diff --git a/CMakeLists.txt b/CMakeLists.txt index c355026a..48917eba 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -7,7 +7,7 @@ endif() option(JAPANESE "Enable the Japanese-language build" OFF) option(FIX_BUGS "Fix certain bugs (see src/Bug Fixes.txt)" OFF) option(NONPORTABLE "Enable bits of code that aren't portable, but are what the original game used" OFF) -option(FORCE_LOCAL_LIBS "Ignore system libraries, and compile the statically-linked local copies instead" OFF) +option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF) # Default to Release build if(NOT CMAKE_BUILD_TYPE) diff --git a/README.md b/README.md index 74317f3c..fa19c238 100644 --- a/README.md +++ b/README.md @@ -28,8 +28,10 @@ cmake .. -DCMAKE_BUILD_TYPE=Release ``` You can also add the following flags: -* `-DJAPANESE=On` - Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation) -* `-DFIX_BUGS=On` - Fix bugs in the game (see [src/Bug Fixes.txt](src/Bug%20Fixes.txt)) +* `-DJAPANESE=ON` - Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation) +* `-DFIX_BUGS=ON` - Fix bugs in the game (see [src/Bug Fixes.txt](src/Bug%20Fixes.txt)) +* `-DNONPORTABLE=ON` - Enable bits of code that aren't portable, but are what the original game used +* `-DFORCE_LOCAL_LIBS=ON` - Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones Then compile CSE2 with this command: