_rect.left;
|
|
||||||
dst_rect.bottom = y + src_rect.bottom - src_rect.top;
|
|
||||||
|
|
||||||
src_rect.left *= magnification;
|
src_rect.left *= magnification;
|
||||||
src_rect.top *= magnification;
|
src_rect.top *= magnification;
|
||||||
src_rect.right *= magnification;
|
src_rect.right *= magnification;
|
||||||
src_rect.bottom *= magnification;
|
src_rect.bottom *= magnification;
|
||||||
|
|
||||||
dst_rect.left *= magnification;
|
Backend_Blit(surf[surf_no], &src_rect, framebuffer, x * magnification, y * magnification, FALSE);
|
||||||
dst_rect.top *= magnification;
|
|
||||||
dst_rect.right *= magnification;
|
|
||||||
dst_rect.bottom *= magnification;
|
|
||||||
|
|
||||||
backbuffer->Blt(&dst_rect, surf[surf_no], &src_rect, DDBLT_WAIT, NULL);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Surface2Surface(int x, int y, const RECT *rect, int to, int from)
|
void Surface2Surface(int x, int y, const RECT *rect, int to, int from)
|
||||||
{
|
{
|
||||||
static RECT src_rect;
|
static RECT src_rect;
|
||||||
static RECT dst_rect;
|
|
||||||
|
|
||||||
src_rect.left = rect->left * magnification;
|
src_rect.left = rect->left * magnification;
|
||||||
src_rect.top = rect->top * magnification;
|
src_rect.top = rect->top * magnification;
|
||||||
src_rect.right = rect->right * magnification;
|
src_rect.right = rect->right * magnification;
|
||||||
src_rect.bottom = rect->bottom * magnification;
|
src_rect.bottom = rect->bottom * magnification;
|
||||||
|
|
||||||
dst_rect.left = x;
|
Backend_Blit(surf[from], &src_rect, surf[to], x * magnification, y * magnification, TRUE);
|
||||||
dst_rect.top = y;
|
|
||||||
dst_rect.right = x + rect->right - rect->left;
|
|
||||||
dst_rect.bottom = y + rect->bottom - rect->top;
|
|
||||||
|
|
||||||
dst_rect.left *= magnification;
|
|
||||||
dst_rect.top *= magnification;
|
|
||||||
dst_rect.right *= magnification;
|
|
||||||
dst_rect.bottom *= magnification;
|
|
||||||
|
|
||||||
surf[to]->Blt(&dst_rect, surf[from], &src_rect, DDBLT_KEYSRC | DDBLT_WAIT, NULL);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// This converts a colour to the 'native' format by writing it
|
|
||||||
// straight to the framebuffer, and then reading it back
|
|
||||||
unsigned long GetCortBoxColor(COLORREF col)
|
unsigned long GetCortBoxColor(COLORREF col)
|
||||||
{
|
{
|
||||||
HDC hdc;
|
// Comes in 00BBGGRR, goes out 00BBGGRR
|
||||||
|
return col;
|
||||||
if (backbuffer->GetDC(&hdc) != DD_OK)
|
|
||||||
return 0xFFFFFFFF;
|
|
||||||
|
|
||||||
COLORREF original_colour = GetPixel(hdc, 0, 0);
|
|
||||||
SetPixel(hdc, 0, 0, col);
|
|
||||||
backbuffer->ReleaseDC(hdc);
|
|
||||||
|
|
||||||
DDSURFACEDESC ddsd;
|
|
||||||
memset(&ddsd, 0, sizeof(DDSURFACEDESC));
|
|
||||||
ddsd.dwSize = sizeof(DDSURFACEDESC);
|
|
||||||
|
|
||||||
if (backbuffer->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL) != DD_OK)
|
|
||||||
return 0xFFFFFFFF;
|
|
||||||
|
|
||||||
DWORD native_colour = *(DWORD*)ddsd.lpSurface;
|
|
||||||
|
|
||||||
if (ddsd.ddpfPixelFormat.dwRGBBitCount < 32)
|
|
||||||
native_colour &= (1 << ddsd.ddpfPixelFormat.dwRGBBitCount) - 1;
|
|
||||||
|
|
||||||
backbuffer->Unlock(0);
|
|
||||||
|
|
||||||
if (backbuffer->GetDC(&hdc) != DD_OK)
|
|
||||||
return 0xFFFFFFFF;
|
|
||||||
|
|
||||||
SetPixel(hdc, 0, 0, original_colour);
|
|
||||||
backbuffer->ReleaseDC(hdc);
|
|
||||||
|
|
||||||
return native_colour;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CortBox(const RECT *rect, unsigned long col)
|
void CortBox(const RECT *rect, unsigned long col)
|
||||||
{
|
{
|
||||||
static DDBLTFX ddbltfx;
|
|
||||||
memset(&ddbltfx, 0, sizeof(DDBLTFX));
|
|
||||||
ddbltfx.dwSize = sizeof(DDBLTFX);
|
|
||||||
ddbltfx.dwFillColor = col;
|
|
||||||
|
|
||||||
static RECT dst_rect;
|
static RECT dst_rect;
|
||||||
dst_rect.left = rect->left * magnification;
|
dst_rect.left = rect->left * magnification;
|
||||||
dst_rect.top = rect->top * magnification;
|
dst_rect.top = rect->top * magnification;
|
||||||
dst_rect.right = rect->right * magnification;
|
dst_rect.right = rect->right * magnification;
|
||||||
dst_rect.bottom = rect->bottom * magnification;
|
dst_rect.bottom = rect->bottom * magnification;
|
||||||
|
|
||||||
backbuffer->Blt(&dst_rect, 0, 0, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
const unsigned char red = col & 0xFF;
|
||||||
|
const unsigned char green = (col >> 8) & 0xFF;
|
||||||
|
const unsigned char blue = (col >> 16) & 0xFF;
|
||||||
|
|
||||||
|
Backend_ColourFill(framebuffer, &dst_rect, red, green, blue);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CortBox2(const RECT *rect, unsigned long col, SurfaceID surf_no)
|
void CortBox2(const RECT *rect, unsigned long col, SurfaceID surf_no)
|
||||||
{
|
{
|
||||||
static DDBLTFX ddbltfx;
|
|
||||||
memset(&ddbltfx, 0, sizeof(DDBLTFX));
|
|
||||||
ddbltfx.dwSize = sizeof(DDBLTFX);
|
|
||||||
ddbltfx.dwFillColor = col;
|
|
||||||
|
|
||||||
static RECT dst_rect;
|
static RECT dst_rect;
|
||||||
dst_rect.left = rect->left * magnification;
|
dst_rect.left = rect->left * magnification;
|
||||||
dst_rect.top = rect->top * magnification;
|
dst_rect.top = rect->top * magnification;
|
||||||
|
@ -726,9 +541,13 @@ void CortBox2(const RECT *rect, unsigned long col, SurfaceID surf_no)
|
||||||
|
|
||||||
surface_metadata[surf_no].type = SURFACE_SOURCE_NONE;
|
surface_metadata[surf_no].type = SURFACE_SOURCE_NONE;
|
||||||
|
|
||||||
surf[surf_no]->Blt(&dst_rect, 0, 0, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
const unsigned char red = col & 0xFF;
|
||||||
}
|
const unsigned char green = (col >> 8) & 0xFF;
|
||||||
|
const unsigned char blue = (col >> 16) & 0xFF;
|
||||||
|
|
||||||
|
Backend_ColourFill(surf[surf_no], &dst_rect, red, green, blue);
|
||||||
|
}
|
||||||
|
/*
|
||||||
BOOL DummiedOutLogFunction(int unknown)
|
BOOL DummiedOutLogFunction(int unknown)
|
||||||
{
|
{
|
||||||
char unknown2[0x100];
|
char unknown2[0x100];
|
||||||
|
@ -807,10 +626,10 @@ int RestoreSurfaces(void) // Guessed function name - this doesn't exist in the L
|
||||||
|
|
||||||
return surfaces_regenerated;
|
return surfaces_regenerated;
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
// TODO - Inaccurate stack frame
|
// TODO - Inaccurate stack frame
|
||||||
void InitTextObject(const char *name)
|
void InitTextObject(const char *name)
|
||||||
{
|
{/*
|
||||||
// Get font size
|
// Get font size
|
||||||
unsigned int width, height;
|
unsigned int width, height;
|
||||||
|
|
||||||
|
