Restore the new renderers

This commit is contained in:
Clownacy 2019-09-02 22:28:51 +01:00
parent ce33ada2c8
commit fd855ee732
15 changed files with 2029 additions and 380 deletions

View file

@ -5,6 +5,9 @@ WINDRES = windres
BUILD_DIRECTORY = game BUILD_DIRECTORY = game
ASSETS_DIRECTORY = assets ASSETS_DIRECTORY = assets
# Default options
RENDERER ?= Texture
ifeq ($(RELEASE), 1) ifeq ($(RELEASE), 1)
CXXFLAGS = -O3 CXXFLAGS = -O3
LDFLAGS = -s LDFLAGS = -s
@ -122,6 +125,32 @@ SOURCES = \
src/Triangle \ src/Triangle \
src/ValueView src/ValueView
ifeq ($(RENDERER), OpenGL3)
SOURCES += src/Backends/Rendering/OpenGL3
CXXFLAGS += `pkg-config glew --cflags`
ifeq ($(STATIC), 1)
CXXFLAGS += -DGLEW_STATIC
LIBS += `pkg-config glew --libs --static`
else
LIBS += `pkg-config glew --libs`
endif
# ifeq ($(WINDOWS), 1)
LIBS += -lopengl32
# else
# LIBS += -lGL
# endif
else ifeq ($(RENDERER), Texture)
SOURCES += src/Backends/Rendering/SDLTexture
else ifeq ($(RENDERER), Surface)
SOURCES += src/Backends/Rendering/SDLSurface
else ifeq ($(RENDERER), Software)
SOURCES += src/Backends/Rendering/Software
else
@echo Invalid RENDERER selected; this build will fail
endif
OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES))) OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES))) DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES)))

View file

@ -436,7 +436,7 @@ int CampLoop()
} }
} }
if (!Flip_SystemTask(ghWnd)) if (!Flip_SystemTask())
return 0; return 0;
} }

32
src/Backends/Rendering.h Normal file
View file

@ -0,0 +1,32 @@
#pragma once
#include "SDL.h"
#include "../WindowsWrapper.h"
typedef enum FontPixelMode
{
FONT_PIXEL_MODE_LCD,
FONT_PIXEL_MODE_GRAY,
FONT_PIXEL_MODE_MONO,
} FontPixelMode;
typedef struct Backend_Surface Backend_Surface;
typedef struct Backend_Glyph Backend_Glyph;
SDL_Window* Backend_CreateWindow(const char *title, int width, int height);
Backend_Surface* Backend_Init(SDL_Window *window);
void Backend_Deinit(void);
void Backend_DrawScreen(void);
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height);
void Backend_FreeSurface(Backend_Surface *surface);
unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch);
void Backend_UnlockSurface(Backend_Surface *surface);
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key);
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
BOOL Backend_SupportsSubpixelGlyphs(void);
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode);
void Backend_UnloadGlyph(Backend_Glyph *glyph);
void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours);
void Backend_HandleDeviceLoss(void);
void Backend_HandleWindowResize(void);

View file

@ -0,0 +1,797 @@
#include "../Rendering.h"
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <GL/glew.h>
#include "SDL.h"
#include "../../WindowsWrapper.h"
typedef enum RenderMode
{
MODE_BLANK,
MODE_DRAW_SURFACE,
MODE_DRAW_SURFACE_WITH_TRANSPARENCY,
MODE_COLOUR_FILL,
MODE_DRAW_GLYPH,
MODE_DRAW_GLYPH_LCD
} RenderMode;
typedef struct Backend_Surface
{
GLuint texture_id;
unsigned int width;
unsigned int height;
unsigned char *pixels;
} Backend_Surface;
typedef struct Backend_Glyph
{
GLuint texture_id;
unsigned int width;
unsigned int height;
unsigned char pixel_mode;
} Backend_Glyph;
typedef struct Coordinate2D
{
GLfloat x;
GLfloat y;
} Coordinate2D;
typedef struct Vertex
{
Coordinate2D vertex_coordinate;
Coordinate2D texture_coordinate;
} Vertex;
typedef struct VertexBufferSlot
{
Vertex vertices[2][3];
} VertexBufferSlot;
static SDL_Window *window;
static SDL_GLContext context;
static GLuint program_texture;
static GLuint program_texture_colour_key;
static GLuint program_colour_fill;
static GLuint program_glyph_normal;
static GLuint program_glyph_subpixel_part1;
static GLuint program_glyph_subpixel_part2;
static GLint program_colour_fill_uniform_colour;
static GLint program_glyph_normal_uniform_colour;
static GLint program_glyph_subpixel_part2_uniform_colour;
static GLuint vertex_array_id;
static GLuint vertex_buffer_id;
static GLuint framebuffer_id;
static VertexBufferSlot *vertex_buffer;
static unsigned long current_vertex_buffer_slot;
static RenderMode last_render_mode;
static Backend_Surface framebuffer;
static const GLchar *vertex_shader_plain = " \
#version 150 core\n \
in vec2 input_vertex_coordinates; \
void main() \
{ \
gl_Position = vec4(input_vertex_coordinates.x, input_vertex_coordinates.y, 0.0, 1.0); \
} \
";
static const GLchar *vertex_shader_texture = " \
#version 150 core\n \
in vec2 input_vertex_coordinates; \
in vec2 input_texture_coordinates; \
out vec2 texture_coordinates; \
void main() \
{ \
texture_coordinates = input_texture_coordinates; \
gl_Position = vec4(input_vertex_coordinates.x, input_vertex_coordinates.y, 0.0, 1.0); \
} \
";
static const GLchar *fragment_shader_texture = " \
#version 150 core\n \
uniform sampler2D tex; \
in vec2 texture_coordinates; \
out vec4 fragment; \
void main() \
{ \
fragment = texture(tex, texture_coordinates); \
} \
";
static const GLchar *fragment_shader_texture_colour_key = " \
#version 150 core\n \
uniform sampler2D tex; \
in vec2 texture_coordinates; \
out vec4 fragment; \
void main() \
{ \
vec4 colour = texture(tex, texture_coordinates); \
\
if (colour.xyz == vec3(0.0f, 0.0f, 0.0f)) \
discard; \
\
fragment = colour; \
} \
";
static const GLchar *fragment_shader_colour_fill = " \
#version 150 core\n \
uniform vec4 colour; \
out vec4 fragment; \
void main() \
{ \
fragment = colour; \
} \
";
static const GLchar *fragment_shader_glyph_normal = " \
#version 150 core\n \
uniform sampler2D tex; \
uniform vec4 colour; \
in vec2 texture_coordinates; \
out vec4 fragment; \
void main() \
{ \
fragment = colour * vec4(1.0, 1.0, 1.0, texture(tex, texture_coordinates).r); \
} \
";
static const GLchar *fragment_shader_glyph_subpixel_part1 = " \
#version 150 core\n \
uniform sampler2D tex; \
in vec2 texture_coordinates; \
out vec4 fragment; \
void main() \
{ \
fragment = texture(tex, texture_coordinates); \
} \
";
static const GLchar *fragment_shader_glyph_subpixel_part2 = " \
#version 150 core\n \
uniform sampler2D tex; \
uniform vec4 colour; \
in vec2 texture_coordinates; \
out vec4 fragment; \
void main() \
{ \
fragment = colour * texture(tex, texture_coordinates); \
} \
";
static void GLAPIENTRY MessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void* userParam)
{
(void)source;
(void)type;
(void)id;
(void)length;
(void)userParam;
if (severity != GL_DEBUG_SEVERITY_NOTIFICATION)
printf("OpenGL debug: %s\n", message);
}
static GLuint CompileShader(const char *vertex_shader_source, const char *fragment_shader_source)
{
GLint shader_status;
GLuint program_id = glCreateProgram();
GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL);
glCompileShader(vertex_shader);
glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &shader_status);
if (shader_status != GL_TRUE)
return 0;
glAttachShader(program_id, vertex_shader);
GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL);
glCompileShader(fragment_shader);
glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &shader_status);
if (shader_status != GL_TRUE)
return 0;
glAttachShader(program_id, fragment_shader);
glBindAttribLocation(program_id, 1, "input_vertex_coordinates");
glBindAttribLocation(program_id, 2, "input_texture_coordinates");
glLinkProgram(program_id);
glGetProgramiv(program_id, GL_LINK_STATUS, &shader_status);
if (shader_status != GL_TRUE)
return 0;
return program_id;
}
static VertexBufferSlot* GetVertexBufferSlot(void)
{
static unsigned long max_slots = 0;
if (current_vertex_buffer_slot >= max_slots)
{
if (max_slots == 0)
max_slots = 1;
else
max_slots <<= 1;
vertex_buffer = (VertexBufferSlot*)realloc(vertex_buffer, max_slots * sizeof(VertexBufferSlot));
glBufferData(GL_ARRAY_BUFFER, max_slots * sizeof(VertexBufferSlot), NULL, GL_STREAM_DRAW);
}
return &vertex_buffer[current_vertex_buffer_slot++];
}
static void FlushVertexBuffer(void)
{
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(VertexBufferSlot) * current_vertex_buffer_slot, vertex_buffer);
if (last_render_mode == MODE_DRAW_GLYPH_LCD)
{
// Here we're going to draw with per-component alpha.
// Since OpenGL doesn't really support this, we have to do it manually:
// Step one: attenuate the destination pixels by the alpha
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glUseProgram(program_glyph_subpixel_part1);
glDrawArrays(GL_TRIANGLES, 0, 6 * current_vertex_buffer_slot);
// Step two: add the new pixels on top of them
glBlendFunc(GL_ONE, GL_ONE);
glUseProgram(program_glyph_subpixel_part2);
}
else if (last_render_mode == MODE_DRAW_GLYPH)
{
// Here, we just use a regular alpha channel
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glUseProgram(program_glyph_normal);
}
glDrawArrays(GL_TRIANGLES, 0, 6 * current_vertex_buffer_slot);
current_vertex_buffer_slot = 0;
}
SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
{
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
}
Backend_Surface* Backend_Init(SDL_Window *p_window)
{
window = p_window;
int window_width, window_height;
SDL_GetWindowSize(window, &window_width, &window_height);
context = SDL_GL_CreateContext(window);
if (glewInit() != GLEW_OK)
return FALSE;
// Check if the platform supports OpenGL 3.2
if (!GLEW_VERSION_3_2)
return FALSE;
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallback(MessageCallback, 0);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
// Set up Vertex Array Object
glGenVertexArrays(1, &vertex_array_id);
glBindVertexArray(vertex_array_id);
// Set up Vertex Buffer Object
glGenBuffers(1, &vertex_buffer_id);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_id);
glBufferData(GL_ARRAY_BUFFER, 1 * sizeof(VertexBufferSlot), NULL, GL_STREAM_DRAW);
// Set up the vertex attributes
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)offsetof(Vertex, vertex_coordinate));
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)offsetof(Vertex, texture_coordinate));
// Set up our shaders
program_texture = CompileShader(vertex_shader_texture, fragment_shader_texture);
program_texture_colour_key = CompileShader(vertex_shader_texture, fragment_shader_texture_colour_key);
program_colour_fill = CompileShader(vertex_shader_plain, fragment_shader_colour_fill);
program_glyph_normal = CompileShader(vertex_shader_texture, fragment_shader_glyph_normal);
program_glyph_subpixel_part1 = CompileShader(vertex_shader_texture, fragment_shader_glyph_subpixel_part1);
program_glyph_subpixel_part2 = CompileShader(vertex_shader_texture, fragment_shader_glyph_subpixel_part2);
if (program_texture == 0 || program_texture_colour_key == 0 || program_colour_fill == 0 || program_glyph_normal == 0 || program_glyph_subpixel_part1 == 0 || program_glyph_subpixel_part2 == 0)
printf("Failed to compile shaders\n");
// Get shader uniforms
program_colour_fill_uniform_colour = glGetUniformLocation(program_colour_fill, "colour");
program_glyph_normal_uniform_colour = glGetUniformLocation(program_glyph_normal, "colour");
program_glyph_subpixel_part2_uniform_colour = glGetUniformLocation(program_glyph_subpixel_part2, "colour");
// Set up framebuffer (used for surface-to-surface blitting)
glGenFramebuffers(1, &framebuffer_id);
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id);
// Set up framebuffer screen texture (used for screen-to-surface blitting)
glGenTextures(1, &framebuffer.texture_id);
glBindTexture(GL_TEXTURE_2D, framebuffer.texture_id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, window_width, window_height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
framebuffer.width = window_width;
framebuffer.height = window_height;
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebuffer.texture_id, 0);
glViewport(0, 0, framebuffer.width, framebuffer.height);
return &framebuffer;
}
void Backend_Deinit(void)
{
glDeleteTextures(1, &framebuffer.texture_id);
glDeleteFramebuffers(1, &framebuffer_id);
glDeleteProgram(program_glyph_subpixel_part2);
glDeleteProgram(program_glyph_subpixel_part1);
glDeleteProgram(program_glyph_normal);
glDeleteProgram(program_colour_fill);
glDeleteProgram(program_texture_colour_key);
glDeleteProgram(program_texture);
glDeleteBuffers(1, &vertex_buffer_id);
glDeleteVertexArrays(1, &vertex_array_id);
SDL_GL_DeleteContext(context);
}
void Backend_DrawScreen(void)
{
FlushVertexBuffer();
last_render_mode = MODE_BLANK;
glUseProgram(program_texture);
glDisable(GL_BLEND);
// Enable texture coordinates, since this uses textures
glEnableVertexAttribArray(2);
// Target actual screen, and not our framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, framebuffer.width, framebuffer.height);
// Draw framebuffer to screen
glBindTexture(GL_TEXTURE_2D, framebuffer.texture_id);
VertexBufferSlot *vertex_buffer_slot = GetVertexBufferSlot();
vertex_buffer_slot->vertices[0][0].texture_coordinate.x = 0.0f;
vertex_buffer_slot->vertices[0][0].texture_coordinate.y = 1.0f;
vertex_buffer_slot->vertices[0][1].texture_coordinate.x = 1.0f;
vertex_buffer_slot->vertices[0][1].texture_coordinate.y = 1.0f;
vertex_buffer_slot->vertices[0][2].texture_coordinate.x = 1.0f;
vertex_buffer_slot->vertices[0][2].texture_coordinate.y = 0.0f;
vertex_buffer_slot->vertices[1][0].texture_coordinate.x = 0.0f;
vertex_buffer_slot->vertices[1][0].texture_coordinate.y = 1.0f;
vertex_buffer_slot->vertices[1][1].texture_coordinate.x = 1.0f;
vertex_buffer_slot->vertices[1][1].texture_coordinate.y = 0.0f;
vertex_buffer_slot->vertices[1][2].texture_coordinate.x = 0.0f;
vertex_buffer_slot->vertices[1][2].texture_coordinate.y = 0.0f;
vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = -1.0f;
vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = -1.0f;
vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = 1.0f;
vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = -1.0f;
vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = 1.0f;
vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = 1.0f;
vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = -1.0f;
vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = -1.0f;
vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = 1.0f;
vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = 1.0f;
vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = -1.0f;
vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = 1.0f;
FlushVertexBuffer();
SDL_GL_SwapWindow(window);
// According to https://www.khronos.org/opengl/wiki/Common_Mistakes#Swap_Buffers
// the buffer should always be cleared, even if it seems unnecessary
glClear(GL_COLOR_BUFFER_BIT);
// Switch back to our framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id);
}
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
{
Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
if (surface == NULL)
return NULL;
glGenTextures(1, &surface->texture_id);
glBindTexture(GL_TEXTURE_2D, surface->texture_id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
surface->width = width;
surface->height = height;
return surface;
}
void Backend_FreeSurface(Backend_Surface *surface)
{
if (surface == NULL)
return;
glDeleteTextures(1, &surface->texture_id);
free(surface);
}
unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch)
{
if (surface == NULL)
return NULL;
surface->pixels = (unsigned char*)malloc(surface->width * surface->height * 3);
*pitch = surface->width * 3;
return surface->pixels;
}
void Backend_UnlockSurface(Backend_Surface *surface)
{
if (surface == NULL)
return;
GLint previously_bound_texture;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &previously_bound_texture);
glBindTexture(GL_TEXTURE_2D, surface->texture_id);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, surface->width, surface->height, GL_RGB, GL_UNSIGNED_BYTE, surface->pixels);
free(surface->pixels);
glBindTexture(GL_TEXTURE_2D, previously_bound_texture);
}
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
{
static Backend_Surface *last_source_surface;
static Backend_Surface *last_destination_surface;
if (source_surface == NULL || destination_surface == NULL)
return;
if (rect->right - rect->left < 0 || rect->bottom - rect->top < 0)
return;
const RenderMode render_mode = (colour_key ? MODE_DRAW_SURFACE_WITH_TRANSPARENCY : MODE_DRAW_SURFACE);
if (last_render_mode != render_mode || last_source_surface != source_surface || last_destination_surface != destination_surface)
{
FlushVertexBuffer();
last_render_mode = render_mode;
last_source_surface = source_surface;
last_destination_surface = destination_surface;
// Point our framebuffer to the destination texture
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, destination_surface->texture_id, 0);
glViewport(0, 0, destination_surface->width, destination_surface->height);
// Switch to colour-key shader if we have to
glUseProgram(colour_key ? program_texture_colour_key : program_texture);
glDisable(GL_BLEND);
// Enable texture coordinates, since this uses textures
glEnableVertexAttribArray(2);
glBindTexture(GL_TEXTURE_2D, source_surface->texture_id);
}
const GLfloat texture_left = (GLfloat)rect->left / (GLfloat)source_surface->width;
const GLfloat texture_right = (GLfloat)rect->right / (GLfloat)source_surface->width;
const GLfloat texture_top = (GLfloat)rect->top / (GLfloat)source_surface->height;
const GLfloat texture_bottom = (GLfloat)rect->bottom / (GLfloat)source_surface->height;
const GLfloat vertex_left = (x * (2.0f / destination_surface->width)) - 1.0f;
const GLfloat vertex_right = ((x + (rect->right - rect->left)) * (2.0f / destination_surface->width)) - 1.0f;
const GLfloat vertex_top = (y * (2.0f / destination_surface->height)) - 1.0f;
const GLfloat vertex_bottom = ((y + (rect->bottom - rect->top)) * (2.0f / destination_surface->height)) - 1.0f;
VertexBufferSlot *vertex_buffer_slot = GetVertexBufferSlot();
vertex_buffer_slot->vertices[0][0].texture_coordinate.x = texture_left;
vertex_buffer_slot->vertices[0][0].texture_coordinate.y = texture_top;
vertex_buffer_slot->vertices[0][1].texture_coordinate.x = texture_right;
vertex_buffer_slot->vertices[0][1].texture_coordinate.y = texture_top;
vertex_buffer_slot->vertices[0][2].texture_coordinate.x = texture_right;
vertex_buffer_slot->vertices[0][2].texture_coordinate.y = texture_bottom;
vertex_buffer_slot->vertices[1][0].texture_coordinate.x = texture_left;
vertex_buffer_slot->vertices[1][0].texture_coordinate.y = texture_top;
vertex_buffer_slot->vertices[1][1].texture_coordinate.x = texture_right;
vertex_buffer_slot->vertices[1][1].texture_coordinate.y = texture_bottom;
vertex_buffer_slot->vertices[1][2].texture_coordinate.x = texture_left;
vertex_buffer_slot->vertices[1][2].texture_coordinate.y = texture_bottom;
vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = vertex_left;
vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = vertex_top;
vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = vertex_right;
vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = vertex_top;
vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = vertex_right;
vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = vertex_bottom;
vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = vertex_left;
vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = vertex_top;
vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = vertex_right;
vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = vertex_bottom;
vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = vertex_left;
vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = vertex_bottom;
}
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{
static Backend_Surface *last_surface;
static unsigned char last_red;
static unsigned char last_green;
static unsigned char last_blue;
if (surface == NULL)
return;
if (rect->right - rect->left < 0 || rect->bottom - rect->top < 0)
return;
if (last_render_mode != MODE_COLOUR_FILL || last_surface != surface || last_red != red || last_green != green || last_blue != blue)
{
FlushVertexBuffer();
last_render_mode = MODE_COLOUR_FILL;
last_surface = surface;
last_red = red;
last_green = green;
last_blue = blue;
// Point our framebuffer to the destination texture
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, surface->texture_id, 0);
glViewport(0, 0, surface->width, surface->height);
glUseProgram(program_colour_fill);
glDisable(GL_BLEND);
// Disable texture coordinate array, since this doesn't use textures
glDisableVertexAttribArray(2);
glUniform4f(program_colour_fill_uniform_colour, red / 255.0f, green / 255.0f, blue / 255.0f, 1.0f);
current_vertex_buffer_slot = 0;
}
const GLfloat vertex_left = (rect->left * (2.0f / surface->width)) - 1.0f;
const GLfloat vertex_right = (rect->right * (2.0f / surface->width)) - 1.0f;
const GLfloat vertex_top = (rect->top * (2.0f / surface->height)) - 1.0f;
const GLfloat vertex_bottom = (rect->bottom * (2.0f / surface->height)) - 1.0f;
VertexBufferSlot *vertex_buffer_slot = GetVertexBufferSlot();
vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = vertex_left;
vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = vertex_top;
vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = vertex_right;
vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = vertex_top;
vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = vertex_right;
vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = vertex_bottom;
vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = vertex_left;
vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = vertex_top;
vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = vertex_right;
vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = vertex_bottom;
vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = vertex_left;
vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = vertex_bottom;
}
BOOL Backend_SupportsSubpixelGlyphs(void)
{
return TRUE;
}
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode)
{
Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
if (glyph == NULL)
return NULL;
const unsigned int destination_pitch = (width + 3) & ~3; // Round up to the nearest 4 (OpenGL needs this)
unsigned char *buffer = (unsigned char*)malloc(destination_pitch * height);
switch (pixel_mode)
{
case FONT_PIXEL_MODE_LCD:
case FONT_PIXEL_MODE_GRAY:
for (unsigned int y = 0; y < height; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
unsigned char *destination_pointer = buffer + y * destination_pitch;
memcpy(destination_pointer, source_pointer, width);
}
break;
case FONT_PIXEL_MODE_MONO:
for (unsigned int y = 0; y < height; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
unsigned char *destination_pointer = buffer + y * destination_pitch;
for (unsigned int x = 0; x < width; ++x)
*destination_pointer++ = (*source_pointer++ ? 0xFF : 0);
}
break;
}
GLint previously_bound_texture;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &previously_bound_texture);
glGenTextures(1, &glyph->texture_id);
glBindTexture(GL_TEXTURE_2D, glyph->texture_id);
if (pixel_mode == FONT_PIXEL_MODE_LCD)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width / 3, height, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer);
else
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, buffer);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
glyph->width = (pixel_mode == FONT_PIXEL_MODE_LCD ? width / 3 : width);
glyph->height = height;
glyph->pixel_mode = pixel_mode;
free(buffer);
glBindTexture(GL_TEXTURE_2D, previously_bound_texture);
return glyph;
}
void Backend_UnloadGlyph(Backend_Glyph *glyph)
{
if (glyph == NULL)
return;
glDeleteTextures(1, &glyph->texture_id);
free(glyph);
}
void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
{
static Backend_Surface *last_surface;
static Backend_Glyph *last_glyph;
static unsigned char last_red;
static unsigned char last_green;
static unsigned char last_blue;
if (glyph == NULL || surface == NULL)
return;
const RenderMode render_mode = (glyph->pixel_mode == FONT_PIXEL_MODE_LCD ? MODE_DRAW_GLYPH_LCD : MODE_DRAW_GLYPH);
if (last_render_mode != render_mode || last_surface != surface || last_glyph != glyph || last_red != colours[0] || last_green != colours[1] || last_blue != colours[2])
{
FlushVertexBuffer();
last_render_mode = render_mode;
last_surface = surface;
last_glyph = glyph;
last_red = colours[0];
last_green = colours[1];
last_blue = colours[2];
if (glyph->pixel_mode == FONT_PIXEL_MODE_LCD)
{
glUseProgram(program_glyph_subpixel_part2);
glUniform4f(program_glyph_subpixel_part2_uniform_colour, colours[0] / 255.0f, colours[1] / 255.0f, colours[2] / 255.0f, 1.0f);
}
else
{
glUseProgram(program_glyph_normal);
glUniform4f(program_glyph_normal_uniform_colour, colours[0] / 255.0f, colours[1] / 255.0f, colours[2] / 255.0f, 1.0f);
}
// Point our framebuffer to the destination texture
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, surface->texture_id, 0);
glViewport(0, 0, surface->width, surface->height);
glEnable(GL_BLEND);
// Enable texture coordinates, since this uses textures
glEnableVertexAttribArray(2);
glBindTexture(GL_TEXTURE_2D, glyph->texture_id);
}
const GLfloat vertex_left = (x * (2.0f / surface->width)) - 1.0f;
const GLfloat vertex_right = ((x + glyph->width) * (2.0f / surface->width)) - 1.0f;
const GLfloat vertex_top = (y * (2.0f / surface->height)) - 1.0f;
const GLfloat vertex_bottom = ((y + glyph->height) * (2.0f / surface->height)) - 1.0f;
VertexBufferSlot *vertex_buffer_slot = GetVertexBufferSlot();
vertex_buffer_slot->vertices[0][0].texture_coordinate.x = 0.0f;
vertex_buffer_slot->vertices[0][0].texture_coordinate.y = 0.0f;
vertex_buffer_slot->vertices[0][1].texture_coordinate.x = 1.0f;
vertex_buffer_slot->vertices[0][1].texture_coordinate.y = 0.0f;
vertex_buffer_slot->vertices[0][2].texture_coordinate.x = 1.0f;
vertex_buffer_slot->vertices[0][2].texture_coordinate.y = 1.0f;
vertex_buffer_slot->vertices[1][0].texture_coordinate.x = 0.0f;
vertex_buffer_slot->vertices[1][0].texture_coordinate.y = 0.0f;
vertex_buffer_slot->vertices[1][1].texture_coordinate.x = 1.0f;
vertex_buffer_slot->vertices[1][1].texture_coordinate.y = 1.0f;
vertex_buffer_slot->vertices[1][2].texture_coordinate.x = 0.0f;
vertex_buffer_slot->vertices[1][2].texture_coordinate.y = 1.0f;
vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = vertex_left;
vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = vertex_top;
vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = vertex_right;
vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = vertex_top;
vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = vertex_right;
vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = vertex_bottom;
vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = vertex_left;
vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = vertex_top;
vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = vertex_right;
vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = vertex_bottom;
vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = vertex_left;
vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = vertex_bottom;
}
void Backend_HandleDeviceLoss(void)
{
// No problem for us
}
void Backend_HandleWindowResize(void)
{
// No problem for us
}

