From fe4c14615b3b857e31d18e226a06e36cfc830406 Mon Sep 17 00:00:00 2001 From: Clownacy Date: Sun, 25 Oct 2020 13:34:31 +0000 Subject: [PATCH] More README cleanup --- README.md | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 088dc27a..1ffc6030 100644 --- a/README.md +++ b/README.md @@ -26,22 +26,22 @@ Technically, this alone made a decompilation feasible, as was the case for [the Super Mario 64 decompilation project](https://github.com/n64decomp/sm64) - however, there was more to be found... -In 2007, a Linux port of Cave Story was made by Peter Mackay and Simon Parzer. +In 2007, a Linux port of Cave Story was made by Simon Parzer and Peter Mackay. Details about it can be found on [Peter's old blog](https://web.archive.org/web/20070911202919/http://aaiiee.wordpress.com:80/). This port received an update in 2011, including two shiny new executables. What -Peter and Simon didn't realise was that they left huge amounts of debugging -information in these executables, including the names of every C++ source file, -as well as the variables, functions, and structs they contained. +they didn't realise was that they left huge amounts of debugging information in +these executables, including the names of every C++ source file, as well as the +variables, functions, and structs they contained. This was a goldmine of information about not just the game's inner-workings, but its _source code._ This is the same lucky-break [the Diablo decompilation project](https://github.com/diasurgical/devilution) -had. With it, much of the game's code was pre-documented and explained _for_ us, -saving us the effort of doing it ourselves. In fact, the combination of +had. With it, much of the game's code was pre-documented and explained, saving +us the effort of doing it ourselves. In fact, the combination of easy-to-decompile code, and a near-full set of function/variable names, reduced much of the decompilation process to mere copy-paste. To top it all off, some of Cave Story's original source code would eventually -see the light of day... +see the light of day: In early 2018, the Organya music engine was [released on GitHub](https://github.com/shbow/organya) by an old friend of Pixel's. On top of providing an insight into Pixel's coding @@ -49,7 +49,7 @@ style, this helped with figuring out one of the most complex parts of Cave Story's codebase. And... that's it! It's not often that a game this decompilable comes along, so -I'm glad that Cave Story was one of them. [Patching a dusty old executable from 2004 has its downsides](https://github.com/Clownacy/Cave-Story-Mod-Loader/blob/master/src/mods/graphics_enhancement/widescreen/patch_camera.c). +I'm glad that Cave Story was one of them. [Patching a dusty old executable from 2005 sucks](https://github.com/Clownacy/Cave-Story-Mod-Loader/blob/master/src/mods/graphics_enhancement/widescreen/patch_camera.c). ## Building