@ -849,10 +668,10 @@ void InitTextObject(const char *name)
|
||||||
|
|
||||||
if (font == NULL)
|
if (font == NULL)
|
||||||
font = CreateFontA(height, width, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, QUALITY, FIXED_PITCH | FF_DONTCARE, NULL);
|
font = CreateFontA(height, width, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, QUALITY, FIXED_PITCH | FF_DONTCARE, NULL);
|
||||||
}
|
*/}
|
||||||
|
|
||||||
void PutText(int x, int y, const char *text, unsigned long color)
|
void PutText(int x, int y, const char *text, unsigned long color)
|
||||||
{
|
{/*
|
||||||
HDC hdc;
|
HDC hdc;
|
||||||
backbuffer->GetDC(&hdc);
|
backbuffer->GetDC(&hdc);
|
||||||
HGDIOBJ hgdiobj = SelectObject(hdc, font);
|
HGDIOBJ hgdiobj = SelectObject(hdc, font);
|
||||||
|
@ -861,10 +680,10 @@ void PutText(int x, int y, const char *text, unsigned long color)
|
||||||
TextOutA(hdc, x * magnification, y * magnification, text, (int)strlen(text));
|
TextOutA(hdc, x * magnification, y * magnification, text, (int)strlen(text));
|
||||||
SelectObject(hdc, hgdiobj);
|
SelectObject(hdc, hgdiobj);
|
||||||
backbuffer->ReleaseDC(hdc);
|
backbuffer->ReleaseDC(hdc);
|
||||||
}
|
*/}
|
||||||
|
|
||||||
void PutText2(int x, int y, const char *text, unsigned long color, SurfaceID surf_no)
|
void PutText2(int x, int y, const char *text, unsigned long color, SurfaceID surf_no)
|
||||||
{
|
{/*
|
||||||
HDC hdc;
|
HDC hdc;
|
||||||
surf[surf_no]->GetDC(&hdc);
|
surf[surf_no]->GetDC(&hdc);
|
||||||
HGDIOBJ hgdiobj = SelectObject(hdc, font);
|
HGDIOBJ hgdiobj = SelectObject(hdc, font);
|
||||||
|
@ -873,9 +692,9 @@ void PutText2(int x, int y, const char *text, unsigned long color, SurfaceID sur
|
||||||
TextOutA(hdc, x * magnification, y * magnification, text, (int)strlen(text));
|
TextOutA(hdc, x * magnification, y * magnification, text, (int)strlen(text));
|
||||||
SelectObject(hdc, hgdiobj);
|
SelectObject(hdc, hgdiobj);
|
||||||
surf[surf_no]->ReleaseDC(hdc);
|
surf[surf_no]->ReleaseDC(hdc);
|
||||||
}
|
*/}
|
||||||
|
|
||||||
void EndTextObject(void)
|
void EndTextObject(void)
|
||||||
{
|
{
|
||||||
DeleteObject(font);
|
// DeleteObject(font);
|
||||||
}
|
}
|
||||||
|
|
10
src/Draw.h
10
src/Draw.h
|
@ -1,5 +1,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "SDL.h"
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
||||||
#ifndef RGB
|
#ifndef RGB
|
||||||
|
@ -48,10 +50,10 @@ typedef enum SurfaceID
|
||||||
SURFACE_ID_MAX = 40
|
SURFACE_ID_MAX = 40
|
||||||
} SurfaceID;
|
} SurfaceID;
|
||||||
|
|
||||||
void SetWindowPadding(int width, int height);
|
BOOL Flip_SystemTask(void);
|
||||||
BOOL Flip_SystemTask(HWND hWnd);
|
SDL_Window* CreateWindow(const char *title, int width, int height);
|
||||||
BOOL StartDirectDraw(HWND hWnd, int lMagnification, int lColourDepth);
|
BOOL StartDirectDraw(SDL_Window *window, int lMagnification);
|
||||||
void EndDirectDraw(HWND hWnd);
|
void EndDirectDraw(void);
|
||||||
void ReleaseSurface(SurfaceID s);
|
void ReleaseSurface(SurfaceID s);
|
||||||
BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no);
|
BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no);
|
||||||
BOOL MakeSurface_File(const char *name, SurfaceID surf_no);
|
BOOL MakeSurface_File(const char *name, SurfaceID surf_no);
|
||||||
|
|
|
@ -507,7 +507,7 @@ int Scene_DownIsland(HWND hWnd, int mode)
|
||||||
|
|
||||||
// Draw window
|
// Draw window
|
||||||
PutFramePerSecound();
|
PutFramePerSecound();
|
||||||
if (!Flip_SystemTask(hWnd))
|
if (!Flip_SystemTask())
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -37,7 +37,7 @@ int Call_Escape(HWND hWnd)
|
||||||
PutBitmap3(&grcFull, (WINDOW_WIDTH - 208) / 2, (WINDOW_HEIGHT - 16) / 2, &rc, SURFACE_ID_TEXT_BOX);
|
PutBitmap3(&grcFull, (WINDOW_WIDTH - 208) / 2, (WINDOW_HEIGHT - 16) / 2, &rc, SURFACE_ID_TEXT_BOX);
|
||||||
PutFramePerSecound();
|
PutFramePerSecound();
|
||||||
|
|
||||||
if (!Flip_SystemTask(hWnd))
|
if (!Flip_SystemTask())
|
||||||
{
|
{
|
||||||
// Quit if window is closed
|
// Quit if window is closed
|
||||||
gKeyTrg = 0;
|
gKeyTrg = 0;
|
||||||
|
|
10
src/Game.cpp
10
src/Game.cpp
|
@ -205,7 +205,7 @@ int ModeOpening(HWND hWnd)
|
||||||
PutTextScript();
|
PutTextScript();
|
||||||
PutFramePerSecound();
|
PutFramePerSecound();
|
||||||
|
|
||||||
if (!Flip_SystemTask(ghWnd))
|
if (!Flip_SystemTask())
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
++gCounter;
|
++gCounter;
|
||||||
|
@ -216,7 +216,7 @@ int ModeOpening(HWND hWnd)
|
||||||
{
|
{
|
||||||
CortBox(&grcGame, 0x000000);
|
CortBox(&grcGame, 0x000000);
|
||||||
PutFramePerSecound();
|
PutFramePerSecound();
|
||||||
if (!Flip_SystemTask(ghWnd))
|
if (!Flip_SystemTask())
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
return 2;
|
return 2;
|
||||||
|
@ -449,7 +449,7 @@ int ModeTitle(HWND hWnd)
|
||||||
|
|
||||||
PutFramePerSecound();
|
PutFramePerSecound();
|
||||||
|
|
||||||
if (!Flip_SystemTask(ghWnd))
|
if (!Flip_SystemTask())
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -461,7 +461,7 @@ int ModeTitle(HWND hWnd)
|
||||||
{
|
{
|
||||||
CortBox(&grcGame, 0);
|
CortBox(&grcGame, 0);
|
||||||
PutFramePerSecound();
|
PutFramePerSecound();
|
||||||
if (!Flip_SystemTask(ghWnd))
|
if (!Flip_SystemTask())
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -667,7 +667,7 @@ int ModeAction(HWND hWnd)
|
||||||
|
|
||||||
PutFramePerSecound();
|
PutFramePerSecound();
|
||||||
|
|
||||||
if (!Flip_SystemTask(ghWnd))
|
if (!Flip_SystemTask())
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
++gCounter;
|
++gCounter;
|
||||||
|
|
21
src/Main.cpp
21
src/Main.cpp
|
@ -225,9 +225,7 @@ int main(int argc, char *argv[])
|
||||||
windowHeight = WINDOW_HEIGHT * 2;
|
windowHeight = WINDOW_HEIGHT * 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
SetWindowPadding(GetSystemMetrics(SM_CXFIXEDFRAME) + 1, GetSystemMetrics(SM_CYFIXEDFRAME) + GetSystemMetrics(SM_CYCAPTION) + 1);
|
window = CreateWindow(lpWindowName, windowWidth, windowHeight);
|
||||||
|
|
||||||
window = SDL_CreateWindow(lpWindowName, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowWidth, windowHeight, 0);
|
|
||||||
|
|
||||||
if (window == NULL)
|
if (window == NULL)
|
||||||
{
|
{
|
||||||
|
@ -242,9 +240,9 @@ int main(int argc, char *argv[])
|
||||||
ghWnd = hWnd;
|
ghWnd = hWnd;
|
||||||
|
|
||||||
if (conf.display_mode == 1)
|
if (conf.display_mode == 1)
|
||||||
StartDirectDraw(hWnd, 0, 0);
|
StartDirectDraw(window, 0);
|
||||||
else
|
else
|
||||||
StartDirectDraw(hWnd, 1, 0);
|