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#include "../Rendering.h"
#include <stddef.h>
#include <stdlib.h>
#include "SDL.h"
#include "../../WindowsWrapper.h"
typedef struct Backend_Surface
{
SDL_Surface *sdlsurface;
} Backend_Surface;
typedef struct Backend_Glyph
{
SDL_Surface *sdlsurface;
} Backend_Glyph;
static SDL_Window *window;
static SDL_Surface *window_sdlsurface;
static Backend_Surface framebuffer;
static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect)
{
sdl_rect->x = (int)rect->left;
sdl_rect->y = (int)rect->top;
sdl_rect->w = (int)(rect->right - rect->left);
sdl_rect->h = (int)(rect->bottom - rect->top);
if (sdl_rect->w < 0)
sdl_rect->w = 0;
if (sdl_rect->h < 0)
sdl_rect->h = 0;
}
SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
{
return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
}
Backend_Surface* Backend_Init(SDL_Window *p_window)
{
window = p_window;
window_sdlsurface = SDL_GetWindowSurface(window);
framebuffer.sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
if (framebuffer.sdlsurface == NULL)
return NULL;
return &framebuffer;
}
void Backend_Deinit(void)
{
SDL_FreeSurface(framebuffer.sdlsurface);
}
void Backend_DrawScreen(void)
{
SDL_BlitSurface(framebuffer.sdlsurface, NULL, window_sdlsurface, NULL);
SDL_UpdateWindowSurface(window);
}
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
{
Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
if (surface == NULL)
return NULL;
surface->sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGB24);
if (surface->sdlsurface == NULL)
{
free(surface);
return NULL;
}
return surface;
}
void Backend_FreeSurface(Backend_Surface *surface)
{
if (surface == NULL)
return;
SDL_FreeSurface(surface->sdlsurface);
free(surface);
}
unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch)
{
if (surface == NULL)
return NULL;
*pitch = surface->sdlsurface->pitch;
return (unsigned char*)surface->sdlsurface->pixels;
}
void Backend_UnlockSurface(Backend_Surface *surface)
{
(void)surface;
}
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
{
if (source_surface == NULL || destination_surface == NULL)
return;
SDL_Rect source_rect;
RectToSDLRect(rect, &source_rect);
SDL_Rect destination_rect;
destination_rect.x = x;
destination_rect.y = y;
destination_rect.w = source_rect.w;
destination_rect.h = source_rect.h;
SDL_SetColorKey(source_surface->sdlsurface, colour_key ? SDL_TRUE : SDL_FALSE, SDL_MapRGB(source_surface->sdlsurface->format, 0, 0, 0)); // Assumes the colour key will always be #000000 (black)
SDL_BlitSurface(source_surface->sdlsurface, &source_rect, destination_surface->sdlsurface, &destination_rect);
}
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{
if (surface == NULL)
return;
SDL_Rect destination_rect;
RectToSDLRect(rect, &destination_rect);
SDL_FillRect(surface->sdlsurface, &destination_rect, SDL_MapRGB(surface->sdlsurface->format, red, green, blue));
}
BOOL Backend_SupportsSubpixelGlyphs(void)
{
return FALSE; // SDL_Surfaces don't have per-component alpha
}
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode)
{
Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
if (glyph == NULL)
return NULL;
glyph->sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGBA32);
if (glyph->sdlsurface == NULL)
{
free(glyph);
return NULL;
}
switch (pixel_mode)
{
case FONT_PIXEL_MODE_LCD:
// Unsupported
break;
case FONT_PIXEL_MODE_GRAY:
for (unsigned int y = 0; y < height; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch;
for (unsigned int x = 0; x < width; ++x)
{
*destination_pointer++ = 0xFF;
*destination_pointer++ = 0xFF;
*destination_pointer++ = 0xFF;
*destination_pointer++ = *source_pointer++;
}
}
break;
case FONT_PIXEL_MODE_MONO:
for (unsigned int y = 0; y < height; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch;
for (unsigned int x = 0; x < width; ++x)
{
*destination_pointer++ = 0xFF;
*destination_pointer++ = 0xFF;
*destination_pointer++ = 0xFF;
*destination_pointer++ = *source_pointer++ ? 0xFF : 0;
}
}
break;
}
return glyph;
}
void Backend_UnloadGlyph(Backend_Glyph *glyph)
{
if (glyph == NULL)
return;
SDL_FreeSurface(glyph->sdlsurface);
free(glyph);
}
void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
{
if (glyph == NULL || surface == NULL)
return;
SDL_Rect rect;
rect.x = x;
rect.y = y;
rect.w = glyph->sdlsurface->w;
rect.h = glyph->sdlsurface->h;
SDL_SetSurfaceColorMod(glyph->sdlsurface, colours[0], colours[1], colours[2]);
SDL_BlitSurface(glyph->sdlsurface, NULL, surface->sdlsurface, &rect);
}
void Backend_HandleDeviceLoss(void)
{
// No problem for us
}
void Backend_HandleWindowResize(void)
{
// https://wiki.libsdl.org/SDL_GetWindowSurface
// We need to fetch a new surface pointer
window_sdlsurface = SDL_GetWindowSurface(window);
}

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#include "../Rendering.h"
#include <stddef.h>
#include <stdlib.h>
#include "SDL.h"
#include "../../WindowsWrapper.h"
#include "../../Draw.h"
#include "../../Ending.h"
#include "../../MapName.h"
#include "../../TextScr.h"
typedef struct Backend_Surface
{
SDL_Texture *texture;
unsigned char *pixels;
unsigned int width;
unsigned int height;
} Backend_Surface;
typedef struct Backend_Glyph
{
SDL_Texture *texture;
unsigned int width;
unsigned int height;
} Backend_Glyph;
static SDL_Renderer *renderer;
static Backend_Surface framebuffer;
static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect)
{
sdl_rect->x = (int)rect->left;
sdl_rect->y = (int)rect->top;
sdl_rect->w = (int)(rect->right - rect->left);
sdl_rect->h = (int)(rect->bottom - rect->top);
if (sdl_rect->w < 0)
sdl_rect->w = 0;
if (sdl_rect->h < 0)
sdl_rect->h = 0;
}
SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
{
return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
}
Backend_Surface* Backend_Init(SDL_Window *window)
{
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
if (renderer == NULL)
return NULL;
int width, height;
SDL_GetRendererOutputSize(renderer, &width, &height);
framebuffer.texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
if (framebuffer.texture == NULL)
{
SDL_DestroyRenderer(renderer);
return NULL;
}
framebuffer.width = width;
framebuffer.height = height;
return &framebuffer;
}
void Backend_Deinit(void)
{
SDL_DestroyTexture(framebuffer.texture);
SDL_DestroyRenderer(renderer);
}
void Backend_DrawScreen(void)
{
SDL_SetRenderTarget(renderer, NULL);
SDL_RenderCopy(renderer, framebuffer.texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
{
Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
if (surface == NULL)
return NULL;
surface->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
if (surface->texture == NULL)
{
free(surface);
return NULL;
}
surface->width = width;
surface->height = height;
return surface;
}
void Backend_FreeSurface(Backend_Surface *surface)
{
if (surface == NULL)
return;
SDL_DestroyTexture(surface->texture);
free(surface);
}
unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch)
{
if (surface == NULL)
return NULL;
*pitch = surface->width * 3;
surface->pixels = (unsigned char*)malloc(surface->width * surface->height * 3);
return surface->pixels;
}
void Backend_UnlockSurface(Backend_Surface *surface)
{
if (surface == NULL)
return;
unsigned char *buffer = (unsigned char*)malloc(surface->width * surface->height * 4);
unsigned char *buffer_pointer = buffer;
const unsigned char *src_pixel = surface->pixels;
// Convert the SDL_Surface's colour-keyed pixels to RGBA32
for (unsigned int y = 0; y < surface->height; ++y)
{
for (unsigned int x = 0; x < surface->width; ++x)
{
*buffer_pointer++ = src_pixel[0];
*buffer_pointer++ = src_pixel[1];
*buffer_pointer++ = src_pixel[2];
if (src_pixel[0] == 0 && src_pixel[1] == 0 && src_pixel[2] == 0) // Assumes the colour key will always be #000000 (black)
*buffer_pointer++ = 0;
else
*buffer_pointer++ = 0xFF;
src_pixel += 3;
}
}
free(surface->pixels);
SDL_UpdateTexture(surface->texture, NULL, buffer, surface->width * 4);
free(buffer);
}
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
{
if (source_surface == NULL || destination_surface == NULL)
return;
SDL_Rect source_rect;
RectToSDLRect(rect, &source_rect);
SDL_Rect destination_rect = {(int)x, (int)y, source_rect.w, source_rect.h};
// Blit the texture
SDL_SetTextureBlendMode(source_surface->texture, colour_key ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE);
SDL_SetRenderTarget(renderer, destination_surface->texture);
SDL_RenderCopy(renderer, source_surface->texture, &source_rect, &destination_rect);
}
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{
if (surface == NULL)
return;
SDL_Rect sdl_rect;
RectToSDLRect(rect, &sdl_rect);
// Check colour-key
if (red == 0 && green == 0 && blue == 0)
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
else
SDL_SetRenderDrawColor(renderer, red, green, blue, SDL_ALPHA_OPAQUE);
// Draw colour
SDL_SetRenderTarget(renderer, surface->texture);
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
SDL_RenderFillRect(renderer, &sdl_rect);
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
}
BOOL Backend_SupportsSubpixelGlyphs(void)
{
return FALSE; // SDL_Textures don't have per-component alpha
}
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode)
{
Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
if (glyph == NULL)
return NULL;
glyph->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, width, height);
if (glyph->texture == NULL)
{
free(glyph);
return NULL;
}
unsigned char *buffer = (unsigned char*)malloc(width * height * 4);
if (buffer == NULL)
{
SDL_DestroyTexture(glyph->texture);
free(glyph);
return NULL;
}
unsigned char *destination_pointer = buffer;
switch (pixel_mode)
{
case FONT_PIXEL_MODE_LCD:
// Unsupported
break;
case FONT_PIXEL_MODE_GRAY:
for (unsigned int y = 0; y < height; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
for (unsigned int x = 0; x < width; ++x)
{
*destination_pointer++ = 0xFF;
*destination_pointer++ = 0xFF;
*destination_pointer++ = 0xFF;
*destination_pointer++ = *source_pointer++;
}
}
break;
case FONT_PIXEL_MODE_MONO:
for (unsigned int y = 0; y < height; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
for (unsigned int x = 0; x < width; ++x)
{
*destination_pointer++ = 0xFF;
*destination_pointer++ = 0xFF;
*destination_pointer++ = 0xFF;
*destination_pointer++ = *source_pointer++ ? 0xFF : 0;
}
}
break;
}
SDL_UpdateTexture(glyph->texture, NULL, buffer, width * 4);
glyph->width = width;
glyph->height = height;
return glyph;
}
void Backend_UnloadGlyph(Backend_Glyph *glyph)
{
if (glyph == NULL)
return;
SDL_DestroyTexture(glyph->texture);
free(glyph);
}
void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
{
// The SDL_Texture side of things uses alpha, not a colour-key, so the bug where the font is blended
// with the colour key doesn't occur.
if (glyph == NULL || surface == NULL)
return;
SDL_Rect destination_rect = {(int)x, (int)y, (int)glyph->width, (int)glyph->height};
// Blit the texture
SDL_SetTextureColorMod(glyph->texture, colours[0], colours[1], colours[2]);
SDL_SetTextureBlendMode(glyph->texture, SDL_BLENDMODE_BLEND);
SDL_SetRenderTarget(renderer, surface->texture);
SDL_RenderCopy(renderer, glyph->texture, NULL, &destination_rect);
}
void Backend_HandleDeviceLoss(void)
{
// TODO - RestoreSurfaces
// All of our target-textures have been lost, so regenerate them
// RestoreSurfaces();
// RestoreStripper();
// RestoreMapName();
// RestoreTextScript();
}
void Backend_HandleWindowResize(void)
{
// No problem for us
}

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#include "../Rendering.h"
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "../../WindowsWrapper.h"
#undef MIN
#undef MAX
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) > (b) ? (a) : (b))
typedef struct Backend_Surface
{
unsigned char *pixels;
unsigned int width;
unsigned int height;
unsigned int pitch;
} Backend_Surface;
typedef struct Backend_Glyph
{
void *pixels;
unsigned int width;
unsigned int height;
FontPixelMode pixel_mode;
} Backend_Glyph;
static SDL_Window *window;
static SDL_Surface *window_sdlsurface;
static SDL_Surface *framebuffer_sdlsurface;
static Backend_Surface framebuffer;
SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
{
return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
}
Backend_Surface* Backend_Init(SDL_Window *p_window)
{
window = p_window;
window_sdlsurface = SDL_GetWindowSurface(window);
framebuffer_sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
if (framebuffer_sdlsurface == NULL)
return NULL;
framebuffer.pixels = (unsigned char*)framebuffer_sdlsurface->pixels;
framebuffer.width = framebuffer_sdlsurface->w;
framebuffer.height = framebuffer_sdlsurface->h;
framebuffer.pitch = framebuffer_sdlsurface->pitch;
return &framebuffer;
}
void Backend_Deinit(void)
{
SDL_FreeSurface(framebuffer_sdlsurface);
}
void Backend_DrawScreen(void)
{
SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL);
SDL_UpdateWindowSurface(window);
}
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
{
Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
if (surface == NULL)
return NULL;
surface->pixels = (unsigned char*)malloc(width * height * 3);
if (surface->pixels == NULL)
{
free(surface);
return NULL;
}
surface->width = width;
surface->height = height;
surface->pitch = width * 3;
return surface;
}
void Backend_FreeSurface(Backend_Surface *surface)
{
if (surface == NULL)
return;
free(surface->pixels);
free(surface);
}
unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch)
{
if (surface == NULL)
return NULL;
*pitch = surface->pitch;
return surface->pixels;
}
void Backend_UnlockSurface(Backend_Surface *surface)
{
(void)surface;
}
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
{
if (source_surface == NULL || destination_surface == NULL)
return;
RECT rect_clamped;
rect_clamped.left = rect->left;
rect_clamped.top = rect->top;
rect_clamped.right = rect->right;
rect_clamped.bottom = rect->bottom;
// Clamp the rect and coordinates so we don't write outside the pixel buffer
long overflow;
overflow = 0 - x;
if (overflow > 0)
{
rect_clamped.left += overflow;
x += overflow;
}
overflow = 0 - y;
if (overflow > 0)
{
rect_clamped.top += overflow;
y += overflow;
}
overflow = (x + (rect_clamped.right - rect_clamped.left)) - destination_surface->width;
if (overflow > 0)
{
rect_clamped.right -= overflow;
}
overflow = (y + (rect_clamped.bottom - rect_clamped.top)) - destination_surface->height;
if (overflow > 0)
{
rect_clamped.bottom -= overflow;
}
if (rect_clamped.bottom - rect_clamped.top <= 0)
return;
if (rect_clamped.right - rect_clamped.left <= 0)
return;
// Do the actual blitting
if (colour_key)
{
for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
{
unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)];
unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)];
for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
{
if (source_pointer[0] == 0 && source_pointer[1] == 0 && source_pointer[2] == 0) // Assumes the colour key will always be #000000 (black)
{
source_pointer += 3;
destination_pointer += 3;
}
else
{
*destination_pointer++ = *source_pointer++;
*destination_pointer++ = *source_pointer++;
*destination_pointer++ = *source_pointer++;
}
}
}
}
else
{
for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
{
unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)];
unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)];
memcpy(destination_pointer, source_pointer, (rect_clamped.right - rect_clamped.left) * 3);
}
}
}
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{
if (surface == NULL)
return;
RECT rect_clamped;
rect_clamped.left = rect->left;
rect_clamped.top = rect->top;
rect_clamped.right = rect->right;
rect_clamped.bottom = rect->bottom;
// Clamp the rect so it doesn't write outside the pixel buffer
long overflow;
overflow = 0 - rect_clamped.left;
if (overflow > 0)
{
rect_clamped.left += overflow;
}
overflow = 0 - rect_clamped.top;
if (overflow > 0)
{
rect_clamped.top += overflow;
}
overflow = rect_clamped.right - surface->width;
if (overflow > 0)
{
rect_clamped.right -= overflow;
}
overflow = rect_clamped.bottom - surface->height;
if (overflow > 0)
{
rect_clamped.bottom -= overflow;
}
if (rect_clamped.bottom - rect_clamped.top <= 0)
return;
if (rect_clamped.right - rect_clamped.left <= 0)
return;
for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
{
unsigned char *destination_pointer = &surface->pixels[((rect_clamped.top + j) * surface->pitch) + (rect_clamped.left * 3)];
for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
{
*destination_pointer++ = red;
*destination_pointer++ = green;
*destination_pointer++ = blue;
}
}
}
BOOL Backend_SupportsSubpixelGlyphs(void)
{
return TRUE; // It's a software renderer, baby
}
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode)
{
Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
if (glyph == NULL)
return NULL;
switch (pixel_mode)
{
case FONT_PIXEL_MODE_LCD:
case FONT_PIXEL_MODE_GRAY:
{
glyph->pixels = malloc(width * height * sizeof(float));
if (glyph->pixels == NULL)
{
free(glyph);
return NULL;
}
float *destination_pointer = (float*)glyph->pixels;
for (unsigned int y = 0; y < height; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
for (unsigned int x = 0; x < width; ++x)
*destination_pointer++ = *source_pointer++ / 255.0f;
}
break;
}
case FONT_PIXEL_MODE_MONO:
{
glyph->pixels = malloc(width * height);
if (glyph->pixels == NULL)
{
free(glyph);
return NULL;
}
for (unsigned int y = 0; y < height; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
unsigned char *destination_pointer = (unsigned char*)glyph->pixels + y * width;
memcpy(destination_pointer, source_pointer, width);
}
break;
}
}
glyph->width = (pixel_mode == FONT_PIXEL_MODE_LCD ? width / 3 : width);
glyph->height = height;
glyph->pixel_mode = pixel_mode;
return glyph;
}
void Backend_UnloadGlyph(Backend_Glyph *glyph)
{
if (glyph == NULL)
return;
free(glyph->pixels);
free(glyph);
}
void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
{
if (glyph == NULL || surface == NULL)
return;
switch (glyph->pixel_mode)
{
case FONT_PIXEL_MODE_LCD:
for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
{
for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
{
const float *font_pixel = (float*)glyph->pixels + (iy * glyph->width + ix) * 3;
if (font_pixel[0] || font_pixel[1] || font_pixel[2])
{
unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
for (unsigned int j = 0; j < 3; ++j)
{
const float alpha = font_pixel[j];
bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0f - alpha))); // Alpha blending
}
}
}
}
break;
case FONT_PIXEL_MODE_GRAY:
for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
{
for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
{
const float alpha = ((float*)glyph->pixels)[iy * glyph->width + ix];
if (alpha)
{
unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
for (unsigned int j = 0; j < 3; ++j)
bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0f - alpha))); // Alpha blending
}
}
}
break;
case FONT_PIXEL_MODE_MONO:
for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
{
for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
{
if (((unsigned char*)glyph->pixels)[iy * glyph->width + ix])
{
unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
for (unsigned int j = 0; j < 3; ++j)
bitmap_pixel[j] = colours[j];
}
}
}
break;
}
}
void Backend_HandleDeviceLoss(void)
{
// No problem for us
}
void Backend_HandleWindowResize(void)
{
// https://wiki.libsdl.org/SDL_GetWindowSurface
// We need to fetch a new surface pointer
window_sdlsurface = SDL_GetWindowSurface(window);
}

View file

@ -4,10 +4,11 @@
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <ddraw.h> #include "SDL.h"
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Backends/Rendering.h"
#include "CommonDefines.h" #include "CommonDefines.h"
#include "Ending.h" #include "Ending.h"
#include "Generic.h" #include "Generic.h"
@ -28,20 +29,11 @@ RECT grcFull = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
int magnification; int magnification;
BOOL fullscreen; BOOL fullscreen;
static LPDIRECTDRAW lpDD; static Backend_Surface *framebuffer;
static LPDIRECTDRAWSURFACE frontbuffer;
static LPDIRECTDRAWSURFACE backbuffer;
static LPDIRECTDRAWCLIPPER clipper; static Backend_Surface *surf[SURFACE_ID_MAX];
static LPDIRECTDRAWSURFACE surf[SURFACE_ID_MAX]; static SDL_PixelFormat *rgb24_pixel_format; // Needed because SDL2 is stupid
static RECT backbuffer_rect;
static int scaled_window_width;
static int scaled_window_height;
static HFONT font;
// This doesn't exist in the Linux port, so none of these symbol names are accurate // This doesn't exist in the Linux port, so none of these symbol names are accurate
static struct static struct
@ -53,20 +45,9 @@ static struct
BOOL bSystem; // Basically a 'do not regenerate' flag BOOL bSystem; // Basically a 'do not regenerate' flag
} surface_metadata[SURFACE_ID_MAX]; } surface_metadata[SURFACE_ID_MAX];
// The original names for these variables are unknown
static int x_offset;
static int y_offset;
#define FRAMERATE 20 #define FRAMERATE 20
// The original name for this function is unknown BOOL Flip_SystemTask(void)
void SetWindowPadding(int width, int height)
{
x_offset = width;
y_offset = height;
}
BOOL Flip_SystemTask(HWND hWnd)
{ {
static DWORD timePrev; static DWORD timePrev;
static DWORD timeNow; static DWORD timeNow;
@ -90,32 +71,18 @@ BOOL Flip_SystemTask(HWND hWnd)
else else
timePrev += FRAMERATE; timePrev += FRAMERATE;
static RECT dst_rect; Backend_DrawScreen();
GetWindowRect(hWnd, &dst_rect);
dst_rect.left += x_offset;
dst_rect.top += y_offset;
dst_rect.right = dst_rect.left + scaled_window_width;
dst_rect.bottom = dst_rect.top + scaled_window_height;
frontbuffer->Blt(&dst_rect, backbuffer, &backbuffer_rect, DDBLT_WAIT, NULL);
if (RestoreSurfaces())
{
RestoreStripper();
RestoreMapName();
RestoreTextScript();
}
return TRUE; return TRUE;
} }
BOOL StartDirectDraw(HWND hWnd, int lMagnification, int lColourDepth) SDL_Window* CreateWindow(const char *title, int width, int height)
{ {
DDSURFACEDESC ddsd; return Backend_CreateWindow(title, width, height);
}
if (DirectDrawCreate(NULL, &lpDD, NULL) != DD_OK)
return FALSE;
BOOL StartDirectDraw(SDL_Window *window, int lMagnification)
{
memset(surface_metadata, 0, sizeof(surface_metadata)); memset(surface_metadata, 0, sizeof(surface_metadata));
switch (lMagnification) switch (lMagnification)
@ -123,84 +90,44 @@ BOOL StartDirectDraw(HWND hWnd, int lMagnification, int lColourDepth)
case 0: case 0:
magnification = 1; magnification = 1;
fullscreen = FALSE; fullscreen = FALSE;
lpDD->SetCooperativeLevel(hWnd, DDSCL_NORMAL);
break; break;
case 1: case 1:
magnification = 2; magnification = 2;
fullscreen = FALSE; fullscreen = FALSE;
lpDD->SetCooperativeLevel(hWnd, DDSCL_NORMAL);
break; break;
case 2: case 2:
magnification = 2; magnification = 2;
fullscreen = TRUE; fullscreen = TRUE;
lpDD->SetCooperativeLevel(hWnd, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE); SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
lpDD->SetDisplayMode(WINDOW_WIDTH * magnification, WINDOW_HEIGHT * magnification, lColourDepth);
break; break;
} }
backbuffer_rect.left = 0; framebuffer = Backend_Init(window);
backbuffer_rect.top = 0;
backbuffer_rect.right = WINDOW_WIDTH * magnification;
backbuffer_rect.bottom = WINDOW_HEIGHT * magnification;
scaled_window_width = WINDOW_WIDTH * magnification; rgb24_pixel_format = SDL_AllocFormat(SDL_PIXELFORMAT_RGB24);
scaled_window_height = WINDOW_HEIGHT * magnification;
memset(&ddsd, 0, sizeof(DDSURFACEDESC));
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
ddsd.dwBackBufferCount = 0;
if (lpDD->CreateSurface(&ddsd, &frontbuffer, NULL) != DD_OK)
return FALSE;
memset(&ddsd, 0, sizeof(DDSURFACEDESC));
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
ddsd.dwWidth = WINDOW_WIDTH * magnification;
ddsd.dwHeight = WINDOW_HEIGHT * magnification;
if (lpDD->CreateSurface(&ddsd, &backbuffer, NULL) != DD_OK)
return FALSE;
lpDD->CreateClipper(0, &clipper, NULL);
clipper->SetHWnd(0, hWnd);
frontbuffer->SetClipper(clipper);
return TRUE; return TRUE;
} }
void EndDirectDraw(HWND hWnd) void EndDirectDraw(void)
{ {
// Release all surfaces // Release all surfaces
for (int i = 0; i < SURFACE_ID_MAX; ++i) for (int i = 0; i < SURFACE_ID_MAX; ++i)
{ {
if (surf[i] != NULL) if (surf[i] != NULL)
{ {
surf[i]->Release(); Backend_FreeSurface(surf[i]);
surf[i] = NULL; surf[i] = NULL;
} }
} }
if (frontbuffer != NULL) framebuffer = NULL;
{
frontbuffer->Release();
frontbuffer = NULL;
backbuffer = NULL;
}
if (fullscreen) SDL_FreeFormat(rgb24_pixel_format);
lpDD->SetCooperativeLevel(hWnd, DDSCL_NORMAL);
if (lpDD != NULL) Backend_Deinit();
{
lpDD->Release();
lpDD = NULL;
}
memset(surface_metadata, 0, sizeof(surface_metadata)); memset(surface_metadata, 0, sizeof(surface_metadata));
} }
@ -210,13 +137,71 @@ void ReleaseSurface(SurfaceID s)
// Release the surface we want to release // Release the surface we want to release
if (surf[s] != NULL) if (surf[s] != NULL)
{ {
surf[s]->Release(); Backend_FreeSurface(surf[s]);
surf[s] = NULL; surf[s] = NULL;
} }
memset(&surface_metadata[s], 0, sizeof(surface_metadata[0])); memset(&surface_metadata[s], 0, sizeof(surface_metadata[0]));
} }
static BOOL ScaleAndUploadSurface(SDL_Surface *surface, SurfaceID surf_no)
{
SDL_Surface *converted_surface = SDL_ConvertSurface(surface, rgb24_pixel_format, 0);
SDL_FreeSurface(surface);
if (converted_surface == NULL)
return FALSE;
// IF YOU WANT TO ADD HD SPRITES, THIS IS THE CODE YOU SHOULD EDIT
unsigned int pitch;
unsigned char *pixels = Backend_LockSurface(surf[surf_no], &pitch);
if (magnification == 1)
{
// Just copy the pixels the way they are
for (int y = 0; y < converted_surface->h; ++y)
{
const unsigned char *src_row = (unsigned char*)converted_surface->pixels + y * converted_surface->pitch;
unsigned char *dst_row = &pixels[y * pitch];
memcpy(dst_row, src_row, converted_surface->w * 3);
}
}
else
{
// Upscale the bitmap to the game's internal resolution
for (int y = 0; y < converted_surface->h; ++y)
{
const unsigned char *src_row = (unsigned char*)converted_surface->pixels + y * converted_surface->pitch;
unsigned char *dst_row = &pixels[y * pitch * magnification];
const unsigned char *src_ptr = src_row;
unsigned char *dst_ptr = dst_row;
for (int x = 0; x < converted_surface->w; ++x)
{
for (int i = 0; i < magnification; ++i)
{
*dst_ptr++ = src_ptr[0];
*dst_ptr++ = src_ptr[1];
*dst_ptr++ = src_ptr[2];
}
src_ptr += 3;
}
for (int i = 1; i < magnification; ++i)
memcpy(dst_row + i * pitch, dst_row, converted_surface->w * magnification * 3);
}
}
Backend_UnlockSurface(surf[surf_no]);
SDL_FreeSurface(converted_surface);
return TRUE;
}
// TODO - Inaccurate stack frame // TODO - Inaccurate stack frame
BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no) BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no)
{ {
@ -226,59 +211,45 @@ BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no)
if (surf[surf_no] != NULL) if (surf[surf_no] != NULL)
return FALSE; return FALSE;
HANDLE handle = LoadImageA(GetModuleHandleA(NULL), name, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION); HRSRC hrscr = FindResourceA(NULL, name, RT_BITMAP);
if (handle == NULL)
if (hrscr == NULL)
return FALSE; return FALSE;
BITMAP bitmap; size_t size = SizeofResource(NULL, hrscr);
GetObjectA(handle, sizeof(BITMAP), &bitmap); const unsigned char *data = (unsigned char*)LockResource(LoadResource(NULL, hrscr));
DDSURFACEDESC ddsd; // The bitmap we get from LockResource is incomplete, so we need to restore its missing header here
memset(&ddsd, 0, sizeof(DDSURFACEDESC)); unsigned char *bmp_buffer = (unsigned char*)malloc(size + 0xE);
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
ddsd.dwWidth = bitmap.bmWidth * magnification;
ddsd.dwHeight = bitmap.bmHeight * magnification;
if (lpDD->CreateSurface(&ddsd, &surf[surf_no], NULL) != DD_OK) if (bmp_buffer == NULL)
return FALSE; return FALSE;
int src_x = 0; const unsigned char bmp_header[0xE] = {0x42, 0x4D, 0x76, 0x4B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00};
int src_y = 0;
int src_w = bitmap.bmWidth;
int src_h = bitmap.bmHeight;
int dst_x = 0; memcpy(bmp_buffer, bmp_header, 0xE);
int dst_y = 0; memcpy(bmp_buffer + 0xE, data, size);
int dst_w = bitmap.bmWidth * magnification;
int dst_h = bitmap.bmHeight * magnification;
HDC hdc = CreateCompatibleDC(NULL); SDL_RWops *fp = SDL_RWFromConstMem(bmp_buffer, size + 0xE);
HGDIOBJ hgdiobj = SelectObject(hdc, handle); SDL_Surface *surface = SDL_LoadBMP_RW(fp, 1);
HDC hdc2; surf[surf_no] = Backend_CreateSurface(surface->w * magnification, surface->h * magnification);
surf[surf_no]->GetDC(&hdc2);
StretchBlt(hdc2, dst_x, dst_y, dst_w, dst_h, hdc, src_x, src_y, src_w, src_h, SRCCOPY);
surf[surf_no]->ReleaseDC(hdc2);
SelectObject(hdc, hgdiobj); if (surf[surf_no] == NULL)
DeleteDC(hdc); {
SDL_FreeSurface(surface);
return FALSE;
}
DDCOLORKEY ddcolorkey; if (!ScaleAndUploadSurface(surface, surf_no))
ddcolorkey.dwColorSpaceLowValue = 0; {
ddcolorkey.dwColorSpaceHighValue = 0; Backend_FreeSurface(surf[surf_no]);
return FALSE;
surf[surf_no]->SetColorKey(DDCKEY_SRCBLT, &ddcolorkey); }
surf[surf_no]->SetClipper(clipper);
#ifdef FIX_BUGS
DeleteObject(handle);
#endif
surface_metadata[surf_no].type = SURFACE_SOURCE_RESOURCE; surface_metadata[surf_no].type = SURFACE_SOURCE_RESOURCE;
surface_metadata[surf_no].width = bitmap.bmWidth; surface_metadata[surf_no].width = surface->w;
surface_metadata[surf_no].height = bitmap.bmHeight; surface_metadata[surf_no].height = surface->h;
surface_metadata[surf_no].bSystem = FALSE; surface_metadata[surf_no].bSystem = FALSE;
strcpy(surface_metadata[surf_no].name, name); strcpy(surface_metadata[surf_no].name, name);
@ -313,59 +284,31 @@ BOOL MakeSurface_File(const char *name, SurfaceID surf_no)
return FALSE; return FALSE;
} }
HANDLE handle = LoadImageA(GetModuleHandleA(NULL), path, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE | LR_CREATEDIBSECTION); SDL_Surface *surface = SDL_LoadBMP(path);
if (handle == NULL)
if (surface == NULL)
{ {
PrintBitmapError(path, 1); PrintBitmapError(path, 1);
return FALSE; return FALSE;
} }
BITMAP bitmap; surf[surf_no] = Backend_CreateSurface(surface->w * magnification, surface->h * magnification);
GetObjectA(handle, sizeof(BITMAP), &bitmap);
DDSURFACEDESC ddsd; if (surf[surf_no] == NULL)
memset(&ddsd, 0, sizeof(DDSURFACEDESC)); {
ddsd.dwSize = sizeof(DDSURFACEDESC); SDL_FreeSurface(surface);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; return FALSE;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; }
ddsd.dwWidth = bitmap.bmWidth * magnification;
ddsd.dwHeight = bitmap.bmHeight * magnification;
lpDD->CreateSurface(&ddsd, &surf[surf_no], NULL); if (!ScaleAndUploadSurface(surface, surf_no))
{
int src_x = 0; Backend_FreeSurface(surf[surf_no]);
int src_y = 0; return FALSE;
int src_w = bitmap.bmWidth; }
int src_h = bitmap.bmHeight;
int dst_x = 0;
int dst_y = 0;
int dst_w = bitmap.bmWidth * magnification;
int dst_h = bitmap.bmHeight * magnification;
HDC hdc = CreateCompatibleDC(NULL);
HGDIOBJ hgdiobj = SelectObject(hdc, handle);
HDC hdc2;
surf[surf_no]->GetDC(&hdc2);
StretchBlt(hdc2, dst_x, dst_y, dst_w, dst_h, hdc, src_x, src_y, src_w, src_h, SRCCOPY);
surf[surf_no]->ReleaseDC(hdc2);
SelectObject(hdc, hgdiobj);
DeleteDC(hdc);
DDCOLORKEY ddcolorkey;
ddcolorkey.dwColorSpaceLowValue = 0;
ddcolorkey.dwColorSpaceHighValue = 0;
surf[surf_no]->SetColorKey(DDCKEY_SRCBLT, &ddcolorkey);
surf[surf_no]->SetClipper(clipper);
DeleteObject(handle);
surface_metadata[surf_no].type = SURFACE_SOURCE_FILE; surface_metadata[surf_no].type = SURFACE_SOURCE_FILE;
surface_metadata[surf_no].width = bitmap.bmWidth; surface_metadata[surf_no].width = surface->w;
surface_metadata[surf_no].height = bitmap.bmHeight; surface_metadata[surf_no].height = surface->h;
surface_metadata[surf_no].bSystem = FALSE; surface_metadata[surf_no].bSystem = FALSE;
strcpy(surface_metadata[surf_no].name, name); strcpy(surface_metadata[surf_no].name, name);
@ -378,44 +321,30 @@ BOOL ReloadBitmap_Resource(const char *name, SurfaceID surf_no)
if (surf_no >= SURFACE_ID_MAX) if (surf_no >= SURFACE_ID_MAX)
return FALSE; return FALSE;
HANDLE handle = LoadImageA(GetModuleHandleA(NULL), name, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION); HRSRC hrscr = FindResourceA(NULL, name, RT_BITMAP);
if (handle == NULL)
if (hrscr == NULL)
return FALSE; return FALSE;
BITMAP bitmap; size_t size = SizeofResource(NULL, hrscr);
GetObjectA(handle, sizeof(BITMAP), &bitmap); const unsigned char *data = (unsigned char*)LockResource(LoadResource(NULL, hrscr));
int src_x = 0; // The bitmap we get from LockResource is incomplete, so we need to restore its missing header here
int src_y = 0; unsigned char *bmp_buffer = (unsigned char*)malloc(size + 0xE);
int src_w = bitmap.bmWidth;
int src_h = bitmap.bmHeight;
int dst_x = 0; if (bmp_buffer == NULL)
int dst_y = 0; return FALSE;
int dst_w = bitmap.bmWidth * magnification;
int dst_h = bitmap.bmHeight * magnification;
HDC hdc = CreateCompatibleDC(NULL); const unsigned char bmp_header[0xE] = {0x42, 0x4D, 0x76, 0x4B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00};
HGDIOBJ hgdiobj = SelectObject(hdc, handle);
HDC hdc2; memcpy(bmp_buffer, bmp_header, 0xE);
surf[surf_no]->GetDC(&hdc2); memcpy(bmp_buffer + 0xE, data, size);
StretchBlt(hdc2, dst_x, dst_y, dst_w, dst_h, hdc, src_x, src_y, src_w, src_h, SRCCOPY);
surf[surf_no]->ReleaseDC(hdc2);
SelectObject(hdc, hgdiobj); SDL_RWops *fp = SDL_RWFromConstMem(bmp_buffer, size + 0xE);
DeleteDC(hdc); SDL_Surface *surface = SDL_LoadBMP_RW(fp, 1);
DDCOLORKEY ddcolorkey; if (!ScaleAndUploadSurface(surface, surf_no))
ddcolorkey.dwColorSpaceLowValue = 0; return FALSE;
ddcolorkey.dwColorSpaceHighValue = 0;
surf[surf_no]->SetColorKey(DDCKEY_SRCBLT, &ddcolorkey);
surf[surf_no]->SetClipper(clipper);
#ifdef FIX_BUGS
DeleteObject(handle);
#endif
surface_metadata[surf_no].type = SURFACE_SOURCE_RESOURCE; surface_metadata[surf_no].type = SURFACE_SOURCE_RESOURCE;
strcpy(surface_metadata[surf_no].name, name); strcpy(surface_metadata[surf_no].name, name);
@ -445,40 +374,16 @@ BOOL ReloadBitmap_File(const char *name, SurfaceID surf_no)
return FALSE; return FALSE;
} }
HANDLE handle = LoadImageA(GetModuleHandleA(NULL), path, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE | LR_CREATEDIBSECTION); SDL_Surface *surface = SDL_LoadBMP(path);
if (handle == NULL)
if (surface == NULL)
{ {
PrintBitmapError(path, 1); PrintBitmapError(path, 1);
return FALSE; return FALSE;
} }
BITMAP bitmap; if (!ScaleAndUploadSurface(surface, surf_no))
GetObjectA(handle, sizeof(BITMAP), &bitmap); return FALSE;
int src_x = 0;
int src_y = 0;
int src_w = bitmap.bmWidth;
int src_h = bitmap.bmHeight;
int dst_x = 0;
int dst_y = 0;
int dst_w = bitmap.bmWidth * magnification;
int dst_h = bitmap.bmHeight * magnification;
HDC hdc = CreateCompatibleDC(NULL);
HGDIOBJ hgdiobj = SelectObject(hdc, handle);
HDC hdc2;
surf[surf_no]->GetDC(&hdc2);
StretchBlt(hdc2, dst_x, dst_y, dst_w, dst_h, hdc, src_x, src_y, src_w, src_h, SRCCOPY);
surf[surf_no]->ReleaseDC(hdc2);
SelectObject(hdc, hgdiobj);
DeleteDC(hdc);
// No colour-keying
DeleteObject(handle);
surface_metadata[surf_no].type = SURFACE_SOURCE_FILE; surface_metadata[surf_no].type = SURFACE_SOURCE_FILE;
strcpy(surface_metadata[surf_no].name, name); strcpy(surface_metadata[surf_no].name, name);
@ -499,30 +404,14 @@ BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem
if (surf[surf_no] != NULL) if (surf[surf_no] != NULL)
return FALSE; return FALSE;
DDSURFACEDESC ddsd; surf[surf_no] = Backend_CreateSurface(bxsize * magnification, bysize * magnification);
memset(&ddsd, 0, sizeof(DDSURFACEDESC));
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
if (bSystem) if (surf[surf_no] == NULL)
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; return FALSE;
else
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
ddsd.dwWidth = bxsize * magnification;
ddsd.dwHeight = bysize * magnification;
lpDD->CreateSurface(&ddsd, &surf[surf_no], NULL);
DDCOLORKEY ddcolorkey;
ddcolorkey.dwColorSpaceLowValue = 0;
ddcolorkey.dwColorSpaceHighValue = 0;
surf[surf_no]->SetColorKey(DDCKEY_SRCBLT, &ddcolorkey);
surface_metadata[surf_no].type = SURFACE_SOURCE_NONE; surface_metadata[surf_no].type = SURFACE_SOURCE_NONE;
surface_metadata[surf_no].width = ddsd.dwWidth / magnification; surface_metadata[surf_no].width = bxsize;
surface_metadata[surf_no].height = ddsd.dwHeight / magnification; surface_metadata[surf_no].height = bysize;
if (bSystem) if (bSystem)
surface_metadata[surf_no].bSystem = TRUE; surface_metadata[surf_no].bSystem = TRUE;
@ -536,24 +425,18 @@ BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem
void BackupSurface(SurfaceID surf_no, const RECT *rect) void BackupSurface(SurfaceID surf_no, const RECT *rect)
{ {
static DDBLTFX ddbltfx;
memset(&ddbltfx, 0, sizeof(DDBLTFX));
ddbltfx.dwSize = sizeof(DDBLTFX);
static RECT scaled_rect; static RECT scaled_rect;
scaled_rect.left = rect->left * magnification; scaled_rect.left = rect->left * magnification;
scaled_rect.top = rect->top * magnification; scaled_rect.top = rect->top * magnification;
scaled_rect.right = rect->right * magnification; scaled_rect.right = rect->right * magnification;
scaled_rect.bottom = rect->bottom * magnification; scaled_rect.bottom = rect->bottom * magnification;
surf[surf_no]->Blt(&scaled_rect, backbuffer, &scaled_rect, DDBLT_WAIT, &ddbltfx); Backend_Blit(framebuffer, &scaled_rect, surf[surf_no], scaled_rect.left, scaled_rect.top, FALSE);
} }
void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // Transparency void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // Transparency
{ {
static RECT src_rect; static RECT src_rect;
static RECT dst_rect;
src_rect = *rect; src_rect = *rect;
@ -575,28 +458,17 @@ void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID su
y = rcView->top; y = rcView->top;
} }
dst_rect.left = x;
dst_rect.top = y;
dst_rect.right = x + src_rect.right - src_rect.left;
dst_rect.bottom = y + src_rect.bottom - src_rect.top;
src_rect.left *= magnification; src_rect.left *= magnification;
src_rect.top *= magnification; src_rect.top *= magnification;
src_rect.right *= magnification; src_rect.right *= magnification;
src_rect.bottom *= magnification; src_rect.bottom *= magnification;
dst_rect.left *= magnification; Backend_Blit(surf[surf_no], &src_rect, framebuffer, x * magnification, y * magnification, TRUE);
dst_rect.top *= magnification;
dst_rect.right *= magnification;
dst_rect.bottom *= magnification;
backbuffer->Blt(&dst_rect, surf[surf_no], &src_rect, DDBLT_KEYSRC | DDBLT_WAIT, NULL);
} }
void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // No Transparency void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // No Transparency
{ {
static RECT src_rect; static RECT src_rect;
static RECT dst_rect;
src_rect = *rect; src_rect = *rect;
@ -618,106 +490,49 @@ void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID su
y = rcView->top; y = rcView->top;
} }
dst_rect.left = x;
dst_rect.top = y;
dst_rect.right = x + src_rect.right - src_rect.left;
dst_rect.bottom = y + src_rect.bottom - src_rect.top;
src_rect.left *= magnification; src_rect.left *= magnification;
src_rect.top *= magnification; src_rect.top *= magnification;
src_rect.right *= magnification; src_rect.right *= magnification;
src_rect.bottom *= magnification; src_rect.bottom *= magnification;
dst_rect.left *= magnification; Backend_Blit(surf[surf_no], &src_rect, framebuffer, x * magnification, y * magnification, FALSE);
dst_rect.top *= magnification;
dst_rect.right *= magnification;
dst_rect.bottom *= magnification;
backbuffer->Blt(&dst_rect, surf[surf_no], &src_rect, DDBLT_WAIT, NULL);
} }
void Surface2Surface(int x, int y, const RECT *rect, int to, int from) void Surface2Surface(int x, int y, const RECT *rect, int to, int from)
{ {
static RECT src_rect; static RECT src_rect;
static RECT dst_rect;
src_rect.left = rect->left * magnification; src_rect.left = rect->left * magnification;
src_rect.top = rect->top * magnification; src_rect.top = rect->top * magnification;
src_rect.right = rect->right * magnification; src_rect.right = rect->right * magnification;
src_rect.bottom = rect->bottom * magnification; src_rect.bottom = rect->bottom * magnification;
dst_rect.left = x; Backend_Blit(surf[from], &src_rect, surf[to], x * magnification, y * magnification, TRUE);
dst_rect.top = y;
dst_rect.right = x + rect->right - rect->left;
dst_rect.bottom = y + rect->bottom - rect->top;
dst_rect.left *= magnification;
dst_rect.top *= magnification;
dst_rect.right *= magnification;
dst_rect.bottom *= magnification;
surf[to]->Blt(&dst_rect, surf[from], &src_rect, DDBLT_KEYSRC | DDBLT_WAIT, NULL);
} }
// This converts a colour to the 'native' format by writing it
// straight to the framebuffer, and then reading it back
unsigned long GetCortBoxColor(COLORREF col) unsigned long GetCortBoxColor(COLORREF col)
{ {
HDC hdc; // Comes in 00BBGGRR, goes out 00BBGGRR
return col;
if (backbuffer->GetDC(&hdc) != DD_OK)
return 0xFFFFFFFF;
COLORREF original_colour = GetPixel(hdc, 0, 0);
SetPixel(hdc, 0, 0, col);
backbuffer->ReleaseDC(hdc);
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(DDSURFACEDESC));
ddsd.dwSize = sizeof(DDSURFACEDESC);
if (backbuffer->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL) != DD_OK)
return 0xFFFFFFFF;
DWORD native_colour = *(DWORD*)ddsd.lpSurface;
if (ddsd.ddpfPixelFormat.dwRGBBitCount < 32)
native_colour &= (1 << ddsd.ddpfPixelFormat.dwRGBBitCount) - 1;
backbuffer->Unlock(0);
if (backbuffer->GetDC(&hdc) != DD_OK)
return 0xFFFFFFFF;
SetPixel(hdc, 0, 0, original_colour);
backbuffer->ReleaseDC(hdc);
return native_colour;
} }
void CortBox(const RECT *rect, unsigned long col) void CortBox(const RECT *rect, unsigned long col)
{ {
static DDBLTFX ddbltfx;
memset(&ddbltfx, 0, sizeof(DDBLTFX));
ddbltfx.dwSize = sizeof(DDBLTFX);
ddbltfx.dwFillColor = col;
static RECT dst_rect; static RECT dst_rect;
dst_rect.left = rect->left * magnification; dst_rect.left = rect->left * magnification;
dst_rect.top = rect->top * magnification; dst_rect.top = rect->top * magnification;
dst_rect.right = rect->right * magnification; dst_rect.right = rect->right * magnification;
dst_rect.bottom = rect->bottom * magnification; dst_rect.bottom = rect->bottom * magnification;
backbuffer->Blt(&dst_rect, 0, 0, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); const unsigned char red = col & 0xFF;
const unsigned char green = (col >> 8) & 0xFF;
const unsigned char blue = (col >> 16) & 0xFF;
Backend_ColourFill(framebuffer, &dst_rect, red, green, blue);
} }
void CortBox2(const RECT *rect, unsigned long col, SurfaceID surf_no) void CortBox2(const RECT *rect, unsigned long col, SurfaceID surf_no)
{ {
static DDBLTFX ddbltfx;
memset(&ddbltfx, 0, sizeof(DDBLTFX));
ddbltfx.dwSize = sizeof(DDBLTFX);
ddbltfx.dwFillColor = col;
static RECT dst_rect; static RECT dst_rect;
dst_rect.left = rect->left * magnification; dst_rect.left = rect->left * magnification;
dst_rect.top = rect->top * magnification; dst_rect.top = rect->top * magnification;
@ -726,9 +541,13 @@ void CortBox2(const RECT *rect, unsigned long col, SurfaceID surf_no)
surface_metadata[surf_no].type = SURFACE_SOURCE_NONE; surface_metadata[surf_no].type = SURFACE_SOURCE_NONE;
surf[surf_no]->Blt(&dst_rect, 0, 0, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); const unsigned char red = col & 0xFF;
} const unsigned char green = (col >> 8) & 0xFF;
const unsigned char blue = (col >> 16) & 0xFF;
Backend_ColourFill(surf[surf_no], &dst_rect, red, green, blue);
}
/*
BOOL DummiedOutLogFunction(int unknown) BOOL DummiedOutLogFunction(int unknown)
{ {
char unknown2[0x100]; char unknown2[0x100];
@ -807,10 +626,10 @@ int RestoreSurfaces(void) // Guessed function name - this doesn't exist in the L
return surfaces_regenerated; return surfaces_regenerated;
} }
*/
// TODO - Inaccurate stack frame // TODO - Inaccurate stack frame
void InitTextObject(const char *name) void InitTextObject(const char *name)
{ {/*
// Get font size // Get font size
unsigned int width, height; unsigned int width, height;
@ -849,10 +668,10 @@ void InitTextObject(const char *name)
if (font == NULL) if (font == NULL)
font = CreateFontA(height, width, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, QUALITY, FIXED_PITCH | FF_DONTCARE, NULL); font = CreateFontA(height, width, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, QUALITY, FIXED_PITCH | FF_DONTCARE, NULL);
} */}
void PutText(int x, int y, const char *text, unsigned long color) void PutText(int x, int y, const char *text, unsigned long color)
{ {/*
HDC hdc; HDC hdc;
backbuffer->GetDC(&hdc); backbuffer->GetDC(&hdc);
HGDIOBJ hgdiobj = SelectObject(hdc, font); HGDIOBJ hgdiobj = SelectObject(hdc, font);
@ -861,10 +680,10 @@ void PutText(int x, int y, const char *text, unsigned long color)
TextOutA(hdc, x * magnification, y * magnification, text, (int)strlen(text)); TextOutA(hdc, x * magnification, y * magnification, text, (int)strlen(text));
SelectObject(hdc, hgdiobj); SelectObject(hdc, hgdiobj);
backbuffer->ReleaseDC(hdc); backbuffer->ReleaseDC(hdc);
} */}
void PutText2(int x, int y, const char *text, unsigned long color, SurfaceID surf_no) void PutText2(int x, int y, const char *text, unsigned long color, SurfaceID surf_no)
{ {/*
HDC hdc; HDC hdc;
surf[surf_no]->GetDC(&hdc); surf[surf_no]->GetDC(&hdc);
HGDIOBJ hgdiobj = SelectObject(hdc, font); HGDIOBJ hgdiobj = SelectObject(hdc, font);
@ -873,9 +692,9 @@ void PutText2(int x, int y, const char *text, unsigned long color, SurfaceID sur
TextOutA(hdc, x * magnification, y * magnification, text, (int)strlen(text)); TextOutA(hdc, x * magnification, y * magnification, text, (int)strlen(text));
SelectObject(hdc, hgdiobj); SelectObject(hdc, hgdiobj);
surf[surf_no]->ReleaseDC(hdc); surf[surf_no]->ReleaseDC(hdc);
} */}
void EndTextObject(void) void EndTextObject(void)
{ {
DeleteObject(font); // DeleteObject(font);
} }

View file

@ -1,5 +1,7 @@
#pragma once #pragma once
#include "SDL.h"
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#ifndef RGB #ifndef RGB
@ -48,10 +50,10 @@ typedef enum SurfaceID
SURFACE_ID_MAX = 40 SURFACE_ID_MAX = 40
} SurfaceID; } SurfaceID;
void SetWindowPadding(int width, int height); BOOL Flip_SystemTask(void);
BOOL Flip_SystemTask(HWND hWnd); SDL_Window* CreateWindow(const char *title, int width, int height);
BOOL StartDirectDraw(HWND hWnd, int lMagnification, int lColourDepth); BOOL StartDirectDraw(SDL_Window *window, int lMagnification);
void EndDirectDraw(HWND hWnd); void EndDirectDraw(void);
void ReleaseSurface(SurfaceID s); void ReleaseSurface(SurfaceID s);
BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no); BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no);
BOOL MakeSurface_File(const char *name, SurfaceID surf_no); BOOL MakeSurface_File(const char *name, SurfaceID surf_no);

View file

@ -507,7 +507,7 @@ int Scene_DownIsland(HWND hWnd, int mode)
// Draw window // Draw window
PutFramePerSecound(); PutFramePerSecound();
if (!Flip_SystemTask(hWnd)) if (!Flip_SystemTask())
return 0; return 0;
} }

View file

@ -37,7 +37,7 @@ int Call_Escape(HWND hWnd)
PutBitmap3(&grcFull, (WINDOW_WIDTH - 208) / 2, (WINDOW_HEIGHT - 16) / 2, &rc, SURFACE_ID_TEXT_BOX); PutBitmap3(&grcFull, (WINDOW_WIDTH - 208) / 2, (WINDOW_HEIGHT - 16) / 2, &rc, SURFACE_ID_TEXT_BOX);
PutFramePerSecound(); PutFramePerSecound();
if (!Flip_SystemTask(hWnd)) if (!Flip_SystemTask())
{ {
// Quit if window is closed // Quit if window is closed
gKeyTrg = 0; gKeyTrg = 0;

View file

@ -205,7 +205,7 @@ int ModeOpening(HWND hWnd)
PutTextScript(); PutTextScript();
PutFramePerSecound(); PutFramePerSecound();
if (!Flip_SystemTask(ghWnd)) if (!Flip_SystemTask())
return 0; return 0;
++gCounter; ++gCounter;
@ -216,7 +216,7 @@ int ModeOpening(HWND hWnd)
{ {
CortBox(&grcGame, 0x000000); CortBox(&grcGame, 0x000000);
PutFramePerSecound(); PutFramePerSecound();
if (!Flip_SystemTask(ghWnd)) if (!Flip_SystemTask())
return 0; return 0;
} }
return 2; return 2;
@ -449,7 +449,7 @@ int ModeTitle(HWND hWnd)
PutFramePerSecound(); PutFramePerSecound();
if (!Flip_SystemTask(ghWnd)) if (!Flip_SystemTask())
return 0; return 0;
} }
@ -461,7 +461,7 @@ int ModeTitle(HWND hWnd)
{ {
CortBox(&grcGame, 0); CortBox(&grcGame, 0);
PutFramePerSecound(); PutFramePerSecound();
if (!Flip_SystemTask(ghWnd)) if (!Flip_SystemTask())
return 0; return 0;
} }
@ -667,7 +667,7 @@ int ModeAction(HWND hWnd)
PutFramePerSecound(); PutFramePerSecound();
if (!Flip_SystemTask(ghWnd)) if (!Flip_SystemTask())
return 0; return 0;
++gCounter; ++gCounter;

View file

@ -225,9 +225,7 @@ int main(int argc, char *argv[])
windowHeight = WINDOW_HEIGHT * 2; windowHeight = WINDOW_HEIGHT * 2;
} }
SetWindowPadding(GetSystemMetrics(SM_CXFIXEDFRAME) + 1, GetSystemMetrics(SM_CYFIXEDFRAME) + GetSystemMetrics(SM_CYCAPTION) + 1); window = CreateWindow(lpWindowName, windowWidth, windowHeight);
window = SDL_CreateWindow(lpWindowName, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowWidth, windowHeight, 0);
if (window == NULL) if (window == NULL)
{ {
@ -242,9 +240,9 @@ int main(int argc, char *argv[])
ghWnd = hWnd; ghWnd = hWnd;
if (conf.display_mode == 1) if (conf.display_mode == 1)
StartDirectDraw(hWnd, 0, 0); StartDirectDraw(window, 0);
else else
StartDirectDraw(hWnd, 1, 0); StartDirectDraw(window, 1);
break; break;
@ -255,9 +253,7 @@ int main(int argc, char *argv[])
windowWidth = WINDOW_WIDTH * 2; windowWidth = WINDOW_WIDTH * 2;
windowHeight = WINDOW_HEIGHT * 2; windowHeight = WINDOW_HEIGHT * 2;
SetWindowPadding(0, 0); window = CreateWindow(lpWindowName, windowWidth, windowHeight);
window = SDL_CreateWindow(lpWindowName, 0, 0, windowWidth, windowHeight, SDL_WINDOW_FULLSCREEN);
if (window == NULL) if (window == NULL)
{ {
@ -273,6 +269,7 @@ int main(int argc, char *argv[])
if (hWnd == NULL) if (hWnd == NULL)
{ {
SDL_DestroyWindow(window);
ReleaseMutex(hMutex); ReleaseMutex(hMutex);
return 0; return 0;
} }
@ -293,7 +290,7 @@ int main(int argc, char *argv[])
break; break;
} }
StartDirectDraw(ghWnd, 2, depth); StartDirectDraw(window, 2);
bFullscreen = TRUE; bFullscreen = TRUE;
break; break;
@ -317,8 +314,9 @@ int main(int argc, char *argv[])
PutBitmap3(&rcFull, (WINDOW_WIDTH - 64) / 2, (WINDOW_HEIGHT - 8) / 2, &rcLoading, SURFACE_ID_LOADING); PutBitmap3(&rcFull, (WINDOW_WIDTH - 64) / 2, (WINDOW_HEIGHT - 8) / 2, &rcLoading, SURFACE_ID_LOADING);
// Draw to screen // Draw to screen
if (!Flip_SystemTask(ghWnd)) if (!Flip_SystemTask())
{ {
SDL_DestroyWindow(window);
ReleaseMutex(hMutex); ReleaseMutex(hMutex);
return 1; return 1;
} }
@ -344,8 +342,9 @@ int main(int argc, char *argv[])
// End stuff // End stuff
EndDirectSound(); EndDirectSound();
EndTextObject(); EndTextObject();
EndDirectDraw(hWnd); EndDirectDraw();
SDL_DestroyWindow(window);
ReleaseMutex(hMutex); ReleaseMutex(hMutex);
} }

View file

@ -114,7 +114,7 @@ int MiniMapLoop()
CortBox(&rcView, 0); CortBox(&rcView, 0);
PutFramePerSecound(); PutFramePerSecound();
if (!Flip_SystemTask(ghWnd)) if (!Flip_SystemTask())
return 0; return 0;
} }
@ -169,7 +169,7 @@ int MiniMapLoop()
PutBitmap3(&grcGame, my_x + rcView.left + 1, my_y + rcView.top + 1, &my_rect, SURFACE_ID_TEXT_BOX); PutBitmap3(&grcGame, my_x + rcView.left + 1, my_y + rcView.top + 1, &my_rect, SURFACE_ID_TEXT_BOX);
PutFramePerSecound(); PutFramePerSecound();
if (!Flip_SystemTask(ghWnd)) if (!Flip_SystemTask())
return 0; return 0;
} }
@ -199,7 +199,7 @@ int MiniMapLoop()
CortBox(&rcView, 0); CortBox(&rcView, 0);
PutFramePerSecound(); PutFramePerSecound();
if (!Flip_SystemTask(ghWnd)) if (!Flip_SystemTask())
return 0; return 0;
} }

View file

@ -212,7 +212,7 @@ int StageSelectLoop(int *p_event)
PutFramePerSecound(); PutFramePerSecound();
if (!Flip_SystemTask(ghWnd)) if (!Flip_SystemTask())
return 0; return 0;
} }