StartDirectDraw(window, 1);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -255,9 +253,7 @@ int main(int argc, char *argv[])
|
||||||
windowWidth = WINDOW_WIDTH * 2;
|
windowWidth = WINDOW_WIDTH * 2;
|
||||||
windowHeight = WINDOW_HEIGHT * 2;
|
windowHeight = WINDOW_HEIGHT * 2;
|
||||||
|
|
||||||
SetWindowPadding(0, 0);
|
window = CreateWindow(lpWindowName, windowWidth, windowHeight);
|
||||||
|
|
||||||
window = SDL_CreateWindow(lpWindowName, 0, 0, windowWidth, windowHeight, SDL_WINDOW_FULLSCREEN);
|
|
||||||
|
|
||||||
if (window == NULL)
|
if (window == NULL)
|
||||||
{
|
{
|
||||||
|
@ -273,6 +269,7 @@ int main(int argc, char *argv[])
|
||||||
|
|
||||||
if (hWnd == NULL)
|
if (hWnd == NULL)
|
||||||
{
|
{
|
||||||
|
SDL_DestroyWindow(window);
|
||||||
ReleaseMutex(hMutex);
|
ReleaseMutex(hMutex);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -293,7 +290,7 @@ int main(int argc, char *argv[])
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
StartDirectDraw(ghWnd, 2, depth);
|
StartDirectDraw(window, 2);
|
||||||
bFullscreen = TRUE;
|
bFullscreen = TRUE;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
@ -317,8 +314,9 @@ int main(int argc, char *argv[])
|
||||||
PutBitmap3(&rcFull, (WINDOW_WIDTH - 64) / 2, (WINDOW_HEIGHT - 8) / 2, &rcLoading, SURFACE_ID_LOADING);
|
PutBitmap3(&rcFull, (WINDOW_WIDTH - 64) / 2, (WINDOW_HEIGHT - 8) / 2, &rcLoading, SURFACE_ID_LOADING);
|
||||||
|
|
||||||
// Draw to screen
|
// Draw to screen
|
||||||
if (!Flip_SystemTask(ghWnd))
|
if (!Flip_SystemTask())
|
||||||
{
|
{
|
||||||
|
SDL_DestroyWindow(window);
|
||||||
ReleaseMutex(hMutex);
|
ReleaseMutex(hMutex);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
@ -344,8 +342,9 @@ int main(int argc, char *argv[])
|
||||||
// End stuff
|
// End stuff
|
||||||
EndDirectSound();
|
EndDirectSound();
|
||||||
EndTextObject();
|
EndTextObject();
|
||||||
EndDirectDraw(hWnd);
|
EndDirectDraw();
|
||||||
|
|
||||||
|
SDL_DestroyWindow(window);
|
||||||
ReleaseMutex(hMutex);
|
ReleaseMutex(hMutex);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -114,7 +114,7 @@ int MiniMapLoop()
|
||||||
CortBox(&rcView, 0);
|
CortBox(&rcView, 0);
|
||||||
|
|
||||||
PutFramePerSecound();
|
PutFramePerSecound();
|
||||||
if (!Flip_SystemTask(ghWnd))
|
if (!Flip_SystemTask())
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -169,7 +169,7 @@ int MiniMapLoop()
|
||||||
PutBitmap3(&grcGame, my_x + rcView.left + 1, my_y + rcView.top + 1, &my_rect, SURFACE_ID_TEXT_BOX);
|
PutBitmap3(&grcGame, my_x + rcView.left + 1, my_y + rcView.top + 1, &my_rect, SURFACE_ID_TEXT_BOX);
|
||||||
|
|
||||||
PutFramePerSecound();
|
PutFramePerSecound();
|
||||||
if (!Flip_SystemTask(ghWnd))
|
if (!Flip_SystemTask())
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -199,7 +199,7 @@ int MiniMapLoop()
|
||||||
CortBox(&rcView, 0);
|
CortBox(&rcView, 0);
|
||||||
|
|
||||||
PutFramePerSecound();
|
PutFramePerSecound();
|
||||||
if (!Flip_SystemTask(ghWnd))
|
if (!Flip_SystemTask())
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -212,7 +212,7 @@ int StageSelectLoop(int *p_event)
|
||||||
|
|
||||||
PutFramePerSecound();
|
PutFramePerSecound();
|
||||||
|
|
||||||
if (!Flip_SystemTask(ghWnd))
|
if (!Flip_SystemTask())
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue